blob: 8adfb5bfa7451ff7950ac8fbd8d9918674b48339 [file] [log] [blame]
#include "precompiled.h"
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// VertexBuffer.cpp: Defines the abstract VertexBuffer class and VertexBufferInterface
// class with derivations, classes that perform graphics API agnostic vertex buffer operations.
#include "libGLESv2/renderer/VertexBuffer.h"
#include "libGLESv2/renderer/Renderer.h"
#include "libGLESv2/VertexAttribute.h"
#include "libGLESv2/renderer/BufferStorage.h"
#include "common/mathutil.h"
namespace rx
{
unsigned int VertexBuffer::mNextSerial = 1;
VertexBuffer::VertexBuffer()
{
updateSerial();
}
VertexBuffer::~VertexBuffer()
{
}
void VertexBuffer::updateSerial()
{
mSerial = mNextSerial++;
}
unsigned int VertexBuffer::getSerial() const
{
return mSerial;
}
VertexBufferInterface::VertexBufferInterface(rx::Renderer *renderer, bool dynamic) : mRenderer(renderer)
{
mDynamic = dynamic;
mWritePosition = 0;
mReservedSpace = 0;
mVertexBuffer = renderer->createVertexBuffer();
}
VertexBufferInterface::~VertexBufferInterface()
{
delete mVertexBuffer;
}
unsigned int VertexBufferInterface::getSerial() const
{
return mVertexBuffer->getSerial();
}
unsigned int VertexBufferInterface::getBufferSize() const
{
return mVertexBuffer->getBufferSize();
}
bool VertexBufferInterface::setBufferSize(unsigned int size)
{
if (mVertexBuffer->getBufferSize() == 0)
{
return mVertexBuffer->initialize(size, mDynamic);
}
else
{
return mVertexBuffer->setBufferSize(size);
}
}
unsigned int VertexBufferInterface::getWritePosition() const
{
return mWritePosition;
}
void VertexBufferInterface::setWritePosition(unsigned int writePosition)
{
mWritePosition = writePosition;
}
bool VertexBufferInterface::discard()
{
return mVertexBuffer->discard();
}
bool VertexBufferInterface::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData &currentValue,
GLint start, GLsizei count, GLsizei instances, unsigned int *outStreamOffset)
{
unsigned int spaceRequired;
if (!mVertexBuffer->getSpaceRequired(attrib, count, instances, &spaceRequired))
{
return false;
}
if (mWritePosition + spaceRequired < mWritePosition)
{
return false;
}
if (!reserveSpace(mReservedSpace))
{
return false;
}
mReservedSpace = 0;
if (!mVertexBuffer->storeVertexAttributes(attrib, currentValue, start, count, instances, mWritePosition))
{
return false;
}
if (outStreamOffset)
{
*outStreamOffset = mWritePosition;
}
mWritePosition += spaceRequired;
// Align to 16-byte boundary
mWritePosition = rx::roundUp(mWritePosition, 16u);
return true;
}
bool VertexBufferInterface::reserveVertexSpace(const gl::VertexAttribute &attribute, GLsizei count, GLsizei instances)
{
unsigned int requiredSpace;
if (!mVertexBuffer->getSpaceRequired(attribute, count, instances, &requiredSpace))
{
return false;
}
// Protect against integer overflow
if (mReservedSpace + requiredSpace < mReservedSpace)
{
return false;
}
mReservedSpace += requiredSpace;
// Align to 16-byte boundary
mReservedSpace = rx::roundUp(mReservedSpace, 16u);
return true;
}
VertexBuffer* VertexBufferInterface::getVertexBuffer() const
{
return mVertexBuffer;
}
bool VertexBufferInterface::directStoragePossible(const gl::VertexAttribute &attrib,
const gl::VertexAttribCurrentValueData &currentValue) const
{
gl::Buffer *buffer = attrib.mBoundBuffer.get();
BufferStorage *storage = buffer ? buffer->getStorage() : NULL;
if (!storage || !storage->supportsDirectBinding())
{
return false;
}
// Alignment restrictions: In D3D, vertex data must be aligned to
// the format stride, or to a 4-byte boundary, whichever is smaller.
// (Undocumented, and experimentally confirmed)
size_t alignment = 4;
bool requiresConversion = false;
if (attrib.mType != GL_FLOAT)
{
gl::VertexFormat vertexFormat(attrib, currentValue.Type);
unsigned int outputElementSize;
getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize);
alignment = std::min<size_t>(outputElementSize, 4);
requiresConversion = (mRenderer->getVertexConversionType(vertexFormat) & VERTEX_CONVERT_CPU) != 0;
}
bool isAligned = (static_cast<size_t>(attrib.stride()) % alignment == 0) &&
(static_cast<size_t>(attrib.mOffset) % alignment == 0);
return !requiresConversion && isAligned;
}
StreamingVertexBufferInterface::StreamingVertexBufferInterface(rx::Renderer *renderer, std::size_t initialSize) : VertexBufferInterface(renderer, true)
{
setBufferSize(initialSize);
}
StreamingVertexBufferInterface::~StreamingVertexBufferInterface()
{
}
bool StreamingVertexBufferInterface::reserveSpace(unsigned int size)
{
bool result = true;
unsigned int curBufferSize = getBufferSize();
if (size > curBufferSize)
{
result = setBufferSize(std::max(size, 3 * curBufferSize / 2));
setWritePosition(0);
}
else if (getWritePosition() + size > curBufferSize)
{
if (!discard())
{
return false;
}
setWritePosition(0);
}
return result;
}
StaticVertexBufferInterface::StaticVertexBufferInterface(rx::Renderer *renderer) : VertexBufferInterface(renderer, false)
{
}
StaticVertexBufferInterface::~StaticVertexBufferInterface()
{
}
bool StaticVertexBufferInterface::lookupAttribute(const gl::VertexAttribute &attribute, unsigned int *outStreamOffset)
{
for (unsigned int element = 0; element < mCache.size(); element++)
{
if (mCache[element].type == attribute.mType &&
mCache[element].size == attribute.mSize &&
mCache[element].stride == attribute.stride() &&
mCache[element].normalized == attribute.mNormalized &&
mCache[element].pureInteger == attribute.mPureInteger)
{
if (mCache[element].attributeOffset == attribute.mOffset % attribute.stride())
{
if (outStreamOffset)
{
*outStreamOffset = mCache[element].streamOffset;
}
return true;
}
}
}
return false;
}
bool StaticVertexBufferInterface::reserveSpace(unsigned int size)
{
unsigned int curSize = getBufferSize();
if (curSize == 0)
{
setBufferSize(size);
return true;
}
else if (curSize >= size)
{
return true;
}
else
{
UNREACHABLE(); // Static vertex buffers can't be resized
return false;
}
}
bool StaticVertexBufferInterface::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData &currentValue,
GLint start, GLsizei count, GLsizei instances, unsigned int *outStreamOffset)
{
unsigned int streamOffset;
if (VertexBufferInterface::storeVertexAttributes(attrib, currentValue, start, count, instances, &streamOffset))
{
int attributeOffset = attrib.mOffset % attrib.stride();
VertexElement element = { attrib.mType, attrib.mSize, attrib.stride(), attrib.mNormalized, attrib.mPureInteger, attributeOffset, streamOffset };
mCache.push_back(element);
if (outStreamOffset)
{
*outStreamOffset = streamOffset;
}
return true;
}
else
{
return false;
}
}
}