| // |
| // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // copyvertex.h: Defines vertex buffer copying and conversion functions |
| |
| #ifndef LIBGLESV2_RENDERER_COPYVERTEX_H_ |
| #define LIBGLESV2_RENDERER_COPYVERTEX_H_ |
| |
| #include "common/mathutil.h" |
| |
| // 'widenDefaultValueBits' gives the default value for the alpha channel (4th component) |
| // the sentinel value 0 means we do not want to widen the input or add an alpha channel |
| template <typename T, unsigned int componentCount, unsigned int widenDefaultValueBits> |
| inline void copyVertexData(const void *input, size_t stride, size_t count, void *output) |
| { |
| const unsigned int attribSize = sizeof(T) * componentCount; |
| const T defaultValue = gl::bitCast<T>(widenDefaultValueBits); |
| const bool widen = (widenDefaultValueBits != 0); |
| |
| if (attribSize == stride && !widen) |
| { |
| memcpy(output, input, count * attribSize); |
| } |
| else |
| { |
| unsigned int outputStride = widen ? 4 : componentCount; |
| |
| for (unsigned int i = 0; i < count; i++) |
| { |
| const T *offsetInput = reinterpret_cast<const T*>(reinterpret_cast<const char*>(input) + i * stride); |
| T *offsetOutput = reinterpret_cast<T*>(output) + i * outputStride; |
| |
| for (unsigned int j = 0; j < componentCount; j++) |
| { |
| offsetOutput[j] = offsetInput[j]; |
| } |
| |
| if (widen) |
| { |
| offsetOutput[3] = defaultValue; |
| } |
| } |
| } |
| } |
| |
| template <unsigned int componentCount> |
| inline void copyFixedVertexData(const void* input, size_t stride, size_t count, void* output) |
| { |
| static const float divisor = 1.0f / (1 << 16); |
| |
| for (unsigned int i = 0; i < count; i++) |
| { |
| const GLfixed* offsetInput = reinterpret_cast<const GLfixed*>(reinterpret_cast<const char*>(input) + stride * i); |
| float* offsetOutput = reinterpret_cast<float*>(output) + i * componentCount; |
| |
| for (unsigned int j = 0; j < componentCount; j++) |
| { |
| offsetOutput[j] = static_cast<float>(offsetInput[j]) * divisor; |
| } |
| } |
| } |
| |
| template <typename T, unsigned int componentCount, bool normalized> |
| inline void copyToFloatVertexData(const void* input, size_t stride, size_t count, void* output) |
| { |
| typedef std::numeric_limits<T> NL; |
| |
| for (unsigned int i = 0; i < count; i++) |
| { |
| const T *offsetInput = reinterpret_cast<const T*>(reinterpret_cast<const char*>(input) + stride * i); |
| float *offsetOutput = reinterpret_cast<float*>(output) + i * componentCount; |
| |
| for (unsigned int j = 0; j < componentCount; j++) |
| { |
| if (normalized) |
| { |
| if (NL::is_signed) |
| { |
| const float divisor = 1.0f / (2 * static_cast<float>(NL::max()) + 1); |
| offsetOutput[j] = (2 * static_cast<float>(offsetInput[j]) + 1) * divisor; |
| } |
| else |
| { |
| offsetOutput[j] = static_cast<float>(offsetInput[j]) / NL::max(); |
| } |
| } |
| else |
| { |
| offsetOutput[j] = static_cast<float>(offsetInput[j]); |
| } |
| } |
| } |
| } |
| |
| inline void copyPackedUnsignedVertexData(const void* input, size_t stride, size_t count, void* output) |
| { |
| const unsigned int attribSize = 4; |
| |
| if (attribSize == stride) |
| { |
| memcpy(output, input, count * attribSize); |
| } |
| else |
| { |
| for (unsigned int i = 0; i < count; i++) |
| { |
| const GLuint *offsetInput = reinterpret_cast<const GLuint*>(reinterpret_cast<const char*>(input) + (i * stride)); |
| GLuint *offsetOutput = reinterpret_cast<GLuint*>(output) + (i * attribSize); |
| |
| offsetOutput[i] = offsetInput[i]; |
| } |
| } |
| } |
| |
| template <bool isSigned, bool normalized, bool toFloat> |
| static inline void copyPackedRGB(unsigned int data, void *output) |
| { |
| const unsigned int rgbSignMask = 0x200; // 1 set at the 9 bit |
| const unsigned int negativeMask = 0xFFFFFC00; // All bits from 10 to 31 set to 1 |
| |
| if (toFloat) |
| { |
| GLfloat *floatOutput = reinterpret_cast<GLfloat*>(output); |
| if (isSigned) |
| { |
| GLfloat finalValue = 0; |
| if (data & rgbSignMask) |
| { |
| int negativeNumber = data | negativeMask; |
| finalValue = static_cast<GLfloat>(negativeNumber); |
| } |
| else |
| { |
| finalValue = static_cast<GLfloat>(data); |
| } |
| |
| if (normalized) |
| { |
| const int maxValue = 0x1FF; // 1 set in bits 0 through 8 |
| const int minValue = 0xFFFFFE01; // Inverse of maxValue |
| |
| // A 10-bit two's complement number has the possibility of being minValue - 1 but |
| // OpenGL's normalization rules dictate that it should be clamped to minValue in this |
| // case. |
| if (finalValue < minValue) |
| { |
| finalValue = minValue; |
| } |
| |
| const int halfRange = (maxValue - minValue) >> 1; |
| *floatOutput = ((finalValue - minValue) / halfRange) - 1.0f; |
| } |
| else |
| { |
| *floatOutput = finalValue; |
| } |
| } |
| else |
| { |
| if (normalized) |
| { |
| const unsigned int maxValue = 0x3FF; // 1 set in bits 0 through 9 |
| *floatOutput = static_cast<GLfloat>(data) / static_cast<GLfloat>(maxValue); |
| } |
| else |
| { |
| *floatOutput = static_cast<GLfloat>(data); |
| } |
| } |
| } |
| else |
| { |
| if (isSigned) |
| { |
| GLshort *intOutput = reinterpret_cast<GLshort*>(output); |
| |
| if (data & rgbSignMask) |
| { |
| *intOutput = data | negativeMask; |
| } |
| else |
| { |
| *intOutput = data; |
| } |
| } |
| else |
| { |
| GLushort *uintOutput = reinterpret_cast<GLushort*>(output); |
| *uintOutput = data; |
| } |
| } |
| } |
| |
| template <bool isSigned, bool normalized, bool toFloat> |
| inline void copyPackedAlpha(unsigned int data, void *output) |
| { |
| if (toFloat) |
| { |
| GLfloat *floatOutput = reinterpret_cast<GLfloat*>(output); |
| if (isSigned) |
| { |
| if (normalized) |
| { |
| switch (data) |
| { |
| case 0x0: *floatOutput = 0.0f; break; |
| case 0x1: *floatOutput = 1.0f; break; |
| case 0x2: *floatOutput = -1.0f; break; |
| case 0x3: *floatOutput = -1.0f; break; |
| default: UNREACHABLE(); |
| } |
| } |
| else |
| { |
| switch (data) |
| { |
| case 0x0: *floatOutput = 0.0f; break; |
| case 0x1: *floatOutput = 1.0f; break; |
| case 0x2: *floatOutput = -2.0f; break; |
| case 0x3: *floatOutput = -1.0f; break; |
| default: UNREACHABLE(); |
| } |
| } |
| } |
| else |
| { |
| if (normalized) |
| { |
| switch (data) |
| { |
| case 0x0: *floatOutput = 0.0f / 3.0f; break; |
| case 0x1: *floatOutput = 1.0f / 3.0f; break; |
| case 0x2: *floatOutput = 2.0f / 3.0f; break; |
| case 0x3: *floatOutput = 3.0f / 3.0f; break; |
| default: UNREACHABLE(); |
| } |
| } |
| else |
| { |
| switch (data) |
| { |
| case 0x0: *floatOutput = 0.0f; break; |
| case 0x1: *floatOutput = 1.0f; break; |
| case 0x2: *floatOutput = 2.0f; break; |
| case 0x3: *floatOutput = 3.0f; break; |
| default: UNREACHABLE(); |
| } |
| } |
| } |
| } |
| else |
| { |
| if (isSigned) |
| { |
| GLshort *intOutput = reinterpret_cast<GLshort*>(output); |
| switch (data) |
| { |
| case 0x0: *intOutput = 0; break; |
| case 0x1: *intOutput = 1; break; |
| case 0x2: *intOutput = -2; break; |
| case 0x3: *intOutput = -1; break; |
| default: UNREACHABLE(); |
| } |
| } |
| else |
| { |
| GLushort *uintOutput = reinterpret_cast<GLushort*>(output); |
| switch (data) |
| { |
| case 0x0: *uintOutput = 0; break; |
| case 0x1: *uintOutput = 1; break; |
| case 0x2: *uintOutput = 2; break; |
| case 0x3: *uintOutput = 3; break; |
| default: UNREACHABLE(); |
| } |
| } |
| } |
| } |
| |
| template <bool isSigned, bool normalized, bool toFloat> |
| inline void copyPackedVertexData(const void* input, size_t stride, size_t count, void* output) |
| { |
| const unsigned int outputComponentSize = toFloat ? 4 : 2; |
| const unsigned int componentCount = 4; |
| |
| const unsigned int rgbMask = 0x3FF; // 1 set in bits 0 through 9 |
| const unsigned int redShift = 0; // red is bits 0 through 9 |
| const unsigned int greenShift = 10; // green is bits 10 through 19 |
| const unsigned int blueShift = 20; // blue is bits 20 through 29 |
| |
| const unsigned int alphaMask = 0x3; // 1 set in bits 0 and 1 |
| const unsigned int alphaShift = 30; // Alpha is the 30 and 31 bits |
| |
| for (unsigned int i = 0; i < count; i++) |
| { |
| GLuint packedValue = *reinterpret_cast<const GLuint*>(reinterpret_cast<const char*>(input) + (i * stride)); |
| GLbyte *offsetOutput = reinterpret_cast<GLbyte*>(output) + (i * outputComponentSize * componentCount); |
| |
| copyPackedRGB<isSigned, normalized, toFloat>( (packedValue >> redShift) & rgbMask, offsetOutput + (0 * outputComponentSize)); |
| copyPackedRGB<isSigned, normalized, toFloat>( (packedValue >> greenShift) & rgbMask, offsetOutput + (1 * outputComponentSize)); |
| copyPackedRGB<isSigned, normalized, toFloat>( (packedValue >> blueShift) & rgbMask, offsetOutput + (2 * outputComponentSize)); |
| copyPackedAlpha<isSigned, normalized, toFloat>((packedValue >> alphaShift) & alphaMask, offsetOutput + (3* outputComponentSize)); |
| } |
| } |
| |
| #endif // LIBGLESV2_RENDERER_COPYVERTEX_H_ |