| #include "precompiled.h" |
| // |
| // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // TextureStorage11.cpp: Implements the abstract rx::TextureStorage11 class and its concrete derived |
| // classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture. |
| |
| #include "libGLESv2/renderer/d3d11/TextureStorage11.h" |
| |
| #include "libGLESv2/renderer/d3d11/Renderer11.h" |
| #include "libGLESv2/renderer/d3d11/RenderTarget11.h" |
| #include "libGLESv2/renderer/d3d11/SwapChain11.h" |
| #include "libGLESv2/renderer/d3d11/renderer11_utils.h" |
| #include "libGLESv2/renderer/d3d11/Blit11.h" |
| #include "libGLESv2/renderer/d3d11/formatutils11.h" |
| |
| #include "common/utilities.h" |
| #include "libGLESv2/main.h" |
| |
| namespace rx |
| { |
| |
| TextureStorage11::SwizzleCacheValue::SwizzleCacheValue() |
| : swizzleRed(GL_NONE), swizzleGreen(GL_NONE), swizzleBlue(GL_NONE), swizzleAlpha(GL_NONE) |
| { |
| } |
| |
| TextureStorage11::SwizzleCacheValue::SwizzleCacheValue(GLenum red, GLenum green, GLenum blue, GLenum alpha) |
| : swizzleRed(red), swizzleGreen(green), swizzleBlue(blue), swizzleAlpha(alpha) |
| { |
| } |
| |
| bool TextureStorage11::SwizzleCacheValue::operator==(const SwizzleCacheValue &other) const |
| { |
| return swizzleRed == other.swizzleRed && |
| swizzleGreen == other.swizzleGreen && |
| swizzleBlue == other.swizzleBlue && |
| swizzleAlpha == other.swizzleAlpha; |
| } |
| |
| bool TextureStorage11::SwizzleCacheValue::operator!=(const SwizzleCacheValue &other) const |
| { |
| return !(*this == other); |
| } |
| |
| TextureStorage11::SRVKey::SRVKey(int baseLevel, int mipLevels, bool swizzle) |
| : baseLevel(baseLevel), mipLevels(mipLevels), swizzle(swizzle) |
| { |
| } |
| |
| bool TextureStorage11::SRVKey::operator==(const SRVKey &rhs) const |
| { |
| return baseLevel == rhs.baseLevel && |
| mipLevels == rhs.mipLevels && |
| swizzle == rhs.swizzle; |
| } |
| |
| TextureStorage11::SRVCache::~SRVCache() |
| { |
| for (size_t i = 0; i < cache.size(); i++) |
| { |
| SafeRelease(cache[i].srv); |
| } |
| } |
| |
| ID3D11ShaderResourceView *TextureStorage11::SRVCache::find(const SRVKey &key) const |
| { |
| for (size_t i = 0; i < cache.size(); i++) |
| { |
| if (cache[i].key == key) |
| { |
| return cache[i].srv; |
| } |
| } |
| |
| return NULL; |
| } |
| |
| ID3D11ShaderResourceView *TextureStorage11::SRVCache::add(const SRVKey &key, ID3D11ShaderResourceView *srv) |
| { |
| SRVPair pair = {key, srv}; |
| cache.push_back(pair); |
| |
| return srv; |
| } |
| |
| TextureStorage11::TextureStorage11(Renderer *renderer, UINT bindFlags) |
| : mBindFlags(bindFlags), |
| mTopLevel(0), |
| mMipLevels(0), |
| mTextureFormat(DXGI_FORMAT_UNKNOWN), |
| mShaderResourceFormat(DXGI_FORMAT_UNKNOWN), |
| mRenderTargetFormat(DXGI_FORMAT_UNKNOWN), |
| mDepthStencilFormat(DXGI_FORMAT_UNKNOWN), |
| mTextureWidth(0), |
| mTextureHeight(0), |
| mTextureDepth(0) |
| { |
| mRenderer = Renderer11::makeRenderer11(renderer); |
| |
| for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| { |
| mLevelSRVs[i] = NULL; |
| } |
| } |
| |
| TextureStorage11::~TextureStorage11() |
| { |
| for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| { |
| SafeRelease(mLevelSRVs[level]); |
| } |
| } |
| |
| TextureStorage11 *TextureStorage11::makeTextureStorage11(TextureStorage *storage) |
| { |
| ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11*, storage)); |
| return static_cast<TextureStorage11*>(storage); |
| } |
| |
| DWORD TextureStorage11::GetTextureBindFlags(GLenum internalFormat, GLuint clientVersion, bool renderTarget) |
| { |
| UINT bindFlags = 0; |
| |
| if (gl_d3d11::GetSRVFormat(internalFormat, clientVersion) != DXGI_FORMAT_UNKNOWN) |
| { |
| bindFlags |= D3D11_BIND_SHADER_RESOURCE; |
| } |
| if (gl_d3d11::GetDSVFormat(internalFormat, clientVersion) != DXGI_FORMAT_UNKNOWN) |
| { |
| bindFlags |= D3D11_BIND_DEPTH_STENCIL; |
| } |
| if (gl_d3d11::GetRTVFormat(internalFormat, clientVersion) != DXGI_FORMAT_UNKNOWN && renderTarget) |
| { |
| bindFlags |= D3D11_BIND_RENDER_TARGET; |
| } |
| |
| return bindFlags; |
| } |
| |
| UINT TextureStorage11::getBindFlags() const |
| { |
| return mBindFlags; |
| } |
| |
| int TextureStorage11::getTopLevel() const |
| { |
| return mTopLevel; |
| } |
| |
| bool TextureStorage11::isRenderTarget() const |
| { |
| return (mBindFlags & (D3D11_BIND_RENDER_TARGET | D3D11_BIND_DEPTH_STENCIL)) != 0; |
| } |
| |
| bool TextureStorage11::isManaged() const |
| { |
| return false; |
| } |
| |
| int TextureStorage11::getLevelCount() const |
| { |
| return mMipLevels - mTopLevel; |
| } |
| |
| int TextureStorage11::getLevelWidth(int mipLevel) const |
| { |
| return std::max(static_cast<int>(mTextureWidth) >> mipLevel, 1); |
| } |
| |
| int TextureStorage11::getLevelHeight(int mipLevel) const |
| { |
| return std::max(static_cast<int>(mTextureHeight) >> mipLevel, 1); |
| } |
| |
| int TextureStorage11::getLevelDepth(int mipLevel) const |
| { |
| return std::max(static_cast<int>(mTextureDepth) >> mipLevel, 1); |
| } |
| |
| UINT TextureStorage11::getSubresourceIndex(int mipLevel, int layerTarget) const |
| { |
| UINT index = 0; |
| if (getResource()) |
| { |
| index = D3D11CalcSubresource(mipLevel, layerTarget, mMipLevels); |
| } |
| return index; |
| } |
| |
| ID3D11ShaderResourceView *TextureStorage11::getSRV(const gl::SamplerState &samplerState) |
| { |
| bool swizzleRequired = samplerState.swizzleRequired(); |
| bool mipmapping = gl::IsMipmapFiltered(samplerState); |
| unsigned int mipLevels = mipmapping ? (samplerState.maxLevel - samplerState.baseLevel) : 1; |
| |
| // Make sure there's 'mipLevels' mipmap levels below the base level (offset by the top level, which corresponds to GL level 0) |
| mipLevels = std::min(mipLevels, mMipLevels - mTopLevel - samplerState.baseLevel); |
| |
| if (swizzleRequired) |
| { |
| verifySwizzleExists(samplerState.swizzleRed, samplerState.swizzleGreen, samplerState.swizzleBlue, samplerState.swizzleAlpha); |
| } |
| |
| SRVKey key(samplerState.baseLevel, mipLevels, swizzleRequired); |
| ID3D11ShaderResourceView *srv = srvCache.find(key); |
| |
| if(srv) |
| { |
| return srv; |
| } |
| |
| DXGI_FORMAT format = (swizzleRequired ? mSwizzleShaderResourceFormat : mShaderResourceFormat); |
| ID3D11Resource *texture = swizzleRequired ? getSwizzleTexture() : getResource(); |
| |
| srv = createSRV(samplerState.baseLevel, mipLevels, format, texture); |
| |
| return srvCache.add(key, srv); |
| } |
| |
| ID3D11ShaderResourceView *TextureStorage11::getSRVLevel(int mipLevel) |
| { |
| if (mipLevel >= 0 && mipLevel < getLevelCount()) |
| { |
| if (!mLevelSRVs[mipLevel]) |
| { |
| mLevelSRVs[mipLevel] = createSRV(mipLevel, 1, mShaderResourceFormat, getResource()); |
| } |
| |
| return mLevelSRVs[mipLevel]; |
| } |
| else |
| { |
| return NULL; |
| } |
| } |
| |
| void TextureStorage11::generateSwizzles(GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha) |
| { |
| SwizzleCacheValue swizzleTarget(swizzleRed, swizzleGreen, swizzleBlue, swizzleAlpha); |
| for (int level = 0; level < getLevelCount(); level++) |
| { |
| // Check if the swizzle for this level is out of date |
| if (mSwizzleCache[level] != swizzleTarget) |
| { |
| // Need to re-render the swizzle for this level |
| ID3D11ShaderResourceView *sourceSRV = getSRVLevel(level); |
| ID3D11RenderTargetView *destRTV = getSwizzleRenderTarget(level); |
| |
| gl::Extents size(getLevelWidth(level), getLevelHeight(level), getLevelDepth(level)); |
| |
| Blit11 *blitter = mRenderer->getBlitter(); |
| |
| if (blitter->swizzleTexture(sourceSRV, destRTV, size, swizzleRed, swizzleGreen, swizzleBlue, swizzleAlpha)) |
| { |
| mSwizzleCache[level] = swizzleTarget; |
| } |
| else |
| { |
| ERR("Failed to swizzle texture."); |
| } |
| } |
| } |
| } |
| |
| void TextureStorage11::invalidateSwizzleCacheLevel(int mipLevel) |
| { |
| if (mipLevel >= 0 && static_cast<unsigned int>(mipLevel) < ArraySize(mSwizzleCache)) |
| { |
| // The default constructor of SwizzleCacheValue has GL_NONE for all channels which is not a |
| // valid swizzle combination |
| mSwizzleCache[mipLevel] = SwizzleCacheValue(); |
| } |
| } |
| |
| void TextureStorage11::invalidateSwizzleCache() |
| { |
| for (unsigned int mipLevel = 0; mipLevel < ArraySize(mSwizzleCache); mipLevel++) |
| { |
| invalidateSwizzleCacheLevel(mipLevel); |
| } |
| } |
| |
| bool TextureStorage11::updateSubresourceLevel(ID3D11Resource *srcTexture, unsigned int sourceSubresource, |
| int level, int layerTarget, GLint xoffset, GLint yoffset, GLint zoffset, |
| GLsizei width, GLsizei height, GLsizei depth) |
| { |
| if (srcTexture) |
| { |
| invalidateSwizzleCacheLevel(level); |
| |
| gl::Extents texSize(getLevelWidth(level), getLevelHeight(level), getLevelDepth(level)); |
| gl::Box copyArea(xoffset, yoffset, zoffset, width, height, depth); |
| |
| bool fullCopy = copyArea.x == 0 && |
| copyArea.y == 0 && |
| copyArea.z == 0 && |
| copyArea.width == texSize.width && |
| copyArea.height == texSize.height && |
| copyArea.depth == texSize.depth; |
| |
| ID3D11Resource *dstTexture = getResource(); |
| unsigned int dstSubresource = getSubresourceIndex(level + mTopLevel, layerTarget); |
| |
| ASSERT(dstTexture); |
| |
| if (!fullCopy && (d3d11::GetDepthBits(mTextureFormat) > 0 || d3d11::GetStencilBits(mTextureFormat) > 0)) |
| { |
| // CopySubresourceRegion cannot copy partial depth stencils, use the blitter instead |
| Blit11 *blitter = mRenderer->getBlitter(); |
| |
| return blitter->copyDepthStencil(srcTexture, sourceSubresource, copyArea, texSize, |
| dstTexture, dstSubresource, copyArea, texSize, |
| NULL); |
| } |
| else |
| { |
| D3D11_BOX srcBox; |
| srcBox.left = copyArea.x; |
| srcBox.top = copyArea.y; |
| srcBox.right = copyArea.x + roundUp((unsigned int)width, d3d11::GetBlockWidth(mTextureFormat)); |
| srcBox.bottom = copyArea.y + roundUp((unsigned int)height, d3d11::GetBlockHeight(mTextureFormat)); |
| srcBox.front = copyArea.z; |
| srcBox.back = copyArea.z + copyArea.depth; |
| |
| ID3D11DeviceContext *context = mRenderer->getDeviceContext(); |
| |
| context->CopySubresourceRegion(dstTexture, dstSubresource, copyArea.x, copyArea.y, copyArea.z, |
| srcTexture, sourceSubresource, fullCopy ? NULL : &srcBox); |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| void TextureStorage11::generateMipmapLayer(RenderTarget11 *source, RenderTarget11 *dest) |
| { |
| if (source && dest) |
| { |
| ID3D11ShaderResourceView *sourceSRV = source->getShaderResourceView(); |
| ID3D11RenderTargetView *destRTV = dest->getRenderTargetView(); |
| |
| if (sourceSRV && destRTV) |
| { |
| gl::Box sourceArea(0, 0, 0, source->getWidth(), source->getHeight(), source->getDepth()); |
| gl::Extents sourceSize(source->getWidth(), source->getHeight(), source->getDepth()); |
| |
| gl::Box destArea(0, 0, 0, dest->getWidth(), dest->getHeight(), dest->getDepth()); |
| gl::Extents destSize(dest->getWidth(), dest->getHeight(), dest->getDepth()); |
| |
| Blit11 *blitter = mRenderer->getBlitter(); |
| |
| blitter->copyTexture(sourceSRV, sourceArea, sourceSize, destRTV, destArea, destSize, NULL, |
| gl::GetFormat(source->getInternalFormat(), mRenderer->getCurrentClientVersion()), |
| GL_LINEAR); |
| } |
| } |
| } |
| |
| void TextureStorage11::verifySwizzleExists(GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha) |
| { |
| SwizzleCacheValue swizzleTarget(swizzleRed, swizzleGreen, swizzleBlue, swizzleAlpha); |
| for (unsigned int level = 0; level < mMipLevels; level++) |
| { |
| ASSERT(mSwizzleCache[level] == swizzleTarget); |
| } |
| } |
| |
| TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapchain) |
| : TextureStorage11(renderer, D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE) |
| { |
| mTexture = swapchain->getOffscreenTexture(); |
| mTexture->AddRef(); |
| mSwizzleTexture = NULL; |
| |
| for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| { |
| mRenderTarget[i] = NULL; |
| mSwizzleRenderTargets[i] = NULL; |
| } |
| |
| D3D11_TEXTURE2D_DESC texDesc; |
| mTexture->GetDesc(&texDesc); |
| mMipLevels = texDesc.MipLevels; |
| mTextureFormat = texDesc.Format; |
| mTextureWidth = texDesc.Width; |
| mTextureHeight = texDesc.Height; |
| mTextureDepth = 1; |
| |
| ID3D11ShaderResourceView *srv = swapchain->getRenderTargetShaderResource(); |
| D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
| srv->GetDesc(&srvDesc); |
| mShaderResourceFormat = srvDesc.Format; |
| |
| ID3D11RenderTargetView* offscreenRTV = swapchain->getRenderTarget(); |
| D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
| offscreenRTV->GetDesc(&rtvDesc); |
| mRenderTargetFormat = rtvDesc.Format; |
| |
| GLint internalFormat = d3d11_gl::GetInternalFormat(mTextureFormat, renderer->getCurrentClientVersion()); |
| mSwizzleTextureFormat = gl_d3d11::GetSwizzleTexFormat(internalFormat, renderer); |
| mSwizzleShaderResourceFormat = gl_d3d11::GetSwizzleSRVFormat(internalFormat, renderer); |
| mSwizzleRenderTargetFormat = gl_d3d11::GetSwizzleRTVFormat(internalFormat, renderer); |
| |
| mDepthStencilFormat = DXGI_FORMAT_UNKNOWN; |
| } |
| |
| TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels) |
| : TextureStorage11(renderer, GetTextureBindFlags(internalformat, renderer->getCurrentClientVersion(), renderTarget)) |
| { |
| mTexture = NULL; |
| mSwizzleTexture = NULL; |
| |
| for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| { |
| mRenderTarget[i] = NULL; |
| mSwizzleRenderTargets[i] = NULL; |
| } |
| |
| GLuint clientVersion = mRenderer->getCurrentClientVersion(); |
| |
| mTextureFormat = gl_d3d11::GetTexFormat(internalformat, clientVersion); |
| mShaderResourceFormat = gl_d3d11::GetSRVFormat(internalformat, clientVersion); |
| mDepthStencilFormat = gl_d3d11::GetDSVFormat(internalformat, clientVersion); |
| mRenderTargetFormat = gl_d3d11::GetRTVFormat(internalformat, clientVersion); |
| mSwizzleTextureFormat = gl_d3d11::GetSwizzleTexFormat(internalformat, renderer); |
| mSwizzleShaderResourceFormat = gl_d3d11::GetSwizzleSRVFormat(internalformat, renderer); |
| mSwizzleRenderTargetFormat = gl_d3d11::GetSwizzleRTVFormat(internalformat, renderer); |
| |
| // if the width or height is not positive this should be treated as an incomplete texture |
| // we handle that here by skipping the d3d texture creation |
| if (width > 0 && height > 0) |
| { |
| // adjust size if needed for compressed textures |
| d3d11::MakeValidSize(false, mTextureFormat, &width, &height, &mTopLevel); |
| |
| ID3D11Device *device = mRenderer->getDevice(); |
| |
| D3D11_TEXTURE2D_DESC desc; |
| desc.Width = width; // Compressed texture size constraints? |
| desc.Height = height; |
| desc.MipLevels = ((levels > 0) ? (mTopLevel + levels) : 0); |
| desc.ArraySize = 1; |
| desc.Format = mTextureFormat; |
| desc.SampleDesc.Count = 1; |
| desc.SampleDesc.Quality = 0; |
| desc.Usage = D3D11_USAGE_DEFAULT; |
| desc.BindFlags = getBindFlags(); |
| desc.CPUAccessFlags = 0; |
| desc.MiscFlags = 0; |
| |
| HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture); |
| |
| // this can happen from windows TDR |
| if (d3d11::isDeviceLostError(result)) |
| { |
| mRenderer->notifyDeviceLost(); |
| gl::error(GL_OUT_OF_MEMORY); |
| } |
| else if (FAILED(result)) |
| { |
| ASSERT(result == E_OUTOFMEMORY); |
| ERR("Creating image failed."); |
| gl::error(GL_OUT_OF_MEMORY); |
| } |
| else |
| { |
| mTexture->GetDesc(&desc); |
| mMipLevels = desc.MipLevels; |
| mTextureWidth = desc.Width; |
| mTextureHeight = desc.Height; |
| mTextureDepth = 1; |
| } |
| } |
| } |
| |
| TextureStorage11_2D::~TextureStorage11_2D() |
| { |
| SafeRelease(mTexture); |
| SafeRelease(mSwizzleTexture); |
| |
| for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| { |
| SafeDelete(mRenderTarget[i]); |
| SafeRelease(mSwizzleRenderTargets[i]); |
| } |
| } |
| |
| TextureStorage11_2D *TextureStorage11_2D::makeTextureStorage11_2D(TextureStorage *storage) |
| { |
| ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11_2D*, storage)); |
| return static_cast<TextureStorage11_2D*>(storage); |
| } |
| |
| ID3D11Resource *TextureStorage11_2D::getResource() const |
| { |
| return mTexture; |
| } |
| |
| RenderTarget *TextureStorage11_2D::getRenderTarget(int level) |
| { |
| if (level >= 0 && level < getLevelCount()) |
| { |
| if (!mRenderTarget[level]) |
| { |
| ID3D11ShaderResourceView *srv = getSRVLevel(level); |
| if (!srv) |
| { |
| return NULL; |
| } |
| |
| if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN) |
| { |
| ID3D11Device *device = mRenderer->getDevice(); |
| |
| D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
| rtvDesc.Format = mRenderTargetFormat; |
| rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; |
| rtvDesc.Texture2D.MipSlice = mTopLevel + level; |
| |
| ID3D11RenderTargetView *rtv; |
| HRESULT result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv); |
| |
| if (result == E_OUTOFMEMORY) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| } |
| ASSERT(SUCCEEDED(result)); |
| |
| mRenderTarget[level] = new RenderTarget11(mRenderer, rtv, mTexture, srv, getLevelWidth(level), getLevelHeight(level), 1); |
| |
| // RenderTarget will take ownership of these resources |
| SafeRelease(rtv); |
| } |
| else if (mDepthStencilFormat != DXGI_FORMAT_UNKNOWN) |
| { |
| ID3D11Device *device = mRenderer->getDevice(); |
| |
| D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc; |
| dsvDesc.Format = mDepthStencilFormat; |
| dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; |
| dsvDesc.Texture2D.MipSlice = mTopLevel + level; |
| dsvDesc.Flags = 0; |
| |
| ID3D11DepthStencilView *dsv; |
| HRESULT result = device->CreateDepthStencilView(mTexture, &dsvDesc, &dsv); |
| |
| if (result == E_OUTOFMEMORY) |
| { |
| SafeRelease(srv); |
| return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| } |
| ASSERT(SUCCEEDED(result)); |
| |
| mRenderTarget[level] = new RenderTarget11(mRenderer, dsv, mTexture, srv, getLevelWidth(level), getLevelHeight(level), 1); |
| |
| // RenderTarget will take ownership of these resources |
| SafeRelease(dsv); |
| } |
| else |
| { |
| UNREACHABLE(); |
| } |
| } |
| |
| return mRenderTarget[level]; |
| } |
| else |
| { |
| return NULL; |
| } |
| } |
| |
| ID3D11ShaderResourceView *TextureStorage11_2D::createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture) |
| { |
| D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
| srvDesc.Format = format; |
| srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; |
| srvDesc.Texture2D.MostDetailedMip = mTopLevel + baseLevel; |
| srvDesc.Texture2D.MipLevels = mipLevels; |
| |
| ID3D11ShaderResourceView *SRV = NULL; |
| |
| ID3D11Device *device = mRenderer->getDevice(); |
| HRESULT result = device->CreateShaderResourceView(texture, &srvDesc, &SRV); |
| |
| if (result == E_OUTOFMEMORY) |
| { |
| gl::error(GL_OUT_OF_MEMORY); |
| } |
| ASSERT(SUCCEEDED(result)); |
| |
| return SRV; |
| } |
| |
| void TextureStorage11_2D::generateMipmap(int level) |
| { |
| invalidateSwizzleCacheLevel(level); |
| |
| RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(level - 1)); |
| RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(level)); |
| |
| generateMipmapLayer(source, dest); |
| } |
| |
| ID3D11Resource *TextureStorage11_2D::getSwizzleTexture() |
| { |
| if (!mSwizzleTexture) |
| { |
| ID3D11Device *device = mRenderer->getDevice(); |
| |
| D3D11_TEXTURE2D_DESC desc; |
| desc.Width = mTextureWidth; |
| desc.Height = mTextureHeight; |
| desc.MipLevels = mMipLevels; |
| desc.ArraySize = 1; |
| desc.Format = mSwizzleTextureFormat; |
| desc.SampleDesc.Count = 1; |
| desc.SampleDesc.Quality = 0; |
| desc.Usage = D3D11_USAGE_DEFAULT; |
| desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET; |
| desc.CPUAccessFlags = 0; |
| desc.MiscFlags = 0; |
| |
| HRESULT result = device->CreateTexture2D(&desc, NULL, &mSwizzleTexture); |
| |
| if (result == E_OUTOFMEMORY) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11Texture2D*>(NULL)); |
| } |
| ASSERT(SUCCEEDED(result)); |
| } |
| |
| return mSwizzleTexture; |
| } |
| |
| ID3D11RenderTargetView *TextureStorage11_2D::getSwizzleRenderTarget(int mipLevel) |
| { |
| if (mipLevel >= 0 && mipLevel < getLevelCount()) |
| { |
| if (!mSwizzleRenderTargets[mipLevel]) |
| { |
| ID3D11Resource *swizzleTexture = getSwizzleTexture(); |
| if (!swizzleTexture) |
| { |
| return NULL; |
| } |
| |
| ID3D11Device *device = mRenderer->getDevice(); |
| |
| D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
| rtvDesc.Format = mSwizzleRenderTargetFormat; |
| rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; |
| rtvDesc.Texture2D.MipSlice = mTopLevel + mipLevel; |
| |
| HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc, &mSwizzleRenderTargets[mipLevel]); |
| if (result == E_OUTOFMEMORY) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11RenderTargetView*>(NULL)); |
| } |
| ASSERT(SUCCEEDED(result)); |
| } |
| |
| return mSwizzleRenderTargets[mipLevel]; |
| } |
| else |
| { |
| return NULL; |
| } |
| } |
| |
| unsigned int TextureStorage11_2D::getTextureLevelDepth(int mipLevel) const |
| { |
| return 1; |
| } |
| |
| TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, GLenum internalformat, bool renderTarget, int size, int levels) |
| : TextureStorage11(renderer, GetTextureBindFlags(internalformat, renderer->getCurrentClientVersion(), renderTarget)) |
| { |
| mTexture = NULL; |
| mSwizzleTexture = NULL; |
| |
| for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| { |
| mSwizzleRenderTargets[level] = NULL; |
| for (unsigned int face = 0; face < 6; face++) |
| { |
| mRenderTarget[face][level] = NULL; |
| } |
| } |
| |
| GLuint clientVersion = mRenderer->getCurrentClientVersion(); |
| |
| mTextureFormat = gl_d3d11::GetTexFormat(internalformat, clientVersion); |
| mShaderResourceFormat = gl_d3d11::GetSRVFormat(internalformat, clientVersion); |
| mDepthStencilFormat = gl_d3d11::GetDSVFormat(internalformat, clientVersion); |
| mRenderTargetFormat = gl_d3d11::GetRTVFormat(internalformat, clientVersion); |
| mSwizzleTextureFormat = gl_d3d11::GetSwizzleTexFormat(internalformat, renderer); |
| mSwizzleShaderResourceFormat = gl_d3d11::GetSwizzleSRVFormat(internalformat, renderer); |
| mSwizzleRenderTargetFormat = gl_d3d11::GetSwizzleRTVFormat(internalformat, renderer); |
| |
| // if the size is not positive this should be treated as an incomplete texture |
| // we handle that here by skipping the d3d texture creation |
| if (size > 0) |
| { |
| // adjust size if needed for compressed textures |
| int height = size; |
| d3d11::MakeValidSize(false, mTextureFormat, &size, &height, &mTopLevel); |
| |
| ID3D11Device *device = mRenderer->getDevice(); |
| |
| D3D11_TEXTURE2D_DESC desc; |
| desc.Width = size; |
| desc.Height = size; |
| desc.MipLevels = ((levels > 0) ? (mTopLevel + levels) : 0); |
| desc.ArraySize = 6; |
| desc.Format = mTextureFormat; |
| desc.SampleDesc.Count = 1; |
| desc.SampleDesc.Quality = 0; |
| desc.Usage = D3D11_USAGE_DEFAULT; |
| desc.BindFlags = getBindFlags(); |
| desc.CPUAccessFlags = 0; |
| desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE; |
| |
| HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture); |
| |
| if (FAILED(result)) |
| { |
| ASSERT(result == E_OUTOFMEMORY); |
| ERR("Creating image failed."); |
| gl::error(GL_OUT_OF_MEMORY); |
| } |
| else |
| { |
| mTexture->GetDesc(&desc); |
| mMipLevels = desc.MipLevels; |
| mTextureWidth = desc.Width; |
| mTextureHeight = desc.Height; |
| mTextureDepth = 1; |
| } |
| } |
| } |
| |
| TextureStorage11_Cube::~TextureStorage11_Cube() |
| { |
| SafeRelease(mTexture); |
| SafeRelease(mSwizzleTexture); |
| |
| for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| { |
| SafeRelease(mSwizzleRenderTargets[level]); |
| for (unsigned int face = 0; face < 6; face++) |
| { |
| SafeDelete(mRenderTarget[face][level]); |
| } |
| } |
| } |
| |
| TextureStorage11_Cube *TextureStorage11_Cube::makeTextureStorage11_Cube(TextureStorage *storage) |
| { |
| ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11_Cube*, storage)); |
| return static_cast<TextureStorage11_Cube*>(storage); |
| } |
| |
| ID3D11Resource *TextureStorage11_Cube::getResource() const |
| { |
| return mTexture; |
| } |
| |
| RenderTarget *TextureStorage11_Cube::getRenderTargetFace(GLenum faceTarget, int level) |
| { |
| if (level >= 0 && level < getLevelCount()) |
| { |
| int faceIndex = gl::TextureCubeMap::targetToIndex(faceTarget); |
| if (!mRenderTarget[faceIndex][level]) |
| { |
| ID3D11Device *device = mRenderer->getDevice(); |
| HRESULT result; |
| |
| D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
| srvDesc.Format = mShaderResourceFormat; |
| srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; // Will be used with Texture2D sampler, not TextureCube |
| srvDesc.Texture2DArray.MostDetailedMip = mTopLevel + level; |
| srvDesc.Texture2DArray.MipLevels = 1; |
| srvDesc.Texture2DArray.FirstArraySlice = faceIndex; |
| srvDesc.Texture2DArray.ArraySize = 1; |
| |
| ID3D11ShaderResourceView *srv; |
| result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv); |
| |
| if (result == E_OUTOFMEMORY) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| } |
| ASSERT(SUCCEEDED(result)); |
| |
| if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN) |
| { |
| D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
| rtvDesc.Format = mRenderTargetFormat; |
| rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY; |
| rtvDesc.Texture2DArray.MipSlice = mTopLevel + level; |
| rtvDesc.Texture2DArray.FirstArraySlice = faceIndex; |
| rtvDesc.Texture2DArray.ArraySize = 1; |
| |
| ID3D11RenderTargetView *rtv; |
| result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv); |
| |
| if (result == E_OUTOFMEMORY) |
| { |
| SafeRelease(srv); |
| return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| } |
| ASSERT(SUCCEEDED(result)); |
| |
| mRenderTarget[faceIndex][level] = new RenderTarget11(mRenderer, rtv, mTexture, srv, getLevelWidth(level), getLevelHeight(level), 1); |
| |
| // RenderTarget will take ownership of these resources |
| SafeRelease(rtv); |
| SafeRelease(srv); |
| } |
| else if (mDepthStencilFormat != DXGI_FORMAT_UNKNOWN) |
| { |
| D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc; |
| dsvDesc.Format = mDepthStencilFormat; |
| dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY; |
| dsvDesc.Flags = 0; |
| dsvDesc.Texture2DArray.MipSlice = mTopLevel + level; |
| dsvDesc.Texture2DArray.FirstArraySlice = faceIndex; |
| dsvDesc.Texture2DArray.ArraySize = 1; |
| |
| ID3D11DepthStencilView *dsv; |
| result = device->CreateDepthStencilView(mTexture, &dsvDesc, &dsv); |
| |
| if (result == E_OUTOFMEMORY) |
| { |
| SafeRelease(srv); |
| return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| } |
| ASSERT(SUCCEEDED(result)); |
| |
| mRenderTarget[faceIndex][level] = new RenderTarget11(mRenderer, dsv, mTexture, srv, getLevelWidth(level), getLevelHeight(level), 1); |
| |
| // RenderTarget will take ownership of these resources |
| SafeRelease(dsv); |
| SafeRelease(srv); |
| } |
| else |
| { |
| UNREACHABLE(); |
| } |
| } |
| |
| return mRenderTarget[faceIndex][level]; |
| } |
| else |
| { |
| return NULL; |
| } |
| } |
| |
| ID3D11ShaderResourceView *TextureStorage11_Cube::createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture) |
| { |
| D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
| srvDesc.Format = format; |
| |
| // Unnormalized integer cube maps are not supported by DX11; we emulate them as an array of six 2D textures |
| bool unnormalizedInteger = (d3d11::GetComponentType(mTextureFormat) == GL_INT || |
| d3d11::GetComponentType(mTextureFormat) == GL_UNSIGNED_INT); |
| |
| if(unnormalizedInteger) |
| { |
| srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; |
| srvDesc.Texture2DArray.MostDetailedMip = mTopLevel + baseLevel; |
| srvDesc.Texture2DArray.MipLevels = 1; |
| srvDesc.Texture2DArray.FirstArraySlice = 0; |
| srvDesc.Texture2DArray.ArraySize = 6; |
| } |
| else |
| { |
| srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE; |
| srvDesc.TextureCube.MipLevels = mipLevels; |
| srvDesc.TextureCube.MostDetailedMip = mTopLevel + baseLevel; |
| } |
| |
| ID3D11ShaderResourceView *SRV = NULL; |
| |
| ID3D11Device *device = mRenderer->getDevice(); |
| HRESULT result = device->CreateShaderResourceView(texture, &srvDesc, &SRV); |
| |
| if (result == E_OUTOFMEMORY) |
| { |
| gl::error(GL_OUT_OF_MEMORY); |
| } |
| ASSERT(SUCCEEDED(result)); |
| |
| return SRV; |
| } |
| |
| void TextureStorage11_Cube::generateMipmap(int faceIndex, int level) |
| { |
| invalidateSwizzleCacheLevel(level); |
| |
| RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTargetFace(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level - 1)); |
| RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTargetFace(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level)); |
| |
| generateMipmapLayer(source, dest); |
| } |
| |
| ID3D11Resource *TextureStorage11_Cube::getSwizzleTexture() |
| { |
| if (!mSwizzleTexture) |
| { |
| ID3D11Device *device = mRenderer->getDevice(); |
| |
| D3D11_TEXTURE2D_DESC desc; |
| desc.Width = mTextureWidth; |
| desc.Height = mTextureHeight; |
| desc.MipLevels = mMipLevels; |
| desc.ArraySize = 6; |
| desc.Format = mSwizzleTextureFormat; |
| desc.SampleDesc.Count = 1; |
| desc.SampleDesc.Quality = 0; |
| desc.Usage = D3D11_USAGE_DEFAULT; |
| desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET; |
| desc.CPUAccessFlags = 0; |
| desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE; |
| |
| HRESULT result = device->CreateTexture2D(&desc, NULL, &mSwizzleTexture); |
| |
| if (result == E_OUTOFMEMORY) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11Texture2D*>(NULL)); |
| } |
| ASSERT(SUCCEEDED(result)); |
| } |
| |
| return mSwizzleTexture; |
| } |
| |
| ID3D11RenderTargetView *TextureStorage11_Cube::getSwizzleRenderTarget(int mipLevel) |
| { |
| if (mipLevel >= 0 && mipLevel < getLevelCount()) |
| { |
| if (!mSwizzleRenderTargets[mipLevel]) |
| { |
| ID3D11Resource *swizzleTexture = getSwizzleTexture(); |
| if (!swizzleTexture) |
| { |
| return NULL; |
| } |
| |
| ID3D11Device *device = mRenderer->getDevice(); |
| |
| D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
| rtvDesc.Format = mSwizzleRenderTargetFormat; |
| rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY; |
| rtvDesc.Texture2DArray.MipSlice = mTopLevel + mipLevel; |
| rtvDesc.Texture2DArray.FirstArraySlice = 0; |
| rtvDesc.Texture2DArray.ArraySize = 6; |
| |
| HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc, &mSwizzleRenderTargets[mipLevel]); |
| |
| if (result == E_OUTOFMEMORY) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11RenderTargetView*>(NULL)); |
| } |
| ASSERT(SUCCEEDED(result)); |
| } |
| |
| return mSwizzleRenderTargets[mipLevel]; |
| } |
| else |
| { |
| return NULL; |
| } |
| } |
| |
| unsigned int TextureStorage11_Cube::getTextureLevelDepth(int mipLevel) const |
| { |
| return 6; |
| } |
| |
| TextureStorage11_3D::TextureStorage11_3D(Renderer *renderer, GLenum internalformat, bool renderTarget, |
| GLsizei width, GLsizei height, GLsizei depth, int levels) |
| : TextureStorage11(renderer, GetTextureBindFlags(internalformat, renderer->getCurrentClientVersion(), renderTarget)) |
| { |
| mTexture = NULL; |
| mSwizzleTexture = NULL; |
| |
| for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| { |
| mLevelRenderTargets[i] = NULL; |
| mSwizzleRenderTargets[i] = NULL; |
| } |
| |
| GLuint clientVersion = mRenderer->getCurrentClientVersion(); |
| |
| mTextureFormat = gl_d3d11::GetTexFormat(internalformat, clientVersion); |
| mShaderResourceFormat = gl_d3d11::GetSRVFormat(internalformat, clientVersion); |
| mDepthStencilFormat = gl_d3d11::GetDSVFormat(internalformat, clientVersion); |
| mRenderTargetFormat = gl_d3d11::GetRTVFormat(internalformat, clientVersion); |
| mSwizzleTextureFormat = gl_d3d11::GetSwizzleTexFormat(internalformat, renderer); |
| mSwizzleShaderResourceFormat = gl_d3d11::GetSwizzleSRVFormat(internalformat, renderer); |
| mSwizzleRenderTargetFormat = gl_d3d11::GetSwizzleRTVFormat(internalformat, renderer); |
| |
| // If the width, height or depth are not positive this should be treated as an incomplete texture |
| // we handle that here by skipping the d3d texture creation |
| if (width > 0 && height > 0 && depth > 0) |
| { |
| // adjust size if needed for compressed textures |
| d3d11::MakeValidSize(false, mTextureFormat, &width, &height, &mTopLevel); |
| |
| ID3D11Device *device = mRenderer->getDevice(); |
| |
| D3D11_TEXTURE3D_DESC desc; |
| desc.Width = width; |
| desc.Height = height; |
| desc.Depth = depth; |
| desc.MipLevels = ((levels > 0) ? (mTopLevel + levels) : 0); |
| desc.Format = mTextureFormat; |
| desc.Usage = D3D11_USAGE_DEFAULT; |
| desc.BindFlags = getBindFlags(); |
| desc.CPUAccessFlags = 0; |
| desc.MiscFlags = 0; |
| |
| HRESULT result = device->CreateTexture3D(&desc, NULL, &mTexture); |
| |
| // this can happen from windows TDR |
| if (d3d11::isDeviceLostError(result)) |
| { |
| mRenderer->notifyDeviceLost(); |
| gl::error(GL_OUT_OF_MEMORY); |
| } |
| else if (FAILED(result)) |
| { |
| ASSERT(result == E_OUTOFMEMORY); |
| ERR("Creating image failed."); |
| gl::error(GL_OUT_OF_MEMORY); |
| } |
| else |
| { |
| mTexture->GetDesc(&desc); |
| mMipLevels = desc.MipLevels; |
| mTextureWidth = desc.Width; |
| mTextureHeight = desc.Height; |
| mTextureDepth = desc.Depth; |
| } |
| } |
| } |
| |
| TextureStorage11_3D::~TextureStorage11_3D() |
| { |
| SafeRelease(mTexture); |
| SafeRelease(mSwizzleTexture); |
| |
| for (RenderTargetMap::iterator i = mLevelLayerRenderTargets.begin(); i != mLevelLayerRenderTargets.end(); i++) |
| { |
| SafeDelete(i->second); |
| } |
| mLevelLayerRenderTargets.clear(); |
| |
| for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| { |
| SafeDelete(mLevelRenderTargets[i]); |
| SafeRelease(mSwizzleRenderTargets[i]); |
| } |
| } |
| |
| TextureStorage11_3D *TextureStorage11_3D::makeTextureStorage11_3D(TextureStorage *storage) |
| { |
| ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11_3D*, storage)); |
| return static_cast<TextureStorage11_3D*>(storage); |
| } |
| |
| ID3D11Resource *TextureStorage11_3D::getResource() const |
| { |
| return mTexture; |
| } |
| |
| ID3D11ShaderResourceView *TextureStorage11_3D::createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture) |
| { |
| D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
| srvDesc.Format = format; |
| srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D; |
| srvDesc.Texture3D.MostDetailedMip = baseLevel; |
| srvDesc.Texture3D.MipLevels = mipLevels; |
| |
| ID3D11ShaderResourceView *SRV = NULL; |
| |
| ID3D11Device *device = mRenderer->getDevice(); |
| HRESULT result = device->CreateShaderResourceView(texture, &srvDesc, &SRV); |
| |
| if (result == E_OUTOFMEMORY) |
| { |
| gl::error(GL_OUT_OF_MEMORY); |
| } |
| ASSERT(SUCCEEDED(result)); |
| |
| return SRV; |
| } |
| |
| RenderTarget *TextureStorage11_3D::getRenderTarget(int mipLevel) |
| { |
| if (mipLevel >= 0 && mipLevel < getLevelCount()) |
| { |
| if (!mLevelRenderTargets[mipLevel]) |
| { |
| ID3D11ShaderResourceView *srv = getSRVLevel(mipLevel); |
| if (!srv) |
| { |
| return NULL; |
| } |
| |
| if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN) |
| { |
| ID3D11Device *device = mRenderer->getDevice(); |
| |
| D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
| rtvDesc.Format = mRenderTargetFormat; |
| rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D; |
| rtvDesc.Texture3D.MipSlice = mTopLevel + mipLevel; |
| rtvDesc.Texture3D.FirstWSlice = 0; |
| rtvDesc.Texture3D.WSize = -1; |
| |
| ID3D11RenderTargetView *rtv; |
| HRESULT result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv); |
| |
| if (result == E_OUTOFMEMORY) |
| { |
| SafeRelease(srv); |
| return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| } |
| ASSERT(SUCCEEDED(result)); |
| |
| mLevelRenderTargets[mipLevel] = new RenderTarget11(mRenderer, rtv, mTexture, srv, getLevelWidth(mipLevel), getLevelHeight(mipLevel), getLevelDepth(mipLevel)); |
| |
| // RenderTarget will take ownership of these resources |
| SafeRelease(rtv); |
| } |
| else |
| { |
| UNREACHABLE(); |
| } |
| } |
| |
| return mLevelRenderTargets[mipLevel]; |
| } |
| else |
| { |
| return NULL; |
| } |
| } |
| |
| RenderTarget *TextureStorage11_3D::getRenderTargetLayer(int mipLevel, int layer) |
| { |
| if (mipLevel >= 0 && mipLevel < getLevelCount()) |
| { |
| LevelLayerKey key(mipLevel, layer); |
| if (mLevelLayerRenderTargets.find(key) == mLevelLayerRenderTargets.end()) |
| { |
| ID3D11Device *device = mRenderer->getDevice(); |
| HRESULT result; |
| |
| // TODO, what kind of SRV is expected here? |
| ID3D11ShaderResourceView *srv = NULL; |
| |
| if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN) |
| { |
| D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
| rtvDesc.Format = mRenderTargetFormat; |
| rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D; |
| rtvDesc.Texture3D.MipSlice = mTopLevel + mipLevel; |
| rtvDesc.Texture3D.FirstWSlice = layer; |
| rtvDesc.Texture3D.WSize = 1; |
| |
| ID3D11RenderTargetView *rtv; |
| result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv); |
| |
| if (result == E_OUTOFMEMORY) |
| { |
| SafeRelease(srv); |
| return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| } |
| ASSERT(SUCCEEDED(result)); |
| |
| mLevelLayerRenderTargets[key] = new RenderTarget11(mRenderer, rtv, mTexture, srv, getLevelWidth(mipLevel), getLevelHeight(mipLevel), 1); |
| |
| // RenderTarget will take ownership of these resources |
| SafeRelease(rtv); |
| SafeRelease(srv); |
| } |
| else |
| { |
| UNREACHABLE(); |
| } |
| } |
| |
| return mLevelLayerRenderTargets[key]; |
| } |
| else |
| { |
| return NULL; |
| } |
| } |
| |
| void TextureStorage11_3D::generateMipmap(int level) |
| { |
| invalidateSwizzleCacheLevel(level); |
| |
| RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(level - 1)); |
| RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(level)); |
| |
| generateMipmapLayer(source, dest); |
| } |
| |
| ID3D11Resource *TextureStorage11_3D::getSwizzleTexture() |
| { |
| if (!mSwizzleTexture) |
| { |
| ID3D11Device *device = mRenderer->getDevice(); |
| |
| D3D11_TEXTURE3D_DESC desc; |
| desc.Width = mTextureWidth; |
| desc.Height = mTextureHeight; |
| desc.Depth = mTextureDepth; |
| desc.MipLevels = mMipLevels; |
| desc.Format = mSwizzleTextureFormat; |
| desc.Usage = D3D11_USAGE_DEFAULT; |
| desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET; |
| desc.CPUAccessFlags = 0; |
| desc.MiscFlags = 0; |
| |
| HRESULT result = device->CreateTexture3D(&desc, NULL, &mSwizzleTexture); |
| |
| if (result == E_OUTOFMEMORY) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11Texture3D*>(NULL)); |
| } |
| ASSERT(SUCCEEDED(result)); |
| } |
| |
| return mSwizzleTexture; |
| } |
| |
| ID3D11RenderTargetView *TextureStorage11_3D::getSwizzleRenderTarget(int mipLevel) |
| { |
| if (mipLevel >= 0 && mipLevel < getLevelCount()) |
| { |
| if (!mSwizzleRenderTargets[mipLevel]) |
| { |
| ID3D11Resource *swizzleTexture = getSwizzleTexture(); |
| if (!swizzleTexture) |
| { |
| return NULL; |
| } |
| |
| ID3D11Device *device = mRenderer->getDevice(); |
| |
| D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
| rtvDesc.Format = mSwizzleRenderTargetFormat; |
| rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D; |
| rtvDesc.Texture3D.MipSlice = mTopLevel + mipLevel; |
| rtvDesc.Texture3D.FirstWSlice = 0; |
| rtvDesc.Texture3D.WSize = -1; |
| |
| HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc, &mSwizzleRenderTargets[mipLevel]); |
| |
| if (result == E_OUTOFMEMORY) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11RenderTargetView*>(NULL)); |
| } |
| ASSERT(SUCCEEDED(result)); |
| } |
| |
| return mSwizzleRenderTargets[mipLevel]; |
| } |
| else |
| { |
| return NULL; |
| } |
| } |
| |
| unsigned int TextureStorage11_3D::getTextureLevelDepth(int mipLevel) const |
| { |
| return std::max(mTextureDepth >> mipLevel, 1U); |
| } |
| |
| |
| TextureStorage11_2DArray::TextureStorage11_2DArray(Renderer *renderer, GLenum internalformat, bool renderTarget, |
| GLsizei width, GLsizei height, GLsizei depth, int levels) |
| : TextureStorage11(renderer, GetTextureBindFlags(internalformat, renderer->getCurrentClientVersion(), renderTarget)) |
| { |
| mTexture = NULL; |
| mSwizzleTexture = NULL; |
| |
| for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| { |
| mSwizzleRenderTargets[level] = NULL; |
| } |
| |
| GLuint clientVersion = mRenderer->getCurrentClientVersion(); |
| |
| mTextureFormat = gl_d3d11::GetTexFormat(internalformat, clientVersion); |
| mShaderResourceFormat = gl_d3d11::GetSRVFormat(internalformat, clientVersion); |
| mDepthStencilFormat = gl_d3d11::GetDSVFormat(internalformat, clientVersion); |
| mRenderTargetFormat = gl_d3d11::GetRTVFormat(internalformat, clientVersion); |
| mSwizzleTextureFormat = gl_d3d11::GetSwizzleTexFormat(internalformat, renderer); |
| mSwizzleShaderResourceFormat = gl_d3d11::GetSwizzleSRVFormat(internalformat, renderer); |
| mSwizzleRenderTargetFormat = gl_d3d11::GetSwizzleRTVFormat(internalformat, renderer); |
| |
| // if the width, height or depth is not positive this should be treated as an incomplete texture |
| // we handle that here by skipping the d3d texture creation |
| if (width > 0 && height > 0 && depth > 0) |
| { |
| // adjust size if needed for compressed textures |
| d3d11::MakeValidSize(false, mTextureFormat, &width, &height, &mTopLevel); |
| |
| ID3D11Device *device = mRenderer->getDevice(); |
| |
| D3D11_TEXTURE2D_DESC desc; |
| desc.Width = width; |
| desc.Height = height; |
| desc.MipLevels = ((levels > 0) ? (mTopLevel + levels) : 0); |
| desc.ArraySize = depth; |
| desc.Format = mTextureFormat; |
| desc.SampleDesc.Count = 1; |
| desc.SampleDesc.Quality = 0; |
| desc.Usage = D3D11_USAGE_DEFAULT; |
| desc.BindFlags = getBindFlags(); |
| desc.CPUAccessFlags = 0; |
| desc.MiscFlags = 0; |
| |
| HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture); |
| |
| // this can happen from windows TDR |
| if (d3d11::isDeviceLostError(result)) |
| { |
| mRenderer->notifyDeviceLost(); |
| gl::error(GL_OUT_OF_MEMORY); |
| } |
| else if (FAILED(result)) |
| { |
| ASSERT(result == E_OUTOFMEMORY); |
| ERR("Creating image failed."); |
| gl::error(GL_OUT_OF_MEMORY); |
| } |
| else |
| { |
| mTexture->GetDesc(&desc); |
| mMipLevels = desc.MipLevels; |
| mTextureWidth = desc.Width; |
| mTextureHeight = desc.Height; |
| mTextureDepth = desc.ArraySize; |
| } |
| } |
| } |
| |
| TextureStorage11_2DArray::~TextureStorage11_2DArray() |
| { |
| SafeRelease(mTexture); |
| SafeRelease(mSwizzleTexture); |
| |
| for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| { |
| SafeRelease(mSwizzleRenderTargets[level]); |
| } |
| |
| for (RenderTargetMap::iterator i = mRenderTargets.begin(); i != mRenderTargets.end(); i++) |
| { |
| SafeDelete(i->second); |
| } |
| mRenderTargets.clear(); |
| } |
| |
| TextureStorage11_2DArray *TextureStorage11_2DArray::makeTextureStorage11_2DArray(TextureStorage *storage) |
| { |
| ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11_2DArray*, storage)); |
| return static_cast<TextureStorage11_2DArray*>(storage); |
| } |
| |
| ID3D11Resource *TextureStorage11_2DArray::getResource() const |
| { |
| return mTexture; |
| } |
| |
| ID3D11ShaderResourceView *TextureStorage11_2DArray::createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture) |
| { |
| D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
| srvDesc.Format = format; |
| srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; |
| srvDesc.Texture2DArray.MostDetailedMip = mTopLevel + baseLevel; |
| srvDesc.Texture2DArray.MipLevels = mipLevels; |
| srvDesc.Texture2DArray.FirstArraySlice = 0; |
| srvDesc.Texture2DArray.ArraySize = mTextureDepth; |
| |
| ID3D11ShaderResourceView *SRV = NULL; |
| |
| ID3D11Device *device = mRenderer->getDevice(); |
| HRESULT result = device->CreateShaderResourceView(texture, &srvDesc, &SRV); |
| |
| if (result == E_OUTOFMEMORY) |
| { |
| gl::error(GL_OUT_OF_MEMORY); |
| } |
| ASSERT(SUCCEEDED(result)); |
| |
| return SRV; |
| } |
| |
| RenderTarget *TextureStorage11_2DArray::getRenderTargetLayer(int mipLevel, int layer) |
| { |
| if (mipLevel >= 0 && mipLevel < getLevelCount()) |
| { |
| LevelLayerKey key(mipLevel, layer); |
| if (mRenderTargets.find(key) == mRenderTargets.end()) |
| { |
| ID3D11Device *device = mRenderer->getDevice(); |
| HRESULT result; |
| |
| D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
| srvDesc.Format = mShaderResourceFormat; |
| srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; |
| srvDesc.Texture2DArray.MostDetailedMip = mTopLevel + mipLevel; |
| srvDesc.Texture2DArray.MipLevels = 1; |
| srvDesc.Texture2DArray.FirstArraySlice = layer; |
| srvDesc.Texture2DArray.ArraySize = 1; |
| |
| ID3D11ShaderResourceView *srv; |
| result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv); |
| |
| if (result == E_OUTOFMEMORY) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| } |
| ASSERT(SUCCEEDED(result)); |
| |
| if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN) |
| { |
| D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
| rtvDesc.Format = mRenderTargetFormat; |
| rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY; |
| rtvDesc.Texture2DArray.MipSlice = mTopLevel + mipLevel; |
| rtvDesc.Texture2DArray.FirstArraySlice = layer; |
| rtvDesc.Texture2DArray.ArraySize = 1; |
| |
| ID3D11RenderTargetView *rtv; |
| result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv); |
| |
| if (result == E_OUTOFMEMORY) |
| { |
| SafeRelease(srv); |
| return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| } |
| ASSERT(SUCCEEDED(result)); |
| |
| mRenderTargets[key] = new RenderTarget11(mRenderer, rtv, mTexture, srv, getLevelWidth(mipLevel), getLevelHeight(mipLevel), 1); |
| |
| // RenderTarget will take ownership of these resources |
| SafeRelease(rtv); |
| SafeRelease(srv); |
| } |
| else |
| { |
| UNREACHABLE(); |
| } |
| } |
| |
| return mRenderTargets[key]; |
| } |
| else |
| { |
| return NULL; |
| } |
| } |
| |
| void TextureStorage11_2DArray::generateMipmap(int level) |
| { |
| invalidateSwizzleCacheLevel(level); |
| for (unsigned int layer = 0; layer < mTextureDepth; layer++) |
| { |
| RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTargetLayer(level - 1, layer)); |
| RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTargetLayer(level, layer)); |
| |
| generateMipmapLayer(source, dest); |
| } |
| } |
| |
| ID3D11Resource *TextureStorage11_2DArray::getSwizzleTexture() |
| { |
| if (!mSwizzleTexture) |
| { |
| ID3D11Device *device = mRenderer->getDevice(); |
| |
| D3D11_TEXTURE2D_DESC desc; |
| desc.Width = mTextureWidth; |
| desc.Height = mTextureHeight; |
| desc.MipLevels = mMipLevels; |
| desc.ArraySize = mTextureDepth; |
| desc.Format = mSwizzleTextureFormat; |
| desc.SampleDesc.Count = 1; |
| desc.SampleDesc.Quality = 0; |
| desc.Usage = D3D11_USAGE_DEFAULT; |
| desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET; |
| desc.CPUAccessFlags = 0; |
| desc.MiscFlags = 0; |
| |
| HRESULT result = device->CreateTexture2D(&desc, NULL, &mSwizzleTexture); |
| |
| if (result == E_OUTOFMEMORY) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11Texture2D*>(NULL)); |
| } |
| ASSERT(SUCCEEDED(result)); |
| } |
| |
| return mSwizzleTexture; |
| } |
| |
| ID3D11RenderTargetView *TextureStorage11_2DArray::getSwizzleRenderTarget(int mipLevel) |
| { |
| if (mipLevel >= 0 && mipLevel < getLevelCount()) |
| { |
| if (!mSwizzleRenderTargets[mipLevel]) |
| { |
| ID3D11Resource *swizzleTexture = getSwizzleTexture(); |
| if (!swizzleTexture) |
| { |
| return NULL; |
| } |
| |
| ID3D11Device *device = mRenderer->getDevice(); |
| |
| D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
| rtvDesc.Format = mSwizzleRenderTargetFormat; |
| rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY; |
| rtvDesc.Texture2DArray.MipSlice = mTopLevel + mipLevel; |
| rtvDesc.Texture2DArray.FirstArraySlice = 0; |
| rtvDesc.Texture2DArray.ArraySize = mTextureDepth; |
| |
| HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc, &mSwizzleRenderTargets[mipLevel]); |
| |
| if (result == E_OUTOFMEMORY) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11RenderTargetView*>(NULL)); |
| } |
| ASSERT(SUCCEEDED(result)); |
| } |
| |
| return mSwizzleRenderTargets[mipLevel]; |
| } |
| else |
| { |
| return NULL; |
| } |
| } |
| |
| unsigned int TextureStorage11_2DArray::getTextureLevelDepth(int mipLevel) const |
| { |
| return mTextureDepth; |
| } |
| |
| } |