| // |
| // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // renderer9_utils.h: Conversion functions and other utility routines |
| // specific to the D3D9 renderer |
| |
| #ifndef LIBGLESV2_RENDERER_RENDERER9_UTILS_H |
| #define LIBGLESV2_RENDERER_RENDERER9_UTILS_H |
| |
| #include "libGLESv2/angletypes.h" |
| |
| namespace rx |
| { |
| |
| namespace gl_d3d9 |
| { |
| |
| D3DCMPFUNC ConvertComparison(GLenum comparison); |
| D3DCOLOR ConvertColor(gl::ColorF color); |
| D3DBLEND ConvertBlendFunc(GLenum blend); |
| D3DBLENDOP ConvertBlendOp(GLenum blendOp); |
| D3DSTENCILOP ConvertStencilOp(GLenum stencilOp); |
| D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap); |
| D3DCULL ConvertCullMode(GLenum cullFace, GLenum frontFace); |
| D3DCUBEMAP_FACES ConvertCubeFace(GLenum cubeFace); |
| DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha); |
| D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy); |
| void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy); |
| |
| } |
| |
| namespace d3d9 |
| { |
| |
| inline bool isDeviceLostError(HRESULT errorCode) |
| { |
| switch (errorCode) |
| { |
| case D3DERR_DRIVERINTERNALERROR: |
| case D3DERR_DEVICELOST: |
| case D3DERR_DEVICEHUNG: |
| case D3DERR_DEVICEREMOVED: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| } |
| |
| } |
| |
| #endif // LIBGLESV2_RENDERER_RENDERER9_UTILS_H |