blob: 6e2d2460a52b1d68f037f0936c2046e425b950d1 [file] [log] [blame]
#include "precompiled.h"
//
// Copyright (c) 0013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// loadimage.cpp: Defines image loading functions.
#include "libGLESv2/renderer/loadimage.h"
namespace rx
{
void loadAlphaDataToBGRA(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const unsigned char *source = NULL;
unsigned char *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<unsigned char>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch);
for (int x = 0; x < width; x++)
{
dest[4 * x + 0] = 0;
dest[4 * x + 1] = 0;
dest[4 * x + 2] = 0;
dest[4 * x + 3] = source[x];
}
}
}
}
void loadAlphaDataToNative(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const unsigned char *source = NULL;
unsigned char *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<unsigned char>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch);
memcpy(dest, source, width);
}
}
}
void loadAlphaFloatDataToRGBA(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const float *source = NULL;
float *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
for (int x = 0; x < width; x++)
{
dest[4 * x + 0] = 0;
dest[4 * x + 1] = 0;
dest[4 * x + 2] = 0;
dest[4 * x + 3] = source[x];
}
}
}
}
void loadAlphaHalfFloatDataToRGBA(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const unsigned short *source = NULL;
unsigned short *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<unsigned short>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<unsigned short>(output, y, z, outputRowPitch, outputDepthPitch);
for (int x = 0; x < width; x++)
{
dest[4 * x + 0] = 0;
dest[4 * x + 1] = 0;
dest[4 * x + 2] = 0;
dest[4 * x + 3] = source[x];
}
}
}
}
void loadLuminanceDataToNative(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const unsigned char *source = NULL;
unsigned char *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<unsigned char>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch);
memcpy(dest, source, width);
}
}
}
void loadLuminanceDataToBGRA(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const unsigned char *source = NULL;
unsigned char *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<unsigned char>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch);
for (int x = 0; x < width; x++)
{
dest[4 * x + 0] = source[x];
dest[4 * x + 1] = source[x];
dest[4 * x + 2] = source[x];
dest[4 * x + 3] = 0xFF;
}
}
}
}
void loadLuminanceFloatDataToRGBA(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const float *source = NULL;
float *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
for (int x = 0; x < width; x++)
{
dest[4 * x + 0] = source[x];
dest[4 * x + 1] = source[x];
dest[4 * x + 2] = source[x];
dest[4 * x + 3] = 1.0f;
}
}
}
}
void loadLuminanceFloatDataToRGB(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const float *source = NULL;
float *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
for (int x = 0; x < width; x++)
{
dest[3 * x + 0] = source[x];
dest[3 * x + 1] = source[x];
dest[3 * x + 2] = source[x];
}
}
}
}
void loadLuminanceHalfFloatDataToRGBA(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const unsigned short *source = NULL;
unsigned short *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<unsigned short>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<unsigned short>(output, y, z, outputRowPitch, outputDepthPitch);
for (int x = 0; x < width; x++)
{
dest[4 * x + 0] = source[x];
dest[4 * x + 1] = source[x];
dest[4 * x + 2] = source[x];
dest[4 * x + 3] = gl::Float16One;
}
}
}
}
void loadLuminanceAlphaDataToNative(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const unsigned char *source = NULL;
unsigned char *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<unsigned char>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch);
memcpy(dest, source, width * 2);
}
}
}
void loadLuminanceAlphaDataToBGRA(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const unsigned char *source = NULL;
unsigned char *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<unsigned char>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch);
for (int x = 0; x < width; x++)
{
dest[4 * x + 0] = source[2*x+0];
dest[4 * x + 1] = source[2*x+0];
dest[4 * x + 2] = source[2*x+0];
dest[4 * x + 3] = source[2*x+1];
}
}
}
}
void loadLuminanceAlphaFloatDataToRGBA(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const float *source = NULL;
float *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
for (int x = 0; x < width; x++)
{
dest[4 * x + 0] = source[2*x+0];
dest[4 * x + 1] = source[2*x+0];
dest[4 * x + 2] = source[2*x+0];
dest[4 * x + 3] = source[2*x+1];
}
}
}
}
void loadLuminanceAlphaHalfFloatDataToRGBA(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const unsigned short *source = NULL;
unsigned short *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<unsigned short>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<unsigned short>(output, y, z, outputRowPitch, outputDepthPitch);
for (int x = 0; x < width; x++)
{
dest[4 * x + 0] = source[2*x+0];
dest[4 * x + 1] = source[2*x+0];
dest[4 * x + 2] = source[2*x+0];
dest[4 * x + 3] = source[2*x+1];
}
}
}
}
void loadRGBUByteDataToBGRX(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const unsigned char *source = NULL;
unsigned char *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<unsigned char>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch);
for (int x = 0; x < width; x++)
{
dest[4 * x + 0] = source[x * 3 + 2];
dest[4 * x + 1] = source[x * 3 + 1];
dest[4 * x + 2] = source[x * 3 + 0];
dest[4 * x + 3] = 0xFF;
}
}
}
}
void loadRGUByteDataToBGRX(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const unsigned char *source = NULL;
unsigned char *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<unsigned char>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch);
for (int x = 0; x < width; x++)
{
dest[4 * x + 0] = 0x00;
dest[4 * x + 1] = source[x * 2 + 1];
dest[4 * x + 2] = source[x * 2 + 0];
dest[4 * x + 3] = 0xFF;
}
}
}
}
void loadRUByteDataToBGRX(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const unsigned char *source = NULL;
unsigned char *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<unsigned char>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch);
for (int x = 0; x < width; x++)
{
dest[4 * x + 0] = 0x00;
dest[4 * x + 1] = 0x00;
dest[4 * x + 2] = source[x];
dest[4 * x + 3] = 0xFF;
}
}
}
}
void loadRGBUByteDataToRGBA(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const unsigned char *source = NULL;
unsigned char *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<unsigned char>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch);
for (int x = 0; x < width; x++)
{
dest[4 * x + 0] = source[x * 3 + 0];
dest[4 * x + 1] = source[x * 3 + 1];
dest[4 * x + 2] = source[x * 3 + 2];
dest[4 * x + 3] = 0xFF;
}
}
}
}
void loadRGBSByteDataToRGBA(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const char *source = NULL;
char *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<char>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<char>(output, y, z, outputRowPitch, outputDepthPitch);
for (int x = 0; x < width; x++)
{
dest[4 * x + 0] = source[x * 3 + 0];
dest[4 * x + 1] = source[x * 3 + 1];
dest[4 * x + 2] = source[x * 3 + 2];
dest[4 * x + 3] = 0x7F;
}
}
}
}
void loadRGB565DataToBGRA(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const unsigned short *source = NULL;
unsigned char *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<unsigned short>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch);
for (int x = 0; x < width; x++)
{
unsigned short rgba = source[x];
dest[4 * x + 0] = ((rgba & 0x001F) << 3) | ((rgba & 0x001F) >> 2);
dest[4 * x + 1] = ((rgba & 0x07E0) >> 3) | ((rgba & 0x07E0) >> 9);
dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13);
dest[4 * x + 3] = 0xFF;
}
}
}
}
void loadRGB565DataToRGBA(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const unsigned short *source = NULL;
unsigned char *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<unsigned short>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch);
for (int x = 0; x < width; x++)
{
unsigned short rgba = source[x];
dest[4 * x + 0] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13);
dest[4 * x + 1] = ((rgba & 0x07E0) >> 3) | ((rgba & 0x07E0) >> 9);
dest[4 * x + 2] = ((rgba & 0x001F) << 3) | ((rgba & 0x001F) >> 2);
dest[4 * x + 3] = 0xFF;
}
}
}
}
void loadRGBFloatDataToRGBA(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const float *source = NULL;
float *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
for (int x = 0; x < width; x++)
{
dest[4 * x + 0] = source[x * 3 + 0];
dest[4 * x + 1] = source[x * 3 + 1];
dest[4 * x + 2] = source[x * 3 + 2];
dest[4 * x + 3] = 1.0f;
}
}
}
}
void loadRGBFloatDataToNative(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const float *source = NULL;
float *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
memcpy(dest, source, width * 12);
}
}
}
void loadRGBHalfFloatDataToRGBA(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const unsigned short *source = NULL;
unsigned short *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<unsigned short>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<unsigned short>(output, y, z, outputRowPitch, outputDepthPitch);
for (int x = 0; x < width; x++)
{
dest[4 * x + 0] = source[x * 3 + 0];
dest[4 * x + 1] = source[x * 3 + 1];
dest[4 * x + 2] = source[x * 3 + 2];
dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1
}
}
}
}
void loadRGBAUByteDataToBGRA(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const unsigned int *source = NULL;
unsigned int *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<unsigned int>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<unsigned int>(output, y, z, outputRowPitch, outputDepthPitch);
for (int x = 0; x < width; x++)
{
unsigned int rgba = source[x];
dest[x] = (_rotl(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00);
}
}
}
}
void loadRGBAUByteDataToNative(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const unsigned int *source = NULL;
unsigned int *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<unsigned int>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<unsigned int>(output, y, z, outputRowPitch, outputDepthPitch);
memcpy(dest, source, width * 4);
}
}
}
void loadRGBA4444DataToBGRA(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const unsigned short *source = NULL;
unsigned char *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<unsigned short>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch);
for (int x = 0; x < width; x++)
{
unsigned short rgba = source[x];
dest[4 * x + 0] = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4);
dest[4 * x + 1] = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8);
dest[4 * x + 2] = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12);
dest[4 * x + 3] = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0);
}
}
}
}
void loadRGBA4444DataToRGBA(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const unsigned short *source = NULL;
unsigned char *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<unsigned short>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch);
for (int x = 0; x < width; x++)
{
unsigned short rgba = source[x];
dest[4 * x + 0] = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12);
dest[4 * x + 1] = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8);
dest[4 * x + 2] = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4);
dest[4 * x + 3] = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0);
}
}
}
}
void loadRGBA5551DataToBGRA(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const unsigned short *source = NULL;
unsigned char *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<unsigned short>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch);
for (int x = 0; x < width; x++)
{
unsigned short rgba = source[x];
dest[4 * x + 0] = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3);
dest[4 * x + 1] = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8);
dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13);
dest[4 * x + 3] = (rgba & 0x0001) ? 0xFF : 0;
}
}
}
}
void loadRGBA5551DataToRGBA(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const unsigned short *source = NULL;
unsigned char *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<unsigned short>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch);
for (int x = 0; x < width; x++)
{
unsigned short rgba = source[x];
dest[4 * x + 0] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13);
dest[4 * x + 1] = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8);
dest[4 * x + 2] = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3);
dest[4 * x + 3] = (rgba & 0x0001) ? 0xFF : 0;
}
}
}
}
void loadRGBAFloatDataToRGBA(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const float *source = NULL;
float *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
memcpy(dest, source, width * 16);
}
}
}
void loadRGBAHalfFloatDataToRGBA(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const unsigned char *source = NULL;
unsigned char *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<unsigned char>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch);
memcpy(dest, source, width * 8);
}
}
}
void loadBGRADataToBGRA(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const unsigned char *source = NULL;
unsigned char *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<unsigned char>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch);
memcpy(dest, source, width*4);
}
}
}
void loadRGBA2101010ToNative(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const unsigned int *source = NULL;
unsigned int *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<unsigned int>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<unsigned int>(output, y, z, outputRowPitch, outputDepthPitch);
memcpy(dest, source, width * sizeof(unsigned int));
}
}
}
void loadRGBA2101010ToRGBA(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const unsigned int *source = NULL;
unsigned char *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<unsigned int>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch);
for (int x = 0; x < width; x++)
{
unsigned int rgba = source[x];
dest[4 * x + 0] = (rgba & 0x000003FF) >> 2;
dest[4 * x + 1] = (rgba & 0x000FFC00) >> 12;
dest[4 * x + 2] = (rgba & 0x3FF00000) >> 22;
dest[4 * x + 3] = ((rgba & 0xC0000000) >> 30) * 0x55;
}
}
}
}
void loadRGBHalfFloatDataTo999E5(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const unsigned short *source = NULL;
unsigned int *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<unsigned short>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<unsigned int>(output, y, z, outputRowPitch, outputDepthPitch);
for (int x = 0; x < width; x++)
{
dest[x] = gl::convertRGBFloatsTo999E5(gl::float16ToFloat32(source[x * 3 + 0]),
gl::float16ToFloat32(source[x * 3 + 1]),
gl::float16ToFloat32(source[x * 3 + 2]));
}
}
}
}
void loadRGBFloatDataTo999E5(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const float *source = NULL;
unsigned int *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<unsigned int>(output, y, z, outputRowPitch, outputDepthPitch);
for (int x = 0; x < width; x++)
{
dest[x] = gl::convertRGBFloatsTo999E5(source[x * 3 + 0], source[x * 3 + 1], source[x * 3 + 2]);
}
}
}
}
void loadRGBHalfFloatDataTo111110Float(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const unsigned short *source = NULL;
unsigned int *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<unsigned short>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<unsigned int>(output, y, z, outputRowPitch, outputDepthPitch);
for (int x = 0; x < width; x++)
{
dest[x] = (gl::float32ToFloat11(gl::float16ToFloat32(source[x * 3 + 0])) << 0) |
(gl::float32ToFloat11(gl::float16ToFloat32(source[x * 3 + 1])) << 11) |
(gl::float32ToFloat10(gl::float16ToFloat32(source[x * 3 + 2])) << 22);
}
}
}
}
void loadRGBFloatDataTo111110Float(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const float *source = NULL;
unsigned int *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<unsigned int>(output, y, z, outputRowPitch, outputDepthPitch);
for (int x = 0; x < width; x++)
{
dest[x] = (gl::float32ToFloat11(source[x * 3 + 0]) << 0) |
(gl::float32ToFloat11(source[x * 3 + 1]) << 11) |
(gl::float32ToFloat10(source[x * 3 + 2]) << 22);
}
}
}
}
void loadG8R24DataToR24G8(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const unsigned int *source = NULL;
unsigned int *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<const unsigned int>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<unsigned int>(output, y, z, outputRowPitch, outputDepthPitch);
for (int x = 0; x < width; x++)
{
unsigned int d = source[x] >> 8;
unsigned int s = source[x] & 0xFF;
dest[x] = d | (s << 24);
}
}
}
}
void loadFloatRGBDataToHalfFloatRGBA(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const float *source = NULL;
unsigned short *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<unsigned short>(output, y, z, outputRowPitch, outputDepthPitch);
for (int x = 0; x < width; x++)
{
dest[x * 4 + 0] = gl::float32ToFloat16(source[x * 3 + 0]);
dest[x * 4 + 1] = gl::float32ToFloat16(source[x * 3 + 1]);
dest[x * 4 + 2] = gl::float32ToFloat16(source[x * 3 + 2]);
dest[x * 4 + 3] = gl::Float16One;
}
}
}
}
void loadUintDataToUshort(int width, int height, int depth,
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
{
const unsigned int *source = NULL;
unsigned short *dest = NULL;
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < height; y++)
{
source = offsetDataPointer<unsigned int>(input, y, z, inputRowPitch, inputDepthPitch);
dest = offsetDataPointer<unsigned short>(output, y, z, outputRowPitch, outputDepthPitch);
for (int x = 0; x < width; x++)
{
dest[x] = source[x] >> 16;
}
}
}
}
}