| // |
| // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // ResourceManager.h : Defines the ResourceManager class, which tracks objects |
| // shared by multiple GL contexts. |
| |
| #ifndef LIBGLESV2_RESOURCEMANAGER_H_ |
| #define LIBGLESV2_RESOURCEMANAGER_H_ |
| |
| #include <GLES3/gl3.h> |
| #include <GLES2/gl2.h> |
| |
| #include <unordered_map> |
| |
| #include "common/angleutils.h" |
| #include "libGLESv2/angletypes.h" |
| #include "libGLESv2/HandleAllocator.h" |
| |
| namespace rx |
| { |
| class Renderer; |
| } |
| |
| namespace gl |
| { |
| class Buffer; |
| class Shader; |
| class Program; |
| class Texture; |
| class FramebufferAttachment; |
| class Sampler; |
| class FenceSync; |
| |
| class ResourceManager |
| { |
| public: |
| explicit ResourceManager(rx::Renderer *renderer); |
| ~ResourceManager(); |
| |
| void addRef(); |
| void release(); |
| |
| GLuint createBuffer(); |
| GLuint createShader(GLenum type); |
| GLuint createProgram(); |
| GLuint createTexture(); |
| GLuint createRenderbuffer(); |
| GLuint createSampler(); |
| GLuint createFenceSync(); |
| |
| void deleteBuffer(GLuint buffer); |
| void deleteShader(GLuint shader); |
| void deleteProgram(GLuint program); |
| void deleteTexture(GLuint texture); |
| void deleteRenderbuffer(GLuint renderbuffer); |
| void deleteSampler(GLuint sampler); |
| void deleteFenceSync(GLuint fenceSync); |
| |
| Buffer *getBuffer(GLuint handle); |
| Shader *getShader(GLuint handle); |
| Program *getProgram(GLuint handle); |
| Texture *getTexture(GLuint handle); |
| FramebufferAttachment *getRenderbuffer(GLuint handle); |
| Sampler *getSampler(GLuint handle); |
| FenceSync *getFenceSync(GLuint handle); |
| |
| void setRenderbuffer(GLuint handle, FramebufferAttachment *renderbuffer); |
| |
| void checkBufferAllocation(unsigned int buffer); |
| void checkTextureAllocation(GLuint texture, TextureType type); |
| void checkRenderbufferAllocation(GLuint renderbuffer); |
| void checkSamplerAllocation(GLuint sampler); |
| |
| bool isSampler(GLuint sampler); |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(ResourceManager); |
| |
| std::size_t mRefCount; |
| rx::Renderer *mRenderer; |
| |
| typedef std::unordered_map<GLuint, Buffer*> BufferMap; |
| BufferMap mBufferMap; |
| HandleAllocator mBufferHandleAllocator; |
| |
| typedef std::unordered_map<GLuint, Shader*> ShaderMap; |
| ShaderMap mShaderMap; |
| |
| typedef std::unordered_map<GLuint, Program*> ProgramMap; |
| ProgramMap mProgramMap; |
| HandleAllocator mProgramShaderHandleAllocator; |
| |
| typedef std::unordered_map<GLuint, Texture*> TextureMap; |
| TextureMap mTextureMap; |
| HandleAllocator mTextureHandleAllocator; |
| |
| typedef std::unordered_map<GLuint, FramebufferAttachment*> RenderbufferMap; |
| RenderbufferMap mRenderbufferMap; |
| HandleAllocator mRenderbufferHandleAllocator; |
| |
| typedef std::unordered_map<GLuint, Sampler*> SamplerMap; |
| SamplerMap mSamplerMap; |
| HandleAllocator mSamplerHandleAllocator; |
| |
| typedef std::unordered_map<GLuint, FenceSync*> FenceMap; |
| FenceMap mFenceSyncMap; |
| HandleAllocator mFenceSyncHandleAllocator; |
| }; |
| |
| } |
| |
| #endif // LIBGLESV2_RESOURCEMANAGER_H_ |