Eliminate unused DX11 driver uniforms.

TRAC #22428
Signed-off-by: Geoff Lang
Signed-off-by: Jamie Madill
Author: Nicolas Capens

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1895 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer9.cpp b/src/libGLESv2/renderer/Renderer9.cpp
index 7452f3f..9640c0a 100644
--- a/src/libGLESv2/renderer/Renderer9.cpp
+++ b/src/libGLESv2/renderer/Renderer9.cpp
@@ -1088,10 +1088,10 @@
         vc.halfPixelSize[0] = 1.0f / dxViewport.Width;
         vc.halfPixelSize[1] = -1.0f / dxViewport.Height;
 
-        pc.coord[0] = actualViewport.width  * 0.5f;
-        pc.coord[1] = actualViewport.height * 0.5f;
-        pc.coord[2] = actualViewport.x + (actualViewport.width  * 0.5f);
-        pc.coord[3] = actualViewport.y + (actualViewport.height * 0.5f);
+        pc.viewCoords[0] = actualViewport.width  * 0.5f;
+        pc.viewCoords[1] = actualViewport.height * 0.5f;
+        pc.viewCoords[2] = actualViewport.x + (actualViewport.width  * 0.5f);
+        pc.viewCoords[3] = actualViewport.y + (actualViewport.height * 0.5f);
 
         pc.depthFront[0] = (actualZFar - actualZNear) * 0.5f;
         pc.depthFront[1] = (actualZNear + actualZFar) * 0.5f;