blob: c605921bbfa6726a7e190c2a90d62e73cb09ea0d [file] [log] [blame]
#include "precompiled.h"
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// VertexBuffer11.cpp: Defines the D3D11 VertexBuffer implementation.
#include "libGLESv2/renderer/VertexBuffer11.h"
#include "libGLESv2/renderer/BufferStorage.h"
#include "libGLESv2/Buffer.h"
#include "libGLESv2/renderer/Renderer11.h"
#include "libGLESv2/VertexAttribute.h"
namespace
{
unsigned int GetIntegerTypeIndex(GLenum type)
{
switch (type)
{
case GL_BYTE: return 0;
case GL_UNSIGNED_BYTE: return 1;
case GL_SHORT: return 2;
case GL_UNSIGNED_SHORT: return 3;
case GL_INT: return 4;
case GL_UNSIGNED_INT: return 5;
case GL_INT_2_10_10_10_REV: return 6;
case GL_UNSIGNED_INT_2_10_10_10_REV: return 7;
default: UNREACHABLE(); return 0;
}
}
unsigned int GetFloatTypeIndex(GLenum type)
{
switch (type)
{
case GL_BYTE: return 0;
case GL_UNSIGNED_BYTE: return 1;
case GL_SHORT: return 2;
case GL_UNSIGNED_SHORT: return 3;
case GL_INT: return 4;
case GL_UNSIGNED_INT: return 5;
case GL_INT_2_10_10_10_REV: return 6;
case GL_UNSIGNED_INT_2_10_10_10_REV: return 7;
case GL_FIXED: return 8;
case GL_HALF_FLOAT: return 9;
case GL_FLOAT: return 10;
default: UNREACHABLE(); return 0;
}
}
}
namespace rx
{
VertexBuffer11::VertexBuffer11(rx::Renderer11 *const renderer) : mRenderer(renderer)
{
mBuffer = NULL;
mBufferSize = 0;
mDynamicUsage = false;
}
VertexBuffer11::~VertexBuffer11()
{
SafeRelease(mBuffer);
}
bool VertexBuffer11::initialize(unsigned int size, bool dynamicUsage)
{
SafeRelease(mBuffer);
updateSerial();
if (size > 0)
{
ID3D11Device* dxDevice = mRenderer->getDevice();
D3D11_BUFFER_DESC bufferDesc;
bufferDesc.ByteWidth = size;
bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
bufferDesc.MiscFlags = 0;
bufferDesc.StructureByteStride = 0;
HRESULT result = dxDevice->CreateBuffer(&bufferDesc, NULL, &mBuffer);
if (FAILED(result))
{
return false;
}
}
mBufferSize = size;
mDynamicUsage = dynamicUsage;
return true;
}
VertexBuffer11 *VertexBuffer11::makeVertexBuffer11(VertexBuffer *vetexBuffer)
{
ASSERT(HAS_DYNAMIC_TYPE(VertexBuffer11*, vetexBuffer));
return static_cast<VertexBuffer11*>(vetexBuffer);
}
bool VertexBuffer11::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData &currentValue,
GLint start, GLsizei count, GLsizei instances, unsigned int offset)
{
if (mBuffer)
{
gl::Buffer *buffer = attrib.mBoundBuffer.get();
int inputStride = attrib.stride();
const VertexConverter &converter = attrib.mArrayEnabled ?
getVertexConversion(attrib) :
getVertexConversion(currentValue.Type, currentValue.Type != GL_FLOAT, false, 4);
ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
D3D11_MAPPED_SUBRESOURCE mappedResource;
HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource);
if (FAILED(result))
{
ERR("Vertex buffer map failed with error 0x%08x", result);
return false;
}
char* output = reinterpret_cast<char*>(mappedResource.pData) + offset;
const char *input = NULL;
if (attrib.mArrayEnabled)
{
if (buffer)
{
BufferStorage *storage = buffer->getStorage();
input = static_cast<const char*>(storage->getData()) + static_cast<int>(attrib.mOffset);
}
else
{
input = static_cast<const char*>(attrib.mPointer);
}
}
else
{
input = reinterpret_cast<const char*>(currentValue.FloatValues);
}
if (instances == 0 || attrib.mDivisor == 0)
{
input += inputStride * start;
}
ASSERT(converter.conversionFunc != NULL);
converter.conversionFunc(input, inputStride, count, output);
dxContext->Unmap(mBuffer, 0);
return true;
}
else
{
ERR("Vertex buffer not initialized.");
return false;
}
}
bool VertexBuffer11::getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count,
GLsizei instances, unsigned int *outSpaceRequired) const
{
unsigned int elementCount = 0;
if (attrib.mArrayEnabled)
{
unsigned int elementSize = getVertexConversion(attrib).outputElementSize;
if (instances == 0 || attrib.mDivisor == 0)
{
elementCount = count;
}
else
{
if (static_cast<unsigned int>(instances) < std::numeric_limits<unsigned int>::max() - (attrib.mDivisor - 1))
{
// Round up
elementCount = (static_cast<unsigned int>(instances) + (attrib.mDivisor - 1)) / attrib.mDivisor;
}
else
{
elementCount = instances / attrib.mDivisor;
}
}
if (elementSize <= std::numeric_limits<unsigned int>::max() / elementCount)
{
if (outSpaceRequired)
{
*outSpaceRequired = elementSize * elementCount;
}
return true;
}
else
{
return false;
}
}
else
{
const unsigned int elementSize = 4;
if (outSpaceRequired)
{
*outSpaceRequired = elementSize * 4;
}
return true;
}
}
bool VertexBuffer11::requiresConversion(const gl::VertexAttribute &attrib) const
{
return !getVertexConversion(attrib).identity;
}
bool VertexBuffer11::requiresConversion(const gl::VertexAttribCurrentValueData &currentValue) const
{
return !getVertexConversion(currentValue.Type, currentValue.Type != GL_FLOAT, false, 4).identity;
}
unsigned int VertexBuffer11::getBufferSize() const
{
return mBufferSize;
}
bool VertexBuffer11::setBufferSize(unsigned int size)
{
if (size > mBufferSize)
{
return initialize(size, mDynamicUsage);
}
else
{
return true;
}
}
bool VertexBuffer11::discard()
{
if (mBuffer)
{
ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
D3D11_MAPPED_SUBRESOURCE mappedResource;
HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
if (FAILED(result))
{
ERR("Vertex buffer map failed with error 0x%08x", result);
return false;
}
dxContext->Unmap(mBuffer, 0);
return true;
}
else
{
ERR("Vertex buffer not initialized.");
return false;
}
}
DXGI_FORMAT VertexBuffer11::getAttributeDXGIFormat(const gl::VertexAttribute &attrib)
{
return getVertexConversion(attrib).dxgiFormat;
}
DXGI_FORMAT VertexBuffer11::getCurrentValueDXGIFormat(GLenum currentValueType)
{
if (currentValueType == GL_FLOAT)
{
return mFloatVertexTranslations[GetFloatTypeIndex(GL_FLOAT)][0][3].dxgiFormat;
}
else
{
ASSERT(currentValueType == GL_INT || currentValueType == GL_UNSIGNED_INT);
return mIntegerVertexTranslations[GetIntegerTypeIndex(currentValueType)][3].dxgiFormat;
}
}
ID3D11Buffer *VertexBuffer11::getBuffer() const
{
return mBuffer;
}
template <typename T, unsigned int componentCount, bool widen, unsigned int defaultValueBits>
static void copyVertexData(const void *input, unsigned int stride, unsigned int count, void *output)
{
const unsigned int attribSize = sizeof(T) * componentCount;
const unsigned int defaultBits = defaultValueBits;
const T defaultValue = *reinterpret_cast<const T*>(&defaultBits);
if (attribSize == stride && !widen)
{
memcpy(output, input, count * attribSize);
}
else
{
unsigned int outputStride = widen ? 4 : componentCount;
for (unsigned int i = 0; i < count; i++)
{
const T *offsetInput = reinterpret_cast<const T*>(reinterpret_cast<const char*>(input) + i * stride);
T *offsetOutput = reinterpret_cast<T*>(output) + i * outputStride;
for (unsigned int j = 0; j < componentCount; j++)
{
offsetOutput[j] = offsetInput[j];
}
if (widen)
{
offsetOutput[3] = defaultValue;
}
}
}
}
template <unsigned int componentCount>
static void copyFixedVertexData(const void* input, unsigned int stride, unsigned int count, void* output)
{
static const float divisor = 1.0f / (1 << 16);
for (unsigned int i = 0; i < count; i++)
{
const GLfixed* offsetInput = reinterpret_cast<const GLfixed*>(reinterpret_cast<const char*>(input) + stride * i);
float* offsetOutput = reinterpret_cast<float*>(output) + i * componentCount;
for (unsigned int j = 0; j < componentCount; j++)
{
offsetOutput[j] = static_cast<float>(offsetInput[j]) * divisor;
}
}
}
template <typename T, unsigned int componentCount, bool normalized>
static void copyToFloatVertexData(const void* input, unsigned int stride, unsigned int count, void* output)
{
typedef std::numeric_limits<T> NL;
for (unsigned int i = 0; i < count; i++)
{
const T *offsetInput = reinterpret_cast<const T*>(reinterpret_cast<const char*>(input) + stride * i);
float *offsetOutput = reinterpret_cast<float*>(output) + i * componentCount;
for (unsigned int j = 0; j < componentCount; j++)
{
if (normalized)
{
if (NL::is_signed)
{
const float divisor = 1.0f / (2 * static_cast<float>(NL::max()) + 1);
offsetOutput[j] = (2 * static_cast<float>(offsetInput[j]) + 1) * divisor;
}
else
{
offsetOutput[j] = static_cast<float>(offsetInput[j]) / NL::max();
}
}
else
{
offsetOutput[j] = static_cast<float>(offsetInput[j]);
}
}
}
}
static void copyPackedUnsignedVertexData(const void* input, unsigned int stride, unsigned int count, void* output)
{
const unsigned int attribSize = 4;
if (attribSize == stride)
{
memcpy(output, input, count * attribSize);
}
else
{
for (unsigned int i = 0; i < count; i++)
{
const GLuint *offsetInput = reinterpret_cast<const GLuint*>(reinterpret_cast<const char*>(input) + (i * stride));
GLuint *offsetOutput = reinterpret_cast<GLuint*>(output) + (i * attribSize);
offsetOutput[i] = offsetInput[i];
}
}
}
template <bool isSigned, bool normalized, bool toFloat>
static inline void copyPackedRGB(unsigned int data, void *output)
{
const unsigned int rgbSignMask = 0x200; // 1 set at the 9 bit
const unsigned int negativeMask = 0xFFFFFC00; // All bits from 10 to 31 set to 1
if (toFloat)
{
GLfloat *floatOutput = reinterpret_cast<GLfloat*>(output);
if (isSigned)
{
GLfloat finalValue = 0;
if (data & rgbSignMask)
{
int negativeNumber = data | negativeMask;
finalValue = static_cast<GLfloat>(negativeNumber);
}
else
{
finalValue = static_cast<GLfloat>(data);
}
if (normalized)
{
const int maxValue = 0x1FF; // 1 set in bits 0 through 8
const int minValue = 0xFFFFFE01; // Inverse of maxValue
// A 10-bit two's complement number has the possibility of being minValue - 1 but
// OpenGL's normalization rules dictate that it should be clamped to minValue in this
// case.
if (finalValue < minValue)
{
finalValue = minValue;
}
const int halfRange = (maxValue - minValue) >> 1;
*floatOutput = ((finalValue - minValue) / halfRange) - 1.0f;
}
else
{
*floatOutput = finalValue;
}
}
else
{
if (normalized)
{
const unsigned int maxValue = 0x3FF; // 1 set in bits 0 through 9
*floatOutput = static_cast<GLfloat>(data) / static_cast<GLfloat>(maxValue);
}
else
{
*floatOutput = static_cast<GLfloat>(data);
}
}
}
else
{
if (isSigned)
{
GLshort *intOutput = reinterpret_cast<GLshort*>(output);
if (data & rgbSignMask)
{
*intOutput = data | negativeMask;
}
else
{
*intOutput = data;
}
}
else
{
GLushort *uintOutput = reinterpret_cast<GLushort*>(output);
*uintOutput = data;
}
}
}
template <bool isSigned, bool normalized, bool toFloat>
static inline void copyPackedAlpha(unsigned int data, void *output)
{
if (toFloat)
{
GLfloat *floatOutput = reinterpret_cast<GLfloat*>(output);
if (isSigned)
{
if (normalized)
{
switch (data)
{
case 0x0: *floatOutput = 0.0f; break;
case 0x1: *floatOutput = 1.0f; break;
case 0x2: *floatOutput = -1.0f; break;
case 0x3: *floatOutput = -1.0f; break;
default: UNREACHABLE();
}
}
else
{
switch (data)
{
case 0x0: *floatOutput = 0.0f; break;
case 0x1: *floatOutput = 1.0f; break;
case 0x2: *floatOutput = -2.0f; break;
case 0x3: *floatOutput = -1.0f; break;
default: UNREACHABLE();
}
}
}
else
{
if (normalized)
{
switch (data)
{
case 0x0: *floatOutput = 0.0f / 3.0f; break;
case 0x1: *floatOutput = 1.0f / 3.0f; break;
case 0x2: *floatOutput = 2.0f / 3.0f; break;
case 0x3: *floatOutput = 3.0f / 3.0f; break;
default: UNREACHABLE();
}
}
else
{
switch (data)
{
case 0x0: *floatOutput = 0.0f; break;
case 0x1: *floatOutput = 1.0f; break;
case 0x2: *floatOutput = 2.0f; break;
case 0x3: *floatOutput = 3.0f; break;
default: UNREACHABLE();
}
}
}
}
else
{
if (isSigned)
{
GLshort *intOutput = reinterpret_cast<GLshort*>(output);
switch (data)
{
case 0x0: *intOutput = 0; break;
case 0x1: *intOutput = 1; break;
case 0x2: *intOutput = -2; break;
case 0x3: *intOutput = -1; break;
default: UNREACHABLE();
}
}
else
{
GLushort *uintOutput = reinterpret_cast<GLushort*>(output);
switch (data)
{
case 0x0: *uintOutput = 0; break;
case 0x1: *uintOutput = 1; break;
case 0x2: *uintOutput = 2; break;
case 0x3: *uintOutput = 3; break;
default: UNREACHABLE();
}
}
}
}
template <bool isSigned, bool normalized, bool toFloat>
static void copyPackedVertexData(const void* input, unsigned int stride, unsigned int count, void* output)
{
const unsigned int outputComponentSize = toFloat ? 4 : 2;
const unsigned int componentCount = 4;
const unsigned int rgbMask = 0x3FF; // 1 set in bits 0 through 9
const unsigned int redShift = 0; // red is bits 0 through 9
const unsigned int greenShift = 10; // green is bits 10 through 19
const unsigned int blueShift = 20; // blue is bits 20 through 29
const unsigned int alphaMask = 0x3; // 1 set in bits 0 and 1
const unsigned int alphaShift = 30; // Alpha is the 30 and 31 bits
for (unsigned int i = 0; i < count; i++)
{
GLuint packedValue = *reinterpret_cast<const GLuint*>(reinterpret_cast<const char*>(input) + (i * stride));
GLbyte *offsetOutput = reinterpret_cast<GLbyte*>(output) + (i * outputComponentSize * componentCount);
copyPackedRGB<isSigned, normalized, toFloat>( (packedValue >> redShift) & rgbMask, offsetOutput + (0 * outputComponentSize));
copyPackedRGB<isSigned, normalized, toFloat>( (packedValue >> greenShift) & rgbMask, offsetOutput + (1 * outputComponentSize));
copyPackedRGB<isSigned, normalized, toFloat>( (packedValue >> blueShift) & rgbMask, offsetOutput + (2 * outputComponentSize));
copyPackedAlpha<isSigned, normalized, toFloat>((packedValue >> alphaShift) & alphaMask, offsetOutput + (3* outputComponentSize));
}
}
const VertexBuffer11::VertexConverter VertexBuffer11::mFloatVertexTranslations[NUM_GL_FLOAT_VERTEX_ATTRIB_TYPES][2][4] =
{
{ // GL_BYTE
{ // unnormalized
{ &copyToFloatVertexData<GLbyte, 1, false>, false, DXGI_FORMAT_R32_FLOAT, 4 },
{ &copyToFloatVertexData<GLbyte, 2, false>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
{ &copyToFloatVertexData<GLbyte, 3, false>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
{ &copyToFloatVertexData<GLbyte, 4, false>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
},
{ // normalized
{ &copyVertexData<GLbyte, 1, false, INT8_MAX>, true, DXGI_FORMAT_R8_SNORM, 1 },
{ &copyVertexData<GLbyte, 2, false, INT8_MAX>, true, DXGI_FORMAT_R8G8_SNORM, 2 },
{ &copyVertexData<GLbyte, 3, true, INT8_MAX>, false, DXGI_FORMAT_R8G8B8A8_SNORM, 4 },
{ &copyVertexData<GLbyte, 4, false, INT8_MAX>, true, DXGI_FORMAT_R8G8B8A8_SNORM, 4 },
},
},
{ // GL_UNSIGNED_BYTE
{ // unnormalized
{ &copyToFloatVertexData<GLubyte, 1, false>, false, DXGI_FORMAT_R32_FLOAT, 4 },
{ &copyToFloatVertexData<GLubyte, 2, false>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
{ &copyToFloatVertexData<GLubyte, 3, false>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
{ &copyToFloatVertexData<GLubyte, 4, false>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
},
{ // normalized
{ &copyVertexData<GLubyte, 1, false, UINT8_MAX>, true, DXGI_FORMAT_R8_UNORM, 1 },
{ &copyVertexData<GLubyte, 2, false, UINT8_MAX>, true, DXGI_FORMAT_R8G8_UNORM, 2 },
{ &copyVertexData<GLubyte, 3, true, UINT8_MAX>, false, DXGI_FORMAT_R8G8B8A8_UNORM, 4 },
{ &copyVertexData<GLubyte, 4, false, UINT8_MAX>, true, DXGI_FORMAT_R8G8B8A8_UNORM, 4 },
},
},
{ // GL_SHORT
{ // unnormalized
{ &copyToFloatVertexData<GLshort, 1, false>, false, DXGI_FORMAT_R32_FLOAT, 4 },
{ &copyToFloatVertexData<GLshort, 2, false>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
{ &copyToFloatVertexData<GLshort, 3, false>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
{ &copyToFloatVertexData<GLshort, 4, false>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
},
{ // normalized
{ &copyVertexData<GLshort, 1, false, INT16_MAX>, true, DXGI_FORMAT_R16_SNORM, 2 },
{ &copyVertexData<GLshort, 2, false, INT16_MAX>, true, DXGI_FORMAT_R16G16_SNORM, 4 },
{ &copyVertexData<GLshort, 3, true, INT16_MAX>, false, DXGI_FORMAT_R16G16B16A16_SNORM, 8 },
{ &copyVertexData<GLshort, 4, false, INT16_MAX>, true, DXGI_FORMAT_R16G16B16A16_SNORM, 8 },
},
},
{ // GL_UNSIGNED_SHORT
{ // unnormalized
{ &copyToFloatVertexData<GLushort, 1, false>, false, DXGI_FORMAT_R32_FLOAT, 4 },
{ &copyToFloatVertexData<GLushort, 2, false>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
{ &copyToFloatVertexData<GLushort, 3, false>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
{ &copyToFloatVertexData<GLushort, 4, false>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
},
{ // normalized
{ &copyVertexData<GLushort, 1, false, UINT16_MAX>, true, DXGI_FORMAT_R16_UNORM, 2 },
{ &copyVertexData<GLushort, 2, false, UINT16_MAX>, true, DXGI_FORMAT_R16G16_UNORM, 4 },
{ &copyVertexData<GLushort, 3, true, UINT16_MAX>, false, DXGI_FORMAT_R16G16B16A16_UNORM, 8 },
{ &copyVertexData<GLushort, 4, false, UINT16_MAX>, true, DXGI_FORMAT_R16G16B16A16_UNORM, 8 },
},
},
{ // GL_INT
{ // unnormalized
{ &copyToFloatVertexData<GLint, 1, false>, false, DXGI_FORMAT_R32_FLOAT, 4 },
{ &copyToFloatVertexData<GLint, 2, false>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
{ &copyToFloatVertexData<GLint, 3, false>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
{ &copyToFloatVertexData<GLint, 4, false>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
},
{ // normalized
{ &copyToFloatVertexData<GLint, 1, true>, false, DXGI_FORMAT_R32_FLOAT, 4 },
{ &copyToFloatVertexData<GLint, 2, true>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
{ &copyToFloatVertexData<GLint, 3, true>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
{ &copyToFloatVertexData<GLint, 4, true>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
},
},
{ // GL_UNSIGNED_INT
{ // unnormalized
{ &copyToFloatVertexData<GLuint, 1, false>, false, DXGI_FORMAT_R32_FLOAT, 4 },
{ &copyToFloatVertexData<GLuint, 2, false>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
{ &copyToFloatVertexData<GLuint, 3, false>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
{ &copyToFloatVertexData<GLuint, 4, false>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
},
{ // normalized
{ &copyToFloatVertexData<GLuint, 1, true>, false, DXGI_FORMAT_R32_FLOAT, 4 },
{ &copyToFloatVertexData<GLuint, 2, true>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
{ &copyToFloatVertexData<GLuint, 3, true>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
{ &copyToFloatVertexData<GLuint, 4, true>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
},
},
{ // GL_INT_2_10_10_10_REV
{ // unnormalized
{ NULL, false, DXGI_FORMAT_UNKNOWN, 0 },
{ NULL, false, DXGI_FORMAT_UNKNOWN, 0 },
{ NULL, false, DXGI_FORMAT_UNKNOWN, 0 },
{ &copyPackedVertexData<true, false, true>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
},
{ // normalized
{ NULL, false, DXGI_FORMAT_UNKNOWN, 0 },
{ NULL, false, DXGI_FORMAT_UNKNOWN, 0 },
{ NULL, false, DXGI_FORMAT_UNKNOWN, 0 },
{ &copyPackedVertexData<true, true, true>, true, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
},
},
{ // GL_UNSIGNED_INT_2_10_10_10_REV
{ // unnormalized
{ NULL, false, DXGI_FORMAT_UNKNOWN, 0 },
{ NULL, false, DXGI_FORMAT_UNKNOWN, 0 },
{ NULL, false, DXGI_FORMAT_UNKNOWN, 0 },
{ &copyPackedVertexData<true, false, true>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
},
{ // normalized
{ NULL, false, DXGI_FORMAT_UNKNOWN, 0 },
{ NULL, false, DXGI_FORMAT_UNKNOWN, 0 },
{ NULL, false, DXGI_FORMAT_UNKNOWN, 0 },
{ &copyPackedUnsignedVertexData, true, DXGI_FORMAT_R10G10B10A2_UNORM, 4 },
},
},
{ // GL_FIXED
{ // unnormalized
{ &copyFixedVertexData<1>, false, DXGI_FORMAT_R32_FLOAT, 4 },
{ &copyFixedVertexData<2>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
{ &copyFixedVertexData<3>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
{ &copyFixedVertexData<4>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
},
{ // normalized
{ &copyFixedVertexData<1>, false, DXGI_FORMAT_R32_FLOAT, 4 },
{ &copyFixedVertexData<2>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
{ &copyFixedVertexData<3>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
{ &copyFixedVertexData<4>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
},
},
{ // GL_HALF_FLOAT
{ // unnormalized
{ &copyVertexData<GLhalf, 1, false, gl::Float16One>, true, DXGI_FORMAT_R16_FLOAT, 2 },
{ &copyVertexData<GLhalf, 2, false, gl::Float16One>, true, DXGI_FORMAT_R16G16_FLOAT, 4 },
{ &copyVertexData<GLhalf, 3, true, gl::Float16One>, false, DXGI_FORMAT_R16G16B16A16_FLOAT, 8 },
{ &copyVertexData<GLhalf, 4, false, gl::Float16One>, true, DXGI_FORMAT_R16G16B16A16_FLOAT, 8 },
},
{ // normalized
{ &copyVertexData<GLhalf, 1, false, gl::Float16One>, true, DXGI_FORMAT_R16_FLOAT, 2 },
{ &copyVertexData<GLhalf, 2, false, gl::Float16One>, true, DXGI_FORMAT_R16G16_FLOAT, 4 },
{ &copyVertexData<GLhalf, 3, true, gl::Float16One>, false, DXGI_FORMAT_R16G16B16A16_FLOAT, 8 },
{ &copyVertexData<GLhalf, 4, false, gl::Float16One>, true, DXGI_FORMAT_R16G16B16A16_FLOAT, 8 },
},
},
{ // GL_FLOAT
{ // unnormalized
{ &copyVertexData<GLfloat, 1, false, gl::Float32One>, true, DXGI_FORMAT_R32_FLOAT, 4 },
{ &copyVertexData<GLfloat, 2, false, gl::Float32One>, true, DXGI_FORMAT_R32G32_FLOAT, 8 },
{ &copyVertexData<GLfloat, 3, false, gl::Float32One>, true, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
{ &copyVertexData<GLfloat, 4, false, gl::Float32One>, true, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
},
{ // normalized
{ &copyVertexData<GLfloat, 1, false, gl::Float32One>, true, DXGI_FORMAT_R32_FLOAT, 4 },
{ &copyVertexData<GLfloat, 2, false, gl::Float32One>, true, DXGI_FORMAT_R32G32_FLOAT, 8 },
{ &copyVertexData<GLfloat, 3, false, gl::Float32One>, true, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
{ &copyVertexData<GLfloat, 4, false, gl::Float32One>, true, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
},
},
};
const VertexBuffer11::VertexConverter VertexBuffer11::mIntegerVertexTranslations[NUM_GL_INTEGER_VERTEX_ATTRIB_TYPES][4] =
{
{ // GL_BYTE
{ &copyVertexData<GLbyte, 1, false, 1>, true, DXGI_FORMAT_R8_SINT, 1 },
{ &copyVertexData<GLbyte, 2, false, 1>, true, DXGI_FORMAT_R8G8_SINT, 2 },
{ &copyVertexData<GLbyte, 3, true, 1>, false, DXGI_FORMAT_R8G8B8A8_SINT, 4 },
{ &copyVertexData<GLbyte, 4, false, 1>, true, DXGI_FORMAT_R8G8B8A8_SINT, 4 },
},
{ // GL_UNSIGNED_BYTE
{ &copyVertexData<GLubyte, 1, false, 1>, true, DXGI_FORMAT_R8_UINT, 1 },
{ &copyVertexData<GLubyte, 2, false, 1>, true, DXGI_FORMAT_R8G8_UINT, 2 },
{ &copyVertexData<GLubyte, 3, true, 1>, false, DXGI_FORMAT_R8G8B8A8_UINT, 4 },
{ &copyVertexData<GLubyte, 4, false, 1>, true, DXGI_FORMAT_R8G8B8A8_UINT, 4 },
},
{ // GL_SHORT
{ &copyVertexData<GLshort, 1, false, 1>, true, DXGI_FORMAT_R16_SINT, 2 },
{ &copyVertexData<GLshort, 2, false, 1>, true, DXGI_FORMAT_R16G16_SINT, 4 },
{ &copyVertexData<GLshort, 3, true, 1>, false, DXGI_FORMAT_R16G16B16A16_SINT, 8 },
{ &copyVertexData<GLshort, 4, false, 1>, true, DXGI_FORMAT_R16G16B16A16_SINT, 8 },
},
{ // GL_UNSIGNED_SHORT
{ &copyVertexData<GLushort, 1, false, 1>, true, DXGI_FORMAT_R16_UINT, 2 },
{ &copyVertexData<GLushort, 2, false, 1>, true, DXGI_FORMAT_R16G16_UINT, 4 },
{ &copyVertexData<GLushort, 3, true, 1>, false, DXGI_FORMAT_R16G16B16A16_UINT, 8 },
{ &copyVertexData<GLushort, 4, false, 1>, true, DXGI_FORMAT_R16G16B16A16_UINT, 8 },
},
{ // GL_INT
{ &copyVertexData<GLint, 1, false, 1>, true, DXGI_FORMAT_R32_SINT, 4 },
{ &copyVertexData<GLint, 2, false, 1>, true, DXGI_FORMAT_R32G32_SINT, 8 },
{ &copyVertexData<GLint, 3, false, 1>, true, DXGI_FORMAT_R32G32B32_SINT, 12 },
{ &copyVertexData<GLint, 4, false, 1>, true, DXGI_FORMAT_R32G32B32A32_SINT, 16 },
},
{ // GL_UNSIGNED_INT
{ &copyVertexData<GLuint, 1, false, 1>, true, DXGI_FORMAT_R32_UINT, 4 },
{ &copyVertexData<GLuint, 2, false, 1>, true, DXGI_FORMAT_R32G32_UINT, 8 },
{ &copyVertexData<GLuint, 3, false, 1>, true, DXGI_FORMAT_R32G32B32_UINT, 12 },
{ &copyVertexData<GLuint, 4, false, 1>, true, DXGI_FORMAT_R32G32B32A32_UINT, 16 },
},
{ // GL_INT_2_10_10_10_REV
{ NULL, false, DXGI_FORMAT_UNKNOWN, 0 },
{ NULL, false, DXGI_FORMAT_UNKNOWN, 0 },
{ NULL, false, DXGI_FORMAT_UNKNOWN, 0 },
{ &copyPackedVertexData<true, true, false>, true, DXGI_FORMAT_R16G16B16A16_SINT, 8 },
},
{ // GL_UNSIGNED_INT_2_10_10_10_REV
{ NULL, false, DXGI_FORMAT_UNKNOWN, 0 },
{ NULL, false, DXGI_FORMAT_UNKNOWN, 0 },
{ NULL, false, DXGI_FORMAT_UNKNOWN, 0 },
{ &copyPackedUnsignedVertexData, true, DXGI_FORMAT_R10G10B10A2_UINT, 4 },
},
};
const VertexBuffer11::VertexConverter &VertexBuffer11::getVertexConversion(const gl::VertexAttribute &attribute)
{
return getVertexConversion(attribute.mType, attribute.mPureInteger, attribute.mNormalized, attribute.mSize);
}
const VertexBuffer11::VertexConverter &VertexBuffer11::getVertexConversion(GLenum type, bool pureInteger, bool normalized, int size)
{
if (pureInteger)
{
const unsigned int typeIndex = GetIntegerTypeIndex(type);
return mIntegerVertexTranslations[typeIndex][size - 1];
}
else
{
const unsigned int typeIndex = GetFloatTypeIndex(type);
return mFloatVertexTranslations[typeIndex][normalized ? 1 : 0][size - 1];
}
}
}