blob: e76d55b2c438e31a905713f49b710025642324b5 [file] [log] [blame]
#include "precompiled.h"
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationES3.cpp: Validation functions for OpenGL ES 3.0 entry point parameters
#include "libGLESv2/validationES3.h"
#include "libGLESv2/Context.h"
#include "libGLESv2/Texture.h"
#include "libGLESv2/Framebuffer.h"
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/formatutils.h"
#include "libGLESv2/main.h"
#include "common/mathutil.h"
namespace gl
{
static bool validImageSize(const gl::Context *context, GLint level, GLsizei width, GLsizei height, GLsizei depth)
{
if (level < 0 || width < 0 || height < 0 || depth < 0)
{
return false;
}
if (context->supportsNonPower2Texture())
{
return true;
}
if (level == 0)
{
return true;
}
if (gl::isPow2(width) && gl::isPow2(height) && gl::isPow2(depth))
{
return true;
}
return false;
}
static bool validCompressedImageSize(GLsizei width, GLsizei height)
{
if (width != 1 && width != 2 && width % 4 != 0)
{
return false;
}
if (height != 1 && height != 2 && height % 4 != 0)
{
return false;
}
return true;
}
bool ValidateES3TexImageParameters(gl::Context *context, GLenum target, GLint level, GLint internalformat, bool isCompressed, bool isSubImage,
GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum format, GLenum type)
{
// Validate image size
if (!validImageSize(context, level, width, height, depth))
{
return gl::error(GL_INVALID_VALUE, false);
}
if (isCompressed && !validCompressedImageSize(width, height))
{
return gl::error(GL_INVALID_OPERATION, false);
}
// Verify zero border
if (border != 0)
{
return gl::error(GL_INVALID_VALUE, false);
}
// Validate dimensions based on Context limits and validate the texture
if (level > context->getMaximumTextureLevel())
{
return gl::error(GL_INVALID_VALUE, false);
}
gl::Texture *texture = NULL;
bool textureCompressed = false;
GLenum textureInternalFormat = GL_NONE;
GLint textureLevelWidth = 0;
GLint textureLevelHeight = 0;
GLint textureLevelDepth = 0;
switch (target)
{
case GL_TEXTURE_2D:
{
if (width > (context->getMaximum2DTextureDimension() >> level) ||
height > (context->getMaximum2DTextureDimension() >> level))
{
return gl::error(GL_INVALID_VALUE, false);
}
gl::Texture2D *texture2d = context->getTexture2D();
if (texture2d)
{
textureCompressed = texture2d->isCompressed(level);
textureInternalFormat = texture2d->getInternalFormat(level);
textureLevelWidth = texture2d->getWidth(level);
textureLevelHeight = texture2d->getHeight(level);
textureLevelDepth = 1;
texture = texture2d;
}
}
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
{
if (!isSubImage && width != height)
{
return gl::error(GL_INVALID_VALUE, false);
}
if (width > (context->getMaximumCubeTextureDimension() >> level))
{
return gl::error(GL_INVALID_VALUE, false);
}
gl::TextureCubeMap *textureCube = context->getTextureCubeMap();
if (textureCube)
{
textureCompressed = textureCube->isCompressed(target, level);
textureInternalFormat = textureCube->getInternalFormat(target, level);
textureLevelWidth = textureCube->getWidth(target, level);
textureLevelHeight = textureCube->getHeight(target, level);
textureLevelDepth = 1;
texture = textureCube;
}
}
break;
case GL_TEXTURE_3D:
{
if (width > (context->getMaximum3DTextureDimension() >> level) ||
height > (context->getMaximum3DTextureDimension() >> level) ||
depth > (context->getMaximum3DTextureDimension() >> level))
{
return gl::error(GL_INVALID_VALUE, false);
}
gl::Texture3D *texture3d = context->getTexture3D();
if (texture3d)
{
textureCompressed = texture3d->isCompressed(level);
textureInternalFormat = texture3d->getInternalFormat(level);
textureLevelWidth = texture3d->getWidth(level);
textureLevelHeight = texture3d->getHeight(level);
textureLevelDepth = texture3d->getDepth(level);
texture = texture3d;
}
}
break;
case GL_TEXTURE_2D_ARRAY:
{
if (width > (context->getMaximum2DTextureDimension() >> level) ||
height > (context->getMaximum2DTextureDimension() >> level) ||
depth > (context->getMaximum2DArrayTextureLayers() >> level))
{
return gl::error(GL_INVALID_VALUE, false);
}
gl::Texture2DArray *texture2darray = context->getTexture2DArray();
if (texture2darray)
{
textureCompressed = texture2darray->isCompressed(level);
textureInternalFormat = texture2darray->getInternalFormat(level);
textureLevelWidth = texture2darray->getWidth(level);
textureLevelHeight = texture2darray->getHeight(level);
textureLevelDepth = texture2darray->getDepth(level);
texture = texture2darray;
}
}
break;
default:
return gl::error(GL_INVALID_ENUM, false);
}
if (!texture)
{
return gl::error(GL_INVALID_OPERATION, false);
}
if (texture->isImmutable() && !isSubImage)
{
return gl::error(GL_INVALID_OPERATION, false);
}
// Validate texture formats
GLenum actualInternalFormat = isSubImage ? textureInternalFormat : internalformat;
if (isCompressed)
{
if (!gl::IsFormatCompressed(actualInternalFormat, context->getClientVersion()))
{
return gl::error(GL_INVALID_ENUM, false);
}
if (target == GL_TEXTURE_3D)
{
return gl::error(GL_INVALID_OPERATION, false);
}
}
else
{
if (!gl::IsValidInternalFormat(actualInternalFormat, context) ||
!gl::IsValidFormat(format, context->getClientVersion()) ||
!gl::IsValidType(type, context->getClientVersion()))
{
return gl::error(GL_INVALID_ENUM, false);
}
if (!gl::IsValidFormatCombination(actualInternalFormat, format, type, context->getClientVersion()))
{
return gl::error(GL_INVALID_OPERATION, false);
}
if (target == GL_TEXTURE_3D && (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL))
{
return gl::error(GL_INVALID_OPERATION, false);
}
}
// Validate sub image parameters
if (isSubImage)
{
if (isCompressed != textureCompressed)
{
return gl::error(GL_INVALID_OPERATION, false);
}
if (format != GL_NONE)
{
GLenum internalformat = gl::GetSizedInternalFormat(format, type, context->getClientVersion());
if (internalformat != textureInternalFormat)
{
return gl::error(GL_INVALID_OPERATION, false);
}
}
if (isCompressed)
{
if ((width % 4 != 0 && width != textureLevelWidth) ||
(height % 4 != 0 && height != textureLevelHeight))
{
return gl::error(GL_INVALID_OPERATION, false);
}
}
if (width == 0 || height == 0 || depth == 0)
{
return false;
}
if (xoffset < 0 || yoffset < 0 || zoffset < 0)
{
return gl::error(GL_INVALID_VALUE, false);
}
if (std::numeric_limits<GLsizei>::max() - xoffset < width ||
std::numeric_limits<GLsizei>::max() - yoffset < height ||
std::numeric_limits<GLsizei>::max() - zoffset < depth)
{
return gl::error(GL_INVALID_VALUE, false);
}
if (xoffset + width > textureLevelWidth ||
yoffset + height > textureLevelHeight ||
zoffset + depth > textureLevelDepth)
{
return gl::error(GL_INVALID_VALUE, false);
}
}
return true;
}
bool ValidateES3CopyTexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat,
bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y,
GLsizei width, GLsizei height, GLint border)
{
if (level < 0 || xoffset < 0 || yoffset < 0 || zoffset < 0 || width < 0 || height < 0)
{
return gl::error(GL_INVALID_VALUE, false);
}
if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
{
return gl::error(GL_INVALID_VALUE, false);
}
if (width == 0 || height == 0)
{
return false;
}
if (border != 0)
{
return gl::error(GL_INVALID_VALUE, false);
}
if (level > context->getMaximumTextureLevel())
{
return gl::error(GL_INVALID_VALUE, false);
}
gl::Framebuffer *framebuffer = context->getReadFramebuffer();
if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
{
return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
}
if (context->getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
{
return gl::error(GL_INVALID_OPERATION, false);
}
gl::Renderbuffer *source = framebuffer->getReadColorbuffer();
GLenum colorbufferInternalFormat = source->getInternalFormat();
gl::Texture *texture = NULL;
GLenum textureInternalFormat = GL_NONE;
bool textureCompressed = false;
bool textureIsDepth = false;
GLint textureLevelWidth = 0;
GLint textureLevelHeight = 0;
GLint textureLevelDepth = 0;
switch (target)
{
case GL_TEXTURE_2D:
{
gl::Texture2D *texture2d = context->getTexture2D();
if (texture2d)
{
textureInternalFormat = texture2d->getInternalFormat(level);
textureCompressed = texture2d->isCompressed(level);
textureIsDepth = texture2d->isDepth(level);
textureLevelWidth = texture2d->getWidth(level);
textureLevelHeight = texture2d->getHeight(level);
textureLevelDepth = 1;
texture = texture2d;
}
}
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
{
gl::TextureCubeMap *textureCube = context->getTextureCubeMap();
if (textureCube)
{
textureInternalFormat = textureCube->getInternalFormat(target, level);
textureCompressed = textureCube->isCompressed(target, level);
textureIsDepth = false;
textureLevelWidth = textureCube->getWidth(target, level);
textureLevelHeight = textureCube->getHeight(target, level);
textureLevelDepth = 1;
texture = textureCube;
}
}
break;
case GL_TEXTURE_2D_ARRAY:
{
gl::Texture2DArray *texture2dArray = context->getTexture2DArray();
if (texture2dArray)
{
textureInternalFormat = texture2dArray->getInternalFormat(level);
textureCompressed = texture2dArray->isCompressed(level);
textureIsDepth = texture2dArray->isDepth(level);
textureLevelWidth = texture2dArray->getWidth(level);
textureLevelHeight = texture2dArray->getHeight(level);
textureLevelDepth = texture2dArray->getDepth(level);
texture = texture2dArray;
}
}
break;
case GL_TEXTURE_3D:
{
gl::Texture3D *texture3d = context->getTexture3D();
if (texture3d)
{
textureInternalFormat = texture3d->getInternalFormat(level);
textureCompressed = texture3d->isCompressed(level);
textureIsDepth = texture3d->isDepth(level);
textureLevelWidth = texture3d->getWidth(level);
textureLevelHeight = texture3d->getHeight(level);
textureLevelDepth = texture3d->getDepth(level);
texture = texture3d;
}
}
break;
default:
return gl::error(GL_INVALID_ENUM, false);
}
if (!texture)
{
return gl::error(GL_INVALID_OPERATION, false);
}
if (texture->isImmutable() && !isSubImage)
{
return gl::error(GL_INVALID_OPERATION, false);
}
if (textureIsDepth)
{
return gl::error(GL_INVALID_OPERATION, false);
}
if (textureCompressed)
{
if ((width % 4 != 0 && width != textureLevelWidth) ||
(height % 4 != 0 && height != textureLevelHeight))
{
return gl::error(GL_INVALID_OPERATION, false);
}
}
if (isSubImage)
{
if (xoffset + width > textureLevelWidth ||
yoffset + height > textureLevelHeight ||
zoffset >= textureLevelDepth)
{
return gl::error(GL_INVALID_VALUE, false);
}
if (!gl::IsValidCopyTexImageCombination(textureInternalFormat, colorbufferInternalFormat,
context->getClientVersion()))
{
return gl::error(GL_INVALID_OPERATION, false);
}
}
return true;
}
bool ValidateES3TexStorageParameters(gl::Context *context, GLenum target, GLsizei levels, GLenum internalformat,
GLsizei width, GLsizei height, GLsizei depth)
{
if (width < 1 || height < 1 || depth < 1 || levels < 1)
{
return gl::error(GL_INVALID_VALUE, false);
}
if (levels > gl::log2(std::max(std::max(width, height), depth)) + 1)
{
return gl::error(GL_INVALID_OPERATION, false);
}
gl::Texture *texture = NULL;
switch (target)
{
case GL_TEXTURE_2D:
{
texture = context->getTexture2D();
if (width > (context->getMaximum2DTextureDimension()) ||
height > (context->getMaximum2DTextureDimension()))
{
return gl::error(GL_INVALID_VALUE, false);
}
}
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
{
texture = context->getTextureCubeMap();
if (width != height)
{
return gl::error(GL_INVALID_VALUE, false);
}
if (width > (context->getMaximumCubeTextureDimension()))
{
return gl::error(GL_INVALID_VALUE, false);
}
}
break;
case GL_TEXTURE_3D:
{
texture = context->getTexture3D();
if (width > (context->getMaximum3DTextureDimension()) ||
height > (context->getMaximum3DTextureDimension()) ||
depth > (context->getMaximum3DTextureDimension()))
{
return gl::error(GL_INVALID_VALUE, false);
}
}
break;
case GL_TEXTURE_2D_ARRAY:
{
texture = context->getTexture2DArray();
if (width > (context->getMaximum2DTextureDimension()) ||
height > (context->getMaximum2DTextureDimension()) ||
depth > (context->getMaximum2DArrayTextureLayers()))
{
return gl::error(GL_INVALID_VALUE, false);
}
}
break;
default:
return gl::error(GL_INVALID_ENUM, false);
}
if (!texture || texture->id() == 0)
{
return gl::error(GL_INVALID_OPERATION, false);
}
if (texture->isImmutable())
{
return gl::error(GL_INVALID_OPERATION, false);
}
if (!gl::IsValidInternalFormat(internalformat, context))
{
return gl::error(GL_INVALID_ENUM, false);
}
if (!gl::IsSizedInternalFormat(internalformat, context->getClientVersion()))
{
return gl::error(GL_INVALID_ENUM, false);
}
return true;
}
bool ValidateES3FramebufferTextureParameters(gl::Context *context, GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level, GLint layer,
bool layerCall)
{
if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER && target != GL_READ_FRAMEBUFFER)
{
return gl::error(GL_INVALID_ENUM, false);
}
if (attachment >= GL_COLOR_ATTACHMENT0 && attachment <= GL_COLOR_ATTACHMENT15)
{
const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0);
if (colorAttachment >= context->getMaximumRenderTargets())
{
return gl::error(GL_INVALID_VALUE, false);
}
}
else
{
switch (attachment)
{
case GL_DEPTH_ATTACHMENT:
case GL_STENCIL_ATTACHMENT:
case GL_DEPTH_STENCIL_ATTACHMENT:
break;
default:
return gl::error(GL_INVALID_ENUM, false);
}
}
if (texture != 0)
{
gl::Texture *tex = context->getTexture(texture);
if (tex == NULL)
{
return gl::error(GL_INVALID_OPERATION, false);
}
if (level < 0)
{
return gl::error(GL_INVALID_VALUE, false);
}
if (layer < 0)
{
return gl::error(GL_INVALID_VALUE, false);
}
if (!layerCall)
{
switch (textarget)
{
case GL_TEXTURE_2D:
{
if (level > gl::log2(context->getMaximum2DTextureDimension()))
{
return gl::error(GL_INVALID_VALUE, false);
}
if (tex->getTarget() != GL_TEXTURE_2D)
{
return gl::error(GL_INVALID_OPERATION, false);
}
gl::Texture2D *tex2d = static_cast<gl::Texture2D *>(tex);
if (tex2d->isCompressed(level))
{
return gl::error(GL_INVALID_OPERATION, false);
}
break;
}
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
{
if (level > gl::log2(context->getMaximumCubeTextureDimension()))
{
return gl::error(GL_INVALID_VALUE, false);
}
if (tex->getTarget() != GL_TEXTURE_CUBE_MAP)
{
return gl::error(GL_INVALID_OPERATION, false);
}
gl::TextureCubeMap *texcube = static_cast<gl::TextureCubeMap *>(tex);
if (texcube->isCompressed(textarget, level))
{
return gl::error(GL_INVALID_OPERATION, false);
}
break;
}
default:
return gl::error(GL_INVALID_ENUM, false);
}
}
else
{
switch (tex->getTarget())
{
case GL_TEXTURE_2D_ARRAY:
{
if (level > gl::log2(context->getMaximum2DTextureDimension()))
{
return gl::error(GL_INVALID_VALUE, false);
}
if (layer >= context->getMaximum2DArrayTextureLayers())
{
return gl::error(GL_INVALID_VALUE, false);
}
gl::Texture2DArray *texArray = static_cast<gl::Texture2DArray *>(tex);
if (texArray->isCompressed(level))
{
return gl::error(GL_INVALID_OPERATION, false);
}
break;
}
case GL_TEXTURE_3D:
{
if (level > gl::log2(context->getMaximum3DTextureDimension()))
{
return gl::error(GL_INVALID_VALUE, false);
}
if (layer >= context->getMaximum3DTextureDimension())
{
return gl::error(GL_INVALID_VALUE, false);
}
gl::Texture3D *tex3d = static_cast<gl::Texture3D *>(tex);
if (tex3d->isCompressed(level))
{
return gl::error(GL_INVALID_OPERATION, false);
}
break;
}
default:
return gl::error(GL_INVALID_OPERATION, false);
}
}
}
gl::Framebuffer *framebuffer = NULL;
GLuint framebufferHandle = 0;
if (target == GL_READ_FRAMEBUFFER)
{
framebuffer = context->getReadFramebuffer();
framebufferHandle = context->getReadFramebufferHandle();
}
else
{
framebuffer = context->getDrawFramebuffer();
framebufferHandle = context->getDrawFramebufferHandle();
}
if (framebufferHandle == 0 || !framebuffer)
{
return gl::error(GL_INVALID_OPERATION, false);
}
return true;
}
bool ValidES3ReadFormatType(GLenum internalFormat, GLenum format, GLenum type)
{
switch (format)
{
case GL_RGBA:
switch (type)
{
case GL_UNSIGNED_BYTE:
break;
case GL_UNSIGNED_INT_2_10_10_10_REV:
if (internalFormat != GL_RGB10_A2)
{
return false;
}
break;
default:
return false;
}
break;
case GL_RGBA_INTEGER:
switch (type)
{
case GL_INT:
if (gl::GetComponentType(internalFormat, 3) != GL_INT)
{
return false;
}
break;
case GL_UNSIGNED_INT:
if (gl::GetComponentType(internalFormat, 3) != GL_UNSIGNED_INT)
{
return false;
}
break;
default:
return false;
}
break;
case GL_BGRA_EXT:
switch (type)
{
case GL_UNSIGNED_BYTE:
case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
break;
default:
return false;
}
break;
default:
return false;
}
return true;
}
bool ValidateInvalidateFramebufferParameters(gl::Context *context, GLenum target, GLsizei numAttachments,
const GLenum* attachments)
{
bool defaultFramebuffer = false;
switch (target)
{
case GL_DRAW_FRAMEBUFFER:
case GL_FRAMEBUFFER:
defaultFramebuffer = context->getDrawFramebufferHandle() == 0;
break;
case GL_READ_FRAMEBUFFER:
defaultFramebuffer = context->getReadFramebufferHandle() == 0;
break;
default:
return gl::error(GL_INVALID_ENUM, false);
}
for (int i = 0; i < numAttachments; ++i)
{
if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
{
if (defaultFramebuffer)
{
return gl::error(GL_INVALID_ENUM, false);
}
if (attachments[i] >= GL_COLOR_ATTACHMENT0 + context->getMaximumRenderTargets())
{
return gl::error(GL_INVALID_OPERATION, false);
}
}
else
{
switch (attachments[i])
{
case GL_DEPTH_ATTACHMENT:
case GL_STENCIL_ATTACHMENT:
case GL_DEPTH_STENCIL_ATTACHMENT:
if (defaultFramebuffer)
{
return gl::error(GL_INVALID_ENUM, false);
}
break;
case GL_COLOR:
case GL_DEPTH:
case GL_STENCIL:
if (!defaultFramebuffer)
{
return gl::error(GL_INVALID_ENUM, false);
}
break;
default:
return gl::error(GL_INVALID_ENUM, false);
}
}
}
return true;
}
}