blob: 9aa6cee0193d1b8aa867f7c24034693944fe7a04 [file] [log] [blame]
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Renderer.cpp: Implements EGL dependencies for creating and destroying Renderer instances.
#include "libGLESv2/renderer/Renderer.h"
#include "libGLESv2/renderer/Renderer9.h"
#include "libGLESv2/renderer/Renderer11.h"
#if !defined(ANGLE_ENABLE_D3D11)
// Enables use of the Direct3D 11 API, when available
#define ANGLE_ENABLE_D3D11 0
#endif
extern "C"
{
rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, bool softwareDevice)
{
rx::Renderer *renderer = NULL;
EGLint status = EGL_BAD_ALLOC;
if (ANGLE_ENABLE_D3D11)
{
renderer = new rx::Renderer11(display, hDc);
if (renderer)
{
status = renderer->initialize();
}
if (status == EGL_SUCCESS)
{
return renderer;
}
// Failed to create a D3D11 renderer, try creating a D3D9 renderer
delete renderer;
}
renderer = new rx::Renderer9(display, hDc, softwareDevice);
if (renderer)
{
status = renderer->initialize();
}
if (status == EGL_SUCCESS)
{
return renderer;
}
return NULL;
}
void glDestroyRenderer(rx::Renderer *renderer)
{
delete renderer;
}
}