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//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// renderer11_utils.h: Conversion functions and other utility routines
// specific to the D3D11 renderer.
#ifndef LIBGLESV2_RENDERER_RENDERER11_UTILS_H
#define LIBGLESV2_RENDERER_RENDERER11_UTILS_H
#include "libGLESv2/angletypes.h"
namespace rx
{
namespace gl_d3d11
{
D3D11_BLEND ConvertBlendFunc(GLenum glBlend, bool isAlpha);
D3D11_BLEND_OP ConvertBlendOp(GLenum glBlendOp);
UINT8 ConvertColorMask(bool maskRed, bool maskGreen, bool maskBlue, bool maskAlpha);
D3D11_CULL_MODE ConvertCullMode(bool cullEnabled, GLenum cullMode);
D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison);
D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled);
UINT8 ConvertStencilMask(GLuint stencilmask);
D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp);
D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy, GLenum comparisonMode);
D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap);
FLOAT ConvertMinLOD(GLenum minFilter, unsigned int lodOffset);
FLOAT ConvertMaxLOD(GLenum minFilter, unsigned int lodOffset);
}
namespace d3d11
{
struct PositionTexCoordVertex
{
float x, y;
float u, v;
};
void SetPositionTexCoordVertex(PositionTexCoordVertex* vertex, float x, float y, float u, float v);
struct PositionLayerTexCoord3DVertex
{
float x, y;
unsigned int l;
float u, v, s;
};
void SetPositionLayerTexCoord3DVertex(PositionLayerTexCoord3DVertex* vertex, float x, float y,
unsigned int layer, float u, float v, float s);
struct PositionDepthColorVertex
{
float x, y, z;
float r, g, b, a;
};
void SetPositionDepthColorVertex(PositionDepthColorVertex* vertex, float x, float y, float z,
const gl::ColorF &color);
HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name);
template <typename outType>
outType* DynamicCastComObject(IUnknown* object)
{
outType *outObject = NULL;
HRESULT result = object->QueryInterface(__uuidof(outType), reinterpret_cast<void**>(&outObject));
if (SUCCEEDED(result))
{
return outObject;
}
else
{
SafeRelease(outObject);
return NULL;
}
}
inline bool isDeviceLostError(HRESULT errorCode)
{
switch (errorCode)
{
case DXGI_ERROR_DEVICE_HUNG:
case DXGI_ERROR_DEVICE_REMOVED:
case DXGI_ERROR_DEVICE_RESET:
case DXGI_ERROR_DRIVER_INTERNAL_ERROR:
case DXGI_ERROR_NOT_CURRENTLY_AVAILABLE:
return true;
default:
return false;
}
}
}
}
#endif // LIBGLESV2_RENDERER_RENDERER11_UTILS_H