| // |
| // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Renderer9.h: Defines a back-end specific class for the D3D9 renderer. |
| |
| #ifndef LIBGLESV2_RENDERER_RENDERER9_H_ |
| #define LIBGLESV2_RENDERER_RENDERER9_H_ |
| |
| #include <set> |
| #include <map> |
| #include <vector> |
| |
| #define GL_APICALL |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| #define EGLAPI |
| #include <EGL/egl.h> |
| |
| #include <d3d9.h> |
| #include <D3Dcompiler.h> |
| |
| #include "common/angleutils.h" |
| #include "libGLESv2/renderer/ShaderCache.h" |
| #include "libGLESv2/renderer/Renderer.h" |
| #include "libGLESv2/Context.h" |
| |
| namespace gl |
| { |
| class VertexDataManager; |
| } |
| |
| namespace rx |
| { |
| |
| // Helper class to construct and cache vertex declarations |
| class VertexDeclarationCache |
| { |
| public: |
| VertexDeclarationCache(); |
| ~VertexDeclarationCache(); |
| |
| GLenum applyDeclaration(IDirect3DDevice9 *device, gl::TranslatedAttribute attributes[], gl::ProgramBinary *programBinary, GLsizei instances, GLsizei *repeatDraw); |
| |
| void markStateDirty(); |
| |
| private: |
| UINT mMaxLru; |
| |
| enum { NUM_VERTEX_DECL_CACHE_ENTRIES = 32 }; |
| |
| struct VBData |
| { |
| unsigned int serial; |
| unsigned int stride; |
| unsigned int offset; |
| }; |
| |
| VBData mAppliedVBs[gl::MAX_VERTEX_ATTRIBS]; |
| IDirect3DVertexDeclaration9 *mLastSetVDecl; |
| bool mInstancingEnabled; |
| |
| struct VertexDeclCacheEntry |
| { |
| D3DVERTEXELEMENT9 cachedElements[gl::MAX_VERTEX_ATTRIBS + 1]; |
| UINT lruCount; |
| IDirect3DVertexDeclaration9 *vertexDeclaration; |
| } mVertexDeclCache[NUM_VERTEX_DECL_CACHE_ENTRIES]; |
| }; |
| |
| class Renderer9 : public Renderer |
| { |
| public: |
| Renderer9(egl::Display *display, HDC hDc, bool softwareDevice); |
| virtual ~Renderer9(); |
| |
| virtual EGLint initialize(); |
| virtual bool resetDevice(); |
| |
| virtual int generateConfigs(ConfigDesc **configDescList); |
| virtual void deleteConfigs(ConfigDesc *configDescList); |
| |
| virtual void startScene(); |
| virtual void endScene(); |
| |
| virtual void sync(bool block); |
| |
| virtual SwapChain *createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat); |
| |
| IDirect3DQuery9* allocateEventQuery(); |
| void freeEventQuery(IDirect3DQuery9* query); |
| |
| // resource creation |
| IDirect3DVertexShader9 *createVertexShader(const DWORD *function, size_t length); |
| IDirect3DPixelShader9 *createPixelShader(const DWORD *function, size_t length); |
| HRESULT compileShaderSource(const char* hlsl, const char* sourceName, const char* profile, DWORD flags, ID3DBlob** binary, ID3DBlob** errorMessage); |
| HRESULT createVertexBuffer(UINT Length, DWORD Usage, IDirect3DVertexBuffer9 **ppVertexBuffer); |
| HRESULT createIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, IDirect3DIndexBuffer9 **ppIndexBuffer); |
| #if 0 |
| void *createTexture2D(); |
| void *createTextureCube(); |
| void *createQuery(); |
| void *createIndexBuffer(); |
| void *createVertexbuffer(); |
| |
| // state setup |
| void applyShaders(); |
| void applyConstants(); |
| #endif |
| virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler); |
| virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture); |
| |
| virtual void setRasterizerState(const gl::RasterizerState &rasterState, unsigned int depthSize); |
| virtual void setBlendState(const gl::BlendState &blendState, const gl::Color &blendColor, |
| unsigned int sampleMask); |
| virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef, |
| int stencilBackRef, bool frontFaceCCW, unsigned int stencilSize); |
| |
| virtual void setScissorRectangle(const gl::Rectangle& scissor, unsigned int renderTargetWidth, |
| unsigned int renderTargetHeight); |
| virtual bool setViewport(const gl::Rectangle& viewport, float zNear, float zFar, |
| unsigned int renderTargetWidth, unsigned int renderTargetHeight, |
| gl::ProgramBinary *currentProgram, bool forceSetUniforms); |
| |
| virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer); |
| |
| virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttributes[], GLint first, GLsizei count, GLsizei instances, GLsizei *repeatDraw); |
| |
| virtual void clear(GLbitfield mask, const gl::Color &colorClear, float depthClear, int stencilClear, |
| gl::Framebuffer *frameBuffer); |
| |
| virtual void markAllStateDirty(); |
| |
| // lost device |
| virtual void markDeviceLost(); |
| virtual bool isDeviceLost(); |
| virtual bool testDeviceLost(bool notify); |
| virtual bool testDeviceResettable(); |
| |
| // Renderer capabilities |
| IDirect3DDevice9 *getDevice() { return mDevice; } |
| virtual DWORD getAdapterVendor() const; |
| virtual const char *getAdapterDescription() const; |
| virtual GUID getAdapterIdentifier() const; |
| |
| virtual bool getDXT1TextureSupport(); |
| virtual bool getDXT3TextureSupport(); |
| virtual bool getDXT5TextureSupport(); |
| virtual bool getEventQuerySupport(); |
| virtual bool getFloat32TextureSupport(bool *filtering, bool *renderable); |
| virtual bool getFloat16TextureSupport(bool *filtering, bool *renderable); |
| virtual bool getLuminanceTextureSupport(); |
| virtual bool getLuminanceAlphaTextureSupport(); |
| virtual bool getVertexTextureSupport() const; |
| virtual bool getNonPower2TextureSupport() const; |
| virtual bool getDepthTextureSupport() const; |
| virtual bool getOcclusionQuerySupport() const; |
| virtual bool getInstancingSupport() const; |
| virtual bool getTextureFilterAnisotropySupport() const; |
| virtual float getTextureMaxAnisotropy() const; |
| virtual bool getShareHandleSupport() const; |
| |
| virtual bool getShaderModel3Support() const; |
| virtual float getMaxPointSize() const; |
| virtual int getMaxTextureWidth() const; |
| virtual int getMaxTextureHeight() const; |
| virtual bool get32BitIndexSupport() const; |
| DWORD getCapsDeclTypes() const; // D3D9_REPLACE |
| virtual int getMinSwapInterval() const; |
| virtual int getMaxSwapInterval() const; |
| |
| virtual GLsizei getMaxSupportedSamples() const; |
| int getNearestSupportedSamples(D3DFORMAT format, int requested) const; |
| |
| D3DFORMAT ConvertTextureInternalFormat(GLint internalformat); |
| |
| virtual bool copyToRenderTarget(TextureStorage2D *dest, TextureStorage2D *source); |
| virtual bool copyToRenderTarget(TextureStorageCubeMap *dest, TextureStorageCubeMap *source); |
| |
| virtual bool copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, |
| GLint xoffset, GLint yoffset, TextureStorage2D *storage, GLint level); |
| virtual bool copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, |
| GLint xoffset, GLint yoffset, TextureStorageCubeMap *storage, GLenum target, GLint level); |
| |
| virtual bool blitRect(gl::Framebuffer *readTarget, gl::Rectangle *readRect, gl::Framebuffer *drawTarget, gl::Rectangle *drawRect, |
| bool blitRenderTarget, bool blitDepthStencil); |
| virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, |
| GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels); |
| |
| virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth); |
| virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth); |
| |
| bool boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest); |
| |
| D3DPOOL getTexturePool(DWORD usage) const; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(Renderer9); |
| |
| void getMultiSampleSupport(D3DFORMAT format, bool *multiSampleArray); |
| bool copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *source, bool fromManaged); |
| |
| D3DPOOL getBufferPool(DWORD usage) const; |
| |
| HMODULE mD3d9Module; |
| HDC mDc; |
| |
| typedef HRESULT (WINAPI *D3DCompileFunc)(LPCVOID pSrcData, |
| SIZE_T SrcDataSize, |
| LPCSTR pSourceName, |
| CONST D3D_SHADER_MACRO* pDefines, |
| ID3DInclude* pInclude, |
| LPCSTR pEntrypoint, |
| LPCSTR pTarget, |
| UINT Flags1, |
| UINT Flags2, |
| ID3DBlob** ppCode, |
| ID3DBlob** ppErrorMsgs); |
| |
| HMODULE mD3dCompilerModule; |
| D3DCompileFunc mD3DCompileFunc; |
| |
| void initializeDevice(); |
| D3DPRESENT_PARAMETERS getDefaultPresentParameters(); |
| void releaseDeviceResources(); |
| |
| UINT mAdapter; |
| D3DDEVTYPE mDeviceType; |
| bool mSoftwareDevice; // FIXME: Deprecate |
| IDirect3D9 *mD3d9; // Always valid after successful initialization. |
| IDirect3D9Ex *mD3d9Ex; // Might be null if D3D9Ex is not supported. |
| IDirect3DDevice9 *mDevice; |
| IDirect3DDevice9Ex *mDeviceEx; // Might be null if D3D9Ex is not supported. |
| |
| Blit *mBlit; |
| |
| HWND mDeviceWindow; |
| |
| bool mDeviceLost; |
| D3DCAPS9 mDeviceCaps; |
| D3DADAPTER_IDENTIFIER9 mAdapterIdentifier; |
| |
| bool mSceneStarted; |
| bool mSupportsNonPower2Textures; |
| bool mSupportsTextureFilterAnisotropy; |
| int mMinSwapInterval; |
| int mMaxSwapInterval; |
| |
| std::map<D3DFORMAT, bool *> mMultiSampleSupport; |
| GLsizei mMaxSupportedSamples; |
| |
| // current render target states |
| unsigned int mAppliedRenderTargetSerial; |
| unsigned int mAppliedDepthbufferSerial; |
| unsigned int mAppliedStencilbufferSerial; |
| bool mDepthStencilInitialized; |
| bool mRenderTargetDescInitialized; |
| rx::RenderTarget::Desc mRenderTargetDesc; |
| |
| // previously set render states |
| bool mForceSetDepthStencilState; |
| gl::DepthStencilState mCurDepthStencilState; |
| int mCurStencilRef; |
| int mCurStencilBackRef; |
| bool mCurFrontFaceCCW; |
| unsigned int mCurStencilSize; |
| |
| bool mForceSetRasterState; |
| gl::RasterizerState mCurRasterState; |
| unsigned int mCurDepthSize; |
| |
| bool mForceSetScissor; |
| gl::Rectangle mCurScissor; |
| unsigned int mCurRenderTargetWidth; |
| unsigned int mCurRenderTargetHeight; |
| |
| bool mForceSetViewport; |
| gl::Rectangle mCurViewport; |
| float mCurNear; |
| float mCurFar; |
| |
| bool mForceSetBlendState; |
| gl::BlendState mCurBlendState; |
| gl::Color mCurBlendColor; |
| GLuint mCurSampleMask; |
| |
| // A pool of event queries that are currently unused. |
| std::vector<IDirect3DQuery9*> mEventQueryPool; |
| VertexShaderCache mVertexShaderCache; |
| PixelShaderCache mPixelShaderCache; |
| |
| gl::VertexDataManager *mVertexDataManager; |
| VertexDeclarationCache mVertexDeclarationCache; |
| }; |
| |
| } |
| #endif // LIBGLESV2_RENDERER_RENDERER9_H_ |