| // |
| // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #ifndef SAMPLE_UTIL_GEOMETRY_UTILS_H |
| #define SAMPLE_UTIL_GEOMETRY_UTILS_H |
| |
| #include <GLES2/gl2.h> |
| |
| #include "Vector.h" |
| #include <vector> |
| |
| struct SphereGeometry |
| { |
| std::vector<Vector3> positions; |
| std::vector<Vector3> normals; |
| std::vector<GLushort> indices; |
| }; |
| |
| void CreateSphereGeometry(size_t sliceCount, float radius, SphereGeometry *result); |
| |
| struct CubeGeometry |
| { |
| std::vector<Vector3> positions; |
| std::vector<Vector3> normals; |
| std::vector<Vector2> texcoords; |
| std::vector<GLushort> indices; |
| }; |
| |
| void GenerateCubeGeometry(float radius, CubeGeometry *result); |
| |
| #endif // SAMPLE_UTIL_GEOMETRY_UTILS_H |