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//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include <cassert>
#include "EGLWindow.h"
#include "OSWindow.h"
#ifdef _WIN32
#include "win32/Win32Timer.h"
#include "win32/Win32Window.h"
#else
#error unsupported OS.
#endif
EGLWindow::EGLWindow(size_t width, size_t height,
EGLint glesMajorVersion, EGLint requestedRenderer)
: mSurface(EGL_NO_SURFACE),
mContext(EGL_NO_CONTEXT),
mDisplay(EGL_NO_DISPLAY),
mClientVersion(glesMajorVersion),
mRequestedRenderer(requestedRenderer),
mWidth(width),
mHeight(height),
mRedBits(-1),
mGreenBits(-1),
mBlueBits(-1),
mAlphaBits(-1),
mDepthBits(-1),
mStencilBits(-1),
mMultisample(false),
mSwapInterval(-1)
{
}
EGLWindow::~EGLWindow()
{
destroyGL();
}
void EGLWindow::swap()
{
eglSwapBuffers(mDisplay, mSurface);
}
EGLConfig EGLWindow::getConfig() const
{
return mConfig;
}
EGLDisplay EGLWindow::getDisplay() const
{
return mDisplay;
}
EGLSurface EGLWindow::getSurface() const
{
return mSurface;
}
EGLContext EGLWindow::getContext() const
{
return mContext;
}
bool EGLWindow::initializeGL(const OSWindow *osWindow)
{
PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT = reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(eglGetProcAddress("eglGetPlatformDisplayEXT"));
if (!eglGetPlatformDisplayEXT)
{
return false;
}
const EGLint displayAttributes[] =
{
EGL_PLATFORM_ANGLE_TYPE_ANGLE, mRequestedRenderer,
EGL_NONE,
};
mDisplay = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, osWindow->getNativeDisplay(), displayAttributes);
if (mDisplay == EGL_NO_DISPLAY)
{
destroyGL();
return false;
}
EGLint majorVersion, minorVersion;
if (!eglInitialize(mDisplay, &majorVersion, &minorVersion))
{
destroyGL();
return false;
}
eglBindAPI(EGL_OPENGL_ES_API);
if (eglGetError() != EGL_SUCCESS)
{
destroyGL();
return false;
}
const EGLint configAttributes[] =
{
EGL_RED_SIZE, (mRedBits >= 0) ? mRedBits : EGL_DONT_CARE,
EGL_GREEN_SIZE, (mGreenBits >= 0) ? mGreenBits : EGL_DONT_CARE,
EGL_BLUE_SIZE, (mBlueBits >= 0) ? mBlueBits : EGL_DONT_CARE,
EGL_ALPHA_SIZE, (mAlphaBits >= 0) ? mAlphaBits : EGL_DONT_CARE,
EGL_DEPTH_SIZE, (mDepthBits >= 0) ? mDepthBits : EGL_DONT_CARE,
EGL_STENCIL_SIZE, (mStencilBits >= 0) ? mStencilBits : EGL_DONT_CARE,
EGL_SAMPLE_BUFFERS, mMultisample ? 1 : 0,
EGL_NONE
};
EGLint configCount;
if (!eglChooseConfig(mDisplay, configAttributes, &mConfig, 1, &configCount) || (configCount != 1))
{
destroyGL();
return false;
}
eglGetConfigAttrib(mDisplay, mConfig, EGL_RED_SIZE, &mRedBits);
eglGetConfigAttrib(mDisplay, mConfig, EGL_GREEN_SIZE, &mGreenBits);
eglGetConfigAttrib(mDisplay, mConfig, EGL_BLUE_SIZE, &mBlueBits);
eglGetConfigAttrib(mDisplay, mConfig, EGL_ALPHA_SIZE, &mBlueBits);
eglGetConfigAttrib(mDisplay, mConfig, EGL_DEPTH_SIZE, &mDepthBits);
eglGetConfigAttrib(mDisplay, mConfig, EGL_STENCIL_SIZE, &mStencilBits);
const EGLint surfaceAttributes[] =
{
EGL_POST_SUB_BUFFER_SUPPORTED_NV, EGL_TRUE,
EGL_NONE, EGL_NONE,
};
mSurface = eglCreateWindowSurface(mDisplay, mConfig, osWindow->getNativeWindow(), surfaceAttributes);
if (mSurface == EGL_NO_SURFACE)
{
eglGetError(); // Clear error and try again
mSurface = eglCreateWindowSurface(mDisplay, mConfig, NULL, NULL);
}
if (eglGetError() != EGL_SUCCESS)
{
destroyGL();
return false;
}
EGLint contextAttibutes[] =
{
EGL_CONTEXT_CLIENT_VERSION, mClientVersion,
EGL_NONE
};
mContext = eglCreateContext(mDisplay, mConfig, NULL, contextAttibutes);
if (eglGetError() != EGL_SUCCESS)
{
destroyGL();
return false;
}
eglMakeCurrent(mDisplay, mSurface, mSurface, mContext);
if (eglGetError() != EGL_SUCCESS)
{
destroyGL();
return false;
}
if (mSwapInterval != -1)
{
eglSwapInterval(mDisplay, mSwapInterval);
}
return true;
}
void EGLWindow::destroyGL()
{
if (mSurface != EGL_NO_SURFACE)
{
assert(mDisplay != EGL_NO_DISPLAY);
eglDestroySurface(mDisplay, mSurface);
mSurface = EGL_NO_SURFACE;
}
if (mContext != EGL_NO_CONTEXT)
{
assert(mDisplay != EGL_NO_DISPLAY);
eglDestroyContext(mDisplay, mContext);
mContext = EGL_NO_CONTEXT;
}
if (mDisplay != EGL_NO_DISPLAY)
{
eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglTerminate(mDisplay);
mDisplay = EGL_NO_DISPLAY;
}
}