blob: 9ffa2d4354525366dbdd2228d416b3c8b9fe2b88 [file] [log] [blame]
Jamie Madill72f5b5e2014-06-23 15:13:02 -04001# Copyright 2014 The Chromium Authors. All rights reserved.
2# Use of this source code is governed by a BSD-style license that can be
3# found in the LICENSE file.
4
5# This config is applied to internal Angle targets (not pushed to dependents).
6config("internal_config") {
7 include_dirs = [
8 "include",
9 "src",
10 ]
11}
12
13component("translator") {
14 sources = [
15 "src/compiler/translator/ShaderLang.cpp",
16 ]
17
18 defines = [ "ANGLE_TRANSLATOR_IMPLEMENTATION" ]
19
20 configs -= [ "//build/config/compiler:chromium_code" ]
21 configs += [
22 ":internal_config",
23 "//build/config/compiler:no_chromium_code",
24 ]
25
26 deps = [
27 ":translator_lib",
28 ]
29}
30
31# Holds the shared includes so we only need to list them once.
32source_set("includes") {
33 sources = [
34 "include/EGL/egl.h",
35 "include/EGL/eglext.h",
36 "include/EGL/eglplatform.h",
37 "include/GLES2/gl2.h",
38 "include/GLES2/gl2ext.h",
39 "include/GLES2/gl2platform.h",
40 "include/GLES3/gl3.h",
41 "include/GLES3/gl3ext.h",
42 "include/GLES3/gl3platform.h",
43 "include/GLSLANG/ShaderLang.h",
44 "include/KHR/khrplatform.h",
45 ]
46}
47
48static_library("preprocessor") {
49 sources = [
50 "src/compiler/preprocessor/DiagnosticsBase.cpp",
51 "src/compiler/preprocessor/DiagnosticsBase.h",
52 "src/compiler/preprocessor/DirectiveHandlerBase.cpp",
53 "src/compiler/preprocessor/DirectiveHandlerBase.h",
54 "src/compiler/preprocessor/DirectiveParser.cpp",
55 "src/compiler/preprocessor/DirectiveParser.h",
56 "src/compiler/preprocessor/ExpressionParser.cpp",
57 "src/compiler/preprocessor/ExpressionParser.h",
58 "src/compiler/preprocessor/ExpressionParser.y",
59 "src/compiler/preprocessor/Input.cpp",
60 "src/compiler/preprocessor/Input.h",
61 "src/compiler/preprocessor/Lexer.cpp",
62 "src/compiler/preprocessor/Lexer.h",
63 "src/compiler/preprocessor/Macro.cpp",
64 "src/compiler/preprocessor/Macro.h",
65 "src/compiler/preprocessor/MacroExpander.cpp",
66 "src/compiler/preprocessor/MacroExpander.h",
67 "src/compiler/preprocessor/Preprocessor.cpp",
68 "src/compiler/preprocessor/Preprocessor.h",
69 "src/compiler/preprocessor/SourceLocation.h",
70 "src/compiler/preprocessor/Token.cpp",
71 "src/compiler/preprocessor/Token.h",
72 "src/compiler/preprocessor/Tokenizer.cpp",
73 "src/compiler/preprocessor/Tokenizer.h",
74 "src/compiler/preprocessor/Tokenizer.l",
75 "src/compiler/preprocessor/numeric_lex.h",
76 "src/compiler/preprocessor/pp_utils.h",
77 ]
78
79 configs -= [ "//build/config/compiler:chromium_code" ]
80 configs += [
81 ":internal_config",
82 "//build/config/compiler:no_chromium_code",
83 ]
84
85}
86
87static_library("translator_lib") {
88 sources = [
89 "src/common/RefCountObject.cpp",
90 "src/common/RefCountObject.h",
91 "src/common/angleutils.h",
92 "src/common/blocklayout.cpp",
93 "src/common/blocklayout.h",
94 "src/common/debug.cpp",
95 "src/common/debug.h",
96 "src/common/event_tracer.cpp",
97 "src/common/event_tracer.h",
98 "src/common/mathutil.cpp",
99 "src/common/mathutil.h",
100 "src/common/platform.h",
101 "src/common/shadervars.h",
102 "src/common/tls.cpp",
103 "src/common/tls.h",
104 "src/common/utilities.cpp",
105 "src/common/utilities.h",
106 "src/common/version.h",
107 "src/compiler/translator/BaseTypes.h",
108 "src/compiler/translator/BuiltInFunctionEmulator.cpp",
109 "src/compiler/translator/BuiltInFunctionEmulator.h",
110 "src/compiler/translator/CodeGen.cpp",
111 "src/compiler/translator/Common.h",
112 "src/compiler/translator/Compiler.cpp",
113 "src/compiler/translator/ConstantUnion.h",
114 "src/compiler/translator/DetectCallDepth.cpp",
115 "src/compiler/translator/DetectCallDepth.h",
116 "src/compiler/translator/DetectDiscontinuity.cpp",
117 "src/compiler/translator/DetectDiscontinuity.h",
118 "src/compiler/translator/Diagnostics.cpp",
119 "src/compiler/translator/Diagnostics.h",
120 "src/compiler/translator/DirectiveHandler.cpp",
121 "src/compiler/translator/DirectiveHandler.h",
122 "src/compiler/translator/ExtensionBehavior.h",
123 "src/compiler/translator/FlagStd140Structs.cpp",
124 "src/compiler/translator/FlagStd140Structs.h",
125 "src/compiler/translator/ForLoopUnroll.cpp",
126 "src/compiler/translator/ForLoopUnroll.h",
127 "src/compiler/translator/HashNames.h",
128 "src/compiler/translator/InfoSink.cpp",
129 "src/compiler/translator/InfoSink.h",
130 "src/compiler/translator/Initialize.cpp",
131 "src/compiler/translator/Initialize.h",
132 "src/compiler/translator/InitializeDll.cpp",
133 "src/compiler/translator/InitializeDll.h",
134 "src/compiler/translator/InitializeGlobals.h",
135 "src/compiler/translator/InitializeParseContext.cpp",
136 "src/compiler/translator/InitializeParseContext.h",
137 "src/compiler/translator/InitializeVariables.cpp",
138 "src/compiler/translator/InitializeVariables.h",
139 "src/compiler/translator/IntermTraverse.cpp",
140 "src/compiler/translator/Intermediate.cpp",
141 "src/compiler/translator/LoopInfo.cpp",
142 "src/compiler/translator/LoopInfo.h",
143 "src/compiler/translator/MMap.h",
144 "src/compiler/translator/NodeSearch.h",
145 "src/compiler/translator/OutputESSL.cpp",
146 "src/compiler/translator/OutputESSL.h",
147 "src/compiler/translator/OutputGLSL.cpp",
148 "src/compiler/translator/OutputGLSL.h",
149 "src/compiler/translator/OutputGLSLBase.cpp",
150 "src/compiler/translator/OutputGLSLBase.h",
151 "src/compiler/translator/OutputHLSL.cpp",
152 "src/compiler/translator/OutputHLSL.h",
153 "src/compiler/translator/ParseContext.cpp",
154 "src/compiler/translator/ParseContext.h",
155 "src/compiler/translator/PoolAlloc.cpp",
156 "src/compiler/translator/PoolAlloc.h",
157 "src/compiler/translator/Pragma.h",
158 "src/compiler/translator/QualifierAlive.cpp",
159 "src/compiler/translator/QualifierAlive.h",
160 "src/compiler/translator/RemoveTree.cpp",
161 "src/compiler/translator/RemoveTree.h",
162 "src/compiler/translator/RenameFunction.h",
163 "src/compiler/translator/RewriteElseBlocks.cpp",
164 "src/compiler/translator/RewriteElseBlocks.h",
165 "src/compiler/translator/SearchSymbol.cpp",
166 "src/compiler/translator/SearchSymbol.h",
167 "src/compiler/translator/ShHandle.h",
168 "src/compiler/translator/StructureHLSL.cpp",
169 "src/compiler/translator/StructureHLSL.h",
170 "src/compiler/translator/SymbolTable.cpp",
171 "src/compiler/translator/SymbolTable.h",
172 "src/compiler/translator/TranslatorESSL.cpp",
173 "src/compiler/translator/TranslatorESSL.h",
174 "src/compiler/translator/TranslatorGLSL.cpp",
175 "src/compiler/translator/TranslatorGLSL.h",
176 "src/compiler/translator/TranslatorHLSL.cpp",
177 "src/compiler/translator/TranslatorHLSL.h",
178 "src/compiler/translator/Types.cpp",
179 "src/compiler/translator/Types.h",
180 "src/compiler/translator/UnfoldShortCircuit.cpp",
181 "src/compiler/translator/UnfoldShortCircuit.h",
182 "src/compiler/translator/UnfoldShortCircuitAST.cpp",
183 "src/compiler/translator/UnfoldShortCircuitAST.h",
184 "src/compiler/translator/UniformHLSL.cpp",
185 "src/compiler/translator/UniformHLSL.h",
186 "src/compiler/translator/UtilsHLSL.cpp",
187 "src/compiler/translator/UtilsHLSL.h",
188 "src/compiler/translator/ValidateLimitations.cpp",
189 "src/compiler/translator/ValidateLimitations.h",
190 "src/compiler/translator/ValidateOutputs.cpp",
191 "src/compiler/translator/ValidateOutputs.h",
192 "src/compiler/translator/VariableInfo.cpp",
193 "src/compiler/translator/VariableInfo.h",
194 "src/compiler/translator/VariablePacker.cpp",
195 "src/compiler/translator/VariablePacker.h",
196 "src/compiler/translator/VersionGLSL.cpp",
197 "src/compiler/translator/VersionGLSL.h",
198 "src/compiler/translator/compilerdebug.cpp",
199 "src/compiler/translator/compilerdebug.h",
200 "src/compiler/translator/depgraph/DependencyGraph.cpp",
201 "src/compiler/translator/depgraph/DependencyGraph.h",
202 "src/compiler/translator/depgraph/DependencyGraphBuilder.cpp",
203 "src/compiler/translator/depgraph/DependencyGraphBuilder.h",
204 "src/compiler/translator/depgraph/DependencyGraphOutput.cpp",
205 "src/compiler/translator/depgraph/DependencyGraphOutput.h",
206 "src/compiler/translator/depgraph/DependencyGraphTraverse.cpp",
207 "src/compiler/translator/glslang.h",
208 "src/compiler/translator/glslang.l",
209 "src/compiler/translator/glslang.y",
210 "src/compiler/translator/glslang_lex.cpp",
211 "src/compiler/translator/glslang_tab.cpp",
212 "src/compiler/translator/glslang_tab.h",
213 "src/compiler/translator/intermOut.cpp",
214 "src/compiler/translator/intermediate.h",
215 "src/compiler/translator/length_limits.h",
216 "src/compiler/translator/localintermediate.h",
217 "src/compiler/translator/parseConst.cpp",
218 "src/compiler/translator/timing/RestrictFragmentShaderTiming.cpp",
219 "src/compiler/translator/timing/RestrictFragmentShaderTiming.h",
220 "src/compiler/translator/timing/RestrictVertexShaderTiming.cpp",
221 "src/compiler/translator/timing/RestrictVertexShaderTiming.h",
222 "src/compiler/translator/util.cpp",
223 "src/compiler/translator/util.h",
224 "src/third_party/compiler/ArrayBoundsClamper.cpp",
225 "src/third_party/compiler/ArrayBoundsClamper.h",
226 ]
227
228 configs -= [ "//build/config/compiler:chromium_code" ]
229 configs += [
230 ":internal_config",
231 "//build/config/compiler:no_chromium_code",
232 ]
233
234 deps = [
235 ":includes",
236 ":preprocessor",
237 ]
238}
239
240config("translator_static_config") {
241 defines = [ "ANGLE_TRANSLATOR_STATIC" ]
242}
243
244static_library("translator_static") {
245 sources = [
246 "src/compiler/translator/ShaderLang.cpp",
247 ]
248
249 configs -= [ "//build/config/compiler:chromium_code" ]
250 configs += [
251 ":internal_config",
252 "//build/config/compiler:no_chromium_code",
253 ]
254 direct_dependent_configs = [ ":translator_static_config" ]
255
256 deps = [
257 ":translator_lib",
258 ]
259}
260
261config("commit_id_config") {
262 include_dirs = [ "$root_gen_dir/angle" ]
263}
264
265action("commit_id") {
266 script = "src/commit_id.py"
267
268 output_file = "$root_gen_dir/angle/id/commit.h"
269 outputs = [ output_file ]
270
271 args = [
272 "gen",
273 rebase_path(".", root_build_dir),
274 rebase_path(output_file, root_build_dir),
275 ]
276
277 direct_dependent_configs = [ ":commit_id_config" ]
278}
279
280if (is_win) {
281 angle_enable_d3d9 = true
282 angle_enable_d3d11 = true
283
284 shared_library("libGLESv2") {
285 sources = [
286 "src/common/RefCountObject.cpp",
287 "src/common/RefCountObject.h",
288 "src/common/angleutils.h",
289 "src/common/blocklayout.cpp",
290 "src/common/blocklayout.h",
291 "src/common/debug.cpp",
292 "src/common/debug.h",
293 "src/common/event_tracer.cpp",
294 "src/common/event_tracer.h",
295 "src/common/mathutil.cpp",
296 "src/common/mathutil.h",
297 "src/common/platform.h",
298 "src/common/shadervars.h",
299 "src/common/tls.cpp",
300 "src/common/tls.h",
301 "src/common/utilities.cpp",
302 "src/common/utilities.h",
303 "src/common/version.h",
304 "src/libGLESv2/BinaryStream.h",
305 "src/libGLESv2/Buffer.cpp",
306 "src/libGLESv2/Buffer.h",
307 "src/libGLESv2/Caps.cpp",
308 "src/libGLESv2/Caps.h",
309 "src/libGLESv2/Context.cpp",
310 "src/libGLESv2/Context.h",
311 "src/libGLESv2/DynamicHLSL.cpp",
312 "src/libGLESv2/DynamicHLSL.h",
313 "src/libGLESv2/Fence.cpp",
314 "src/libGLESv2/Fence.h",
315 "src/libGLESv2/Float16ToFloat32.cpp",
316 "src/libGLESv2/Framebuffer.cpp",
317 "src/libGLESv2/Framebuffer.h",
318 "src/libGLESv2/FramebufferAttachment.cpp",
319 "src/libGLESv2/FramebufferAttachment.h",
320 "src/libGLESv2/HandleAllocator.cpp",
321 "src/libGLESv2/HandleAllocator.h",
322 "src/libGLESv2/Program.cpp",
323 "src/libGLESv2/Program.h",
324 "src/libGLESv2/ProgramBinary.cpp",
325 "src/libGLESv2/ProgramBinary.h",
326 "src/libGLESv2/Query.cpp",
327 "src/libGLESv2/Query.h",
328 "src/libGLESv2/Renderbuffer.cpp",
329 "src/libGLESv2/Renderbuffer.h",
330 "src/libGLESv2/RenderbufferProxySet.cpp",
331 "src/libGLESv2/RenderbufferProxySet.h",
332 "src/libGLESv2/ResourceManager.cpp",
333 "src/libGLESv2/ResourceManager.h",
334 "src/libGLESv2/Sampler.cpp",
335 "src/libGLESv2/Sampler.h",
336 "src/libGLESv2/Shader.cpp",
337 "src/libGLESv2/Shader.h",
338 "src/libGLESv2/Texture.cpp",
339 "src/libGLESv2/Texture.h",
340 "src/libGLESv2/TransformFeedback.cpp",
341 "src/libGLESv2/TransformFeedback.h",
342 "src/libGLESv2/Uniform.cpp",
343 "src/libGLESv2/Uniform.h",
344 "src/libGLESv2/VertexArray.cpp",
345 "src/libGLESv2/VertexArray.h",
346 "src/libGLESv2/VertexAttribute.h",
347 "src/libGLESv2/VertexAttribute.cpp",
348 "src/libGLESv2/angletypes.cpp",
349 "src/libGLESv2/angletypes.h",
350 "src/libGLESv2/constants.h",
351 "src/libGLESv2/formatutils.cpp",
352 "src/libGLESv2/formatutils.h",
353 "src/libGLESv2/libGLESv2.cpp",
354 "src/libGLESv2/libGLESv2.def",
355 "src/libGLESv2/libGLESv2.rc",
356 "src/libGLESv2/main.cpp",
357 "src/libGLESv2/main.h",
358 "src/libGLESv2/precompiled.cpp",
359 "src/libGLESv2/precompiled.h",
360 "src/libGLESv2/queryconversions.cpp",
361 "src/libGLESv2/queryconversions.h",
362 "src/libGLESv2/renderer/BufferStorage.cpp",
363 "src/libGLESv2/renderer/BufferStorage.h",
364 "src/libGLESv2/renderer/FenceImpl.h",
365 "src/libGLESv2/renderer/Image.cpp",
366 "src/libGLESv2/renderer/Image.h",
367 "src/libGLESv2/renderer/IndexBuffer.cpp",
368 "src/libGLESv2/renderer/IndexBuffer.h",
369 "src/libGLESv2/renderer/IndexDataManager.cpp",
370 "src/libGLESv2/renderer/IndexDataManager.h",
371 "src/libGLESv2/renderer/IndexRangeCache.cpp",
372 "src/libGLESv2/renderer/IndexRangeCache.h",
373 "src/libGLESv2/renderer/QueryImpl.h",
374 "src/libGLESv2/renderer/RenderTarget.h",
375 "src/libGLESv2/renderer/Renderer.cpp",
376 "src/libGLESv2/renderer/Renderer.h",
377 "src/libGLESv2/renderer/ShaderExecutable.h",
378 "src/libGLESv2/renderer/SwapChain.h",
379 "src/libGLESv2/renderer/TextureStorage.cpp",
380 "src/libGLESv2/renderer/TextureStorage.h",
381 "src/libGLESv2/renderer/VertexArrayImpl.h",
382 "src/libGLESv2/renderer/VertexBuffer.cpp",
383 "src/libGLESv2/renderer/VertexBuffer.h",
384 "src/libGLESv2/renderer/VertexDataManager.cpp",
385 "src/libGLESv2/renderer/VertexDataManager.h",
386 "src/libGLESv2/renderer/copyimage.cpp",
387 "src/libGLESv2/renderer/copyimage.h",
388 "src/libGLESv2/renderer/copyvertex.h",
389 "src/libGLESv2/renderer/generatemip.h",
390 "src/libGLESv2/renderer/imageformats.h",
391 "src/libGLESv2/renderer/loadimage.cpp",
392 "src/libGLESv2/renderer/loadimage.h",
393 "src/libGLESv2/renderer/loadimageSSE2.cpp",
394 "src/libGLESv2/renderer/vertexconversion.h",
395 "src/libGLESv2/resource.h",
396 "src/libGLESv2/validationES.cpp",
397 "src/libGLESv2/validationES.h",
398 "src/libGLESv2/validationES2.cpp",
399 "src/libGLESv2/validationES2.h",
400 "src/libGLESv2/validationES3.cpp",
401 "src/libGLESv2/validationES3.h",
402 "src/third_party/murmurhash/MurmurHash3.cpp",
403 "src/third_party/murmurhash/MurmurHash3.h",
404 "src/third_party/systeminfo/SystemInfo.cpp",
405 "src/third_party/systeminfo/SystemInfo.h",
406 ]
407
408 defines = [
409 "ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ " +
410 "TEXT(\"d3dcompiler_46.dll\"), TEXT(\"d3dcompiler_43.dll\") }",
411 "GL_APICALL=",
412 "GL_GLEXT_PROTOTYPES=",
413 "EGLAPI=",
414 ]
415 libs = []
416
417 # Shared D3dD sources.
418 if (angle_enable_d3d9 || angle_enable_d3d11) {
419 sources += [
420 "src/libGLESv2/renderer/d3d/HLSLCompiler.cpp",
421 "src/libGLESv2/renderer/d3d/HLSLCompiler.h",
422 ]
423 }
424
425 if (angle_enable_d3d9) {
426 sources += [
427 "src/libGLESv2/renderer/d3d9/Blit9.cpp",
428 "src/libGLESv2/renderer/d3d9/Blit9.h",
429 "src/libGLESv2/renderer/d3d9/BufferStorage9.cpp",
430 "src/libGLESv2/renderer/d3d9/BufferStorage9.h",
431 "src/libGLESv2/renderer/d3d9/Fence9.cpp",
432 "src/libGLESv2/renderer/d3d9/Fence9.h",
433 "src/libGLESv2/renderer/d3d9/Image9.cpp",
434 "src/libGLESv2/renderer/d3d9/Image9.h",
435 "src/libGLESv2/renderer/d3d9/IndexBuffer9.cpp",
436 "src/libGLESv2/renderer/d3d9/IndexBuffer9.h",
437 "src/libGLESv2/renderer/d3d9/Query9.cpp",
438 "src/libGLESv2/renderer/d3d9/Query9.h",
439 "src/libGLESv2/renderer/d3d9/RenderTarget9.cpp",
440 "src/libGLESv2/renderer/d3d9/RenderTarget9.h",
441 "src/libGLESv2/renderer/d3d9/Renderer9.cpp",
442 "src/libGLESv2/renderer/d3d9/Renderer9.h",
443 "src/libGLESv2/renderer/d3d9/ShaderCache.h",
444 "src/libGLESv2/renderer/d3d9/ShaderExecutable9.cpp",
445 "src/libGLESv2/renderer/d3d9/ShaderExecutable9.h",
446 "src/libGLESv2/renderer/d3d9/SwapChain9.cpp",
447 "src/libGLESv2/renderer/d3d9/SwapChain9.h",
448 "src/libGLESv2/renderer/d3d9/TextureStorage9.cpp",
449 "src/libGLESv2/renderer/d3d9/TextureStorage9.h",
450 "src/libGLESv2/renderer/d3d9/VertexArray9.h",
451 "src/libGLESv2/renderer/d3d9/VertexBuffer9.cpp",
452 "src/libGLESv2/renderer/d3d9/VertexBuffer9.h",
453 "src/libGLESv2/renderer/d3d9/VertexDeclarationCache.cpp",
454 "src/libGLESv2/renderer/d3d9/VertexDeclarationCache.h",
455 "src/libGLESv2/renderer/d3d9/formatutils9.cpp",
456 "src/libGLESv2/renderer/d3d9/formatutils9.h",
457 "src/libGLESv2/renderer/d3d9/renderer9_utils.cpp",
458 "src/libGLESv2/renderer/d3d9/renderer9_utils.h",
459 "src/libGLESv2/renderer/d3d9/shaders/compiled/componentmaskps.h",
460 "src/libGLESv2/renderer/d3d9/shaders/compiled/flipyvs.h",
461 "src/libGLESv2/renderer/d3d9/shaders/compiled/luminanceps.h",
462 "src/libGLESv2/renderer/d3d9/shaders/compiled/passthroughps.h",
463 "src/libGLESv2/renderer/d3d9/shaders/compiled/standardvs.h",
464 ]
465
466 defines += [ "ANGLE_ENABLE_D3D9" ]
467 libs += [ "d3d9.lib" ]
468 }
469
470 if (angle_enable_d3d11) {
471 sources += [
472 "src/libGLESv2/renderer/d3d11/Blit11.cpp",
473 "src/libGLESv2/renderer/d3d11/Blit11.h",
474 "src/libGLESv2/renderer/d3d11/BufferStorage11.cpp",
475 "src/libGLESv2/renderer/d3d11/BufferStorage11.h",
476 "src/libGLESv2/renderer/d3d11/Clear11.cpp",
477 "src/libGLESv2/renderer/d3d11/Clear11.h",
478 "src/libGLESv2/renderer/d3d11/Fence11.cpp",
479 "src/libGLESv2/renderer/d3d11/Fence11.h",
480 "src/libGLESv2/renderer/d3d11/Image11.cpp",
481 "src/libGLESv2/renderer/d3d11/Image11.h",
482 "src/libGLESv2/renderer/d3d11/IndexBuffer11.cpp",
483 "src/libGLESv2/renderer/d3d11/IndexBuffer11.h",
484 "src/libGLESv2/renderer/d3d11/InputLayoutCache.cpp",
485 "src/libGLESv2/renderer/d3d11/InputLayoutCache.h",
486 "src/libGLESv2/renderer/d3d11/PixelTransfer11.cpp",
487 "src/libGLESv2/renderer/d3d11/PixelTransfer11.h",
488 "src/libGLESv2/renderer/d3d11/Query11.cpp",
489 "src/libGLESv2/renderer/d3d11/Query11.h",
490 "src/libGLESv2/renderer/d3d11/RenderStateCache.cpp",
491 "src/libGLESv2/renderer/d3d11/RenderStateCache.h",
492 "src/libGLESv2/renderer/d3d11/RenderTarget11.cpp",
493 "src/libGLESv2/renderer/d3d11/RenderTarget11.h",
494 "src/libGLESv2/renderer/d3d11/Renderer11.cpp",
495 "src/libGLESv2/renderer/d3d11/Renderer11.h",
496 "src/libGLESv2/renderer/d3d11/ShaderExecutable11.cpp",
497 "src/libGLESv2/renderer/d3d11/ShaderExecutable11.h",
498 "src/libGLESv2/renderer/d3d11/SwapChain11.cpp",
499 "src/libGLESv2/renderer/d3d11/SwapChain11.h",
500 "src/libGLESv2/renderer/d3d11/TextureStorage11.cpp",
501 "src/libGLESv2/renderer/d3d11/TextureStorage11.h",
502 "src/libGLESv2/renderer/d3d11/VertexArray11.h",
503 "src/libGLESv2/renderer/d3d11/VertexBuffer11.cpp",
504 "src/libGLESv2/renderer/d3d11/VertexBuffer11.h",
505 "src/libGLESv2/renderer/d3d11/formatutils11.cpp",
506 "src/libGLESv2/renderer/d3d11/formatutils11.h",
507 "src/libGLESv2/renderer/d3d11/renderer11_utils.cpp",
508 "src/libGLESv2/renderer/d3d11/renderer11_utils.h",
509 "src/libGLESv2/renderer/d3d11/shaders/compiled/buffertotexture11_gs.h",
510 "src/libGLESv2/renderer/d3d11/shaders/compiled/buffertotexture11_ps_4f.h",
511 "src/libGLESv2/renderer/d3d11/shaders/compiled/buffertotexture11_ps_4i.h",
512 "src/libGLESv2/renderer/d3d11/shaders/compiled/buffertotexture11_ps_4ui.h",
513 "src/libGLESv2/renderer/d3d11/shaders/compiled/buffertotexture11_vs.h",
514 "src/libGLESv2/renderer/d3d11/shaders/compiled/clearfloat11ps.h",
515 "src/libGLESv2/renderer/d3d11/shaders/compiled/clearfloat11vs.h",
516 "src/libGLESv2/renderer/d3d11/shaders/compiled/clearsint11ps.h",
517 "src/libGLESv2/renderer/d3d11/shaders/compiled/clearsint11vs.h",
518 "src/libGLESv2/renderer/d3d11/shaders/compiled/clearuint11ps.h",
519 "src/libGLESv2/renderer/d3d11/shaders/compiled/clearuint11vs.h",
520 "src/libGLESv2/renderer/d3d11/shaders/compiled/passthrough2d11vs.h",
521 "src/libGLESv2/renderer/d3d11/shaders/compiled/passthrough3d11gs.h",
522 "src/libGLESv2/renderer/d3d11/shaders/compiled/passthrough3d11vs.h",
523 "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughdepth2d11ps.h",
524 "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughlum2d11ps.h",
525 "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughlum3d11ps.h",
526 "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughlumalpha2d11ps.h",
527 "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughlumalpha3d11ps.h",
528 "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughr2d11ps.h",
529 "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughr2di11ps.h",
530 "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughr2dui11ps.h",
531 "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughr3d11ps.h",
532 "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughr3di11ps.h",
533 "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughr3dui11ps.h",
534 "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrg2d11ps.h",
535 "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrg2di11ps.h",
536 "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrg2dui11ps.h",
537 "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrg3d11ps.h",
538 "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrg3di11ps.h",
539 "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrg3dui11ps.h",
540 "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgb2d11ps.h",
541 "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgb2di11ps.h",
542 "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgb2dui11ps.h",
543 "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgb3d11ps.h",
544 "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgb3di11ps.h",
545 "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgb3dui11ps.h",
546 "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgba2d11ps.h",
547 "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgba2di11ps.h",
548 "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgba2dui11ps.h",
549 "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgba3d11ps.h",
550 "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgba3di11ps.h",
551 "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgba3dui11ps.h",
552 "src/libGLESv2/renderer/d3d11/shaders/compiled/swizzlef2darrayps.h",
553 "src/libGLESv2/renderer/d3d11/shaders/compiled/swizzlef2dps.h",
554 "src/libGLESv2/renderer/d3d11/shaders/compiled/swizzlef3dps.h",
555 "src/libGLESv2/renderer/d3d11/shaders/compiled/swizzlei2darrayps.h",
556 "src/libGLESv2/renderer/d3d11/shaders/compiled/swizzlei2dps.h",
557 "src/libGLESv2/renderer/d3d11/shaders/compiled/swizzlei3dps.h",
558 "src/libGLESv2/renderer/d3d11/shaders/compiled/swizzleui2darrayps.h",
559 "src/libGLESv2/renderer/d3d11/shaders/compiled/swizzleui2dps.h",
560 "src/libGLESv2/renderer/d3d11/shaders/compiled/swizzleui3dps.h",
561 ]
562
563 defines += [ "ANGLE_ENABLE_D3D11" ]
564 libs += [ "dxguid.lib" ]
565 }
566
567 if (is_debug) {
568 defines += [ "ANGLE_ENABLE_PERF" ]
569 libs += [ "d3d9.lib" ]
570 }
571
572 configs -= [ "//build/config/compiler:chromium_code" ]
573 configs += [
574 ":internal_config",
575 "//build/config/compiler:no_chromium_code",
576 ]
577
578 include_dirs = [ "src/libGLESv2" ]
579
580 deps = [
581 ":commit_id",
582 ":includes",
583 ":translator",
584 #":copy_compiler_dll", TODO(GYP)
585 ]
586 }
587
588 shared_library("libEGL") {
589 sources = [
590 "src/common/RefCountObject.cpp",
591 "src/common/RefCountObject.h",
592 "src/common/angleutils.h",
593 "src/common/blocklayout.cpp",
594 "src/common/blocklayout.h",
595 "src/common/debug.cpp",
596 "src/common/debug.h",
597 "src/common/event_tracer.cpp",
598 "src/common/event_tracer.h",
599 "src/common/mathutil.cpp",
600 "src/common/mathutil.h",
601 "src/common/shadervars.h",
602 "src/common/utilities.cpp",
603 "src/common/utilities.h",
604 "src/common/version.h",
605 "src/libEGL/Config.cpp",
606 "src/libEGL/Config.h",
607 "src/libEGL/Display.cpp",
608 "src/libEGL/Display.h",
609 "src/libEGL/Surface.cpp",
610 "src/libEGL/Surface.h",
611 "src/libEGL/libEGL.cpp",
612 "src/libEGL/libEGL.def",
613 "src/libEGL/libEGL.rc",
614 "src/libEGL/main.cpp",
615 "src/libEGL/main.h",
616 "src/libEGL/resource.h",
617 ]
618
619 configs -= [ "//build/config/compiler:chromium_code" ]
620 configs += [
621 ":internal_config",
622 "//build/config/compiler:no_chromium_code",
623 ]
624
625 if (is_debug) {
626 defines = [ "ANGLE_ENABLE_PERF" ]
627 }
628
629 include_dirs = [ "src/libGLESv2" ]
630 libs = [ "d3d9.lib" ]
631
632 deps = [
633 ":commit_id",
634 ":includes",
635 ":libGLESv2",
636 ]
637 }
638} # is_win