daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
daniel@transgaming.com | 8ca9c6e | 2012-01-27 15:38:54 +0000 | [diff] [blame] | 2 | // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Context.h: Defines the gl::Context class, managing all GL state and performing |
| 8 | // rendering operations. It is the GLES2 specific implementation of EGLContext. |
| 9 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 10 | #ifndef LIBGLESV2_CONTEXT_H_ |
| 11 | #define LIBGLESV2_CONTEXT_H_ |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 12 | |
| 13 | #define GL_APICALL |
| 14 | #include <GLES2/gl2.h> |
alokp@chromium.org | d303ef9 | 2010-09-09 17:30:15 +0000 | [diff] [blame] | 15 | #include <GLES2/gl2ext.h> |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 16 | #define EGLAPI |
| 17 | #include <EGL/egl.h> |
| 18 | #include <d3d9.h> |
| 19 | |
| 20 | #include <map> |
benvanik@google.com | a9d0b76 | 2011-04-28 20:11:54 +0000 | [diff] [blame] | 21 | #include <hash_map> |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 22 | |
alokp@chromium.org | ea0e1af | 2010-03-22 19:33:14 +0000 | [diff] [blame] | 23 | #include "common/angleutils.h" |
apatrick@chromium.org | b66a701 | 2012-01-23 20:04:48 +0000 | [diff] [blame] | 24 | #include "common/RefCountObject.h" |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 25 | #include "libGLESv2/ResourceManager.h" |
benvanik@google.com | 1a23334 | 2011-04-28 19:44:39 +0000 | [diff] [blame] | 26 | #include "libGLESv2/HandleAllocator.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 27 | |
| 28 | namespace egl |
| 29 | { |
| 30 | class Display; |
| 31 | class Surface; |
| 32 | class Config; |
| 33 | } |
| 34 | |
| 35 | namespace gl |
| 36 | { |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 37 | struct TranslatedAttribute; |
daniel@transgaming.com | f8b58a0 | 2010-03-26 04:08:45 +0000 | [diff] [blame] | 38 | struct TranslatedIndexData; |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 39 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 40 | class Buffer; |
| 41 | class Shader; |
| 42 | class Program; |
| 43 | class Texture; |
| 44 | class Texture2D; |
| 45 | class TextureCubeMap; |
| 46 | class Framebuffer; |
| 47 | class Renderbuffer; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 48 | class RenderbufferStorage; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 49 | class Colorbuffer; |
| 50 | class Depthbuffer; |
jbauman@chromium.org | 399c35f | 2011-04-28 23:19:51 +0000 | [diff] [blame] | 51 | class StreamingIndexBuffer; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 52 | class Stencilbuffer; |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 53 | class DepthStencilbuffer; |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 54 | class VertexDataManager; |
daniel@transgaming.com | f8b58a0 | 2010-03-26 04:08:45 +0000 | [diff] [blame] | 55 | class IndexDataManager; |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 56 | class Blit; |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 57 | class Fence; |
daniel@transgaming.com | 86bdb82 | 2012-01-20 18:24:39 +0000 | [diff] [blame] | 58 | class Query; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 59 | |
| 60 | enum |
| 61 | { |
jbauman@chromium.org | e0f059c | 2012-01-24 23:21:52 +0000 | [diff] [blame] | 62 | D3D9_MAX_FLOAT_CONSTANTS = 256, |
| 63 | D3D9_MAX_BOOL_CONSTANTS = 16, |
| 64 | D3D9_MAX_INT_CONSTANTS = 16, |
| 65 | |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 66 | MAX_VERTEX_ATTRIBS = 16, |
jbauman@chromium.org | e0f059c | 2012-01-24 23:21:52 +0000 | [diff] [blame] | 67 | MAX_VERTEX_UNIFORM_VECTORS = D3D9_MAX_FLOAT_CONSTANTS - 2, // Reserve space for dx_HalfPixelSize and dx_DepthRange. |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 68 | MAX_VARYING_VECTORS_SM2 = 8, |
| 69 | MAX_VARYING_VECTORS_SM3 = 10, |
daniel@transgaming.com | 1c233ff | 2010-06-08 14:13:00 +0000 | [diff] [blame] | 70 | MAX_TEXTURE_IMAGE_UNITS = 16, |
daniel@transgaming.com | af29cac | 2011-05-11 15:36:31 +0000 | [diff] [blame] | 71 | MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF = 4, // For devices supporting vertex texture fetch |
| 72 | MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF = MAX_TEXTURE_IMAGE_UNITS + MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF, |
daniel@transgaming.com | d9a54f9 | 2011-12-22 18:32:53 +0000 | [diff] [blame] | 73 | MAX_FRAGMENT_UNIFORM_VECTORS_SM2 = 32 - 3, // Reserve space for dx_Coord, dx_Depth, and dx_DepthRange. dx_PointOrLines and dx_FrontCCW use separate bool registers. |
daniel@transgaming.com | 458da14 | 2010-11-28 02:03:02 +0000 | [diff] [blame] | 74 | MAX_FRAGMENT_UNIFORM_VECTORS_SM3 = 224 - 3, |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 75 | MAX_DRAW_BUFFERS = 1, |
| 76 | |
| 77 | IMPLEMENTATION_COLOR_READ_FORMAT = GL_RGB, |
| 78 | IMPLEMENTATION_COLOR_READ_TYPE = GL_UNSIGNED_SHORT_5_6_5 |
| 79 | }; |
| 80 | |
daniel@transgaming.com | 86bdb82 | 2012-01-20 18:24:39 +0000 | [diff] [blame] | 81 | enum QueryType |
| 82 | { |
| 83 | QUERY_ANY_SAMPLES_PASSED, |
| 84 | QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE, |
| 85 | |
| 86 | QUERY_TYPE_COUNT |
| 87 | }; |
| 88 | |
daniel@transgaming.com | d989add | 2010-03-26 04:08:42 +0000 | [diff] [blame] | 89 | const float ALIASED_LINE_WIDTH_RANGE_MIN = 1.0f; |
| 90 | const float ALIASED_LINE_WIDTH_RANGE_MAX = 1.0f; |
daniel@transgaming.com | ccad59f | 2010-03-26 04:08:39 +0000 | [diff] [blame] | 91 | const float ALIASED_POINT_SIZE_RANGE_MIN = 1.0f; |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 92 | const float ALIASED_POINT_SIZE_RANGE_MAX_SM2 = 1.0f; |
| 93 | const float ALIASED_POINT_SIZE_RANGE_MAX_SM3 = 64.0f; |
daniel@transgaming.com | ccad59f | 2010-03-26 04:08:39 +0000 | [diff] [blame] | 94 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 95 | struct Color |
| 96 | { |
| 97 | float red; |
| 98 | float green; |
| 99 | float blue; |
| 100 | float alpha; |
| 101 | }; |
| 102 | |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 103 | // Helper structure describing a single vertex attribute |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 104 | class VertexAttribute |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 105 | { |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 106 | public: |
daniel@transgaming.com | d2820bf | 2012-01-27 15:38:48 +0000 | [diff] [blame] | 107 | VertexAttribute() : mType(GL_FLOAT), mSize(0), mNormalized(false), mStride(0), mPointer(NULL), mArrayEnabled(false), mDivisor(0) |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 108 | { |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 109 | mCurrentValue[0] = 0.0f; |
| 110 | mCurrentValue[1] = 0.0f; |
| 111 | mCurrentValue[2] = 0.0f; |
| 112 | mCurrentValue[3] = 1.0f; |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 113 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 114 | |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 115 | int typeSize() const |
| 116 | { |
| 117 | switch (mType) |
| 118 | { |
| 119 | case GL_BYTE: return mSize * sizeof(GLbyte); |
| 120 | case GL_UNSIGNED_BYTE: return mSize * sizeof(GLubyte); |
| 121 | case GL_SHORT: return mSize * sizeof(GLshort); |
| 122 | case GL_UNSIGNED_SHORT: return mSize * sizeof(GLushort); |
| 123 | case GL_FIXED: return mSize * sizeof(GLfixed); |
| 124 | case GL_FLOAT: return mSize * sizeof(GLfloat); |
| 125 | default: UNREACHABLE(); return mSize * sizeof(GLfloat); |
| 126 | } |
| 127 | } |
| 128 | |
| 129 | GLsizei stride() const |
| 130 | { |
| 131 | return mStride ? mStride : typeSize(); |
| 132 | } |
| 133 | |
| 134 | // From glVertexAttribPointer |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 135 | GLenum mType; |
| 136 | GLint mSize; |
| 137 | bool mNormalized; |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 138 | GLsizei mStride; // 0 means natural stride |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 139 | |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 140 | union |
| 141 | { |
| 142 | const void *mPointer; |
| 143 | intptr_t mOffset; |
| 144 | }; |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 145 | |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 146 | BindingPointer<Buffer> mBoundBuffer; // Captured when glVertexAttribPointer is called. |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 147 | |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 148 | bool mArrayEnabled; // From glEnable/DisableVertexAttribArray |
| 149 | float mCurrentValue[4]; // From glVertexAttrib |
daniel@transgaming.com | d2820bf | 2012-01-27 15:38:48 +0000 | [diff] [blame] | 150 | unsigned int mDivisor; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 151 | }; |
| 152 | |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 153 | typedef VertexAttribute VertexAttributeArray[MAX_VERTEX_ATTRIBS]; |
| 154 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 155 | // Helper structure to store all raw state |
| 156 | struct State |
| 157 | { |
| 158 | Color colorClearValue; |
| 159 | GLclampf depthClearValue; |
| 160 | int stencilClearValue; |
| 161 | |
| 162 | bool cullFace; |
| 163 | GLenum cullMode; |
| 164 | GLenum frontFace; |
| 165 | bool depthTest; |
| 166 | GLenum depthFunc; |
| 167 | bool blend; |
| 168 | GLenum sourceBlendRGB; |
| 169 | GLenum destBlendRGB; |
| 170 | GLenum sourceBlendAlpha; |
| 171 | GLenum destBlendAlpha; |
| 172 | GLenum blendEquationRGB; |
| 173 | GLenum blendEquationAlpha; |
| 174 | Color blendColor; |
| 175 | bool stencilTest; |
| 176 | GLenum stencilFunc; |
| 177 | GLint stencilRef; |
| 178 | GLuint stencilMask; |
| 179 | GLenum stencilFail; |
| 180 | GLenum stencilPassDepthFail; |
| 181 | GLenum stencilPassDepthPass; |
| 182 | GLuint stencilWritemask; |
| 183 | GLenum stencilBackFunc; |
| 184 | GLint stencilBackRef; |
| 185 | GLuint stencilBackMask; |
| 186 | GLenum stencilBackFail; |
| 187 | GLenum stencilBackPassDepthFail; |
| 188 | GLenum stencilBackPassDepthPass; |
| 189 | GLuint stencilBackWritemask; |
| 190 | bool polygonOffsetFill; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 191 | GLfloat polygonOffsetFactor; |
| 192 | GLfloat polygonOffsetUnits; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 193 | bool sampleAlphaToCoverage; |
| 194 | bool sampleCoverage; |
| 195 | GLclampf sampleCoverageValue; |
daniel@transgaming.com | a36f98e | 2010-05-18 18:51:09 +0000 | [diff] [blame] | 196 | bool sampleCoverageInvert; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 197 | bool scissorTest; |
| 198 | bool dither; |
| 199 | |
daniel@transgaming.com | 32e58cd | 2010-03-24 09:44:10 +0000 | [diff] [blame] | 200 | GLfloat lineWidth; |
| 201 | |
daniel@transgaming.com | 5949aa1 | 2010-03-21 04:31:15 +0000 | [diff] [blame] | 202 | GLenum generateMipmapHint; |
alokp@chromium.org | d303ef9 | 2010-09-09 17:30:15 +0000 | [diff] [blame] | 203 | GLenum fragmentShaderDerivativeHint; |
daniel@transgaming.com | 5949aa1 | 2010-03-21 04:31:15 +0000 | [diff] [blame] | 204 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 205 | GLint viewportX; |
| 206 | GLint viewportY; |
| 207 | GLsizei viewportWidth; |
| 208 | GLsizei viewportHeight; |
| 209 | float zNear; |
| 210 | float zFar; |
| 211 | |
| 212 | GLint scissorX; |
| 213 | GLint scissorY; |
| 214 | GLsizei scissorWidth; |
| 215 | GLsizei scissorHeight; |
| 216 | |
| 217 | bool colorMaskRed; |
| 218 | bool colorMaskGreen; |
| 219 | bool colorMaskBlue; |
| 220 | bool colorMaskAlpha; |
| 221 | bool depthMask; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 222 | |
daniel@transgaming.com | dfd5702 | 2011-05-11 15:37:25 +0000 | [diff] [blame] | 223 | unsigned int activeSampler; // Active texture unit selector - GL_TEXTURE0 |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 224 | BindingPointer<Buffer> arrayBuffer; |
| 225 | BindingPointer<Buffer> elementArrayBuffer; |
apatrick@chromium.org | ff8bdfb | 2010-09-15 17:27:49 +0000 | [diff] [blame] | 226 | GLuint readFramebuffer; |
| 227 | GLuint drawFramebuffer; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 228 | BindingPointer<Renderbuffer> renderbuffer; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 229 | GLuint currentProgram; |
| 230 | |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 231 | VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS]; |
daniel@transgaming.com | 3f74c7a | 2011-05-11 15:36:51 +0000 | [diff] [blame] | 232 | BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF]; |
daniel@transgaming.com | 86bdb82 | 2012-01-20 18:24:39 +0000 | [diff] [blame] | 233 | BindingPointer<Query> activeQuery[QUERY_TYPE_COUNT]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 234 | |
daniel@transgaming.com | 3489e3a | 2010-03-21 04:31:11 +0000 | [diff] [blame] | 235 | GLint unpackAlignment; |
| 236 | GLint packAlignment; |
bsalomon@google.com | 56d46ab | 2011-11-23 14:53:10 +0000 | [diff] [blame] | 237 | bool packReverseRowOrder; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 238 | }; |
| 239 | |
daniel@transgaming.com | 09c2c1a | 2011-04-13 14:57:16 +0000 | [diff] [blame] | 240 | // Helper class to construct and cache vertex declarations |
| 241 | class VertexDeclarationCache |
| 242 | { |
| 243 | public: |
| 244 | VertexDeclarationCache(); |
| 245 | ~VertexDeclarationCache(); |
| 246 | |
daniel@transgaming.com | d644931 | 2012-01-27 15:39:32 +0000 | [diff] [blame] | 247 | GLenum applyDeclaration(IDirect3DDevice9 *device, TranslatedAttribute attributes[], Program *program, GLsizei instances, GLsizei *repeatDraw); |
daniel@transgaming.com | 09c2c1a | 2011-04-13 14:57:16 +0000 | [diff] [blame] | 248 | |
jbauman@chromium.org | d8f3faa | 2011-09-02 01:10:47 +0000 | [diff] [blame] | 249 | void markStateDirty(); |
| 250 | |
daniel@transgaming.com | 09c2c1a | 2011-04-13 14:57:16 +0000 | [diff] [blame] | 251 | private: |
| 252 | UINT mMaxLru; |
| 253 | |
jbauman@chromium.org | 88d91fb | 2012-04-04 22:54:37 +0000 | [diff] [blame] | 254 | enum { NUM_VERTEX_DECL_CACHE_ENTRIES = 32 }; |
daniel@transgaming.com | 09c2c1a | 2011-04-13 14:57:16 +0000 | [diff] [blame] | 255 | |
jbauman@chromium.org | d8f3faa | 2011-09-02 01:10:47 +0000 | [diff] [blame] | 256 | struct VBData |
| 257 | { |
| 258 | unsigned int serial; |
| 259 | unsigned int stride; |
| 260 | unsigned int offset; |
| 261 | }; |
| 262 | |
| 263 | VBData mAppliedVBs[MAX_VERTEX_ATTRIBS]; |
| 264 | IDirect3DVertexDeclaration9 *mLastSetVDecl; |
daniel@transgaming.com | 8ca9c6e | 2012-01-27 15:38:54 +0000 | [diff] [blame] | 265 | bool mInstancingEnabled; |
jbauman@chromium.org | d8f3faa | 2011-09-02 01:10:47 +0000 | [diff] [blame] | 266 | |
daniel@transgaming.com | 09c2c1a | 2011-04-13 14:57:16 +0000 | [diff] [blame] | 267 | struct VertexDeclCacheEntry |
| 268 | { |
| 269 | D3DVERTEXELEMENT9 cachedElements[MAX_VERTEX_ATTRIBS + 1]; |
| 270 | UINT lruCount; |
| 271 | IDirect3DVertexDeclaration9 *vertexDeclaration; |
| 272 | } mVertexDeclCache[NUM_VERTEX_DECL_CACHE_ENTRIES]; |
| 273 | }; |
| 274 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 275 | class Context |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 276 | { |
| 277 | public: |
daniel@transgaming.com | 4ff960d | 2011-11-09 17:47:09 +0000 | [diff] [blame] | 278 | Context(const egl::Config *config, const gl::Context *shareContext, bool notifyResets, bool robustAccess); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 279 | |
| 280 | ~Context(); |
| 281 | |
| 282 | void makeCurrent(egl::Display *display, egl::Surface *surface); |
| 283 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 284 | void markAllStateDirty(); |
daniel@transgaming.com | 11399d5 | 2012-04-28 00:35:14 +0000 | [diff] [blame] | 285 | void markDxUniformsDirty(); |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 286 | |
daniel@transgaming.com | 09fcc9f | 2011-11-09 17:46:47 +0000 | [diff] [blame] | 287 | virtual void markContextLost(); |
| 288 | bool isContextLost(); |
| 289 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 290 | // State manipulation |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 291 | void setClearColor(float red, float green, float blue, float alpha); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 292 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 293 | void setClearDepth(float depth); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 294 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 295 | void setClearStencil(int stencil); |
| 296 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 297 | void setCullFace(bool enabled); |
| 298 | bool isCullFaceEnabled() const; |
| 299 | |
| 300 | void setCullMode(GLenum mode); |
| 301 | |
| 302 | void setFrontFace(GLenum front); |
| 303 | |
| 304 | void setDepthTest(bool enabled); |
| 305 | bool isDepthTestEnabled() const; |
| 306 | |
| 307 | void setDepthFunc(GLenum depthFunc); |
| 308 | |
| 309 | void setDepthRange(float zNear, float zFar); |
| 310 | |
| 311 | void setBlend(bool enabled); |
| 312 | bool isBlendEnabled() const; |
| 313 | |
| 314 | void setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha); |
| 315 | void setBlendColor(float red, float green, float blue, float alpha); |
| 316 | void setBlendEquation(GLenum rgbEquation, GLenum alphaEquation); |
| 317 | |
| 318 | void setStencilTest(bool enabled); |
| 319 | bool isStencilTestEnabled() const; |
| 320 | |
| 321 | void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask); |
| 322 | void setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask); |
| 323 | void setStencilWritemask(GLuint stencilWritemask); |
| 324 | void setStencilBackWritemask(GLuint stencilBackWritemask); |
| 325 | void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass); |
| 326 | void setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass); |
| 327 | |
| 328 | void setPolygonOffsetFill(bool enabled); |
| 329 | bool isPolygonOffsetFillEnabled() const; |
| 330 | |
| 331 | void setPolygonOffsetParams(GLfloat factor, GLfloat units); |
| 332 | |
| 333 | void setSampleAlphaToCoverage(bool enabled); |
| 334 | bool isSampleAlphaToCoverageEnabled() const; |
| 335 | |
| 336 | void setSampleCoverage(bool enabled); |
| 337 | bool isSampleCoverageEnabled() const; |
| 338 | |
daniel@transgaming.com | a36f98e | 2010-05-18 18:51:09 +0000 | [diff] [blame] | 339 | void setSampleCoverageParams(GLclampf value, bool invert); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 340 | |
| 341 | void setScissorTest(bool enabled); |
| 342 | bool isScissorTestEnabled() const; |
| 343 | |
| 344 | void setDither(bool enabled); |
| 345 | bool isDitherEnabled() const; |
| 346 | |
| 347 | void setLineWidth(GLfloat width); |
| 348 | |
| 349 | void setGenerateMipmapHint(GLenum hint); |
alokp@chromium.org | d303ef9 | 2010-09-09 17:30:15 +0000 | [diff] [blame] | 350 | void setFragmentShaderDerivativeHint(GLenum hint); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 351 | |
| 352 | void setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height); |
| 353 | |
| 354 | void setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height); |
| 355 | |
| 356 | void setColorMask(bool red, bool green, bool blue, bool alpha); |
| 357 | void setDepthMask(bool mask); |
| 358 | |
daniel@transgaming.com | dfd5702 | 2011-05-11 15:37:25 +0000 | [diff] [blame] | 359 | void setActiveSampler(unsigned int active); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 360 | |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 361 | GLuint getReadFramebufferHandle() const; |
| 362 | GLuint getDrawFramebufferHandle() const; |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 363 | GLuint getRenderbufferHandle() const; |
| 364 | |
| 365 | GLuint getArrayBufferHandle() const; |
| 366 | |
daniel@transgaming.com | 86bdb82 | 2012-01-20 18:24:39 +0000 | [diff] [blame] | 367 | GLuint getActiveQuery(GLenum target) const; |
| 368 | |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 369 | void setEnableVertexAttribArray(unsigned int attribNum, bool enabled); |
| 370 | const VertexAttribute &getVertexAttribState(unsigned int attribNum); |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 371 | void setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 372 | bool normalized, GLsizei stride, const void *pointer); |
| 373 | const void *getVertexAttribPointer(unsigned int attribNum) const; |
| 374 | |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 375 | const VertexAttributeArray &getVertexAttributes(); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 376 | |
| 377 | void setUnpackAlignment(GLint alignment); |
| 378 | GLint getUnpackAlignment() const; |
| 379 | |
| 380 | void setPackAlignment(GLint alignment); |
| 381 | GLint getPackAlignment() const; |
| 382 | |
bsalomon@google.com | 56d46ab | 2011-11-23 14:53:10 +0000 | [diff] [blame] | 383 | void setPackReverseRowOrder(bool reverseRowOrder); |
| 384 | bool getPackReverseRowOrder() const; |
| 385 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 386 | // These create and destroy methods are merely pass-throughs to |
| 387 | // ResourceManager, which owns these object types |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 388 | GLuint createBuffer(); |
| 389 | GLuint createShader(GLenum type); |
| 390 | GLuint createProgram(); |
| 391 | GLuint createTexture(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 392 | GLuint createRenderbuffer(); |
| 393 | |
| 394 | void deleteBuffer(GLuint buffer); |
| 395 | void deleteShader(GLuint shader); |
| 396 | void deleteProgram(GLuint program); |
| 397 | void deleteTexture(GLuint texture); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 398 | void deleteRenderbuffer(GLuint renderbuffer); |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 399 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 400 | // Framebuffers are owned by the Context, so these methods do not pass through |
| 401 | GLuint createFramebuffer(); |
| 402 | void deleteFramebuffer(GLuint framebuffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 403 | |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 404 | // Fences are owned by the Context. |
| 405 | GLuint createFence(); |
| 406 | void deleteFence(GLuint fence); |
daniel@transgaming.com | 86bdb82 | 2012-01-20 18:24:39 +0000 | [diff] [blame] | 407 | |
| 408 | // Queries are owned by the Context; |
| 409 | GLuint createQuery(); |
| 410 | void deleteQuery(GLuint query); |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 411 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 412 | void bindArrayBuffer(GLuint buffer); |
| 413 | void bindElementArrayBuffer(GLuint buffer); |
| 414 | void bindTexture2D(GLuint texture); |
| 415 | void bindTextureCubeMap(GLuint texture); |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 416 | void bindReadFramebuffer(GLuint framebuffer); |
| 417 | void bindDrawFramebuffer(GLuint framebuffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 418 | void bindRenderbuffer(GLuint renderbuffer); |
| 419 | void useProgram(GLuint program); |
| 420 | |
daniel@transgaming.com | 86bdb82 | 2012-01-20 18:24:39 +0000 | [diff] [blame] | 421 | void beginQuery(GLenum target, GLuint query); |
| 422 | void endQuery(GLenum target); |
| 423 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 424 | void setFramebufferZero(Framebuffer *framebuffer); |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 425 | |
| 426 | void setRenderbufferStorage(RenderbufferStorage *renderbuffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 427 | |
daniel@transgaming.com | e4b08c8 | 2010-04-20 18:53:06 +0000 | [diff] [blame] | 428 | void setVertexAttrib(GLuint index, const GLfloat *values); |
daniel@transgaming.com | d2820bf | 2012-01-27 15:38:48 +0000 | [diff] [blame] | 429 | void setVertexAttribDivisor(GLuint index, GLuint divisor); |
daniel@transgaming.com | e4b08c8 | 2010-04-20 18:53:06 +0000 | [diff] [blame] | 430 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 431 | Buffer *getBuffer(GLuint handle); |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 432 | Fence *getFence(GLuint handle); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 433 | Shader *getShader(GLuint handle); |
| 434 | Program *getProgram(GLuint handle); |
| 435 | Texture *getTexture(GLuint handle); |
| 436 | Framebuffer *getFramebuffer(GLuint handle); |
| 437 | Renderbuffer *getRenderbuffer(GLuint handle); |
daniel@transgaming.com | 86bdb82 | 2012-01-20 18:24:39 +0000 | [diff] [blame] | 438 | Query *getQuery(GLuint handle, bool create, GLenum type); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 439 | |
| 440 | Buffer *getArrayBuffer(); |
| 441 | Buffer *getElementArrayBuffer(); |
| 442 | Program *getCurrentProgram(); |
| 443 | Texture2D *getTexture2D(); |
| 444 | TextureCubeMap *getTextureCubeMap(); |
daniel@transgaming.com | 0e64dd6 | 2011-05-11 15:36:37 +0000 | [diff] [blame] | 445 | Texture *getSamplerTexture(unsigned int sampler, TextureType type); |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 446 | Framebuffer *getReadFramebuffer(); |
| 447 | Framebuffer *getDrawFramebuffer(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 448 | |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 449 | bool getFloatv(GLenum pname, GLfloat *params); |
| 450 | bool getIntegerv(GLenum pname, GLint *params); |
| 451 | bool getBooleanv(GLenum pname, GLboolean *params); |
| 452 | |
| 453 | bool getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams); |
| 454 | |
daniel@transgaming.com | b7915a5 | 2011-11-12 03:14:20 +0000 | [diff] [blame] | 455 | void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei *bufSize, void* pixels); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 456 | void clear(GLbitfield mask); |
daniel@transgaming.com | 8ca9c6e | 2012-01-27 15:38:54 +0000 | [diff] [blame] | 457 | void drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances); |
| 458 | void drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances); |
daniel@transgaming.com | 0d86aa7 | 2011-10-26 02:35:10 +0000 | [diff] [blame] | 459 | void sync(bool block); // flush/finish |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 460 | |
daniel@transgaming.com | 6c4b5e0 | 2012-01-27 15:39:12 +0000 | [diff] [blame] | 461 | void drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex); |
daniel@transgaming.com | ddcd737 | 2011-01-08 05:46:33 +0000 | [diff] [blame] | 462 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 463 | void recordInvalidEnum(); |
| 464 | void recordInvalidValue(); |
| 465 | void recordInvalidOperation(); |
| 466 | void recordOutOfMemory(); |
| 467 | void recordInvalidFramebufferOperation(); |
| 468 | |
| 469 | GLenum getError(); |
daniel@transgaming.com | 17f548c | 2011-11-09 17:47:02 +0000 | [diff] [blame] | 470 | GLenum getResetStatus(); |
daniel@transgaming.com | 4ff960d | 2011-11-09 17:47:09 +0000 | [diff] [blame] | 471 | virtual bool isResetNotificationEnabled(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 472 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 473 | bool supportsShaderModel3() const; |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 474 | int getMaximumVaryingVectors() const; |
daniel@transgaming.com | dfd5702 | 2011-05-11 15:37:25 +0000 | [diff] [blame] | 475 | unsigned int getMaximumVertexTextureImageUnits() const; |
| 476 | unsigned int getMaximumCombinedTextureImageUnits() const; |
daniel@transgaming.com | 458da14 | 2010-11-28 02:03:02 +0000 | [diff] [blame] | 477 | int getMaximumFragmentUniformVectors() const; |
daniel@transgaming.com | 5d752f2 | 2010-10-07 13:37:20 +0000 | [diff] [blame] | 478 | int getMaximumRenderbufferDimension() const; |
| 479 | int getMaximumTextureDimension() const; |
| 480 | int getMaximumCubeTextureDimension() const; |
| 481 | int getMaximumTextureLevel() const; |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 482 | GLsizei getMaxSupportedSamples() const; |
| 483 | int getNearestSupportedSamples(D3DFORMAT format, int requested) const; |
daniel@transgaming.com | 3e4c600 | 2010-05-05 18:50:13 +0000 | [diff] [blame] | 484 | const char *getExtensionString() const; |
daniel@transgaming.com | c23ff64 | 2011-08-16 20:28:45 +0000 | [diff] [blame] | 485 | const char *getRendererString() const; |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 486 | bool supportsEventQueries() const; |
daniel@transgaming.com | 86bdb82 | 2012-01-20 18:24:39 +0000 | [diff] [blame] | 487 | bool supportsOcclusionQueries() const; |
gman@chromium.org | 50c526d | 2011-08-10 05:19:44 +0000 | [diff] [blame] | 488 | bool supportsDXT1Textures() const; |
| 489 | bool supportsDXT3Textures() const; |
| 490 | bool supportsDXT5Textures() const; |
daniel@transgaming.com | bbeffbb | 2011-11-09 17:46:11 +0000 | [diff] [blame] | 491 | bool supportsFloat32Textures() const; |
| 492 | bool supportsFloat32LinearFilter() const; |
| 493 | bool supportsFloat32RenderableTextures() const; |
| 494 | bool supportsFloat16Textures() const; |
| 495 | bool supportsFloat16LinearFilter() const; |
| 496 | bool supportsFloat16RenderableTextures() const; |
daniel@transgaming.com | ed828e5 | 2010-10-15 17:57:30 +0000 | [diff] [blame] | 497 | bool supportsLuminanceTextures() const; |
| 498 | bool supportsLuminanceAlphaTextures() const; |
daniel@transgaming.com | 1c49f79 | 2012-05-31 01:14:02 +0000 | [diff] [blame^] | 499 | bool supportsDepthTextures() const; |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 500 | bool supports32bitIndices() const; |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 501 | bool supportsNonPower2Texture() const; |
daniel@transgaming.com | c6f7f9d | 2012-01-27 15:40:00 +0000 | [diff] [blame] | 502 | bool supportsInstancing() const; |
daniel@transgaming.com | 3e4c600 | 2010-05-05 18:50:13 +0000 | [diff] [blame] | 503 | |
daniel@transgaming.com | 4cbc590 | 2010-08-24 19:20:26 +0000 | [diff] [blame] | 504 | void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, |
| 505 | GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, |
| 506 | GLbitfield mask); |
| 507 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 508 | Blit *getBlitter() { return mBlit; } |
| 509 | |
daniel@transgaming.com | c808c5a | 2010-05-14 17:31:01 +0000 | [diff] [blame] | 510 | const D3DCAPS9 &getDeviceCaps() { return mDeviceCaps; } |
| 511 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 512 | private: |
| 513 | DISALLOW_COPY_AND_ASSIGN(Context); |
| 514 | |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 515 | bool applyRenderTarget(bool ignoreViewport); |
| 516 | void applyState(GLenum drawMode); |
daniel@transgaming.com | d644931 | 2012-01-27 15:39:32 +0000 | [diff] [blame] | 517 | GLenum applyVertexBuffer(GLint first, GLsizei count, GLsizei instances, GLsizei *repeatDraw); |
daniel@transgaming.com | d2820bf | 2012-01-27 15:38:48 +0000 | [diff] [blame] | 518 | GLenum applyIndexBuffer(const GLvoid *indices, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo); |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 519 | void applyShaders(); |
| 520 | void applyTextures(); |
| 521 | void applyTextures(SamplerType type); |
| 522 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 523 | void detachBuffer(GLuint buffer); |
| 524 | void detachTexture(GLuint texture); |
| 525 | void detachFramebuffer(GLuint framebuffer); |
| 526 | void detachRenderbuffer(GLuint renderbuffer); |
| 527 | |
daniel@transgaming.com | 0e64dd6 | 2011-05-11 15:36:37 +0000 | [diff] [blame] | 528 | Texture *getIncompleteTexture(TextureType type); |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 529 | |
daniel@transgaming.com | 5af6427 | 2010-04-15 20:45:12 +0000 | [diff] [blame] | 530 | bool cullSkipsDraw(GLenum drawMode); |
| 531 | bool isTriangleMode(GLenum drawMode); |
daniel@transgaming.com | ace5e66 | 2010-03-21 04:31:20 +0000 | [diff] [blame] | 532 | |
daniel@transgaming.com | c23ff64 | 2011-08-16 20:28:45 +0000 | [diff] [blame] | 533 | void initExtensionString(); |
| 534 | void initRendererString(); |
| 535 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 536 | const egl::Config *const mConfig; |
daniel@transgaming.com | c941e25 | 2011-10-26 02:32:31 +0000 | [diff] [blame] | 537 | egl::Display *mDisplay; |
| 538 | IDirect3DDevice9 *mDevice; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 539 | |
daniel@transgaming.com | baa7451 | 2011-04-13 14:56:47 +0000 | [diff] [blame] | 540 | State mState; |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 541 | |
apatrick@chromium.org | 4e3bad4 | 2010-09-15 17:31:48 +0000 | [diff] [blame] | 542 | BindingPointer<Texture2D> mTexture2DZero; |
| 543 | BindingPointer<TextureCubeMap> mTextureCubeMapZero; |
apatrick@chromium.org | ff8bdfb | 2010-09-15 17:27:49 +0000 | [diff] [blame] | 544 | |
benvanik@google.com | a9d0b76 | 2011-04-28 20:11:54 +0000 | [diff] [blame] | 545 | typedef stdext::hash_map<GLuint, Framebuffer*> FramebufferMap; |
apatrick@chromium.org | ff8bdfb | 2010-09-15 17:27:49 +0000 | [diff] [blame] | 546 | FramebufferMap mFramebufferMap; |
benvanik@google.com | 1a23334 | 2011-04-28 19:44:39 +0000 | [diff] [blame] | 547 | HandleAllocator mFramebufferHandleAllocator; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 548 | |
benvanik@google.com | a9d0b76 | 2011-04-28 20:11:54 +0000 | [diff] [blame] | 549 | typedef stdext::hash_map<GLuint, Fence*> FenceMap; |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 550 | FenceMap mFenceMap; |
benvanik@google.com | 1a23334 | 2011-04-28 19:44:39 +0000 | [diff] [blame] | 551 | HandleAllocator mFenceHandleAllocator; |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 552 | |
daniel@transgaming.com | 86bdb82 | 2012-01-20 18:24:39 +0000 | [diff] [blame] | 553 | typedef stdext::hash_map<GLuint, Query*> QueryMap; |
| 554 | QueryMap mQueryMap; |
| 555 | HandleAllocator mQueryHandleAllocator; |
| 556 | |
daniel@transgaming.com | 3e4c600 | 2010-05-05 18:50:13 +0000 | [diff] [blame] | 557 | std::string mExtensionString; |
daniel@transgaming.com | c23ff64 | 2011-08-16 20:28:45 +0000 | [diff] [blame] | 558 | std::string mRendererString; |
daniel@transgaming.com | 3e4c600 | 2010-05-05 18:50:13 +0000 | [diff] [blame] | 559 | |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 560 | VertexDataManager *mVertexDataManager; |
daniel@transgaming.com | f8b58a0 | 2010-03-26 04:08:45 +0000 | [diff] [blame] | 561 | IndexDataManager *mIndexDataManager; |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 562 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 563 | Blit *mBlit; |
jbauman@chromium.org | 399c35f | 2011-04-28 23:19:51 +0000 | [diff] [blame] | 564 | |
daniel@transgaming.com | 6c4b5e0 | 2012-01-27 15:39:12 +0000 | [diff] [blame] | 565 | StreamingIndexBuffer *mLineLoopIB; |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 566 | |
daniel@transgaming.com | 0e64dd6 | 2011-05-11 15:36:37 +0000 | [diff] [blame] | 567 | BindingPointer<Texture> mIncompleteTextures[TEXTURE_TYPE_COUNT]; |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 568 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 569 | // Recorded errors |
| 570 | bool mInvalidEnum; |
| 571 | bool mInvalidValue; |
| 572 | bool mInvalidOperation; |
| 573 | bool mOutOfMemory; |
| 574 | bool mInvalidFramebufferOperation; |
daniel@transgaming.com | 159acdf | 2010-03-21 04:31:24 +0000 | [diff] [blame] | 575 | |
daniel@transgaming.com | 09fcc9f | 2011-11-09 17:46:47 +0000 | [diff] [blame] | 576 | // Current/lost context flags |
daniel@transgaming.com | 159acdf | 2010-03-21 04:31:24 +0000 | [diff] [blame] | 577 | bool mHasBeenCurrent; |
daniel@transgaming.com | 09fcc9f | 2011-11-09 17:46:47 +0000 | [diff] [blame] | 578 | bool mContextLost; |
daniel@transgaming.com | 17f548c | 2011-11-09 17:47:02 +0000 | [diff] [blame] | 579 | GLenum mResetStatus; |
daniel@transgaming.com | 4ff960d | 2011-11-09 17:47:09 +0000 | [diff] [blame] | 580 | GLenum mResetStrategy; |
| 581 | bool mRobustAccess; |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 582 | |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 583 | unsigned int mAppliedTextureSerialPS[MAX_TEXTURE_IMAGE_UNITS]; |
| 584 | unsigned int mAppliedTextureSerialVS[MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF]; |
daniel@transgaming.com | a9eb5da | 2011-03-21 16:39:16 +0000 | [diff] [blame] | 585 | unsigned int mAppliedProgramSerial; |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 586 | unsigned int mAppliedRenderTargetSerial; |
daniel@transgaming.com | 339ae70 | 2010-05-12 03:40:20 +0000 | [diff] [blame] | 587 | unsigned int mAppliedDepthbufferSerial; |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 588 | unsigned int mAppliedStencilbufferSerial; |
jbauman@chromium.org | d8f3faa | 2011-09-02 01:10:47 +0000 | [diff] [blame] | 589 | unsigned int mAppliedIBSerial; |
vangelis@chromium.org | cf66ebb | 2010-09-14 22:15:43 +0000 | [diff] [blame] | 590 | bool mDepthStencilInitialized; |
jbauman@chromium.org | d8f3faa | 2011-09-02 01:10:47 +0000 | [diff] [blame] | 591 | bool mViewportInitialized; |
| 592 | D3DVIEWPORT9 mSetViewport; |
| 593 | bool mRenderTargetDescInitialized; |
| 594 | D3DSURFACE_DESC mRenderTargetDesc; |
jbauman@chromium.org | 54f59ef | 2011-10-12 17:03:34 +0000 | [diff] [blame] | 595 | bool mDxUniformsDirty; |
jbauman@chromium.org | c620985 | 2011-10-07 15:19:26 +0000 | [diff] [blame] | 596 | Program *mCachedCurrentProgram; |
jbauman@chromium.org | 040c4db | 2011-10-13 21:35:52 +0000 | [diff] [blame] | 597 | Framebuffer *mBoundDrawFramebuffer; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 598 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 599 | bool mSupportsShaderModel3; |
daniel@transgaming.com | af29cac | 2011-05-11 15:36:31 +0000 | [diff] [blame] | 600 | bool mSupportsVertexTexture; |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 601 | bool mSupportsNonPower2Texture; |
daniel@transgaming.com | c6f7f9d | 2012-01-27 15:40:00 +0000 | [diff] [blame] | 602 | bool mSupportsInstancing; |
daniel@transgaming.com | 5d752f2 | 2010-10-07 13:37:20 +0000 | [diff] [blame] | 603 | int mMaxRenderbufferDimension; |
| 604 | int mMaxTextureDimension; |
| 605 | int mMaxCubeTextureDimension; |
| 606 | int mMaxTextureLevel; |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 607 | std::map<D3DFORMAT, bool *> mMultiSampleSupport; |
| 608 | GLsizei mMaxSupportedSamples; |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 609 | bool mSupportsEventQueries; |
daniel@transgaming.com | 86bdb82 | 2012-01-20 18:24:39 +0000 | [diff] [blame] | 610 | bool mSupportsOcclusionQueries; |
gman@chromium.org | 50c526d | 2011-08-10 05:19:44 +0000 | [diff] [blame] | 611 | bool mSupportsDXT1Textures; |
| 612 | bool mSupportsDXT3Textures; |
| 613 | bool mSupportsDXT5Textures; |
daniel@transgaming.com | bbeffbb | 2011-11-09 17:46:11 +0000 | [diff] [blame] | 614 | bool mSupportsFloat32Textures; |
| 615 | bool mSupportsFloat32LinearFilter; |
| 616 | bool mSupportsFloat32RenderableTextures; |
| 617 | bool mSupportsFloat16Textures; |
| 618 | bool mSupportsFloat16LinearFilter; |
| 619 | bool mSupportsFloat16RenderableTextures; |
daniel@transgaming.com | ed828e5 | 2010-10-15 17:57:30 +0000 | [diff] [blame] | 620 | bool mSupportsLuminanceTextures; |
| 621 | bool mSupportsLuminanceAlphaTextures; |
daniel@transgaming.com | 1c49f79 | 2012-05-31 01:14:02 +0000 | [diff] [blame^] | 622 | bool mSupportsDepthTextures; |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 623 | bool mSupports32bitIndices; |
gman@chromium.org | 50c526d | 2011-08-10 05:19:44 +0000 | [diff] [blame] | 624 | int mNumCompressedTextureFormats; |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 625 | |
| 626 | // state caching flags |
| 627 | bool mClearStateDirty; |
| 628 | bool mCullStateDirty; |
| 629 | bool mDepthStateDirty; |
| 630 | bool mMaskStateDirty; |
| 631 | bool mPixelPackingStateDirty; |
| 632 | bool mBlendStateDirty; |
| 633 | bool mStencilStateDirty; |
| 634 | bool mPolygonOffsetStateDirty; |
| 635 | bool mScissorStateDirty; |
| 636 | bool mSampleStateDirty; |
| 637 | bool mFrontFaceDirty; |
| 638 | bool mDitherStateDirty; |
daniel@transgaming.com | c808c5a | 2010-05-14 17:31:01 +0000 | [diff] [blame] | 639 | |
daniel@transgaming.com | 8f05d1a | 2010-06-07 02:06:03 +0000 | [diff] [blame] | 640 | IDirect3DStateBlock9 *mMaskedClearSavedState; |
| 641 | |
daniel@transgaming.com | c808c5a | 2010-05-14 17:31:01 +0000 | [diff] [blame] | 642 | D3DCAPS9 mDeviceCaps; |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 643 | |
| 644 | ResourceManager *mResourceManager; |
daniel@transgaming.com | baa7451 | 2011-04-13 14:56:47 +0000 | [diff] [blame] | 645 | |
daniel@transgaming.com | 09c2c1a | 2011-04-13 14:57:16 +0000 | [diff] [blame] | 646 | VertexDeclarationCache mVertexDeclarationCache; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 647 | }; |
| 648 | } |
| 649 | |
| 650 | extern "C" |
| 651 | { |
| 652 | // Exported functions for use by EGL |
daniel@transgaming.com | 4ff960d | 2011-11-09 17:47:09 +0000 | [diff] [blame] | 653 | gl::Context *glCreateContext(const egl::Config *config, const gl::Context *shareContext, bool notifyResets, bool robustAccess); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 654 | void glDestroyContext(gl::Context *context); |
| 655 | void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface); |
| 656 | gl::Context *glGetCurrentContext(); |
daniel@transgaming.com | ce3d0f2 | 2010-05-04 03:35:14 +0000 | [diff] [blame] | 657 | __eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname); |
daniel@transgaming.com | 64a0fb2 | 2011-11-11 04:10:40 +0000 | [diff] [blame] | 658 | bool __stdcall glBindTexImage(egl::Surface *surface); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 659 | } |
| 660 | |
| 661 | #endif // INCLUDE_CONTEXT_H_ |