Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // ProgramD3D.h: Defines the rx::ProgramD3D class which implements rx::ProgramImpl. |
| 8 | |
| 9 | #ifndef LIBGLESV2_RENDERER_PROGRAMD3D_H_ |
| 10 | #define LIBGLESV2_RENDERER_PROGRAMD3D_H_ |
| 11 | |
| 12 | #include "libGLESv2/renderer/ProgramImpl.h" |
| 13 | |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 14 | #include <string> |
| 15 | #include <vector> |
| 16 | |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 17 | namespace gl |
| 18 | { |
| 19 | struct LinkedUniform; |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 20 | struct VariableLocation; |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 21 | struct VertexFormat; |
| 22 | } |
| 23 | |
| 24 | namespace rx |
| 25 | { |
| 26 | |
| 27 | class UniformStorage; |
| 28 | |
| 29 | class ProgramD3D : public ProgramImpl |
| 30 | { |
| 31 | public: |
| 32 | ProgramD3D(rx::Renderer *renderer); |
| 33 | virtual ~ProgramD3D(); |
| 34 | |
| 35 | static ProgramD3D *makeProgramD3D(ProgramImpl *impl); |
| 36 | static const ProgramD3D *makeProgramD3D(const ProgramImpl *impl); |
| 37 | |
| 38 | Renderer *getRenderer() { return mRenderer; } |
| 39 | DynamicHLSL *getDynamicHLSL() { return mDynamicHLSL; } |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 40 | const std::vector<rx::PixelShaderOutputVariable> &getPixelShaderKey() { return mPixelShaderKey; } |
| 41 | |
| 42 | GLenum getBinaryFormat() { return GL_PROGRAM_BINARY_ANGLE; } |
| 43 | bool load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream); |
| 44 | bool save(gl::BinaryOutputStream *stream); |
| 45 | |
| 46 | ShaderExecutable *getPixelExecutableForOutputLayout(gl::InfoLog &infoLog, const std::vector<GLenum> &outputSignature, |
| 47 | const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings, |
| 48 | bool separatedOutputBuffers); |
| 49 | ShaderExecutable *getVertexExecutableForInputLayout(gl::InfoLog &infoLog, |
| 50 | const gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS], |
| 51 | const sh::Attribute shaderAttributes[], |
| 52 | const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings, |
| 53 | bool separatedOutputBuffers); |
| 54 | |
| 55 | bool link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader, |
| 56 | const std::vector<std::string> &transformFeedbackVaryings, int *registers, |
| 57 | std::vector<gl::LinkedVarying> *linkedVaryings, std::map<int, gl::VariableLocation> *outputVariables); |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 58 | |
| 59 | // D3D only |
| 60 | void initializeUniformStorage(const std::vector<gl::LinkedUniform*> &uniforms); |
| 61 | |
| 62 | const UniformStorage &getVertexUniformStorage() const { return *mVertexUniformStorage; } |
| 63 | const UniformStorage &getFragmentUniformStorage() const { return *mFragmentUniformStorage; } |
| 64 | |
| 65 | void reset(); |
| 66 | |
| 67 | private: |
| 68 | DISALLOW_COPY_AND_ASSIGN(ProgramD3D); |
| 69 | |
| 70 | Renderer *mRenderer; |
| 71 | DynamicHLSL *mDynamicHLSL; |
| 72 | |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 73 | std::string mVertexHLSL; |
| 74 | rx::D3DWorkaroundType mVertexWorkarounds; |
| 75 | |
| 76 | std::string mPixelHLSL; |
| 77 | rx::D3DWorkaroundType mPixelWorkarounds; |
| 78 | bool mUsesFragDepth; |
| 79 | std::vector<rx::PixelShaderOutputVariable> mPixelShaderKey; |
| 80 | |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 81 | UniformStorage *mVertexUniformStorage; |
| 82 | UniformStorage *mFragmentUniformStorage; |
| 83 | }; |
| 84 | |
| 85 | } |
| 86 | |
| 87 | #endif // LIBGLESV2_RENDERER_PROGRAMD3D_H_ |