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shannon.woods@transgaming.combe58aa02013-02-28 23:03:55 +00001//
2// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Fence11.cpp: Defines the rx::Fence11 class which implements rx::FenceImpl.
8
Brandon Jonesc7a41042014-06-23 12:03:25 -07009#include "libGLESv2/renderer/d3d/d3d11/Fence11.h"
Brandon Jonesc7a41042014-06-23 12:03:25 -070010#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
Geoff Lang0b7eef72014-06-12 14:10:47 -040011#include "libGLESv2/main.h"
shannon.woods@transgaming.combe58aa02013-02-28 23:03:55 +000012
13namespace rx
14{
15
16Fence11::Fence11(rx::Renderer11 *renderer)
17{
18 mRenderer = renderer;
19 mQuery = NULL;
20}
21
22Fence11::~Fence11()
23{
Geoff Langea228632013-07-30 15:17:12 -040024 SafeRelease(mQuery);
shannon.woods@transgaming.combe58aa02013-02-28 23:03:55 +000025}
26
Jamie Madill09752362013-07-26 11:54:57 -040027bool Fence11::isSet() const
shannon.woods@transgaming.combe58aa02013-02-28 23:03:55 +000028{
shannon.woods@transgaming.combe58aa02013-02-28 23:03:55 +000029 return mQuery != NULL;
30}
31
Jamie Madill09752362013-07-26 11:54:57 -040032void Fence11::set()
shannon.woods@transgaming.combe58aa02013-02-28 23:03:55 +000033{
34 if (!mQuery)
35 {
36 D3D11_QUERY_DESC queryDesc;
37 queryDesc.Query = D3D11_QUERY_EVENT;
38 queryDesc.MiscFlags = 0;
39
40 if (FAILED(mRenderer->getDevice()->CreateQuery(&queryDesc, &mQuery)))
41 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000042 return gl::error(GL_OUT_OF_MEMORY);
shannon.woods@transgaming.combe58aa02013-02-28 23:03:55 +000043 }
44 }
45
46 mRenderer->getDeviceContext()->End(mQuery);
shannon.woods@transgaming.combe58aa02013-02-28 23:03:55 +000047}
48
Jamie Madill09752362013-07-26 11:54:57 -040049bool Fence11::test(bool flushCommandBuffer)
shannon.woods@transgaming.combe58aa02013-02-28 23:03:55 +000050{
Jamie Madillfb9a7402013-07-26 11:55:01 -040051 ASSERT(mQuery);
shannon.woods@transgaming.combe58aa02013-02-28 23:03:55 +000052
Jamie Madill09752362013-07-26 11:54:57 -040053 UINT getDataFlags = (flushCommandBuffer ? 0 : D3D11_ASYNC_GETDATA_DONOTFLUSH);
54 HRESULT result = mRenderer->getDeviceContext()->GetData(mQuery, NULL, 0, getDataFlags);
shannon.woods@transgaming.combe58aa02013-02-28 23:03:55 +000055
56 if (mRenderer->isDeviceLost())
57 {
Jamie Madill09752362013-07-26 11:54:57 -040058 return gl::error(GL_OUT_OF_MEMORY, true);
shannon.woods@transgaming.combe58aa02013-02-28 23:03:55 +000059 }
60
61 ASSERT(result == S_OK || result == S_FALSE);
Jamie Madill09752362013-07-26 11:54:57 -040062 return (result == S_OK);
shannon.woods@transgaming.combe58aa02013-02-28 23:03:55 +000063}
64
Jamie Madillcd055f82013-07-26 11:55:15 -040065bool Fence11::hasError() const
66{
67 return mRenderer->isDeviceLost();
68}
69
shannon.woods@transgaming.combe58aa02013-02-28 23:03:55 +000070}