daniel@transgaming.com | feae9b3 | 2012-11-28 19:34:56 +0000 | [diff] [blame] | 1 | // |
Geoff Lang | cec3590 | 2014-04-16 10:52:36 -0400 | [diff] [blame] | 2 | // Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | feae9b3 | 2012-11-28 19:34:56 +0000 | [diff] [blame] | 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // renderer11_utils.cpp: Conversion functions and other utility routines |
| 8 | // specific to the D3D11 renderer. |
| 9 | |
Brandon Jones | c7a4104 | 2014-06-23 12:03:25 -0700 | [diff] [blame] | 10 | #include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h" |
| 11 | #include "libGLESv2/renderer/d3d/d3d11/formatutils11.h" |
Jamie Madill | 9f0b42a | 2014-09-12 10:25:27 -0400 | [diff] [blame] | 12 | #include "libGLESv2/renderer/d3d/d3d11/RenderTarget11.h" |
Jamie Madill | 3f2e61d | 2014-09-05 10:38:05 -0400 | [diff] [blame] | 13 | #include "libGLESv2/ProgramBinary.h" |
Jamie Madill | 9f0b42a | 2014-09-12 10:25:27 -0400 | [diff] [blame] | 14 | #include "libGLESv2/Framebuffer.h" |
Geoff Lang | 0b7eef7 | 2014-06-12 14:10:47 -0400 | [diff] [blame] | 15 | |
daniel@transgaming.com | feae9b3 | 2012-11-28 19:34:56 +0000 | [diff] [blame] | 16 | #include "common/debug.h" |
| 17 | |
Geoff Lang | 0b7eef7 | 2014-06-12 14:10:47 -0400 | [diff] [blame] | 18 | #include <algorithm> |
| 19 | |
shannonwoods@chromium.org | ed0adcf | 2013-05-30 00:08:20 +0000 | [diff] [blame] | 20 | namespace rx |
| 21 | { |
| 22 | |
daniel@transgaming.com | 6b14771 | 2012-11-28 19:37:24 +0000 | [diff] [blame] | 23 | namespace gl_d3d11 |
| 24 | { |
| 25 | |
daniel@transgaming.com | 90c634a | 2013-01-11 04:10:01 +0000 | [diff] [blame] | 26 | D3D11_BLEND ConvertBlendFunc(GLenum glBlend, bool isAlpha) |
daniel@transgaming.com | 6b14771 | 2012-11-28 19:37:24 +0000 | [diff] [blame] | 27 | { |
| 28 | D3D11_BLEND d3dBlend = D3D11_BLEND_ZERO; |
| 29 | |
| 30 | switch (glBlend) |
| 31 | { |
| 32 | case GL_ZERO: d3dBlend = D3D11_BLEND_ZERO; break; |
| 33 | case GL_ONE: d3dBlend = D3D11_BLEND_ONE; break; |
daniel@transgaming.com | 90c634a | 2013-01-11 04:10:01 +0000 | [diff] [blame] | 34 | case GL_SRC_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_SRC_ALPHA : D3D11_BLEND_SRC_COLOR); break; |
| 35 | case GL_ONE_MINUS_SRC_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_INV_SRC_ALPHA : D3D11_BLEND_INV_SRC_COLOR); break; |
| 36 | case GL_DST_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_DEST_ALPHA : D3D11_BLEND_DEST_COLOR); break; |
| 37 | case GL_ONE_MINUS_DST_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_INV_DEST_ALPHA : D3D11_BLEND_INV_DEST_COLOR); break; |
daniel@transgaming.com | 6b14771 | 2012-11-28 19:37:24 +0000 | [diff] [blame] | 38 | case GL_SRC_ALPHA: d3dBlend = D3D11_BLEND_SRC_ALPHA; break; |
| 39 | case GL_ONE_MINUS_SRC_ALPHA: d3dBlend = D3D11_BLEND_INV_SRC_ALPHA; break; |
| 40 | case GL_DST_ALPHA: d3dBlend = D3D11_BLEND_DEST_ALPHA; break; |
| 41 | case GL_ONE_MINUS_DST_ALPHA: d3dBlend = D3D11_BLEND_INV_DEST_ALPHA; break; |
| 42 | case GL_CONSTANT_COLOR: d3dBlend = D3D11_BLEND_BLEND_FACTOR; break; |
| 43 | case GL_ONE_MINUS_CONSTANT_COLOR: d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR; break; |
| 44 | case GL_CONSTANT_ALPHA: d3dBlend = D3D11_BLEND_BLEND_FACTOR; break; |
| 45 | case GL_ONE_MINUS_CONSTANT_ALPHA: d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR; break; |
| 46 | case GL_SRC_ALPHA_SATURATE: d3dBlend = D3D11_BLEND_SRC_ALPHA_SAT; break; |
| 47 | default: UNREACHABLE(); |
| 48 | } |
| 49 | |
| 50 | return d3dBlend; |
| 51 | } |
| 52 | |
| 53 | D3D11_BLEND_OP ConvertBlendOp(GLenum glBlendOp) |
| 54 | { |
| 55 | D3D11_BLEND_OP d3dBlendOp = D3D11_BLEND_OP_ADD; |
| 56 | |
| 57 | switch (glBlendOp) |
| 58 | { |
| 59 | case GL_FUNC_ADD: d3dBlendOp = D3D11_BLEND_OP_ADD; break; |
| 60 | case GL_FUNC_SUBTRACT: d3dBlendOp = D3D11_BLEND_OP_SUBTRACT; break; |
| 61 | case GL_FUNC_REVERSE_SUBTRACT: d3dBlendOp = D3D11_BLEND_OP_REV_SUBTRACT; break; |
shannon.woods%transgaming.com@gtempaccount.com | 00b6a0e | 2013-04-13 03:38:00 +0000 | [diff] [blame] | 62 | case GL_MIN: d3dBlendOp = D3D11_BLEND_OP_MIN; break; |
| 63 | case GL_MAX: d3dBlendOp = D3D11_BLEND_OP_MAX; break; |
daniel@transgaming.com | 6b14771 | 2012-11-28 19:37:24 +0000 | [diff] [blame] | 64 | default: UNREACHABLE(); |
| 65 | } |
| 66 | |
| 67 | return d3dBlendOp; |
| 68 | } |
| 69 | |
| 70 | UINT8 ConvertColorMask(bool red, bool green, bool blue, bool alpha) |
| 71 | { |
| 72 | UINT8 mask = 0; |
| 73 | if (red) |
| 74 | { |
| 75 | mask |= D3D11_COLOR_WRITE_ENABLE_RED; |
| 76 | } |
| 77 | if (green) |
| 78 | { |
| 79 | mask |= D3D11_COLOR_WRITE_ENABLE_GREEN; |
| 80 | } |
| 81 | if (blue) |
| 82 | { |
| 83 | mask |= D3D11_COLOR_WRITE_ENABLE_BLUE; |
| 84 | } |
| 85 | if (alpha) |
| 86 | { |
| 87 | mask |= D3D11_COLOR_WRITE_ENABLE_ALPHA; |
| 88 | } |
| 89 | return mask; |
| 90 | } |
| 91 | |
daniel@transgaming.com | fa34b34 | 2012-11-28 19:38:01 +0000 | [diff] [blame] | 92 | D3D11_CULL_MODE ConvertCullMode(bool cullEnabled, GLenum cullMode) |
| 93 | { |
| 94 | D3D11_CULL_MODE cull = D3D11_CULL_NONE; |
| 95 | |
| 96 | if (cullEnabled) |
| 97 | { |
| 98 | switch (cullMode) |
| 99 | { |
| 100 | case GL_FRONT: cull = D3D11_CULL_FRONT; break; |
| 101 | case GL_BACK: cull = D3D11_CULL_BACK; break; |
| 102 | case GL_FRONT_AND_BACK: cull = D3D11_CULL_NONE; break; |
| 103 | default: UNREACHABLE(); |
| 104 | } |
| 105 | } |
| 106 | else |
| 107 | { |
| 108 | cull = D3D11_CULL_NONE; |
| 109 | } |
| 110 | |
| 111 | return cull; |
| 112 | } |
| 113 | |
daniel@transgaming.com | c820c12 | 2012-11-28 19:38:30 +0000 | [diff] [blame] | 114 | D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison) |
| 115 | { |
| 116 | D3D11_COMPARISON_FUNC d3dComp = D3D11_COMPARISON_NEVER; |
| 117 | switch (comparison) |
| 118 | { |
| 119 | case GL_NEVER: d3dComp = D3D11_COMPARISON_NEVER; break; |
| 120 | case GL_ALWAYS: d3dComp = D3D11_COMPARISON_ALWAYS; break; |
| 121 | case GL_LESS: d3dComp = D3D11_COMPARISON_LESS; break; |
| 122 | case GL_LEQUAL: d3dComp = D3D11_COMPARISON_LESS_EQUAL; break; |
| 123 | case GL_EQUAL: d3dComp = D3D11_COMPARISON_EQUAL; break; |
| 124 | case GL_GREATER: d3dComp = D3D11_COMPARISON_GREATER; break; |
| 125 | case GL_GEQUAL: d3dComp = D3D11_COMPARISON_GREATER_EQUAL; break; |
| 126 | case GL_NOTEQUAL: d3dComp = D3D11_COMPARISON_NOT_EQUAL; break; |
| 127 | default: UNREACHABLE(); |
| 128 | } |
| 129 | |
| 130 | return d3dComp; |
| 131 | } |
| 132 | |
| 133 | D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled) |
| 134 | { |
| 135 | return depthWriteEnabled ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO; |
| 136 | } |
| 137 | |
| 138 | UINT8 ConvertStencilMask(GLuint stencilmask) |
| 139 | { |
| 140 | return static_cast<UINT8>(stencilmask); |
| 141 | } |
| 142 | |
| 143 | D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp) |
| 144 | { |
| 145 | D3D11_STENCIL_OP d3dStencilOp = D3D11_STENCIL_OP_KEEP; |
| 146 | |
| 147 | switch (stencilOp) |
| 148 | { |
| 149 | case GL_ZERO: d3dStencilOp = D3D11_STENCIL_OP_ZERO; break; |
| 150 | case GL_KEEP: d3dStencilOp = D3D11_STENCIL_OP_KEEP; break; |
| 151 | case GL_REPLACE: d3dStencilOp = D3D11_STENCIL_OP_REPLACE; break; |
| 152 | case GL_INCR: d3dStencilOp = D3D11_STENCIL_OP_INCR_SAT; break; |
| 153 | case GL_DECR: d3dStencilOp = D3D11_STENCIL_OP_DECR_SAT; break; |
| 154 | case GL_INVERT: d3dStencilOp = D3D11_STENCIL_OP_INVERT; break; |
| 155 | case GL_INCR_WRAP: d3dStencilOp = D3D11_STENCIL_OP_INCR; break; |
| 156 | case GL_DECR_WRAP: d3dStencilOp = D3D11_STENCIL_OP_DECR; break; |
| 157 | default: UNREACHABLE(); |
| 158 | } |
| 159 | |
| 160 | return d3dStencilOp; |
| 161 | } |
| 162 | |
Geoff Lang | c82fc41 | 2013-07-10 14:43:42 -0400 | [diff] [blame] | 163 | D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy, GLenum comparisonMode) |
daniel@transgaming.com | 3d34a8a | 2013-01-11 04:07:48 +0000 | [diff] [blame] | 164 | { |
Geoff Lang | c82fc41 | 2013-07-10 14:43:42 -0400 | [diff] [blame] | 165 | bool comparison = comparisonMode != GL_NONE; |
| 166 | |
daniel@transgaming.com | 3d34a8a | 2013-01-11 04:07:48 +0000 | [diff] [blame] | 167 | if (maxAnisotropy > 1.0f) |
| 168 | { |
Jamie Madill | fc2521e | 2014-05-16 16:21:57 -0400 | [diff] [blame] | 169 | return D3D11_ENCODE_ANISOTROPIC_FILTER(static_cast<D3D11_COMPARISON_FUNC>(comparison)); |
daniel@transgaming.com | 3d34a8a | 2013-01-11 04:07:48 +0000 | [diff] [blame] | 170 | } |
| 171 | else |
| 172 | { |
| 173 | D3D11_FILTER_TYPE dxMin = D3D11_FILTER_TYPE_POINT; |
| 174 | D3D11_FILTER_TYPE dxMip = D3D11_FILTER_TYPE_POINT; |
| 175 | switch (minFilter) |
| 176 | { |
| 177 | case GL_NEAREST: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_POINT; break; |
| 178 | case GL_LINEAR: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_POINT; break; |
| 179 | case GL_NEAREST_MIPMAP_NEAREST: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_POINT; break; |
| 180 | case GL_LINEAR_MIPMAP_NEAREST: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_POINT; break; |
| 181 | case GL_NEAREST_MIPMAP_LINEAR: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_LINEAR; break; |
| 182 | case GL_LINEAR_MIPMAP_LINEAR: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_LINEAR; break; |
| 183 | default: UNREACHABLE(); |
| 184 | } |
| 185 | |
| 186 | D3D11_FILTER_TYPE dxMag = D3D11_FILTER_TYPE_POINT; |
| 187 | switch (magFilter) |
| 188 | { |
| 189 | case GL_NEAREST: dxMag = D3D11_FILTER_TYPE_POINT; break; |
| 190 | case GL_LINEAR: dxMag = D3D11_FILTER_TYPE_LINEAR; break; |
| 191 | default: UNREACHABLE(); |
| 192 | } |
| 193 | |
Jamie Madill | fc2521e | 2014-05-16 16:21:57 -0400 | [diff] [blame] | 194 | return D3D11_ENCODE_BASIC_FILTER(dxMin, dxMag, dxMip, static_cast<D3D11_COMPARISON_FUNC>(comparison)); |
daniel@transgaming.com | 3d34a8a | 2013-01-11 04:07:48 +0000 | [diff] [blame] | 195 | } |
| 196 | } |
| 197 | |
| 198 | D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap) |
| 199 | { |
| 200 | switch (wrap) |
| 201 | { |
| 202 | case GL_REPEAT: return D3D11_TEXTURE_ADDRESS_WRAP; |
| 203 | case GL_CLAMP_TO_EDGE: return D3D11_TEXTURE_ADDRESS_CLAMP; |
| 204 | case GL_MIRRORED_REPEAT: return D3D11_TEXTURE_ADDRESS_MIRROR; |
| 205 | default: UNREACHABLE(); |
| 206 | } |
| 207 | |
| 208 | return D3D11_TEXTURE_ADDRESS_WRAP; |
| 209 | } |
| 210 | |
Geoff Lang | 37dde69 | 2014-01-31 16:34:54 -0500 | [diff] [blame] | 211 | D3D11_QUERY ConvertQueryType(GLenum queryType) |
| 212 | { |
| 213 | switch (queryType) |
| 214 | { |
| 215 | case GL_ANY_SAMPLES_PASSED_EXT: |
| 216 | case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: return D3D11_QUERY_OCCLUSION; |
| 217 | case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: return D3D11_QUERY_SO_STATISTICS; |
| 218 | default: UNREACHABLE(); return D3D11_QUERY_EVENT; |
| 219 | } |
| 220 | } |
| 221 | |
daniel@transgaming.com | 6b14771 | 2012-11-28 19:37:24 +0000 | [diff] [blame] | 222 | } |
| 223 | |
Geoff Lang | cec3590 | 2014-04-16 10:52:36 -0400 | [diff] [blame] | 224 | |
| 225 | namespace d3d11_gl |
| 226 | { |
| 227 | |
Geoff Lang | e4a492b | 2014-06-19 14:14:41 -0400 | [diff] [blame] | 228 | static gl::TextureCaps GenerateTextureFormatCaps(GLenum internalFormat, ID3D11Device *device) |
Geoff Lang | cec3590 | 2014-04-16 10:52:36 -0400 | [diff] [blame] | 229 | { |
| 230 | gl::TextureCaps textureCaps; |
| 231 | |
Geoff Lang | 9aa00bb | 2014-07-07 12:33:25 -0400 | [diff] [blame] | 232 | const d3d11::TextureFormat &formatInfo = d3d11::GetTextureFormatInfo(internalFormat); |
Geoff Lang | cec3590 | 2014-04-16 10:52:36 -0400 | [diff] [blame] | 233 | |
| 234 | UINT formatSupport; |
Geoff Lang | 9aa00bb | 2014-07-07 12:33:25 -0400 | [diff] [blame] | 235 | if (SUCCEEDED(device->CheckFormatSupport(formatInfo.texFormat, &formatSupport))) |
Geoff Lang | cec3590 | 2014-04-16 10:52:36 -0400 | [diff] [blame] | 236 | { |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 237 | const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat); |
| 238 | if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0) |
Geoff Lang | 6cf8e1b | 2014-07-03 13:03:57 -0400 | [diff] [blame] | 239 | { |
| 240 | textureCaps.texturable = ((formatSupport & D3D11_FORMAT_SUPPORT_TEXTURE2D) != 0); |
| 241 | } |
| 242 | else |
| 243 | { |
| 244 | textureCaps.texturable = ((formatSupport & D3D11_FORMAT_SUPPORT_TEXTURE2D) != 0) && |
| 245 | ((formatSupport & D3D11_FORMAT_SUPPORT_TEXTURECUBE) != 0) && |
| 246 | ((formatSupport & D3D11_FORMAT_SUPPORT_TEXTURE3D) != 0); |
| 247 | } |
Geoff Lang | cec3590 | 2014-04-16 10:52:36 -0400 | [diff] [blame] | 248 | } |
| 249 | |
Geoff Lang | 9aa00bb | 2014-07-07 12:33:25 -0400 | [diff] [blame] | 250 | if (SUCCEEDED(device->CheckFormatSupport(formatInfo.renderFormat, &formatSupport)) && |
Geoff Lang | 6cf8e1b | 2014-07-03 13:03:57 -0400 | [diff] [blame] | 251 | ((formatSupport & D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET) != 0)) |
Geoff Lang | cec3590 | 2014-04-16 10:52:36 -0400 | [diff] [blame] | 252 | { |
| 253 | for (size_t sampleCount = 1; sampleCount <= D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT; sampleCount++) |
| 254 | { |
| 255 | UINT qualityCount = 0; |
Geoff Lang | 9aa00bb | 2014-07-07 12:33:25 -0400 | [diff] [blame] | 256 | if (SUCCEEDED(device->CheckMultisampleQualityLevels(formatInfo.renderFormat, sampleCount, &qualityCount)) && |
Geoff Lang | cec3590 | 2014-04-16 10:52:36 -0400 | [diff] [blame] | 257 | qualityCount > 0) |
| 258 | { |
| 259 | textureCaps.sampleCounts.insert(sampleCount); |
| 260 | } |
| 261 | } |
| 262 | } |
| 263 | |
Geoff Lang | 9aa00bb | 2014-07-07 12:33:25 -0400 | [diff] [blame] | 264 | textureCaps.filterable = SUCCEEDED(device->CheckFormatSupport(formatInfo.srvFormat, &formatSupport)) && |
Geoff Lang | 6cf8e1b | 2014-07-03 13:03:57 -0400 | [diff] [blame] | 265 | ((formatSupport & D3D11_FORMAT_SUPPORT_SHADER_SAMPLE)) != 0; |
Geoff Lang | 9aa00bb | 2014-07-07 12:33:25 -0400 | [diff] [blame] | 266 | textureCaps.renderable = (SUCCEEDED(device->CheckFormatSupport(formatInfo.rtvFormat, &formatSupport)) && |
Geoff Lang | 6cf8e1b | 2014-07-03 13:03:57 -0400 | [diff] [blame] | 267 | ((formatSupport & D3D11_FORMAT_SUPPORT_RENDER_TARGET)) != 0) || |
Geoff Lang | 9aa00bb | 2014-07-07 12:33:25 -0400 | [diff] [blame] | 268 | (SUCCEEDED(device->CheckFormatSupport(formatInfo.dsvFormat, &formatSupport)) && |
Geoff Lang | 6cf8e1b | 2014-07-03 13:03:57 -0400 | [diff] [blame] | 269 | ((formatSupport & D3D11_FORMAT_SUPPORT_DEPTH_STENCIL) != 0)); |
Geoff Lang | cec3590 | 2014-04-16 10:52:36 -0400 | [diff] [blame] | 270 | |
| 271 | return textureCaps; |
| 272 | } |
| 273 | |
Geoff Lang | aae65a4 | 2014-05-26 12:43:44 -0400 | [diff] [blame] | 274 | static bool GetNPOTTextureSupport(D3D_FEATURE_LEVEL featureLevel) |
| 275 | { |
| 276 | switch (featureLevel) |
| 277 | { |
| 278 | case D3D_FEATURE_LEVEL_11_1: |
| 279 | case D3D_FEATURE_LEVEL_11_0: |
| 280 | case D3D_FEATURE_LEVEL_10_1: |
| 281 | case D3D_FEATURE_LEVEL_10_0: return true; |
| 282 | |
| 283 | // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476876.aspx |
| 284 | case D3D_FEATURE_LEVEL_9_3: |
| 285 | case D3D_FEATURE_LEVEL_9_2: |
| 286 | case D3D_FEATURE_LEVEL_9_1: return false; |
| 287 | |
| 288 | default: UNREACHABLE(); return false; |
| 289 | } |
| 290 | } |
| 291 | |
| 292 | static float GetMaximumAnisotropy(D3D_FEATURE_LEVEL featureLevel) |
| 293 | { |
| 294 | switch (featureLevel) |
| 295 | { |
| 296 | case D3D_FEATURE_LEVEL_11_1: |
| 297 | case D3D_FEATURE_LEVEL_11_0: return D3D11_MAX_MAXANISOTROPY; |
| 298 | |
| 299 | case D3D_FEATURE_LEVEL_10_1: |
| 300 | case D3D_FEATURE_LEVEL_10_0: return D3D10_MAX_MAXANISOTROPY; |
| 301 | |
| 302 | // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476876.aspx |
| 303 | case D3D_FEATURE_LEVEL_9_3: |
| 304 | case D3D_FEATURE_LEVEL_9_2: return 16; |
| 305 | |
| 306 | case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_DEFAULT_MAX_ANISOTROPY; |
| 307 | |
| 308 | default: UNREACHABLE(); return 0; |
| 309 | } |
| 310 | } |
| 311 | |
| 312 | static bool GetOcclusionQuerySupport(D3D_FEATURE_LEVEL featureLevel) |
| 313 | { |
| 314 | switch (featureLevel) |
| 315 | { |
| 316 | case D3D_FEATURE_LEVEL_11_1: |
| 317 | case D3D_FEATURE_LEVEL_11_0: |
| 318 | case D3D_FEATURE_LEVEL_10_1: |
| 319 | case D3D_FEATURE_LEVEL_10_0: return true; |
| 320 | |
| 321 | // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476150.aspx ID3D11Device::CreateQuery |
| 322 | case D3D_FEATURE_LEVEL_9_3: |
| 323 | case D3D_FEATURE_LEVEL_9_2: return true; |
| 324 | case D3D_FEATURE_LEVEL_9_1: return false; |
| 325 | |
| 326 | default: UNREACHABLE(); return false; |
| 327 | } |
| 328 | } |
| 329 | |
| 330 | static bool GetEventQuerySupport(D3D_FEATURE_LEVEL featureLevel) |
| 331 | { |
| 332 | // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476150.aspx ID3D11Device::CreateQuery |
| 333 | |
| 334 | switch (featureLevel) |
| 335 | { |
| 336 | case D3D_FEATURE_LEVEL_11_1: |
| 337 | case D3D_FEATURE_LEVEL_11_0: |
| 338 | case D3D_FEATURE_LEVEL_10_1: |
| 339 | case D3D_FEATURE_LEVEL_10_0: |
| 340 | case D3D_FEATURE_LEVEL_9_3: |
| 341 | case D3D_FEATURE_LEVEL_9_2: |
| 342 | case D3D_FEATURE_LEVEL_9_1: return true; |
| 343 | |
| 344 | default: UNREACHABLE(); return false; |
| 345 | } |
| 346 | } |
| 347 | |
| 348 | static bool GetInstancingSupport(D3D_FEATURE_LEVEL featureLevel) |
| 349 | { |
| 350 | // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476150.aspx ID3D11Device::CreateInputLayout |
| 351 | |
| 352 | switch (featureLevel) |
| 353 | { |
| 354 | case D3D_FEATURE_LEVEL_11_1: |
| 355 | case D3D_FEATURE_LEVEL_11_0: |
| 356 | case D3D_FEATURE_LEVEL_10_1: |
| 357 | case D3D_FEATURE_LEVEL_10_0: |
| 358 | case D3D_FEATURE_LEVEL_9_3: return true; |
| 359 | |
| 360 | case D3D_FEATURE_LEVEL_9_2: |
| 361 | case D3D_FEATURE_LEVEL_9_1: return false; |
| 362 | |
| 363 | default: UNREACHABLE(); return false; |
| 364 | } |
| 365 | } |
| 366 | |
| 367 | static bool GetDerivativeInstructionSupport(D3D_FEATURE_LEVEL featureLevel) |
| 368 | { |
| 369 | // http://msdn.microsoft.com/en-us/library/windows/desktop/bb509588.aspx states that shader model |
| 370 | // ps_2_x is required for the ddx (and other derivative functions). |
| 371 | |
| 372 | // http://msdn.microsoft.com/en-us/library/windows/desktop/ff476876.aspx states that feature level |
| 373 | // 9.3 supports shader model ps_2_x. |
| 374 | |
| 375 | switch (featureLevel) |
| 376 | { |
| 377 | case D3D_FEATURE_LEVEL_11_1: |
| 378 | case D3D_FEATURE_LEVEL_11_0: |
| 379 | case D3D_FEATURE_LEVEL_10_1: |
| 380 | case D3D_FEATURE_LEVEL_10_0: |
| 381 | case D3D_FEATURE_LEVEL_9_3: return true; |
| 382 | case D3D_FEATURE_LEVEL_9_2: |
| 383 | case D3D_FEATURE_LEVEL_9_1: return false; |
| 384 | |
| 385 | default: UNREACHABLE(); return false; |
| 386 | } |
| 387 | } |
| 388 | |
| 389 | static size_t GetMaximumSimultaneousRenderTargets(D3D_FEATURE_LEVEL featureLevel) |
| 390 | { |
| 391 | // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476150.aspx ID3D11Device::CreateInputLayout |
| 392 | |
| 393 | switch (featureLevel) |
| 394 | { |
| 395 | case D3D_FEATURE_LEVEL_11_1: |
| 396 | case D3D_FEATURE_LEVEL_11_0: return D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; |
| 397 | |
Geoff Lang | aae65a4 | 2014-05-26 12:43:44 -0400 | [diff] [blame] | 398 | case D3D_FEATURE_LEVEL_10_1: |
Jamie Madill | f9479ef | 2014-09-05 10:38:05 -0400 | [diff] [blame] | 399 | case D3D_FEATURE_LEVEL_10_0: return D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; |
Geoff Lang | aae65a4 | 2014-05-26 12:43:44 -0400 | [diff] [blame] | 400 | |
| 401 | case D3D_FEATURE_LEVEL_9_3: return D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT; |
| 402 | case D3D_FEATURE_LEVEL_9_2: |
| 403 | case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT; |
| 404 | |
| 405 | default: UNREACHABLE(); return 0; |
| 406 | } |
| 407 | } |
| 408 | |
| 409 | static size_t GetMaximum2DTextureSize(D3D_FEATURE_LEVEL featureLevel) |
| 410 | { |
| 411 | switch (featureLevel) |
| 412 | { |
| 413 | case D3D_FEATURE_LEVEL_11_1: |
| 414 | case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; |
| 415 | |
| 416 | case D3D_FEATURE_LEVEL_10_1: |
| 417 | case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; |
| 418 | |
| 419 | case D3D_FEATURE_LEVEL_9_3: return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION; |
| 420 | case D3D_FEATURE_LEVEL_9_2: |
| 421 | case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION; |
| 422 | |
| 423 | default: UNREACHABLE(); return 0; |
| 424 | } |
| 425 | } |
| 426 | |
| 427 | static size_t GetMaximumCubeMapTextureSize(D3D_FEATURE_LEVEL featureLevel) |
| 428 | { |
| 429 | switch (featureLevel) |
| 430 | { |
| 431 | case D3D_FEATURE_LEVEL_11_1: |
| 432 | case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURECUBE_DIMENSION; |
| 433 | |
| 434 | case D3D_FEATURE_LEVEL_10_1: |
| 435 | case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURECUBE_DIMENSION; |
| 436 | |
| 437 | case D3D_FEATURE_LEVEL_9_3: return D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION; |
| 438 | case D3D_FEATURE_LEVEL_9_2: |
| 439 | case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION; |
| 440 | |
| 441 | default: UNREACHABLE(); return 0; |
| 442 | } |
| 443 | } |
| 444 | |
| 445 | static size_t GetMaximum2DTextureArraySize(D3D_FEATURE_LEVEL featureLevel) |
| 446 | { |
| 447 | switch (featureLevel) |
| 448 | { |
| 449 | case D3D_FEATURE_LEVEL_11_1: |
| 450 | case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION; |
| 451 | |
| 452 | case D3D_FEATURE_LEVEL_10_1: |
| 453 | case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION; |
| 454 | |
| 455 | case D3D_FEATURE_LEVEL_9_3: |
| 456 | case D3D_FEATURE_LEVEL_9_2: |
| 457 | case D3D_FEATURE_LEVEL_9_1: return 0; |
| 458 | |
| 459 | default: UNREACHABLE(); return 0; |
| 460 | } |
| 461 | } |
| 462 | |
| 463 | static size_t GetMaximum3DTextureSize(D3D_FEATURE_LEVEL featureLevel) |
| 464 | { |
| 465 | switch (featureLevel) |
| 466 | { |
| 467 | case D3D_FEATURE_LEVEL_11_1: |
| 468 | case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION; |
| 469 | |
| 470 | case D3D_FEATURE_LEVEL_10_1: |
| 471 | case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION; |
| 472 | |
| 473 | case D3D_FEATURE_LEVEL_9_3: |
| 474 | case D3D_FEATURE_LEVEL_9_2: |
| 475 | case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION; |
| 476 | |
| 477 | default: UNREACHABLE(); return 0; |
| 478 | } |
| 479 | } |
| 480 | |
| 481 | static size_t GetMaximumViewportSize(D3D_FEATURE_LEVEL featureLevel) |
| 482 | { |
| 483 | switch (featureLevel) |
| 484 | { |
| 485 | case D3D_FEATURE_LEVEL_11_1: |
| 486 | case D3D_FEATURE_LEVEL_11_0: return D3D11_VIEWPORT_BOUNDS_MAX; |
| 487 | |
| 488 | case D3D_FEATURE_LEVEL_10_1: |
| 489 | case D3D_FEATURE_LEVEL_10_0: return D3D10_VIEWPORT_BOUNDS_MAX; |
| 490 | |
| 491 | // No constants for D3D9 viewport size limits, use the maximum texture sizes |
| 492 | case D3D_FEATURE_LEVEL_9_3: return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION; |
| 493 | case D3D_FEATURE_LEVEL_9_2: |
| 494 | case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION; |
| 495 | |
| 496 | default: UNREACHABLE(); return 0; |
| 497 | } |
| 498 | } |
| 499 | |
Geoff Lang | 900013c | 2014-07-07 11:32:19 -0400 | [diff] [blame] | 500 | static size_t GetMaximumDrawIndexedIndexCount(D3D_FEATURE_LEVEL featureLevel) |
| 501 | { |
| 502 | // D3D11 allows up to 2^32 elements, but we report max signed int for convenience since that's what's |
| 503 | // returned from glGetInteger |
| 504 | META_ASSERT(D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP == 32); |
| 505 | META_ASSERT(D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP == 32); |
| 506 | |
| 507 | switch (featureLevel) |
| 508 | { |
| 509 | case D3D_FEATURE_LEVEL_11_1: |
| 510 | case D3D_FEATURE_LEVEL_11_0: |
| 511 | case D3D_FEATURE_LEVEL_10_1: |
| 512 | case D3D_FEATURE_LEVEL_10_0: return std::numeric_limits<GLint>::max(); |
| 513 | |
| 514 | case D3D_FEATURE_LEVEL_9_3: |
| 515 | case D3D_FEATURE_LEVEL_9_2: return D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT; |
| 516 | case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT; |
| 517 | |
| 518 | default: UNREACHABLE(); return 0; |
| 519 | } |
| 520 | } |
| 521 | |
| 522 | static size_t GetMaximumDrawVertexCount(D3D_FEATURE_LEVEL featureLevel) |
| 523 | { |
| 524 | // D3D11 allows up to 2^32 elements, but we report max signed int for convenience since that's what's |
| 525 | // returned from glGetInteger |
| 526 | META_ASSERT(D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP == 32); |
| 527 | META_ASSERT(D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP == 32); |
| 528 | |
| 529 | switch (featureLevel) |
| 530 | { |
| 531 | case D3D_FEATURE_LEVEL_11_1: |
| 532 | case D3D_FEATURE_LEVEL_11_0: |
| 533 | case D3D_FEATURE_LEVEL_10_1: |
| 534 | case D3D_FEATURE_LEVEL_10_0: return std::numeric_limits<GLint>::max(); |
| 535 | |
| 536 | case D3D_FEATURE_LEVEL_9_3: |
| 537 | case D3D_FEATURE_LEVEL_9_2: return D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT; |
| 538 | case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT; |
| 539 | |
| 540 | default: UNREACHABLE(); return 0; |
| 541 | } |
| 542 | } |
| 543 | |
Geoff Lang | 301d161 | 2014-07-09 10:34:37 -0400 | [diff] [blame] | 544 | static size_t GetMaximumVertexInputSlots(D3D_FEATURE_LEVEL featureLevel) |
| 545 | { |
| 546 | switch (featureLevel) |
| 547 | { |
| 548 | case D3D_FEATURE_LEVEL_11_1: |
| 549 | case D3D_FEATURE_LEVEL_11_0: return D3D11_STANDARD_VERTEX_ELEMENT_COUNT; |
| 550 | |
| 551 | case D3D_FEATURE_LEVEL_10_1: return D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT; |
| 552 | case D3D_FEATURE_LEVEL_10_0: return D3D10_STANDARD_VERTEX_ELEMENT_COUNT; |
| 553 | |
| 554 | // From http://http://msdn.microsoft.com/en-us/library/windows/desktop/ff476876.aspx "Max Input Slots" |
| 555 | case D3D_FEATURE_LEVEL_9_3: |
| 556 | case D3D_FEATURE_LEVEL_9_2: |
| 557 | case D3D_FEATURE_LEVEL_9_1: return 16; |
| 558 | |
| 559 | default: UNREACHABLE(); return 0; |
| 560 | } |
| 561 | } |
| 562 | |
| 563 | static size_t GetMaximumVertexUniformVectors(D3D_FEATURE_LEVEL featureLevel) |
| 564 | { |
Geoff Lang | 1fecbc8 | 2014-08-25 16:26:14 -0400 | [diff] [blame] | 565 | // TODO(geofflang): Remove hard-coded limit once the gl-uniform-arrays test can pass |
Geoff Lang | 301d161 | 2014-07-09 10:34:37 -0400 | [diff] [blame] | 566 | switch (featureLevel) |
| 567 | { |
| 568 | case D3D_FEATURE_LEVEL_11_1: |
Geoff Lang | 1fecbc8 | 2014-08-25 16:26:14 -0400 | [diff] [blame] | 569 | case D3D_FEATURE_LEVEL_11_0: return 1024; // D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT; |
Geoff Lang | 301d161 | 2014-07-09 10:34:37 -0400 | [diff] [blame] | 570 | |
| 571 | case D3D_FEATURE_LEVEL_10_1: |
Geoff Lang | 1fecbc8 | 2014-08-25 16:26:14 -0400 | [diff] [blame] | 572 | case D3D_FEATURE_LEVEL_10_0: return 1024; // D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT; |
Geoff Lang | 301d161 | 2014-07-09 10:34:37 -0400 | [diff] [blame] | 573 | |
| 574 | // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476149.aspx ID3D11DeviceContext::VSSetConstantBuffers |
| 575 | case D3D_FEATURE_LEVEL_9_3: |
| 576 | case D3D_FEATURE_LEVEL_9_2: |
| 577 | case D3D_FEATURE_LEVEL_9_1: return 255; |
| 578 | |
| 579 | default: UNREACHABLE(); return 0; |
| 580 | } |
| 581 | } |
| 582 | |
| 583 | static size_t GetReservedVertexUniformBuffers() |
| 584 | { |
| 585 | // Reserve one buffer for the application uniforms, and one for driver uniforms |
| 586 | return 2; |
| 587 | } |
| 588 | |
| 589 | static size_t GetMaximumVertexUniformBlocks(D3D_FEATURE_LEVEL featureLevel) |
| 590 | { |
| 591 | switch (featureLevel) |
| 592 | { |
| 593 | case D3D_FEATURE_LEVEL_11_1: |
| 594 | case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - GetReservedVertexUniformBuffers(); |
| 595 | |
| 596 | case D3D_FEATURE_LEVEL_10_1: |
| 597 | case D3D_FEATURE_LEVEL_10_0: return D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - GetReservedVertexUniformBuffers(); |
| 598 | |
| 599 | // Uniform blocks not supported in D3D9 feature levels |
| 600 | case D3D_FEATURE_LEVEL_9_3: |
| 601 | case D3D_FEATURE_LEVEL_9_2: |
| 602 | case D3D_FEATURE_LEVEL_9_1: return 0; |
| 603 | |
| 604 | default: UNREACHABLE(); return 0; |
| 605 | } |
| 606 | } |
| 607 | |
| 608 | static size_t GetReservedVertexOutputVectors() |
| 609 | { |
| 610 | // We potentially reserve varyings for gl_Position, dx_Position, gl_FragCoord and gl_PointSize |
| 611 | return 4; |
| 612 | } |
| 613 | |
| 614 | static size_t GetMaximumVertexOutputVectors(D3D_FEATURE_LEVEL featureLevel) |
| 615 | { |
Geoff Lang | 3a61c32 | 2014-07-10 13:01:54 -0400 | [diff] [blame] | 616 | META_ASSERT(gl::IMPLEMENTATION_MAX_VARYING_VECTORS == D3D11_VS_OUTPUT_REGISTER_COUNT); |
| 617 | |
Geoff Lang | 301d161 | 2014-07-09 10:34:37 -0400 | [diff] [blame] | 618 | switch (featureLevel) |
| 619 | { |
| 620 | case D3D_FEATURE_LEVEL_11_1: |
| 621 | case D3D_FEATURE_LEVEL_11_0: return D3D11_VS_OUTPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(); |
| 622 | |
| 623 | case D3D_FEATURE_LEVEL_10_1: return D3D10_1_VS_OUTPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(); |
| 624 | case D3D_FEATURE_LEVEL_10_0: return D3D10_VS_OUTPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(); |
| 625 | |
| 626 | // Use D3D9 SM3 and SM2 limits |
| 627 | case D3D_FEATURE_LEVEL_9_3: return 10 - GetReservedVertexOutputVectors(); |
| 628 | case D3D_FEATURE_LEVEL_9_2: |
| 629 | case D3D_FEATURE_LEVEL_9_1: return 8 - GetReservedVertexOutputVectors(); |
| 630 | |
| 631 | default: UNREACHABLE(); return 0; |
| 632 | } |
| 633 | } |
| 634 | |
| 635 | static size_t GetMaximumVertexTextureUnits(D3D_FEATURE_LEVEL featureLevel) |
| 636 | { |
| 637 | switch (featureLevel) |
| 638 | { |
| 639 | case D3D_FEATURE_LEVEL_11_1: |
| 640 | case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT; |
| 641 | |
| 642 | case D3D_FEATURE_LEVEL_10_1: |
| 643 | case D3D_FEATURE_LEVEL_10_0: return D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT; |
| 644 | |
| 645 | // Vertex textures not supported in D3D9 feature levels according to |
| 646 | // http://msdn.microsoft.com/en-us/library/windows/desktop/ff476149.aspx |
| 647 | // ID3D11DeviceContext::VSSetSamplers and ID3D11DeviceContext::VSSetShaderResources |
| 648 | case D3D_FEATURE_LEVEL_9_3: |
| 649 | case D3D_FEATURE_LEVEL_9_2: |
| 650 | case D3D_FEATURE_LEVEL_9_1: return 0; |
| 651 | |
| 652 | default: UNREACHABLE(); return 0; |
| 653 | } |
| 654 | } |
| 655 | |
| 656 | static size_t GetMaximumPixelUniformVectors(D3D_FEATURE_LEVEL featureLevel) |
| 657 | { |
Geoff Lang | 1fecbc8 | 2014-08-25 16:26:14 -0400 | [diff] [blame] | 658 | // TODO(geofflang): Remove hard-coded limit once the gl-uniform-arrays test can pass |
Geoff Lang | 301d161 | 2014-07-09 10:34:37 -0400 | [diff] [blame] | 659 | switch (featureLevel) |
| 660 | { |
| 661 | case D3D_FEATURE_LEVEL_11_1: |
Geoff Lang | 1fecbc8 | 2014-08-25 16:26:14 -0400 | [diff] [blame] | 662 | case D3D_FEATURE_LEVEL_11_0: return 1024; // D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT; |
Geoff Lang | 301d161 | 2014-07-09 10:34:37 -0400 | [diff] [blame] | 663 | |
| 664 | case D3D_FEATURE_LEVEL_10_1: |
Geoff Lang | 1fecbc8 | 2014-08-25 16:26:14 -0400 | [diff] [blame] | 665 | case D3D_FEATURE_LEVEL_10_0: return 1024; // D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT; |
Geoff Lang | 301d161 | 2014-07-09 10:34:37 -0400 | [diff] [blame] | 666 | |
| 667 | // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476149.aspx ID3D11DeviceContext::PSSetConstantBuffers |
| 668 | case D3D_FEATURE_LEVEL_9_3: |
| 669 | case D3D_FEATURE_LEVEL_9_2: |
| 670 | case D3D_FEATURE_LEVEL_9_1: return 32; |
| 671 | |
| 672 | default: UNREACHABLE(); return 0; |
| 673 | } |
| 674 | } |
| 675 | |
| 676 | static size_t GetReservedPixelUniformBuffers() |
| 677 | { |
| 678 | // Reserve one buffer for the application uniforms, and one for driver uniforms |
| 679 | return 2; |
| 680 | } |
| 681 | |
| 682 | static size_t GetMaximumPixelUniformBlocks(D3D_FEATURE_LEVEL featureLevel) |
| 683 | { |
| 684 | switch (featureLevel) |
| 685 | { |
| 686 | case D3D_FEATURE_LEVEL_11_1: |
| 687 | case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - GetReservedPixelUniformBuffers(); |
| 688 | |
| 689 | case D3D_FEATURE_LEVEL_10_1: |
| 690 | case D3D_FEATURE_LEVEL_10_0: return D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - GetReservedPixelUniformBuffers(); |
| 691 | |
| 692 | // Uniform blocks not supported in D3D9 feature levels |
| 693 | case D3D_FEATURE_LEVEL_9_3: |
| 694 | case D3D_FEATURE_LEVEL_9_2: |
| 695 | case D3D_FEATURE_LEVEL_9_1: return 0; |
| 696 | |
| 697 | default: UNREACHABLE(); return 0; |
| 698 | } |
| 699 | } |
| 700 | |
| 701 | static size_t GetMaximumPixelInputVectors(D3D_FEATURE_LEVEL featureLevel) |
| 702 | { |
| 703 | switch (featureLevel) |
| 704 | { |
| 705 | case D3D_FEATURE_LEVEL_11_1: |
| 706 | case D3D_FEATURE_LEVEL_11_0: return D3D11_PS_INPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(); |
| 707 | |
| 708 | case D3D_FEATURE_LEVEL_10_1: |
| 709 | case D3D_FEATURE_LEVEL_10_0: return D3D10_PS_INPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(); |
| 710 | |
| 711 | // Use D3D9 SM3 and SM2 limits |
| 712 | case D3D_FEATURE_LEVEL_9_3: return 10 - GetReservedVertexOutputVectors(); |
| 713 | case D3D_FEATURE_LEVEL_9_2: |
| 714 | case D3D_FEATURE_LEVEL_9_1: return 8 - GetReservedVertexOutputVectors(); |
| 715 | |
| 716 | default: UNREACHABLE(); return 0; |
| 717 | } |
| 718 | } |
| 719 | |
| 720 | static size_t GetMaximumPixelTextureUnits(D3D_FEATURE_LEVEL featureLevel) |
| 721 | { |
| 722 | switch (featureLevel) |
| 723 | { |
| 724 | case D3D_FEATURE_LEVEL_11_1: |
| 725 | case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT; |
| 726 | |
| 727 | case D3D_FEATURE_LEVEL_10_1: |
| 728 | case D3D_FEATURE_LEVEL_10_0: return D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT; |
| 729 | |
| 730 | // http://msdn.microsoft.com/en-us/library/windows/desktop/ff476149.aspx ID3D11DeviceContext::PSSetShaderResources |
| 731 | case D3D_FEATURE_LEVEL_9_3: |
| 732 | case D3D_FEATURE_LEVEL_9_2: |
| 733 | case D3D_FEATURE_LEVEL_9_1: return 16; |
| 734 | |
| 735 | default: UNREACHABLE(); return 0; |
| 736 | } |
| 737 | } |
| 738 | |
| 739 | static int GetMinimumTexelOffset(D3D_FEATURE_LEVEL featureLevel) |
| 740 | { |
| 741 | switch (featureLevel) |
| 742 | { |
| 743 | case D3D_FEATURE_LEVEL_11_1: |
| 744 | case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE; |
| 745 | |
| 746 | case D3D_FEATURE_LEVEL_10_1: |
| 747 | case D3D_FEATURE_LEVEL_10_0: return D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE; |
| 748 | |
| 749 | // Sampling functions with offsets are not available below shader model 4.0. |
| 750 | case D3D_FEATURE_LEVEL_9_3: |
| 751 | case D3D_FEATURE_LEVEL_9_2: |
| 752 | case D3D_FEATURE_LEVEL_9_1: return 0; |
| 753 | |
| 754 | default: UNREACHABLE(); return 0; |
| 755 | } |
| 756 | } |
| 757 | |
| 758 | static int GetMaximumTexelOffset(D3D_FEATURE_LEVEL featureLevel) |
| 759 | { |
| 760 | switch (featureLevel) |
| 761 | { |
| 762 | case D3D_FEATURE_LEVEL_11_1: |
| 763 | case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE; |
| 764 | case D3D_FEATURE_LEVEL_10_1: |
| 765 | case D3D_FEATURE_LEVEL_10_0: return D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE; |
| 766 | |
| 767 | // Sampling functions with offsets are not available below shader model 4.0. |
| 768 | case D3D_FEATURE_LEVEL_9_3: |
| 769 | case D3D_FEATURE_LEVEL_9_2: |
| 770 | case D3D_FEATURE_LEVEL_9_1: return 0; |
| 771 | |
| 772 | default: UNREACHABLE(); return 0; |
| 773 | } |
| 774 | } |
| 775 | |
Geoff Lang | 3a61c32 | 2014-07-10 13:01:54 -0400 | [diff] [blame] | 776 | static size_t GetMaximumConstantBufferSize(D3D_FEATURE_LEVEL featureLevel) |
| 777 | { |
| 778 | // Returns a size_t despite the limit being a GLuint64 because size_t is the maximum size of |
| 779 | // any buffer that could be allocated. |
| 780 | |
| 781 | const size_t bytesPerComponent = 4 * sizeof(float); |
| 782 | |
| 783 | switch (featureLevel) |
| 784 | { |
| 785 | case D3D_FEATURE_LEVEL_11_1: |
| 786 | case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT * bytesPerComponent; |
| 787 | |
| 788 | case D3D_FEATURE_LEVEL_10_1: |
| 789 | case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT * bytesPerComponent; |
| 790 | |
| 791 | // Limits from http://msdn.microsoft.com/en-us/library/windows/desktop/ff476501.aspx remarks section |
| 792 | case D3D_FEATURE_LEVEL_9_3: |
| 793 | case D3D_FEATURE_LEVEL_9_2: |
| 794 | case D3D_FEATURE_LEVEL_9_1: return 4096 * bytesPerComponent; |
| 795 | |
| 796 | default: UNREACHABLE(); return 0; |
| 797 | } |
| 798 | } |
| 799 | |
Geoff Lang | 05881a0 | 2014-07-10 14:05:30 -0400 | [diff] [blame] | 800 | static size_t GetMaximumStreamOutputBuffers(D3D_FEATURE_LEVEL featureLevel) |
| 801 | { |
| 802 | switch (featureLevel) |
| 803 | { |
| 804 | case D3D_FEATURE_LEVEL_11_1: |
| 805 | case D3D_FEATURE_LEVEL_11_0: return D3D11_SO_BUFFER_SLOT_COUNT; |
| 806 | |
| 807 | case D3D_FEATURE_LEVEL_10_1: return D3D10_1_SO_BUFFER_SLOT_COUNT; |
| 808 | case D3D_FEATURE_LEVEL_10_0: return D3D10_SO_BUFFER_SLOT_COUNT; |
| 809 | |
| 810 | case D3D_FEATURE_LEVEL_9_3: |
| 811 | case D3D_FEATURE_LEVEL_9_2: |
| 812 | case D3D_FEATURE_LEVEL_9_1: return 0; |
| 813 | |
| 814 | default: UNREACHABLE(); return 0; |
| 815 | } |
| 816 | } |
| 817 | |
| 818 | static size_t GetMaximumStreamOutputInterleavedComponenets(D3D_FEATURE_LEVEL featureLevel) |
| 819 | { |
| 820 | switch (featureLevel) |
| 821 | { |
| 822 | case D3D_FEATURE_LEVEL_11_1: |
| 823 | case D3D_FEATURE_LEVEL_11_0: |
| 824 | |
| 825 | case D3D_FEATURE_LEVEL_10_1: |
| 826 | case D3D_FEATURE_LEVEL_10_0: return GetMaximumVertexOutputVectors(featureLevel) * 4; |
| 827 | |
| 828 | case D3D_FEATURE_LEVEL_9_3: |
| 829 | case D3D_FEATURE_LEVEL_9_2: |
| 830 | case D3D_FEATURE_LEVEL_9_1: return 0; |
| 831 | |
| 832 | default: UNREACHABLE(); return 0; |
| 833 | } |
| 834 | } |
| 835 | |
| 836 | static size_t GetMaximumStreamOutputSeparateCompeonents(D3D_FEATURE_LEVEL featureLevel) |
| 837 | { |
| 838 | switch (featureLevel) |
| 839 | { |
| 840 | case D3D_FEATURE_LEVEL_11_1: |
| 841 | case D3D_FEATURE_LEVEL_11_0: return GetMaximumStreamOutputInterleavedComponenets(featureLevel) / |
| 842 | GetMaximumStreamOutputBuffers(featureLevel); |
| 843 | |
| 844 | |
| 845 | // D3D 10 and 10.1 only allow one output per output slot if an output slot other than zero is used. |
| 846 | case D3D_FEATURE_LEVEL_10_1: |
| 847 | case D3D_FEATURE_LEVEL_10_0: return 4; |
| 848 | |
| 849 | case D3D_FEATURE_LEVEL_9_3: |
| 850 | case D3D_FEATURE_LEVEL_9_2: |
| 851 | case D3D_FEATURE_LEVEL_9_1: return 0; |
| 852 | |
| 853 | default: UNREACHABLE(); return 0; |
| 854 | } |
| 855 | } |
| 856 | |
Geoff Lang | c0b9ef4 | 2014-07-02 10:02:37 -0400 | [diff] [blame] | 857 | void GenerateCaps(ID3D11Device *device, gl::Caps *caps, gl::TextureCapsMap *textureCapsMap, gl::Extensions *extensions) |
Geoff Lang | cec3590 | 2014-04-16 10:52:36 -0400 | [diff] [blame] | 858 | { |
Geoff Lang | 5f4c463 | 2014-07-03 13:46:52 -0400 | [diff] [blame] | 859 | GLuint maxSamples = 0; |
Geoff Lang | e4a492b | 2014-06-19 14:14:41 -0400 | [diff] [blame] | 860 | const gl::FormatSet &allFormats = gl::GetAllSizedInternalFormats(); |
Geoff Lang | cec3590 | 2014-04-16 10:52:36 -0400 | [diff] [blame] | 861 | for (gl::FormatSet::const_iterator internalFormat = allFormats.begin(); internalFormat != allFormats.end(); ++internalFormat) |
| 862 | { |
Geoff Lang | c0b9ef4 | 2014-07-02 10:02:37 -0400 | [diff] [blame] | 863 | gl::TextureCaps textureCaps = GenerateTextureFormatCaps(*internalFormat, device); |
| 864 | textureCapsMap->insert(*internalFormat, textureCaps); |
Geoff Lang | 5f4c463 | 2014-07-03 13:46:52 -0400 | [diff] [blame] | 865 | |
| 866 | maxSamples = std::max(maxSamples, textureCaps.getMaxSamples()); |
Geoff Lang | 900013c | 2014-07-07 11:32:19 -0400 | [diff] [blame] | 867 | |
| 868 | if (gl::GetInternalFormatInfo(*internalFormat).compressed) |
| 869 | { |
| 870 | caps->compressedTextureFormats.push_back(*internalFormat); |
| 871 | } |
Geoff Lang | cec3590 | 2014-04-16 10:52:36 -0400 | [diff] [blame] | 872 | } |
| 873 | |
| 874 | D3D_FEATURE_LEVEL featureLevel = device->GetFeatureLevel(); |
| 875 | |
Geoff Lang | aae65a4 | 2014-05-26 12:43:44 -0400 | [diff] [blame] | 876 | // GL core feature limits |
Geoff Lang | c0b9ef4 | 2014-07-02 10:02:37 -0400 | [diff] [blame] | 877 | caps->maxElementIndex = static_cast<GLint64>(std::numeric_limits<unsigned int>::max()); |
| 878 | caps->max3DTextureSize = GetMaximum3DTextureSize(featureLevel); |
| 879 | caps->max2DTextureSize = GetMaximum2DTextureSize(featureLevel); |
| 880 | caps->maxCubeMapTextureSize = GetMaximumCubeMapTextureSize(featureLevel); |
| 881 | caps->maxArrayTextureLayers = GetMaximum2DTextureArraySize(featureLevel); |
Geoff Lang | aae65a4 | 2014-05-26 12:43:44 -0400 | [diff] [blame] | 882 | |
| 883 | // Unimplemented, set to minimum required |
Geoff Lang | c0b9ef4 | 2014-07-02 10:02:37 -0400 | [diff] [blame] | 884 | caps->maxLODBias = 2.0f; |
Geoff Lang | aae65a4 | 2014-05-26 12:43:44 -0400 | [diff] [blame] | 885 | |
| 886 | // No specific limits on render target size, maximum 2D texture size is equivalent |
Geoff Lang | c0b9ef4 | 2014-07-02 10:02:37 -0400 | [diff] [blame] | 887 | caps->maxRenderbufferSize = caps->max2DTextureSize; |
Geoff Lang | aae65a4 | 2014-05-26 12:43:44 -0400 | [diff] [blame] | 888 | |
| 889 | // Maximum draw buffers and color attachments are the same, max color attachments could eventually be |
| 890 | // increased to 16 |
Geoff Lang | c0b9ef4 | 2014-07-02 10:02:37 -0400 | [diff] [blame] | 891 | caps->maxDrawBuffers = GetMaximumSimultaneousRenderTargets(featureLevel); |
| 892 | caps->maxColorAttachments = GetMaximumSimultaneousRenderTargets(featureLevel); |
Geoff Lang | aae65a4 | 2014-05-26 12:43:44 -0400 | [diff] [blame] | 893 | |
| 894 | // D3D11 has the same limit for viewport width and height |
Geoff Lang | c0b9ef4 | 2014-07-02 10:02:37 -0400 | [diff] [blame] | 895 | caps->maxViewportWidth = GetMaximumViewportSize(featureLevel); |
| 896 | caps->maxViewportHeight = caps->maxViewportWidth; |
Geoff Lang | aae65a4 | 2014-05-26 12:43:44 -0400 | [diff] [blame] | 897 | |
| 898 | // Choose a reasonable maximum, enforced in the shader. |
Geoff Lang | c0b9ef4 | 2014-07-02 10:02:37 -0400 | [diff] [blame] | 899 | caps->minAliasedPointSize = 1.0f; |
| 900 | caps->maxAliasedPointSize = 1024.0f; |
Geoff Lang | aae65a4 | 2014-05-26 12:43:44 -0400 | [diff] [blame] | 901 | |
| 902 | // Wide lines not supported |
Geoff Lang | c0b9ef4 | 2014-07-02 10:02:37 -0400 | [diff] [blame] | 903 | caps->minAliasedLineWidth = 1.0f; |
| 904 | caps->maxAliasedLineWidth = 1.0f; |
Geoff Lang | aae65a4 | 2014-05-26 12:43:44 -0400 | [diff] [blame] | 905 | |
Geoff Lang | 900013c | 2014-07-07 11:32:19 -0400 | [diff] [blame] | 906 | // Primitive count limits |
| 907 | caps->maxElementsIndices = GetMaximumDrawIndexedIndexCount(featureLevel); |
| 908 | caps->maxElementsVertices = GetMaximumDrawVertexCount(featureLevel); |
| 909 | |
| 910 | // Program and shader binary formats (no supported shader binary formats) |
| 911 | caps->programBinaryFormats.push_back(GL_PROGRAM_BINARY_ANGLE); |
| 912 | |
| 913 | // We do not wait for server fence objects internally, so report a max timeout of zero. |
| 914 | caps->maxServerWaitTimeout = 0; |
| 915 | |
Geoff Lang | 301d161 | 2014-07-09 10:34:37 -0400 | [diff] [blame] | 916 | // Vertex shader limits |
| 917 | caps->maxVertexAttributes = GetMaximumVertexInputSlots(featureLevel); |
| 918 | caps->maxVertexUniformComponents = GetMaximumVertexUniformVectors(featureLevel) * 4; |
| 919 | caps->maxVertexUniformVectors = GetMaximumVertexUniformVectors(featureLevel); |
| 920 | caps->maxVertexUniformBlocks = GetMaximumVertexUniformBlocks(featureLevel); |
| 921 | caps->maxVertexOutputComponents = GetMaximumVertexOutputVectors(featureLevel) * 4; |
| 922 | caps->maxVertexTextureImageUnits = GetMaximumVertexTextureUnits(featureLevel); |
| 923 | |
| 924 | // Fragment shader limits |
| 925 | caps->maxFragmentUniformComponents = GetMaximumPixelUniformVectors(featureLevel) * 4; |
| 926 | caps->maxFragmentUniformVectors = GetMaximumPixelUniformVectors(featureLevel); |
| 927 | caps->maxFragmentUniformBlocks = GetMaximumPixelUniformBlocks(featureLevel); |
| 928 | caps->maxFragmentInputComponents = GetMaximumPixelInputVectors(featureLevel) * 4; |
| 929 | caps->maxTextureImageUnits = GetMaximumPixelTextureUnits(featureLevel); |
| 930 | caps->minProgramTexelOffset = GetMinimumTexelOffset(featureLevel); |
| 931 | caps->maxProgramTexelOffset = GetMaximumTexelOffset(featureLevel); |
| 932 | |
Geoff Lang | 3a61c32 | 2014-07-10 13:01:54 -0400 | [diff] [blame] | 933 | // Aggregate shader limits |
| 934 | caps->maxUniformBufferBindings = caps->maxVertexUniformBlocks + caps->maxFragmentUniformBlocks; |
| 935 | caps->maxUniformBlockSize = GetMaximumConstantBufferSize(featureLevel); |
| 936 | |
| 937 | // Setting a large alignment forces uniform buffers to bind with zero offset |
| 938 | caps->uniformBufferOffsetAlignment = static_cast<GLuint>(std::numeric_limits<GLint>::max()); |
| 939 | |
| 940 | caps->maxCombinedUniformBlocks = caps->maxVertexUniformBlocks + caps->maxFragmentUniformBlocks; |
| 941 | caps->maxCombinedVertexUniformComponents = (static_cast<GLint64>(caps->maxVertexUniformBlocks) * static_cast<GLint64>(caps->maxUniformBlockSize / 4)) + |
| 942 | static_cast<GLint64>(caps->maxVertexUniformComponents); |
| 943 | caps->maxCombinedFragmentUniformComponents = (static_cast<GLint64>(caps->maxFragmentUniformBlocks) * static_cast<GLint64>(caps->maxUniformBlockSize / 4)) + |
| 944 | static_cast<GLint64>(caps->maxFragmentUniformComponents); |
| 945 | caps->maxVaryingComponents = GetMaximumVertexOutputVectors(featureLevel) * 4; |
| 946 | caps->maxVaryingVectors = GetMaximumVertexOutputVectors(featureLevel); |
Geoff Lang | 76b10c9 | 2014-09-05 16:28:14 -0400 | [diff] [blame] | 947 | caps->maxCombinedTextureImageUnits = caps->maxVertexTextureImageUnits + caps->maxTextureImageUnits; |
Geoff Lang | 3a61c32 | 2014-07-10 13:01:54 -0400 | [diff] [blame] | 948 | |
Geoff Lang | 05881a0 | 2014-07-10 14:05:30 -0400 | [diff] [blame] | 949 | // Transform feedback limits |
| 950 | caps->maxTransformFeedbackInterleavedComponents = GetMaximumStreamOutputInterleavedComponenets(featureLevel); |
| 951 | caps->maxTransformFeedbackSeparateAttributes = GetMaximumStreamOutputBuffers(featureLevel); |
| 952 | caps->maxTransformFeedbackSeparateComponents = GetMaximumStreamOutputSeparateCompeonents(featureLevel); |
| 953 | |
Geoff Lang | aae65a4 | 2014-05-26 12:43:44 -0400 | [diff] [blame] | 954 | // GL extension support |
Geoff Lang | c0b9ef4 | 2014-07-02 10:02:37 -0400 | [diff] [blame] | 955 | extensions->setTextureExtensionSupport(*textureCapsMap); |
| 956 | extensions->elementIndexUint = true; |
| 957 | extensions->packedDepthStencil = true; |
| 958 | extensions->getProgramBinary = true; |
| 959 | extensions->rgb8rgba8 = true; |
| 960 | extensions->readFormatBGRA = true; |
| 961 | extensions->pixelBufferObject = true; |
| 962 | extensions->mapBuffer = true; |
| 963 | extensions->mapBufferRange = true; |
| 964 | extensions->textureNPOT = GetNPOTTextureSupport(featureLevel); |
| 965 | extensions->drawBuffers = GetMaximumSimultaneousRenderTargets(featureLevel) > 1; |
| 966 | extensions->textureStorage = true; |
| 967 | extensions->textureFilterAnisotropic = true; |
| 968 | extensions->maxTextureAnisotropy = GetMaximumAnisotropy(featureLevel); |
| 969 | extensions->occlusionQueryBoolean = GetOcclusionQuerySupport(featureLevel); |
| 970 | extensions->fence = GetEventQuerySupport(featureLevel); |
| 971 | extensions->timerQuery = false; // Unimplemented |
| 972 | extensions->robustness = true; |
| 973 | extensions->blendMinMax = true; |
| 974 | extensions->framebufferBlit = true; |
| 975 | extensions->framebufferMultisample = true; |
Geoff Lang | 5f4c463 | 2014-07-03 13:46:52 -0400 | [diff] [blame] | 976 | extensions->maxSamples = maxSamples; |
Geoff Lang | c0b9ef4 | 2014-07-02 10:02:37 -0400 | [diff] [blame] | 977 | extensions->instancedArrays = GetInstancingSupport(featureLevel); |
| 978 | extensions->packReverseRowOrder = true; |
| 979 | extensions->standardDerivatives = GetDerivativeInstructionSupport(featureLevel); |
| 980 | extensions->shaderTextureLOD = true; |
| 981 | extensions->fragDepth = true; |
| 982 | extensions->textureUsage = true; // This could be false since it has no effect in D3D11 |
| 983 | extensions->translatedShaderSource = true; |
Geoff Lang | cec3590 | 2014-04-16 10:52:36 -0400 | [diff] [blame] | 984 | } |
| 985 | |
| 986 | } |
| 987 | |
daniel@transgaming.com | 8fb65c8 | 2012-12-20 21:07:49 +0000 | [diff] [blame] | 988 | namespace d3d11 |
| 989 | { |
daniel@transgaming.com | 3d34a8a | 2013-01-11 04:07:48 +0000 | [diff] [blame] | 990 | |
Geoff Lang | 9aa00bb | 2014-07-07 12:33:25 -0400 | [diff] [blame] | 991 | void MakeValidSize(bool isImage, DXGI_FORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset) |
| 992 | { |
| 993 | const DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(format); |
| 994 | |
| 995 | int upsampleCount = 0; |
| 996 | // Don't expand the size of full textures that are at least (blockWidth x blockHeight) already. |
| 997 | if (isImage || *requestWidth < static_cast<GLsizei>(dxgiFormatInfo.blockWidth) || |
| 998 | *requestHeight < static_cast<GLsizei>(dxgiFormatInfo.blockHeight)) |
| 999 | { |
| 1000 | while (*requestWidth % dxgiFormatInfo.blockWidth != 0 || *requestHeight % dxgiFormatInfo.blockHeight != 0) |
| 1001 | { |
| 1002 | *requestWidth <<= 1; |
| 1003 | *requestHeight <<= 1; |
| 1004 | upsampleCount++; |
| 1005 | } |
| 1006 | } |
| 1007 | *levelOffset = upsampleCount; |
| 1008 | } |
| 1009 | |
Geoff Lang | e4a492b | 2014-06-19 14:14:41 -0400 | [diff] [blame] | 1010 | void GenerateInitialTextureData(GLint internalFormat, GLuint width, GLuint height, GLuint depth, |
Geoff Lang | 34256ed | 2013-09-30 15:15:52 -0400 | [diff] [blame] | 1011 | GLuint mipLevels, std::vector<D3D11_SUBRESOURCE_DATA> *outSubresourceData, |
| 1012 | std::vector< std::vector<BYTE> > *outData) |
| 1013 | { |
Geoff Lang | 9aa00bb | 2014-07-07 12:33:25 -0400 | [diff] [blame] | 1014 | const d3d11::TextureFormat &d3dFormatInfo = d3d11::GetTextureFormatInfo(internalFormat); |
| 1015 | ASSERT(d3dFormatInfo.dataInitializerFunction != NULL); |
| 1016 | |
| 1017 | const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(d3dFormatInfo.texFormat); |
Geoff Lang | 34256ed | 2013-09-30 15:15:52 -0400 | [diff] [blame] | 1018 | |
| 1019 | outSubresourceData->resize(mipLevels); |
| 1020 | outData->resize(mipLevels); |
| 1021 | |
| 1022 | for (unsigned int i = 0; i < mipLevels; i++) |
| 1023 | { |
| 1024 | unsigned int mipWidth = std::max(width >> i, 1U); |
| 1025 | unsigned int mipHeight = std::max(height >> i, 1U); |
| 1026 | unsigned int mipDepth = std::max(depth >> i, 1U); |
| 1027 | |
Geoff Lang | 9aa00bb | 2014-07-07 12:33:25 -0400 | [diff] [blame] | 1028 | unsigned int rowWidth = dxgiFormatInfo.pixelBytes * mipWidth; |
Geoff Lang | 34256ed | 2013-09-30 15:15:52 -0400 | [diff] [blame] | 1029 | unsigned int imageSize = rowWidth * height; |
| 1030 | |
| 1031 | outData->at(i).resize(rowWidth * mipHeight * mipDepth); |
Geoff Lang | 9aa00bb | 2014-07-07 12:33:25 -0400 | [diff] [blame] | 1032 | d3dFormatInfo.dataInitializerFunction(mipWidth, mipHeight, mipDepth, outData->at(i).data(), rowWidth, imageSize); |
Geoff Lang | 34256ed | 2013-09-30 15:15:52 -0400 | [diff] [blame] | 1033 | |
| 1034 | outSubresourceData->at(i).pSysMem = outData->at(i).data(); |
| 1035 | outSubresourceData->at(i).SysMemPitch = rowWidth; |
| 1036 | outSubresourceData->at(i).SysMemSlicePitch = imageSize; |
| 1037 | } |
| 1038 | } |
| 1039 | |
shannon.woods@transgaming.com | f3d8207 | 2013-01-25 21:50:43 +0000 | [diff] [blame] | 1040 | void SetPositionTexCoordVertex(PositionTexCoordVertex* vertex, float x, float y, float u, float v) |
| 1041 | { |
| 1042 | vertex->x = x; |
| 1043 | vertex->y = y; |
| 1044 | vertex->u = u; |
| 1045 | vertex->v = v; |
| 1046 | } |
| 1047 | |
shannonwoods@chromium.org | 7b61d5c | 2013-05-30 00:04:12 +0000 | [diff] [blame] | 1048 | void SetPositionLayerTexCoord3DVertex(PositionLayerTexCoord3DVertex* vertex, float x, float y, |
| 1049 | unsigned int layer, float u, float v, float s) |
| 1050 | { |
| 1051 | vertex->x = x; |
| 1052 | vertex->y = y; |
| 1053 | vertex->l = layer; |
| 1054 | vertex->u = u; |
| 1055 | vertex->v = v; |
| 1056 | vertex->s = s; |
| 1057 | } |
| 1058 | |
daniel@transgaming.com | 00f2d9c | 2013-01-11 04:11:08 +0000 | [diff] [blame] | 1059 | HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name) |
| 1060 | { |
| 1061 | #if defined(_DEBUG) |
| 1062 | return resource->SetPrivateData(WKPDID_D3DDebugObjectName, strlen(name), name); |
| 1063 | #else |
| 1064 | return S_OK; |
| 1065 | #endif |
| 1066 | } |
| 1067 | |
Jamie Madill | 9f0b42a | 2014-09-12 10:25:27 -0400 | [diff] [blame] | 1068 | RenderTarget11 *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment) |
| 1069 | { |
| 1070 | RenderTarget *renderTarget = rx::GetAttachmentRenderTarget(attachment); |
| 1071 | return RenderTarget11::makeRenderTarget11(renderTarget); |
| 1072 | } |
| 1073 | |
daniel@transgaming.com | 3d34a8a | 2013-01-11 04:07:48 +0000 | [diff] [blame] | 1074 | } |
shannonwoods@chromium.org | ed0adcf | 2013-05-30 00:08:20 +0000 | [diff] [blame] | 1075 | |
| 1076 | } |