Geoff Lang | b0c75cc | 2013-06-04 17:13:27 -0400 | [diff] [blame] | 1 | Texture3D<float4> TextureF : register(t0); |
| 2 | Texture3D<uint4> TextureUI : register(t0); |
| 3 | Texture3D<int4> TextureI : register(t0); |
| 4 | |
| 5 | SamplerState Sampler : register(s0); |
shannonwoods@chromium.org | 281ef3a | 2013-05-30 00:04:01 +0000 | [diff] [blame] | 6 | |
| 7 | struct VS_INPUT |
| 8 | { |
| 9 | float2 Position : POSITION; |
| 10 | uint Layer : LAYER; |
| 11 | float3 TexCoord : TEXCOORD; |
| 12 | }; |
| 13 | |
| 14 | struct VS_OUTPUT |
| 15 | { |
| 16 | float4 Position : SV_POSITION; |
| 17 | uint Layer : LAYER; |
| 18 | float3 TexCoord : TEXCOORD; |
| 19 | }; |
| 20 | |
| 21 | struct GS_OUTPUT |
| 22 | { |
| 23 | float4 Position : SV_POSITION; |
| 24 | uint Layer : SV_RENDERTARGETARRAYINDEX; |
| 25 | float3 TexCoord : TEXCOORD; |
| 26 | }; |
| 27 | |
| 28 | VS_OUTPUT VS_Passthrough3D(VS_INPUT input) |
| 29 | { |
| 30 | VS_OUTPUT output; |
| 31 | |
| 32 | output.Position = float4(input.Position, 0.0f, 1.0f); |
| 33 | output.Layer = input.Layer; |
| 34 | output.TexCoord = input.TexCoord; |
| 35 | |
| 36 | return output; |
| 37 | } |
| 38 | |
| 39 | [maxvertexcount(3)] |
| 40 | void GS_Passthrough3D(triangle VS_OUTPUT input[3], inout TriangleStream<GS_OUTPUT> outputStream) |
| 41 | { |
| 42 | GS_OUTPUT output; |
| 43 | |
| 44 | for (int i = 0; i < 3; i++) |
| 45 | { |
| 46 | output.Position = input[i].Position; |
| 47 | output.Layer = input[i].Layer; |
| 48 | output.TexCoord = input[i].TexCoord; |
| 49 | |
| 50 | outputStream.Append(output); |
| 51 | } |
| 52 | } |
| 53 | |
| 54 | float4 PS_PassthroughRGBA3D(GS_OUTPUT input) : SV_TARGET0 |
| 55 | { |
Geoff Lang | b0c75cc | 2013-06-04 17:13:27 -0400 | [diff] [blame] | 56 | return TextureF.Sample(Sampler, input.TexCoord).rgba; |
| 57 | } |
| 58 | |
| 59 | uint4 PS_PassthroughRGBA3DUI(GS_OUTPUT input) : SV_TARGET0 |
| 60 | { |
| 61 | uint3 size; |
| 62 | TextureUI.GetDimensions(size.x, size.y, size.z); |
| 63 | |
| 64 | return TextureUI.Load(int4(size * input.TexCoord, 0)).rgba; |
| 65 | } |
| 66 | |
| 67 | int4 PS_PassthroughRGBA3DI(GS_OUTPUT input) : SV_TARGET0 |
| 68 | { |
| 69 | uint3 size; |
| 70 | TextureI.GetDimensions(size.x, size.y, size.z); |
| 71 | |
| 72 | return TextureI.Load(int4(size * input.TexCoord, 0)).rgba; |
shannonwoods@chromium.org | 281ef3a | 2013-05-30 00:04:01 +0000 | [diff] [blame] | 73 | } |
| 74 | |
| 75 | float4 PS_PassthroughRGB3D(GS_OUTPUT input) : SV_TARGET0 |
| 76 | { |
Geoff Lang | b0c75cc | 2013-06-04 17:13:27 -0400 | [diff] [blame] | 77 | return float4(TextureF.Sample(Sampler, input.TexCoord).rgb, 1.0f); |
| 78 | } |
| 79 | |
| 80 | uint4 PS_PassthroughRGB3DUI(GS_OUTPUT input) : SV_TARGET0 |
| 81 | { |
| 82 | uint3 size; |
| 83 | TextureUI.GetDimensions(size.x, size.y, size.z); |
| 84 | |
| 85 | return uint4(TextureUI.Load(int4(size * input.TexCoord, 0)).rgb, 0); |
| 86 | } |
| 87 | |
| 88 | int4 PS_PassthroughRGB3DI(GS_OUTPUT input) : SV_TARGET0 |
| 89 | { |
| 90 | uint3 size; |
| 91 | TextureI.GetDimensions(size.x, size.y, size.z); |
| 92 | |
| 93 | return int4(TextureI.Load(int4(size * input.TexCoord, 0)).rgb, 0); |
| 94 | } |
| 95 | |
| 96 | float4 PS_PassthroughRG3D(GS_OUTPUT input) : SV_TARGET0 |
| 97 | { |
| 98 | return float4(TextureF.Sample(Sampler, input.TexCoord).rg, 0.0f, 1.0f); |
| 99 | } |
| 100 | |
| 101 | uint4 PS_PassthroughRG3DUI(GS_OUTPUT input) : SV_TARGET0 |
| 102 | { |
| 103 | uint3 size; |
| 104 | TextureUI.GetDimensions(size.x, size.y, size.z); |
| 105 | |
| 106 | return uint4(TextureUI.Load(int4(size * input.TexCoord, 0)).rg, 0, 0); |
| 107 | } |
| 108 | |
| 109 | int4 PS_PassthroughRG3DI(GS_OUTPUT input) : SV_TARGET0 |
| 110 | { |
| 111 | uint3 size; |
| 112 | TextureI.GetDimensions(size.x, size.y, size.z); |
| 113 | |
| 114 | return int4(TextureI.Load(int4(size * input.TexCoord, 0)).rg, 0, 0); |
| 115 | } |
| 116 | |
| 117 | float4 PS_PassthroughR3D(GS_OUTPUT input) : SV_TARGET0 |
| 118 | { |
| 119 | return float4(TextureF.Sample(Sampler, input.TexCoord).r, 0.0f, 0.0f, 1.0f); |
| 120 | } |
| 121 | |
| 122 | uint4 PS_PassthroughR3DUI(GS_OUTPUT input) : SV_TARGET0 |
| 123 | { |
| 124 | uint3 size; |
| 125 | TextureUI.GetDimensions(size.x, size.y, size.z); |
| 126 | |
| 127 | return uint4(TextureUI.Load(int4(size * input.TexCoord, 0)).r, 0, 0, 0); |
| 128 | } |
| 129 | |
| 130 | int4 PS_PassthroughR3DI(GS_OUTPUT input) : SV_TARGET0 |
| 131 | { |
| 132 | uint3 size; |
| 133 | TextureI.GetDimensions(size.x, size.y, size.z); |
| 134 | |
| 135 | return int4(TextureI.Load(int4(size * input.TexCoord, 0)).r, 0, 0, 0); |
shannonwoods@chromium.org | 281ef3a | 2013-05-30 00:04:01 +0000 | [diff] [blame] | 136 | } |
| 137 | |
| 138 | float4 PS_PassthroughLum3D(GS_OUTPUT input) : SV_TARGET0 |
| 139 | { |
Geoff Lang | b0c75cc | 2013-06-04 17:13:27 -0400 | [diff] [blame] | 140 | return float4(TextureF.Sample(Sampler, input.TexCoord).rrr, 1.0f); |
shannonwoods@chromium.org | 281ef3a | 2013-05-30 00:04:01 +0000 | [diff] [blame] | 141 | } |
| 142 | |
| 143 | float4 PS_PassthroughLumAlpha3D(GS_OUTPUT input) : SV_TARGET0 |
| 144 | { |
Geoff Lang | b0c75cc | 2013-06-04 17:13:27 -0400 | [diff] [blame] | 145 | return TextureF.Sample(Sampler, input.TexCoord).rrra; |
shannonwoods@chromium.org | 281ef3a | 2013-05-30 00:04:01 +0000 | [diff] [blame] | 146 | } |