blob: 044437ad2cfe9241c8bf0fee95b46cffb424df32 [file] [log] [blame]
Geoff Lange977efc2014-03-04 11:43:04 -05001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Based on Simple_VertexShader.c from
8// Book: OpenGL(R) ES 2.0 Programming Guide
9// Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner
10// ISBN-10: 0321502795
11// ISBN-13: 9780321502797
12// Publisher: Addison-Wesley Professional
13// URLs: http://safari.informit.com/9780321563835
14// http://www.opengles-book.com
15
16#include "SampleApplication.h"
17#include "shader_utils.h"
18#include "texture_utils.h"
19#include "geometry_utils.h"
20#include "Vector.h"
21#include "Matrix.h"
22#include <iostream>
23
24class PostSubBufferSample : public SampleApplication
25{
26 public:
27 PostSubBufferSample::PostSubBufferSample()
28 : SampleApplication("PostSubBuffer", 1280, 720)
29 {
30 }
31
32 virtual bool initialize()
33 {
34 mPostSubBufferNV = (PFNEGLPOSTSUBBUFFERNVPROC)eglGetProcAddress("eglPostSubBufferNV");
35 if (!mPostSubBufferNV)
36 {
37 std::cerr << "Could not load eglPostSubBufferNV.";
38 return false;
39 }
40
41 const std::string vs = SHADER_SOURCE
42 (
43 uniform mat4 u_mvpMatrix;
44 attribute vec4 a_position;
45 attribute vec2 a_texcoord;
46 varying vec2 v_texcoord;
47 void main()
48 {
49 gl_Position = u_mvpMatrix * a_position;
50 v_texcoord = a_texcoord;
51 }
52 );
53
54 const std::string fs = SHADER_SOURCE
55 (
56 precision mediump float;
57 varying vec2 v_texcoord;
58 void main()
59 {
60 gl_FragColor = vec4(v_texcoord.x, v_texcoord.y, 1.0, 1.0);
61 }
62 );
63
64 mProgram = CompileProgram(vs, fs);
65 if (!mProgram)
66 {
67 return false;
68 }
69
70 // Get the attribute locations
71 mPositionLoc = glGetAttribLocation(mProgram, "a_position");
72 mTexcoordLoc = glGetAttribLocation(mProgram, "a_texcoord");
73
74 // Get the uniform locations
75 mMVPMatrixLoc = glGetUniformLocation(mProgram, "u_mvpMatrix");
76
77 // Generate the geometry data
78 GenerateCubeGeometry(0.5f, &mCube);
79
80 // Set an initial rotation
81 mRotation = 45.0f;
82
83 // Clear the whole window surface to blue.
84 glClearColor(0.0f, 0.0f, 1.0f, 0.0f);
85 glClear(GL_COLOR_BUFFER_BIT);
86 SampleApplication::swap();
87
88 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
89 glCullFace(GL_BACK);
90 glEnable(GL_CULL_FACE);
91
92 return true;
93 }
94
95 virtual void destroy()
96 {
97 glDeleteProgram(mProgram);
98 }
99
100 virtual void step(float dt, double totalTime)
101 {
102 mRotation = fmod(mRotation + (dt * 40.0f), 360.0f);
103
104 Matrix4 perspectiveMatrix = Matrix4::perspective(60.0f, float(getWindow()->getWidth()) / getWindow()->getHeight(),
105 1.0f, 20.0f);
106
107 Matrix4 modelMatrix = Matrix4::translate(Vector3(0.0f, 0.0f, -2.0f)) *
108 Matrix4::rotate(mRotation, Vector3(1.0f, 0.0f, 1.0f));
109
110 Matrix4 viewMatrix = Matrix4::identity();
111
112 Matrix4 mvpMatrix = perspectiveMatrix * viewMatrix * modelMatrix;
113
114 // Load the matrices
115 glUniformMatrix4fv(mMVPMatrixLoc, 1, GL_FALSE, mvpMatrix.data);
116 }
117
118 virtual void draw()
119 {
120 // Set the viewport
121 glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
122
123 // Clear the color buffer
124 glClear(GL_COLOR_BUFFER_BIT);
125
126 // Use the program object
127 glUseProgram(mProgram);
128
129 // Load the vertex position
130 glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 0, mCube.positions.data());
131 glEnableVertexAttribArray(mPositionLoc);
132
133 // Load the texcoord data
134 glVertexAttribPointer(mTexcoordLoc, 2, GL_FLOAT, GL_FALSE, 0, mCube.texcoords.data());
135 glEnableVertexAttribArray(mTexcoordLoc);
136
137 // Draw the cube
138 glDrawElements(GL_TRIANGLES, mCube.indices.size(), GL_UNSIGNED_SHORT, mCube.indices.data());
139 }
140
141 virtual void swap()
142 {
143 // Instead of letting the application call eglSwapBuffers, call eglPostSubBufferNV here instead
144 size_t windowWidth = getWindow()->getWidth();
145 size_t windowHeight = getWindow()->getHeight();
146 EGLDisplay display = getWindow()->getDisplay();
147 EGLSurface surface = getSurface();
148 mPostSubBufferNV(display, surface, 60, 60, windowWidth - 120, windowHeight - 120);
149 }
150
151 private:
152 // Handle to a program object
153 GLuint mProgram;
154
155 // Attribute locations
156 GLint mPositionLoc;
157 GLint mTexcoordLoc;
158
159 // Uniform locations
160 GLuint mMVPMatrixLoc;
161
162 // Current rotation
163 float mRotation;
164
165 // Geometry data
166 CubeGeometry mCube;
167
168 // eglPostSubBufferNV entry point
169 PFNEGLPOSTSUBBUFFERNVPROC mPostSubBufferNV;
170};
171
172int main(int argc, char **argv)
173{
174 PostSubBufferSample app;
175 return app.run();
176}