Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 1 | #include "precompiled.h" |
| 2 | // |
| 3 | // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. |
| 4 | // Use of this source code is governed by a BSD-style license that can be |
| 5 | // found in the LICENSE file. |
| 6 | // |
| 7 | |
| 8 | // Blit11.cpp: Texture copy utility class. |
| 9 | |
| 10 | #include "libGLESv2/main.h" |
| 11 | #include "libGLESv2/formatutils.h" |
Geoff Lang | d47e0fc | 2013-08-29 11:40:43 -0400 | [diff] [blame] | 12 | #include "libGLESv2/renderer/d3d11/Blit11.h" |
| 13 | #include "libGLESv2/renderer/d3d11/Renderer11.h" |
| 14 | #include "libGLESv2/renderer/d3d11/renderer11_utils.h" |
| 15 | #include "libGLESv2/renderer/d3d11/formatutils11.h" |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 16 | |
Geoff Lang | d47e0fc | 2013-08-29 11:40:43 -0400 | [diff] [blame] | 17 | #include "libGLESv2/renderer/d3d11/shaders/compiled/passthrough2d11vs.h" |
| 18 | #include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughdepth2d11ps.h" |
| 19 | #include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgba2d11ps.h" |
| 20 | #include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgba2dui11ps.h" |
| 21 | #include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgba2di11ps.h" |
| 22 | #include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgb2d11ps.h" |
| 23 | #include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgb2dui11ps.h" |
| 24 | #include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgb2di11ps.h" |
| 25 | #include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughrg2d11ps.h" |
| 26 | #include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughrg2dui11ps.h" |
| 27 | #include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughrg2di11ps.h" |
| 28 | #include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughr2d11ps.h" |
| 29 | #include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughr2dui11ps.h" |
| 30 | #include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughr2di11ps.h" |
| 31 | #include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughlum2d11ps.h" |
| 32 | #include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughlumalpha2d11ps.h" |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 33 | |
Geoff Lang | d47e0fc | 2013-08-29 11:40:43 -0400 | [diff] [blame] | 34 | #include "libGLESv2/renderer/d3d11/shaders/compiled/passthrough3d11vs.h" |
| 35 | #include "libGLESv2/renderer/d3d11/shaders/compiled/passthrough3d11gs.h" |
| 36 | #include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgba3d11ps.h" |
| 37 | #include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgba3dui11ps.h" |
| 38 | #include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgba3di11ps.h" |
| 39 | #include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgb3d11ps.h" |
| 40 | #include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgb3dui11ps.h" |
| 41 | #include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgb3di11ps.h" |
| 42 | #include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughrg3d11ps.h" |
| 43 | #include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughrg3dui11ps.h" |
| 44 | #include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughrg3di11ps.h" |
| 45 | #include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughr3d11ps.h" |
| 46 | #include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughr3dui11ps.h" |
| 47 | #include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughr3di11ps.h" |
| 48 | #include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughlum3d11ps.h" |
| 49 | #include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughlumalpha3d11ps.h" |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 50 | |
Geoff Lang | ed883f5 | 2013-09-10 17:20:54 -0400 | [diff] [blame] | 51 | #include "libGLESv2/renderer/d3d11/shaders/compiled/swizzlef2dps.h" |
| 52 | #include "libGLESv2/renderer/d3d11/shaders/compiled/swizzlei2dps.h" |
| 53 | #include "libGLESv2/renderer/d3d11/shaders/compiled/swizzleui2dps.h" |
| 54 | #include "libGLESv2/renderer/d3d11/shaders/compiled/swizzlef3dps.h" |
| 55 | #include "libGLESv2/renderer/d3d11/shaders/compiled/swizzlei3dps.h" |
| 56 | #include "libGLESv2/renderer/d3d11/shaders/compiled/swizzleui3dps.h" |
| 57 | #include "libGLESv2/renderer/d3d11/shaders/compiled/swizzlef2darrayps.h" |
| 58 | #include "libGLESv2/renderer/d3d11/shaders/compiled/swizzlei2darrayps.h" |
| 59 | #include "libGLESv2/renderer/d3d11/shaders/compiled/swizzleui2darrayps.h" |
| 60 | |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 61 | namespace rx |
| 62 | { |
| 63 | |
Jamie Madill | bdfa228 | 2013-09-18 14:36:21 -0400 | [diff] [blame] | 64 | static DXGI_FORMAT GetTextureFormat(ID3D11Resource *resource) |
| 65 | { |
| 66 | ID3D11Texture2D *texture = d3d11::DynamicCastComObject<ID3D11Texture2D>(resource); |
| 67 | if (!texture) |
| 68 | { |
| 69 | return DXGI_FORMAT_UNKNOWN; |
| 70 | } |
| 71 | |
| 72 | D3D11_TEXTURE2D_DESC desc; |
| 73 | texture->GetDesc(&desc); |
| 74 | |
| 75 | SafeRelease(texture); |
| 76 | |
| 77 | return desc.Format; |
| 78 | } |
| 79 | |
| 80 | static ID3D11Resource *CreateStagingTexture(ID3D11Device *device, ID3D11DeviceContext *context, |
| 81 | ID3D11Resource *source, unsigned int subresource, |
| 82 | const gl::Extents &size, unsigned int cpuAccessFlags) |
| 83 | { |
| 84 | D3D11_TEXTURE2D_DESC stagingDesc; |
| 85 | stagingDesc.Width = size.width; |
| 86 | stagingDesc.Height = size.height; |
| 87 | stagingDesc.MipLevels = 1; |
| 88 | stagingDesc.ArraySize = 1; |
| 89 | stagingDesc.Format = GetTextureFormat(source); |
| 90 | stagingDesc.SampleDesc.Count = 1; |
| 91 | stagingDesc.SampleDesc.Quality = 0; |
| 92 | stagingDesc.Usage = D3D11_USAGE_STAGING; |
| 93 | stagingDesc.CPUAccessFlags = cpuAccessFlags; |
| 94 | stagingDesc.MiscFlags = 0; |
| 95 | stagingDesc.BindFlags = 0; |
| 96 | |
| 97 | ID3D11Texture2D *stagingTexture = NULL; |
| 98 | HRESULT result = device->CreateTexture2D(&stagingDesc, NULL, &stagingTexture); |
| 99 | if (FAILED(result)) |
| 100 | { |
| 101 | ERR("Failed to create staging texture for depth stencil blit. HRESULT: 0x%X.", result); |
| 102 | return NULL; |
| 103 | } |
| 104 | |
| 105 | context->CopySubresourceRegion(stagingTexture, 0, 0, 0, 0, source, subresource, NULL); |
| 106 | |
| 107 | return stagingTexture; |
| 108 | } |
| 109 | |
| 110 | inline static void GenerateVertexCoords(const gl::Box &sourceArea, const gl::Extents &sourceSize, |
| 111 | const gl::Box &destArea, const gl::Extents &destSize, |
| 112 | float *x1, float *y1, float *x2, float *y2, |
| 113 | float *u1, float *v1, float *u2, float *v2) |
| 114 | { |
| 115 | *x1 = (destArea.x / float(destSize.width)) * 2.0f - 1.0f; |
| 116 | *y1 = ((destSize.height - destArea.y - destArea.height) / float(destSize.height)) * 2.0f - 1.0f; |
| 117 | *x2 = ((destArea.x + destArea.width) / float(destSize.width)) * 2.0f - 1.0f; |
| 118 | *y2 = ((destSize.height - destArea.y) / float(destSize.height)) * 2.0f - 1.0f; |
| 119 | |
| 120 | *u1 = sourceArea.x / float(sourceSize.width); |
| 121 | *v1 = sourceArea.y / float(sourceSize.height); |
| 122 | *u2 = (sourceArea.x + sourceArea.width) / float(sourceSize.width); |
| 123 | *v2 = (sourceArea.y + sourceArea.height) / float(sourceSize.height); |
| 124 | } |
| 125 | |
| 126 | static void Write2DVertices(const gl::Box &sourceArea, const gl::Extents &sourceSize, |
| 127 | const gl::Box &destArea, const gl::Extents &destSize, |
| 128 | void *outVertices, unsigned int *outStride, unsigned int *outVertexCount, |
| 129 | D3D11_PRIMITIVE_TOPOLOGY *outTopology) |
| 130 | { |
| 131 | float x1, y1, x2, y2, u1, v1, u2, v2; |
| 132 | GenerateVertexCoords(sourceArea, sourceSize, destArea, destSize, &x1, &y1, &x2, &y2, &u1, &v1, &u2, &v2); |
| 133 | |
| 134 | d3d11::PositionTexCoordVertex *vertices = static_cast<d3d11::PositionTexCoordVertex*>(outVertices); |
| 135 | |
| 136 | d3d11::SetPositionTexCoordVertex(&vertices[0], x1, y1, u1, v2); |
| 137 | d3d11::SetPositionTexCoordVertex(&vertices[1], x1, y2, u1, v1); |
| 138 | d3d11::SetPositionTexCoordVertex(&vertices[2], x2, y1, u2, v2); |
| 139 | d3d11::SetPositionTexCoordVertex(&vertices[3], x2, y2, u2, v1); |
| 140 | |
| 141 | *outStride = sizeof(d3d11::PositionTexCoordVertex); |
| 142 | *outVertexCount = 4; |
| 143 | *outTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP; |
| 144 | } |
| 145 | |
| 146 | static void Write3DVertices(const gl::Box &sourceArea, const gl::Extents &sourceSize, |
| 147 | const gl::Box &destArea, const gl::Extents &destSize, |
| 148 | void *outVertices, unsigned int *outStride, unsigned int *outVertexCount, |
| 149 | D3D11_PRIMITIVE_TOPOLOGY *outTopology) |
| 150 | { |
Geoff Lang | ed883f5 | 2013-09-10 17:20:54 -0400 | [diff] [blame] | 151 | ASSERT(sourceSize.depth > 0 && destSize.depth > 0); |
| 152 | |
Jamie Madill | bdfa228 | 2013-09-18 14:36:21 -0400 | [diff] [blame] | 153 | float x1, y1, x2, y2, u1, v1, u2, v2; |
| 154 | GenerateVertexCoords(sourceArea, sourceSize, destArea, destSize, &x1, &y1, &x2, &y2, &u1, &v1, &u2, &v2); |
| 155 | |
| 156 | d3d11::PositionLayerTexCoord3DVertex *vertices = static_cast<d3d11::PositionLayerTexCoord3DVertex*>(outVertices); |
| 157 | |
| 158 | for (int i = 0; i < destSize.depth; i++) |
| 159 | { |
Geoff Lang | ed883f5 | 2013-09-10 17:20:54 -0400 | [diff] [blame] | 160 | float readDepth = (float)i / std::max(destSize.depth - 1, 1); |
Jamie Madill | bdfa228 | 2013-09-18 14:36:21 -0400 | [diff] [blame] | 161 | |
| 162 | d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 0], x1, y1, i, u1, v2, readDepth); |
| 163 | d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 1], x1, y2, i, u1, v1, readDepth); |
| 164 | d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 2], x2, y1, i, u2, v2, readDepth); |
| 165 | |
| 166 | d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 3], x1, y2, i, u1, v1, readDepth); |
| 167 | d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 4], x2, y2, i, u2, v1, readDepth); |
| 168 | d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 5], x2, y1, i, u2, v2, readDepth); |
| 169 | } |
| 170 | |
| 171 | *outStride = sizeof(d3d11::PositionLayerTexCoord3DVertex); |
| 172 | *outVertexCount = destSize.depth * 6; |
| 173 | *outTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; |
| 174 | } |
| 175 | |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 176 | Blit11::Blit11(rx::Renderer11 *renderer) |
Geoff Lang | ed883f5 | 2013-09-10 17:20:54 -0400 | [diff] [blame] | 177 | : mRenderer(renderer), mBlitShaderMap(compareBlitParameters), mSwizzleShaderMap(compareSwizzleParameters), |
| 178 | mVertexBuffer(NULL), mPointSampler(NULL), mLinearSampler(NULL), mScissorEnabledRasterizerState(NULL), |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 179 | mScissorDisabledRasterizerState(NULL), mDepthStencilState(NULL), |
Geoff Lang | 975af37 | 2013-06-12 11:19:22 -0400 | [diff] [blame] | 180 | mQuad2DIL(NULL), mQuad2DVS(NULL), mDepthPS(NULL), |
Geoff Lang | ed883f5 | 2013-09-10 17:20:54 -0400 | [diff] [blame] | 181 | mQuad3DIL(NULL), mQuad3DVS(NULL), mQuad3DGS(NULL), |
| 182 | mSwizzleCB(NULL) |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 183 | { |
| 184 | HRESULT result; |
| 185 | ID3D11Device *device = mRenderer->getDevice(); |
| 186 | |
| 187 | D3D11_BUFFER_DESC vbDesc; |
Geoff Lang | ed883f5 | 2013-09-10 17:20:54 -0400 | [diff] [blame] | 188 | vbDesc.ByteWidth = std::max(sizeof(d3d11::PositionLayerTexCoord3DVertex), sizeof(d3d11::PositionTexCoordVertex)) * |
| 189 | 6 * renderer->getMaxTextureDepth(); |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 190 | vbDesc.Usage = D3D11_USAGE_DYNAMIC; |
| 191 | vbDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; |
| 192 | vbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; |
| 193 | vbDesc.MiscFlags = 0; |
| 194 | vbDesc.StructureByteStride = 0; |
| 195 | |
| 196 | result = device->CreateBuffer(&vbDesc, NULL, &mVertexBuffer); |
| 197 | ASSERT(SUCCEEDED(result)); |
| 198 | d3d11::SetDebugName(mVertexBuffer, "Blit11 vertex buffer"); |
| 199 | |
| 200 | D3D11_SAMPLER_DESC pointSamplerDesc; |
| 201 | pointSamplerDesc.Filter = D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR; |
| 202 | pointSamplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; |
| 203 | pointSamplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; |
| 204 | pointSamplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; |
| 205 | pointSamplerDesc.MipLODBias = 0.0f; |
| 206 | pointSamplerDesc.MaxAnisotropy = 0; |
| 207 | pointSamplerDesc.ComparisonFunc = D3D11_COMPARISON_NEVER; |
| 208 | pointSamplerDesc.BorderColor[0] = 0.0f; |
| 209 | pointSamplerDesc.BorderColor[1] = 0.0f; |
| 210 | pointSamplerDesc.BorderColor[2] = 0.0f; |
| 211 | pointSamplerDesc.BorderColor[3] = 0.0f; |
| 212 | pointSamplerDesc.MinLOD = 0.0f; |
| 213 | pointSamplerDesc.MaxLOD = 0.0f; |
| 214 | |
| 215 | result = device->CreateSamplerState(&pointSamplerDesc, &mPointSampler); |
| 216 | ASSERT(SUCCEEDED(result)); |
| 217 | d3d11::SetDebugName(mPointSampler, "Blit11 point sampler"); |
| 218 | |
| 219 | D3D11_SAMPLER_DESC linearSamplerDesc; |
| 220 | linearSamplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR; |
| 221 | linearSamplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; |
| 222 | linearSamplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; |
| 223 | linearSamplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; |
| 224 | linearSamplerDesc.MipLODBias = 0.0f; |
| 225 | linearSamplerDesc.MaxAnisotropy = 0; |
| 226 | linearSamplerDesc.ComparisonFunc = D3D11_COMPARISON_NEVER; |
| 227 | linearSamplerDesc.BorderColor[0] = 0.0f; |
| 228 | linearSamplerDesc.BorderColor[1] = 0.0f; |
| 229 | linearSamplerDesc.BorderColor[2] = 0.0f; |
| 230 | linearSamplerDesc.BorderColor[3] = 0.0f; |
| 231 | linearSamplerDesc.MinLOD = 0.0f; |
| 232 | linearSamplerDesc.MaxLOD = 0.0f; |
| 233 | |
| 234 | result = device->CreateSamplerState(&linearSamplerDesc, &mLinearSampler); |
| 235 | ASSERT(SUCCEEDED(result)); |
| 236 | d3d11::SetDebugName(mLinearSampler, "Blit11 linear sampler"); |
| 237 | |
Geoff Lang | 77e3900 | 2013-06-11 11:28:19 -0400 | [diff] [blame] | 238 | // Use a rasterizer state that will not cull so that inverted quads will not be culled |
| 239 | D3D11_RASTERIZER_DESC rasterDesc; |
| 240 | rasterDesc.FillMode = D3D11_FILL_SOLID; |
| 241 | rasterDesc.CullMode = D3D11_CULL_NONE; |
| 242 | rasterDesc.FrontCounterClockwise = FALSE; |
| 243 | rasterDesc.DepthBias = 0; |
| 244 | rasterDesc.SlopeScaledDepthBias = 0.0f; |
| 245 | rasterDesc.DepthBiasClamp = 0.0f; |
| 246 | rasterDesc.DepthClipEnable = TRUE; |
Geoff Lang | 77e3900 | 2013-06-11 11:28:19 -0400 | [diff] [blame] | 247 | rasterDesc.MultisampleEnable = FALSE; |
| 248 | rasterDesc.AntialiasedLineEnable = FALSE; |
| 249 | |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 250 | rasterDesc.ScissorEnable = TRUE; |
| 251 | result = device->CreateRasterizerState(&rasterDesc, &mScissorEnabledRasterizerState); |
Geoff Lang | 77e3900 | 2013-06-11 11:28:19 -0400 | [diff] [blame] | 252 | ASSERT(SUCCEEDED(result)); |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 253 | d3d11::SetDebugName(mScissorEnabledRasterizerState, "Blit11 scissoring rasterizer state"); |
| 254 | |
| 255 | rasterDesc.ScissorEnable = FALSE; |
| 256 | result = device->CreateRasterizerState(&rasterDesc, &mScissorDisabledRasterizerState); |
| 257 | ASSERT(SUCCEEDED(result)); |
| 258 | d3d11::SetDebugName(mScissorDisabledRasterizerState, "Blit11 no scissoring rasterizer state"); |
Geoff Lang | 77e3900 | 2013-06-11 11:28:19 -0400 | [diff] [blame] | 259 | |
Geoff Lang | 975af37 | 2013-06-12 11:19:22 -0400 | [diff] [blame] | 260 | D3D11_DEPTH_STENCIL_DESC depthStencilDesc; |
| 261 | depthStencilDesc.DepthEnable = true; |
| 262 | depthStencilDesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL; |
| 263 | depthStencilDesc.DepthFunc = D3D11_COMPARISON_ALWAYS; |
| 264 | depthStencilDesc.StencilEnable = FALSE; |
| 265 | depthStencilDesc.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK; |
| 266 | depthStencilDesc.StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK; |
| 267 | depthStencilDesc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_KEEP; |
| 268 | depthStencilDesc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP; |
| 269 | depthStencilDesc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP; |
| 270 | depthStencilDesc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS; |
| 271 | depthStencilDesc.BackFace.StencilFailOp = D3D11_STENCIL_OP_KEEP; |
| 272 | depthStencilDesc.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP; |
| 273 | depthStencilDesc.BackFace.StencilPassOp = D3D11_STENCIL_OP_KEEP; |
| 274 | depthStencilDesc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS; |
| 275 | |
| 276 | result = device->CreateDepthStencilState(&depthStencilDesc, &mDepthStencilState); |
| 277 | ASSERT(SUCCEEDED(result)); |
| 278 | d3d11::SetDebugName(mDepthStencilState, "Blit11 depth stencil state"); |
| 279 | |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 280 | D3D11_INPUT_ELEMENT_DESC quad2DLayout[] = |
| 281 | { |
| 282 | { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }, |
| 283 | { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0 }, |
| 284 | }; |
| 285 | |
| 286 | result = device->CreateInputLayout(quad2DLayout, ArraySize(quad2DLayout), g_VS_Passthrough2D, ArraySize(g_VS_Passthrough2D), &mQuad2DIL); |
| 287 | ASSERT(SUCCEEDED(result)); |
| 288 | d3d11::SetDebugName(mQuad2DIL, "Blit11 2D input layout"); |
| 289 | |
| 290 | result = device->CreateVertexShader(g_VS_Passthrough2D, ArraySize(g_VS_Passthrough2D), NULL, &mQuad2DVS); |
| 291 | ASSERT(SUCCEEDED(result)); |
| 292 | d3d11::SetDebugName(mQuad2DVS, "Blit11 2D vertex shader"); |
| 293 | |
Geoff Lang | 975af37 | 2013-06-12 11:19:22 -0400 | [diff] [blame] | 294 | result = device->CreatePixelShader(g_PS_PassthroughDepth2D, ArraySize(g_PS_PassthroughDepth2D), NULL, &mDepthPS); |
| 295 | ASSERT(SUCCEEDED(result)); |
| 296 | d3d11::SetDebugName(mDepthPS, "Blit11 2D depth pixel shader"); |
| 297 | |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 298 | D3D11_INPUT_ELEMENT_DESC quad3DLayout[] = |
| 299 | { |
| 300 | { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }, |
| 301 | { "LAYER", 0, DXGI_FORMAT_R32_UINT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0 }, |
| 302 | { "TEXCOORD", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 }, |
| 303 | }; |
| 304 | |
| 305 | result = device->CreateInputLayout(quad3DLayout, ArraySize(quad3DLayout), g_VS_Passthrough3D, ArraySize(g_VS_Passthrough3D), &mQuad3DIL); |
| 306 | ASSERT(SUCCEEDED(result)); |
| 307 | d3d11::SetDebugName(mQuad3DIL, "Blit11 3D input layout"); |
| 308 | |
| 309 | result = device->CreateVertexShader(g_VS_Passthrough3D, ArraySize(g_VS_Passthrough3D), NULL, &mQuad3DVS); |
| 310 | ASSERT(SUCCEEDED(result)); |
| 311 | d3d11::SetDebugName(mQuad3DVS, "Blit11 3D vertex shader"); |
| 312 | |
| 313 | result = device->CreateGeometryShader(g_GS_Passthrough3D, ArraySize(g_GS_Passthrough3D), NULL, &mQuad3DGS); |
| 314 | ASSERT(SUCCEEDED(result)); |
| 315 | d3d11::SetDebugName(mQuad3DGS, "Renderer11 copy 3D texture geometry shader"); |
| 316 | |
| 317 | buildShaderMap(); |
Geoff Lang | ed883f5 | 2013-09-10 17:20:54 -0400 | [diff] [blame] | 318 | |
| 319 | D3D11_BUFFER_DESC swizzleBufferDesc; |
| 320 | swizzleBufferDesc.ByteWidth = sizeof(unsigned int) * 4; |
| 321 | swizzleBufferDesc.Usage = D3D11_USAGE_DYNAMIC; |
| 322 | swizzleBufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER; |
| 323 | swizzleBufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; |
| 324 | swizzleBufferDesc.MiscFlags = 0; |
| 325 | swizzleBufferDesc.StructureByteStride = 0; |
| 326 | |
| 327 | result = device->CreateBuffer(&swizzleBufferDesc, NULL, &mSwizzleCB); |
| 328 | ASSERT(SUCCEEDED(result)); |
| 329 | d3d11::SetDebugName(mSwizzleCB, "Blit11 swizzle constant buffer"); |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 330 | } |
| 331 | |
| 332 | Blit11::~Blit11() |
| 333 | { |
| 334 | SafeRelease(mVertexBuffer); |
| 335 | SafeRelease(mPointSampler); |
| 336 | SafeRelease(mLinearSampler); |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 337 | SafeRelease(mScissorEnabledRasterizerState); |
| 338 | SafeRelease(mScissorDisabledRasterizerState); |
Geoff Lang | 975af37 | 2013-06-12 11:19:22 -0400 | [diff] [blame] | 339 | SafeRelease(mDepthStencilState); |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 340 | |
| 341 | SafeRelease(mQuad2DIL); |
| 342 | SafeRelease(mQuad2DVS); |
Geoff Lang | 975af37 | 2013-06-12 11:19:22 -0400 | [diff] [blame] | 343 | SafeRelease(mDepthPS); |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 344 | |
| 345 | SafeRelease(mQuad3DIL); |
| 346 | SafeRelease(mQuad3DVS); |
| 347 | SafeRelease(mQuad3DGS); |
| 348 | |
Geoff Lang | ed883f5 | 2013-09-10 17:20:54 -0400 | [diff] [blame] | 349 | SafeRelease(mSwizzleCB); |
| 350 | |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 351 | clearShaderMap(); |
| 352 | } |
| 353 | |
Geoff Lang | ed883f5 | 2013-09-10 17:20:54 -0400 | [diff] [blame] | 354 | static inline unsigned int GetSwizzleIndex(GLenum swizzle) |
| 355 | { |
| 356 | unsigned int colorIndex = 0; |
| 357 | |
| 358 | switch (swizzle) |
| 359 | { |
| 360 | case GL_RED: colorIndex = 0; break; |
| 361 | case GL_GREEN: colorIndex = 1; break; |
| 362 | case GL_BLUE: colorIndex = 2; break; |
| 363 | case GL_ALPHA: colorIndex = 3; break; |
| 364 | case GL_ZERO: colorIndex = 4; break; |
| 365 | case GL_ONE: colorIndex = 5; break; |
| 366 | default: UNREACHABLE(); break; |
| 367 | } |
| 368 | |
| 369 | return colorIndex; |
| 370 | } |
| 371 | |
| 372 | bool Blit11::swizzleTexture(ID3D11ShaderResourceView *source, ID3D11RenderTargetView *dest, const gl::Extents &size, |
| 373 | GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha) |
| 374 | { |
| 375 | HRESULT result; |
| 376 | ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); |
| 377 | |
| 378 | D3D11_SHADER_RESOURCE_VIEW_DESC sourceSRVDesc; |
| 379 | source->GetDesc(&sourceSRVDesc); |
| 380 | GLenum sourceInternalFormat = d3d11_gl::GetInternalFormat(sourceSRVDesc.Format, mRenderer->getCurrentClientVersion()); |
| 381 | |
| 382 | GLenum shaderType = GL_NONE; |
| 383 | switch (gl::GetComponentType(sourceInternalFormat, mRenderer->getCurrentClientVersion())) |
| 384 | { |
| 385 | case GL_UNSIGNED_NORMALIZED: |
| 386 | case GL_SIGNED_NORMALIZED: |
| 387 | case GL_FLOAT: |
| 388 | shaderType = GL_FLOAT; |
| 389 | break; |
| 390 | case GL_INT: |
| 391 | shaderType = GL_INT; |
| 392 | break; |
| 393 | case GL_UNSIGNED_INT: |
| 394 | shaderType = GL_UNSIGNED_INT; |
| 395 | break; |
| 396 | default: |
| 397 | UNREACHABLE(); |
| 398 | break; |
| 399 | } |
| 400 | |
| 401 | SwizzleParameters parameters = { 0 }; |
| 402 | parameters.mDestinationType = shaderType; |
| 403 | parameters.mViewDimension = sourceSRVDesc.ViewDimension; |
| 404 | |
| 405 | SwizzleShaderMap::const_iterator i = mSwizzleShaderMap.find(parameters); |
| 406 | if (i == mSwizzleShaderMap.end()) |
| 407 | { |
| 408 | UNREACHABLE(); |
| 409 | return false; |
| 410 | } |
| 411 | |
| 412 | const Shader &shader = i->second; |
| 413 | |
| 414 | // Set vertices |
| 415 | D3D11_MAPPED_SUBRESOURCE mappedResource; |
| 416 | result = deviceContext->Map(mVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); |
| 417 | if (FAILED(result)) |
| 418 | { |
| 419 | ERR("Failed to map vertex buffer for texture swizzle, HRESULT: 0x%X.", result); |
| 420 | return false; |
| 421 | } |
| 422 | |
| 423 | UINT stride = 0; |
| 424 | UINT startIdx = 0; |
| 425 | UINT drawCount = 0; |
| 426 | D3D11_PRIMITIVE_TOPOLOGY topology; |
| 427 | |
| 428 | gl::Box area(0, 0, 0, size.width, size.height, size.depth); |
| 429 | shader.mVertexWriteFunction(area, size, area, size, mappedResource.pData, &stride, &drawCount, &topology); |
| 430 | |
| 431 | deviceContext->Unmap(mVertexBuffer, 0); |
| 432 | |
| 433 | // Set constant buffer |
| 434 | result = deviceContext->Map(mSwizzleCB, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); |
| 435 | if (FAILED(result)) |
| 436 | { |
| 437 | ERR("Failed to map constant buffer for texture swizzle, HRESULT: 0x%X.", result); |
| 438 | return false; |
| 439 | } |
| 440 | |
| 441 | unsigned int *swizzleIndices = reinterpret_cast<unsigned int*>(mappedResource.pData); |
| 442 | swizzleIndices[0] = GetSwizzleIndex(swizzleRed); |
| 443 | swizzleIndices[1] = GetSwizzleIndex(swizzleGreen); |
| 444 | swizzleIndices[2] = GetSwizzleIndex(swizzleBlue); |
| 445 | swizzleIndices[3] = GetSwizzleIndex(swizzleAlpha); |
| 446 | |
| 447 | deviceContext->Unmap(mSwizzleCB, 0); |
| 448 | |
| 449 | // Apply vertex buffer |
| 450 | deviceContext->IASetVertexBuffers(0, 1, &mVertexBuffer, &stride, &startIdx); |
| 451 | |
| 452 | // Apply constant buffer |
| 453 | deviceContext->PSSetConstantBuffers(0, 1, &mSwizzleCB); |
| 454 | |
| 455 | // Apply state |
| 456 | deviceContext->OMSetBlendState(NULL, NULL, 0xFFFFFFF); |
| 457 | deviceContext->OMSetDepthStencilState(NULL, 0xFFFFFFFF); |
| 458 | deviceContext->RSSetState(mScissorDisabledRasterizerState); |
| 459 | |
| 460 | // Apply shaders |
| 461 | deviceContext->IASetInputLayout(shader.mInputLayout); |
| 462 | deviceContext->IASetPrimitiveTopology(topology); |
| 463 | deviceContext->VSSetShader(shader.mVertexShader, NULL, 0); |
| 464 | |
| 465 | deviceContext->PSSetShader(shader.mPixelShader, NULL, 0); |
| 466 | deviceContext->GSSetShader(shader.mGeometryShader, NULL, 0); |
| 467 | |
| 468 | // Unset the currently bound shader resource to avoid conflicts |
| 469 | ID3D11ShaderResourceView *const nullSRV = NULL; |
| 470 | deviceContext->PSSetShaderResources(0, 1, &nullSRV); |
| 471 | |
| 472 | // Apply render target |
| 473 | mRenderer->setOneTimeRenderTarget(dest); |
| 474 | |
| 475 | // Set the viewport |
| 476 | D3D11_VIEWPORT viewport; |
| 477 | viewport.TopLeftX = 0; |
| 478 | viewport.TopLeftY = 0; |
| 479 | viewport.Width = size.width; |
| 480 | viewport.Height = size.height; |
| 481 | viewport.MinDepth = 0.0f; |
| 482 | viewport.MaxDepth = 1.0f; |
| 483 | deviceContext->RSSetViewports(1, &viewport); |
| 484 | |
| 485 | // Apply textures |
| 486 | deviceContext->PSSetShaderResources(0, 1, &source); |
| 487 | |
| 488 | // Apply samplers |
| 489 | deviceContext->PSSetSamplers(0, 1, &mPointSampler); |
| 490 | |
| 491 | // Draw the quad |
| 492 | deviceContext->Draw(drawCount, 0); |
| 493 | |
| 494 | // Unbind textures and render targets and vertex buffer |
| 495 | deviceContext->PSSetShaderResources(0, 1, &nullSRV); |
| 496 | |
| 497 | mRenderer->unapplyRenderTargets(); |
| 498 | |
| 499 | UINT zero = 0; |
| 500 | ID3D11Buffer *const nullBuffer = NULL; |
| 501 | deviceContext->IASetVertexBuffers(0, 1, &nullBuffer, &zero, &zero); |
| 502 | |
| 503 | mRenderer->markAllStateDirty(); |
| 504 | |
| 505 | return true; |
| 506 | } |
| 507 | |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 508 | bool Blit11::copyTexture(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize, |
| 509 | ID3D11RenderTargetView *dest, const gl::Box &destArea, const gl::Extents &destSize, |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 510 | const gl::Rectangle *scissor, GLenum destFormat, GLenum filter) |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 511 | { |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 512 | HRESULT result; |
| 513 | ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); |
| 514 | |
Geoff Lang | b0c75cc | 2013-06-04 17:13:27 -0400 | [diff] [blame] | 515 | // Determine if the source format is a signed integer format, the destFormat will already |
| 516 | // be GL_XXXX_INTEGER but it does not tell us if it is signed or unsigned. |
| 517 | D3D11_SHADER_RESOURCE_VIEW_DESC sourceSRVDesc; |
| 518 | source->GetDesc(&sourceSRVDesc); |
Geoff Lang | 005df41 | 2013-10-16 14:12:50 -0400 | [diff] [blame] | 519 | GLenum sourceInternalFormat = d3d11_gl::GetInternalFormat(sourceSRVDesc.Format, mRenderer->getCurrentClientVersion()); |
Geoff Lang | b0c75cc | 2013-06-04 17:13:27 -0400 | [diff] [blame] | 520 | |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 521 | BlitParameters parameters = { 0 }; |
| 522 | parameters.mDestinationFormat = destFormat; |
Geoff Lang | b2f3d05 | 2013-08-13 12:49:27 -0400 | [diff] [blame] | 523 | parameters.mSignedInteger = gl::GetComponentType(sourceInternalFormat, mRenderer->getCurrentClientVersion()) == GL_INT; |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 524 | parameters.m3DBlit = sourceArea.depth > 1; |
| 525 | |
Geoff Lang | 2653360 | 2013-09-09 16:41:42 -0400 | [diff] [blame] | 526 | BlitShaderMap::const_iterator i = mBlitShaderMap.find(parameters); |
| 527 | if (i == mBlitShaderMap.end()) |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 528 | { |
| 529 | UNREACHABLE(); |
| 530 | return false; |
| 531 | } |
| 532 | |
Geoff Lang | 2653360 | 2013-09-09 16:41:42 -0400 | [diff] [blame] | 533 | const Shader& shader = i->second; |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 534 | |
| 535 | // Set vertices |
| 536 | D3D11_MAPPED_SUBRESOURCE mappedResource; |
| 537 | result = deviceContext->Map(mVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); |
| 538 | if (FAILED(result)) |
| 539 | { |
| 540 | ERR("Failed to map vertex buffer for texture copy, HRESULT: 0x%X.", result); |
| 541 | return false; |
| 542 | } |
| 543 | |
| 544 | UINT stride = 0; |
| 545 | UINT startIdx = 0; |
| 546 | UINT drawCount = 0; |
| 547 | D3D11_PRIMITIVE_TOPOLOGY topology; |
| 548 | |
| 549 | shader.mVertexWriteFunction(sourceArea, sourceSize, destArea, destSize, mappedResource.pData, |
| 550 | &stride, &drawCount, &topology); |
| 551 | |
| 552 | deviceContext->Unmap(mVertexBuffer, 0); |
| 553 | |
| 554 | // Apply vertex buffer |
| 555 | deviceContext->IASetVertexBuffers(0, 1, &mVertexBuffer, &stride, &startIdx); |
| 556 | |
| 557 | // Apply state |
| 558 | deviceContext->OMSetBlendState(NULL, NULL, 0xFFFFFFF); |
| 559 | deviceContext->OMSetDepthStencilState(NULL, 0xFFFFFFFF); |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 560 | |
| 561 | if (scissor) |
| 562 | { |
| 563 | D3D11_RECT scissorRect; |
| 564 | scissorRect.left = scissor->x; |
| 565 | scissorRect.right = scissor->x + scissor->width; |
| 566 | scissorRect.top = scissor->y; |
| 567 | scissorRect.bottom = scissor->y + scissor->height; |
| 568 | |
| 569 | deviceContext->RSSetScissorRects(1, &scissorRect); |
| 570 | deviceContext->RSSetState(mScissorEnabledRasterizerState); |
| 571 | } |
| 572 | else |
| 573 | { |
| 574 | deviceContext->RSSetState(mScissorDisabledRasterizerState); |
| 575 | } |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 576 | |
| 577 | // Apply shaders |
| 578 | deviceContext->IASetInputLayout(shader.mInputLayout); |
| 579 | deviceContext->IASetPrimitiveTopology(topology); |
| 580 | deviceContext->VSSetShader(shader.mVertexShader, NULL, 0); |
| 581 | |
| 582 | deviceContext->PSSetShader(shader.mPixelShader, NULL, 0); |
| 583 | deviceContext->GSSetShader(shader.mGeometryShader, NULL, 0); |
| 584 | |
| 585 | // Unset the currently bound shader resource to avoid conflicts |
| 586 | ID3D11ShaderResourceView *const nullSRV = NULL; |
| 587 | deviceContext->PSSetShaderResources(0, 1, &nullSRV); |
| 588 | |
| 589 | // Apply render target |
| 590 | mRenderer->setOneTimeRenderTarget(dest); |
| 591 | |
| 592 | // Set the viewport |
| 593 | D3D11_VIEWPORT viewport; |
| 594 | viewport.TopLeftX = 0; |
| 595 | viewport.TopLeftY = 0; |
| 596 | viewport.Width = destSize.width; |
| 597 | viewport.Height = destSize.height; |
| 598 | viewport.MinDepth = 0.0f; |
| 599 | viewport.MaxDepth = 1.0f; |
| 600 | deviceContext->RSSetViewports(1, &viewport); |
| 601 | |
| 602 | // Apply textures |
| 603 | deviceContext->PSSetShaderResources(0, 1, &source); |
| 604 | |
| 605 | // Apply samplers |
| 606 | ID3D11SamplerState *sampler = NULL; |
| 607 | switch (filter) |
| 608 | { |
| 609 | case GL_NEAREST: sampler = mPointSampler; break; |
| 610 | case GL_LINEAR: sampler = mLinearSampler; break; |
| 611 | default: UNREACHABLE(); return false; |
| 612 | } |
| 613 | deviceContext->PSSetSamplers(0, 1, &sampler); |
| 614 | |
| 615 | // Draw the quad |
| 616 | deviceContext->Draw(drawCount, 0); |
| 617 | |
| 618 | // Unbind textures and render targets and vertex buffer |
| 619 | deviceContext->PSSetShaderResources(0, 1, &nullSRV); |
| 620 | |
| 621 | mRenderer->unapplyRenderTargets(); |
| 622 | |
| 623 | UINT zero = 0; |
| 624 | ID3D11Buffer *const nullBuffer = NULL; |
| 625 | deviceContext->IASetVertexBuffers(0, 1, &nullBuffer, &zero, &zero); |
| 626 | |
| 627 | mRenderer->markAllStateDirty(); |
| 628 | |
| 629 | return true; |
| 630 | } |
| 631 | |
Geoff Lang | 975af37 | 2013-06-12 11:19:22 -0400 | [diff] [blame] | 632 | bool Blit11::copyStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize, |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 633 | ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize, |
| 634 | const gl::Rectangle *scissor) |
Geoff Lang | 975af37 | 2013-06-12 11:19:22 -0400 | [diff] [blame] | 635 | { |
| 636 | return copyDepthStencil(source, sourceSubresource, sourceArea, sourceSize, |
| 637 | dest, destSubresource, destArea, destSize, |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 638 | scissor, true); |
Geoff Lang | 975af37 | 2013-06-12 11:19:22 -0400 | [diff] [blame] | 639 | } |
| 640 | |
| 641 | bool Blit11::copyDepth(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize, |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 642 | ID3D11DepthStencilView *dest, const gl::Box &destArea, const gl::Extents &destSize, |
| 643 | const gl::Rectangle *scissor) |
Geoff Lang | 975af37 | 2013-06-12 11:19:22 -0400 | [diff] [blame] | 644 | { |
| 645 | HRESULT result; |
| 646 | ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); |
| 647 | |
| 648 | // Set vertices |
| 649 | D3D11_MAPPED_SUBRESOURCE mappedResource; |
| 650 | result = deviceContext->Map(mVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); |
| 651 | if (FAILED(result)) |
| 652 | { |
| 653 | ERR("Failed to map vertex buffer for texture copy, HRESULT: 0x%X.", result); |
| 654 | return false; |
| 655 | } |
| 656 | |
| 657 | UINT stride = 0; |
| 658 | UINT startIdx = 0; |
| 659 | UINT drawCount = 0; |
| 660 | D3D11_PRIMITIVE_TOPOLOGY topology; |
| 661 | |
Jamie Madill | bdfa228 | 2013-09-18 14:36:21 -0400 | [diff] [blame] | 662 | Write2DVertices(sourceArea, sourceSize, destArea, destSize, mappedResource.pData, |
Geoff Lang | 975af37 | 2013-06-12 11:19:22 -0400 | [diff] [blame] | 663 | &stride, &drawCount, &topology); |
| 664 | |
| 665 | deviceContext->Unmap(mVertexBuffer, 0); |
| 666 | |
| 667 | // Apply vertex buffer |
| 668 | deviceContext->IASetVertexBuffers(0, 1, &mVertexBuffer, &stride, &startIdx); |
| 669 | |
| 670 | // Apply state |
| 671 | deviceContext->OMSetBlendState(NULL, NULL, 0xFFFFFFF); |
| 672 | deviceContext->OMSetDepthStencilState(mDepthStencilState, 0xFFFFFFFF); |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 673 | |
| 674 | if (scissor) |
| 675 | { |
| 676 | D3D11_RECT scissorRect; |
| 677 | scissorRect.left = scissor->x; |
| 678 | scissorRect.right = scissor->x + scissor->width; |
| 679 | scissorRect.top = scissor->y; |
| 680 | scissorRect.bottom = scissor->y + scissor->height; |
| 681 | |
| 682 | deviceContext->RSSetScissorRects(1, &scissorRect); |
| 683 | deviceContext->RSSetState(mScissorEnabledRasterizerState); |
| 684 | } |
| 685 | else |
| 686 | { |
| 687 | deviceContext->RSSetState(mScissorDisabledRasterizerState); |
| 688 | } |
Geoff Lang | 975af37 | 2013-06-12 11:19:22 -0400 | [diff] [blame] | 689 | |
| 690 | // Apply shaders |
| 691 | deviceContext->IASetInputLayout(mQuad2DIL); |
| 692 | deviceContext->IASetPrimitiveTopology(topology); |
| 693 | deviceContext->VSSetShader(mQuad2DVS, NULL, 0); |
| 694 | |
| 695 | deviceContext->PSSetShader(mDepthPS, NULL, 0); |
| 696 | deviceContext->GSSetShader(NULL, NULL, 0); |
| 697 | |
| 698 | // Unset the currently bound shader resource to avoid conflicts |
| 699 | ID3D11ShaderResourceView *const nullSRV = NULL; |
| 700 | deviceContext->PSSetShaderResources(0, 1, &nullSRV); |
| 701 | |
| 702 | // Apply render target |
| 703 | deviceContext->OMSetRenderTargets(0, NULL, dest); |
| 704 | |
| 705 | // Set the viewport |
| 706 | D3D11_VIEWPORT viewport; |
| 707 | viewport.TopLeftX = 0; |
| 708 | viewport.TopLeftY = 0; |
| 709 | viewport.Width = destSize.width; |
| 710 | viewport.Height = destSize.height; |
| 711 | viewport.MinDepth = 0.0f; |
| 712 | viewport.MaxDepth = 1.0f; |
| 713 | deviceContext->RSSetViewports(1, &viewport); |
| 714 | |
| 715 | // Apply textures |
| 716 | deviceContext->PSSetShaderResources(0, 1, &source); |
| 717 | |
| 718 | // Apply samplers |
| 719 | deviceContext->PSSetSamplers(0, 1, &mPointSampler); |
| 720 | |
| 721 | // Draw the quad |
| 722 | deviceContext->Draw(drawCount, 0); |
| 723 | |
| 724 | // Unbind textures and render targets and vertex buffer |
| 725 | deviceContext->PSSetShaderResources(0, 1, &nullSRV); |
| 726 | |
| 727 | mRenderer->unapplyRenderTargets(); |
| 728 | |
| 729 | UINT zero = 0; |
| 730 | ID3D11Buffer *const nullBuffer = NULL; |
| 731 | deviceContext->IASetVertexBuffers(0, 1, &nullBuffer, &zero, &zero); |
| 732 | |
| 733 | mRenderer->markAllStateDirty(); |
| 734 | |
| 735 | return true; |
| 736 | } |
| 737 | |
| 738 | bool Blit11::copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize, |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 739 | ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize, |
| 740 | const gl::Rectangle *scissor) |
Geoff Lang | 975af37 | 2013-06-12 11:19:22 -0400 | [diff] [blame] | 741 | { |
| 742 | return copyDepthStencil(source, sourceSubresource, sourceArea, sourceSize, |
| 743 | dest, destSubresource, destArea, destSize, |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 744 | scissor, false); |
Geoff Lang | 975af37 | 2013-06-12 11:19:22 -0400 | [diff] [blame] | 745 | } |
| 746 | |
| 747 | bool Blit11::copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize, |
| 748 | ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize, |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 749 | const gl::Rectangle *scissor, bool stencilOnly) |
Geoff Lang | 975af37 | 2013-06-12 11:19:22 -0400 | [diff] [blame] | 750 | { |
| 751 | ID3D11Device *device = mRenderer->getDevice(); |
| 752 | ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); |
| 753 | |
Jamie Madill | bdfa228 | 2013-09-18 14:36:21 -0400 | [diff] [blame] | 754 | ID3D11Resource *sourceStaging = CreateStagingTexture(device, deviceContext, source, sourceSubresource, sourceSize, D3D11_CPU_ACCESS_READ); |
Geoff Lang | 921968c | 2013-09-04 16:59:22 -0400 | [diff] [blame] | 755 | // HACK: Create the destination staging buffer as a read/write texture so ID3D11DevicContext::UpdateSubresource can be called |
| 756 | // using it's mapped data as a source |
Jamie Madill | bdfa228 | 2013-09-18 14:36:21 -0400 | [diff] [blame] | 757 | ID3D11Resource *destStaging = CreateStagingTexture(device, deviceContext, dest, destSubresource, destSize, D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE); |
Geoff Lang | 975af37 | 2013-06-12 11:19:22 -0400 | [diff] [blame] | 758 | |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 759 | if (!sourceStaging || !destStaging) |
| 760 | { |
| 761 | SafeRelease(sourceStaging); |
| 762 | SafeRelease(destStaging); |
| 763 | return false; |
| 764 | } |
| 765 | |
Jamie Madill | bdfa228 | 2013-09-18 14:36:21 -0400 | [diff] [blame] | 766 | DXGI_FORMAT format = GetTextureFormat(source); |
| 767 | ASSERT(format == GetTextureFormat(dest)); |
Geoff Lang | 975af37 | 2013-06-12 11:19:22 -0400 | [diff] [blame] | 768 | |
Jamie Madill | 9eeecfc | 2014-01-29 09:26:48 -0500 | [diff] [blame] | 769 | unsigned int pixelSize = d3d11::GetFormatPixelBytes(format); |
Geoff Lang | 975af37 | 2013-06-12 11:19:22 -0400 | [diff] [blame] | 770 | unsigned int copyOffset = 0; |
| 771 | unsigned int copySize = pixelSize; |
| 772 | if (stencilOnly) |
| 773 | { |
| 774 | copyOffset = d3d11::GetStencilOffset(format) / 8; |
| 775 | copySize = d3d11::GetStencilBits(format) / 8; |
| 776 | |
| 777 | // It would be expensive to have non-byte sized stencil sizes since it would |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 778 | // require reading from the destination, currently there aren't any though. |
Geoff Lang | 975af37 | 2013-06-12 11:19:22 -0400 | [diff] [blame] | 779 | ASSERT(d3d11::GetStencilBits(format) % 8 == 0 && |
| 780 | d3d11::GetStencilOffset(format) % 8 == 0); |
| 781 | } |
| 782 | |
| 783 | D3D11_MAPPED_SUBRESOURCE sourceMapping, destMapping; |
| 784 | deviceContext->Map(sourceStaging, 0, D3D11_MAP_READ, 0, &sourceMapping); |
| 785 | deviceContext->Map(destStaging, 0, D3D11_MAP_WRITE, 0, &destMapping); |
| 786 | |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 787 | if (!sourceMapping.pData || !destMapping.pData) |
Geoff Lang | 975af37 | 2013-06-12 11:19:22 -0400 | [diff] [blame] | 788 | { |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 789 | if (!sourceMapping.pData) |
| 790 | { |
| 791 | deviceContext->Unmap(sourceStaging, 0); |
| 792 | } |
| 793 | if (!destMapping.pData) |
| 794 | { |
| 795 | deviceContext->Unmap(destStaging, 0); |
| 796 | } |
| 797 | SafeRelease(sourceStaging); |
| 798 | SafeRelease(destStaging); |
| 799 | return false; |
| 800 | } |
| 801 | |
| 802 | gl::Rectangle clippedDestArea(destArea.x, destArea.y, destArea.width, destArea.height); |
| 803 | |
| 804 | // Clip dest area to the destination size |
| 805 | gl::ClipRectangle(clippedDestArea, gl::Rectangle(0, 0, destSize.width, destSize.height), &clippedDestArea); |
| 806 | |
| 807 | // Clip dest area to the scissor |
| 808 | if (scissor) |
| 809 | { |
| 810 | gl::ClipRectangle(clippedDestArea, *scissor, &clippedDestArea); |
| 811 | } |
| 812 | |
| 813 | // Determine if entire rows can be copied at once instead of each individual pixel, requires that there is |
| 814 | // no out of bounds lookups required, the entire pixel is copied and no stretching |
| 815 | bool wholeRowCopy = sourceArea.width == clippedDestArea.width && |
| 816 | sourceArea.x >= 0 && sourceArea.x + sourceArea.width <= sourceSize.width && |
| 817 | copySize == pixelSize; |
| 818 | |
| 819 | for (int y = clippedDestArea.y; y < clippedDestArea.y + clippedDestArea.height; y++) |
| 820 | { |
| 821 | float yPerc = static_cast<float>(y - destArea.y) / (destArea.height - 1); |
| 822 | |
| 823 | // Interpolate using the original source rectangle to determine which row to sample from while clamping to the edges |
| 824 | unsigned int readRow = gl::clamp(sourceArea.y + floor(yPerc * (sourceArea.height - 1) + 0.5f), 0, sourceSize.height - 1); |
Geoff Lang | 975af37 | 2013-06-12 11:19:22 -0400 | [diff] [blame] | 825 | unsigned int writeRow = y; |
| 826 | |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 827 | if (wholeRowCopy) |
Geoff Lang | 975af37 | 2013-06-12 11:19:22 -0400 | [diff] [blame] | 828 | { |
| 829 | void *sourceRow = reinterpret_cast<char*>(sourceMapping.pData) + |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 830 | readRow * sourceMapping.RowPitch + |
| 831 | sourceArea.x * pixelSize; |
Geoff Lang | 975af37 | 2013-06-12 11:19:22 -0400 | [diff] [blame] | 832 | |
| 833 | void *destRow = reinterpret_cast<char*>(destMapping.pData) + |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 834 | writeRow * destMapping.RowPitch + |
| 835 | destArea.x * pixelSize; |
Geoff Lang | 975af37 | 2013-06-12 11:19:22 -0400 | [diff] [blame] | 836 | |
| 837 | memcpy(destRow, sourceRow, pixelSize * destArea.width); |
| 838 | } |
| 839 | else |
| 840 | { |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 841 | for (int x = clippedDestArea.x; x < clippedDestArea.x + clippedDestArea.width; x++) |
Geoff Lang | 975af37 | 2013-06-12 11:19:22 -0400 | [diff] [blame] | 842 | { |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 843 | float xPerc = static_cast<float>(x - destArea.x) / (destArea.width - 1); |
| 844 | |
| 845 | // Interpolate the original source rectangle to determine which column to sample from while clamping to the edges |
| 846 | unsigned int readColumn = gl::clamp(sourceArea.x + floor(xPerc * (sourceArea.width - 1) + 0.5f), 0, sourceSize.width - 1); |
Geoff Lang | 975af37 | 2013-06-12 11:19:22 -0400 | [diff] [blame] | 847 | unsigned int writeColumn = x; |
| 848 | |
| 849 | void *sourcePixel = reinterpret_cast<char*>(sourceMapping.pData) + |
| 850 | readRow * sourceMapping.RowPitch + |
| 851 | readColumn * pixelSize + |
| 852 | copyOffset; |
| 853 | |
| 854 | void *destPixel = reinterpret_cast<char*>(destMapping.pData) + |
| 855 | writeRow * destMapping.RowPitch + |
| 856 | writeColumn * pixelSize + |
| 857 | copyOffset; |
| 858 | |
| 859 | memcpy(destPixel, sourcePixel, copySize); |
| 860 | } |
| 861 | } |
| 862 | } |
| 863 | |
Geoff Lang | 921968c | 2013-09-04 16:59:22 -0400 | [diff] [blame] | 864 | // HACK: Use ID3D11DevicContext::UpdateSubresource which causes an extra copy compared to ID3D11DevicContext::CopySubresourceRegion |
| 865 | // according to MSDN. |
| 866 | deviceContext->UpdateSubresource(dest, destSubresource, NULL, destMapping.pData, destMapping.RowPitch, destMapping.DepthPitch); |
| 867 | |
Geoff Lang | 975af37 | 2013-06-12 11:19:22 -0400 | [diff] [blame] | 868 | deviceContext->Unmap(sourceStaging, 0); |
| 869 | deviceContext->Unmap(destStaging, 0); |
| 870 | |
Geoff Lang | 921968c | 2013-09-04 16:59:22 -0400 | [diff] [blame] | 871 | // TODO: Determine why this call to ID3D11DevicContext::CopySubresourceRegion causes a TDR timeout on some |
| 872 | // systems when called repeatedly. |
| 873 | // deviceContext->CopySubresourceRegion(dest, destSubresource, 0, 0, 0, destStaging, 0, NULL); |
Geoff Lang | 975af37 | 2013-06-12 11:19:22 -0400 | [diff] [blame] | 874 | |
| 875 | SafeRelease(sourceStaging); |
| 876 | SafeRelease(destStaging); |
| 877 | |
| 878 | return true; |
| 879 | } |
| 880 | |
| 881 | bool Blit11::compareBlitParameters(const Blit11::BlitParameters &a, const Blit11::BlitParameters &b) |
| 882 | { |
| 883 | return memcmp(&a, &b, sizeof(Blit11::BlitParameters)) < 0; |
| 884 | } |
| 885 | |
Geoff Lang | ed883f5 | 2013-09-10 17:20:54 -0400 | [diff] [blame] | 886 | bool Blit11::compareSwizzleParameters(const SwizzleParameters &a, const SwizzleParameters &b) |
| 887 | { |
| 888 | return memcmp(&a, &b, sizeof(Blit11::SwizzleParameters)) < 0; |
| 889 | } |
| 890 | |
Geoff Lang | 2653360 | 2013-09-09 16:41:42 -0400 | [diff] [blame] | 891 | void Blit11::add2DBlitShaderToMap(GLenum destFormat, bool signedInteger, ID3D11PixelShader *ps) |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 892 | { |
| 893 | BlitParameters params = { 0 }; |
| 894 | params.mDestinationFormat = destFormat; |
| 895 | params.mSignedInteger = signedInteger; |
| 896 | params.m3DBlit = false; |
| 897 | |
Geoff Lang | 2653360 | 2013-09-09 16:41:42 -0400 | [diff] [blame] | 898 | ASSERT(mBlitShaderMap.find(params) == mBlitShaderMap.end()); |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 899 | ASSERT(ps); |
| 900 | |
Geoff Lang | 2653360 | 2013-09-09 16:41:42 -0400 | [diff] [blame] | 901 | Shader shader; |
Jamie Madill | bdfa228 | 2013-09-18 14:36:21 -0400 | [diff] [blame] | 902 | shader.mVertexWriteFunction = Write2DVertices; |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 903 | shader.mInputLayout = mQuad2DIL; |
| 904 | shader.mVertexShader = mQuad2DVS; |
| 905 | shader.mGeometryShader = NULL; |
| 906 | shader.mPixelShader = ps; |
| 907 | |
Geoff Lang | 2653360 | 2013-09-09 16:41:42 -0400 | [diff] [blame] | 908 | mBlitShaderMap[params] = shader; |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 909 | } |
| 910 | |
Geoff Lang | 2653360 | 2013-09-09 16:41:42 -0400 | [diff] [blame] | 911 | void Blit11::add3DBlitShaderToMap(GLenum destFormat, bool signedInteger, ID3D11PixelShader *ps) |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 912 | { |
| 913 | BlitParameters params = { 0 }; |
| 914 | params.mDestinationFormat = destFormat; |
| 915 | params.mSignedInteger = signedInteger; |
| 916 | params.m3DBlit = true; |
| 917 | |
Geoff Lang | 2653360 | 2013-09-09 16:41:42 -0400 | [diff] [blame] | 918 | ASSERT(mBlitShaderMap.find(params) == mBlitShaderMap.end()); |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 919 | ASSERT(ps); |
| 920 | |
Geoff Lang | 2653360 | 2013-09-09 16:41:42 -0400 | [diff] [blame] | 921 | Shader shader; |
Jamie Madill | bdfa228 | 2013-09-18 14:36:21 -0400 | [diff] [blame] | 922 | shader.mVertexWriteFunction = Write3DVertices; |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 923 | shader.mInputLayout = mQuad3DIL; |
| 924 | shader.mVertexShader = mQuad3DVS; |
| 925 | shader.mGeometryShader = mQuad3DGS; |
| 926 | shader.mPixelShader = ps; |
| 927 | |
Geoff Lang | 2653360 | 2013-09-09 16:41:42 -0400 | [diff] [blame] | 928 | mBlitShaderMap[params] = shader; |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 929 | } |
| 930 | |
Geoff Lang | ed883f5 | 2013-09-10 17:20:54 -0400 | [diff] [blame] | 931 | void Blit11::addSwizzleShaderToMap(GLenum destType, D3D11_SRV_DIMENSION viewDimension, ID3D11PixelShader *ps) |
| 932 | { |
| 933 | SwizzleParameters params = { 0 }; |
| 934 | params.mDestinationType = destType; |
| 935 | params.mViewDimension = viewDimension; |
| 936 | |
| 937 | ASSERT(mSwizzleShaderMap.find(params) == mSwizzleShaderMap.end()); |
| 938 | ASSERT(ps); |
| 939 | |
| 940 | Shader shader; |
| 941 | switch (viewDimension) |
| 942 | { |
| 943 | case D3D_SRV_DIMENSION_TEXTURE2D: |
| 944 | shader.mVertexWriteFunction = Write2DVertices; |
| 945 | shader.mInputLayout = mQuad2DIL; |
| 946 | shader.mVertexShader = mQuad2DVS; |
| 947 | shader.mGeometryShader = NULL; |
| 948 | break; |
| 949 | |
| 950 | case D3D_SRV_DIMENSION_TEXTURE3D: |
| 951 | case D3D_SRV_DIMENSION_TEXTURE2DARRAY: |
| 952 | case D3D_SRV_DIMENSION_TEXTURECUBE: |
| 953 | shader.mVertexWriteFunction = Write3DVertices; |
| 954 | shader.mInputLayout = mQuad3DIL; |
| 955 | shader.mVertexShader = mQuad3DVS; |
| 956 | shader.mGeometryShader = mQuad3DGS; |
| 957 | break; |
| 958 | |
| 959 | default: |
| 960 | UNREACHABLE(); |
| 961 | break; |
| 962 | } |
| 963 | shader.mPixelShader = ps; |
| 964 | |
| 965 | mSwizzleShaderMap[params] = shader; |
| 966 | } |
| 967 | |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 968 | void Blit11::buildShaderMap() |
| 969 | { |
| 970 | ID3D11Device *device = mRenderer->getDevice(); |
| 971 | |
Geoff Lang | 2653360 | 2013-09-09 16:41:42 -0400 | [diff] [blame] | 972 | add2DBlitShaderToMap(GL_RGBA, false, d3d11::CompilePS(device, g_PS_PassthroughRGBA2D, "Blit11 2D RGBA pixel shader" )); |
| 973 | add2DBlitShaderToMap(GL_RGBA_INTEGER, false, d3d11::CompilePS(device, g_PS_PassthroughRGBA2DUI, "Blit11 2D RGBA UI pixel shader" )); |
| 974 | add2DBlitShaderToMap(GL_RGBA_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughRGBA2DI, "Blit11 2D RGBA I pixel shader" )); |
| 975 | add2DBlitShaderToMap(GL_BGRA_EXT, false, d3d11::CompilePS(device, g_PS_PassthroughRGBA2D, "Blit11 2D BGRA pixel shader" )); |
| 976 | add2DBlitShaderToMap(GL_RGB, false, d3d11::CompilePS(device, g_PS_PassthroughRGB2D, "Blit11 2D RGB pixel shader" )); |
| 977 | add2DBlitShaderToMap(GL_RGB_INTEGER, false, d3d11::CompilePS(device, g_PS_PassthroughRGB2DUI, "Blit11 2D RGB UI pixel shader" )); |
| 978 | add2DBlitShaderToMap(GL_RGB_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughRGB2DI, "Blit11 2D RGB I pixel shader" )); |
| 979 | add2DBlitShaderToMap(GL_RG, false, d3d11::CompilePS(device, g_PS_PassthroughRG2D, "Blit11 2D RG pixel shader" )); |
| 980 | add2DBlitShaderToMap(GL_RG_INTEGER, false, d3d11::CompilePS(device, g_PS_PassthroughRG2DUI, "Blit11 2D RG UI pixel shader" )); |
| 981 | add2DBlitShaderToMap(GL_RG_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughRG2DI, "Blit11 2D RG I pixel shader" )); |
| 982 | add2DBlitShaderToMap(GL_RED, false, d3d11::CompilePS(device, g_PS_PassthroughR2D, "Blit11 2D R pixel shader" )); |
| 983 | add2DBlitShaderToMap(GL_RED_INTEGER, false, d3d11::CompilePS(device, g_PS_PassthroughR2DUI, "Blit11 2D R UI pixel shader" )); |
| 984 | add2DBlitShaderToMap(GL_RED_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughR2DI, "Blit11 2D R I pixel shader" )); |
| 985 | add2DBlitShaderToMap(GL_ALPHA, false, d3d11::CompilePS(device, g_PS_PassthroughRGBA2D, "Blit11 2D alpha pixel shader" )); |
| 986 | add2DBlitShaderToMap(GL_LUMINANCE, false, d3d11::CompilePS(device, g_PS_PassthroughLum2D, "Blit11 2D lum pixel shader" )); |
| 987 | add2DBlitShaderToMap(GL_LUMINANCE_ALPHA, false, d3d11::CompilePS(device, g_PS_PassthroughLumAlpha2D, "Blit11 2D luminance alpha pixel shader")); |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 988 | |
Geoff Lang | 2653360 | 2013-09-09 16:41:42 -0400 | [diff] [blame] | 989 | add3DBlitShaderToMap(GL_RGBA, false, d3d11::CompilePS(device, g_PS_PassthroughRGBA3D, "Blit11 3D RGBA pixel shader" )); |
| 990 | add3DBlitShaderToMap(GL_RGBA_INTEGER, false, d3d11::CompilePS(device, g_PS_PassthroughRGBA3DUI, "Blit11 3D UI RGBA pixel shader" )); |
| 991 | add3DBlitShaderToMap(GL_RGBA_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughRGBA3DI, "Blit11 3D I RGBA pixel shader" )); |
| 992 | add3DBlitShaderToMap(GL_BGRA_EXT, false, d3d11::CompilePS(device, g_PS_PassthroughRGBA3D, "Blit11 3D BGRA pixel shader" )); |
| 993 | add3DBlitShaderToMap(GL_RGB, false, d3d11::CompilePS(device, g_PS_PassthroughRGB3D, "Blit11 3D RGB pixel shader" )); |
| 994 | add3DBlitShaderToMap(GL_RGB_INTEGER, false, d3d11::CompilePS(device, g_PS_PassthroughRGB3DUI, "Blit11 3D RGB UI pixel shader" )); |
| 995 | add3DBlitShaderToMap(GL_RGB_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughRGB3DI, "Blit11 3D RGB I pixel shader" )); |
| 996 | add3DBlitShaderToMap(GL_RG, false, d3d11::CompilePS(device, g_PS_PassthroughRG3D, "Blit11 3D RG pixel shader" )); |
| 997 | add3DBlitShaderToMap(GL_RG_INTEGER, false, d3d11::CompilePS(device, g_PS_PassthroughRG3DUI, "Blit11 3D RG UI pixel shader" )); |
| 998 | add3DBlitShaderToMap(GL_RG_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughRG3DI, "Blit11 3D RG I pixel shader" )); |
| 999 | add3DBlitShaderToMap(GL_RED, false, d3d11::CompilePS(device, g_PS_PassthroughR3D, "Blit11 3D R pixel shader" )); |
| 1000 | add3DBlitShaderToMap(GL_RED_INTEGER, false, d3d11::CompilePS(device, g_PS_PassthroughR3DUI, "Blit11 3D R UI pixel shader" )); |
| 1001 | add3DBlitShaderToMap(GL_RED_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughR3DI, "Blit11 3D R I pixel shader" )); |
| 1002 | add3DBlitShaderToMap(GL_ALPHA, false, d3d11::CompilePS(device, g_PS_PassthroughRGBA3D, "Blit11 3D alpha pixel shader" )); |
| 1003 | add3DBlitShaderToMap(GL_LUMINANCE, false, d3d11::CompilePS(device, g_PS_PassthroughLum3D, "Blit11 3D luminance pixel shader" )); |
| 1004 | add3DBlitShaderToMap(GL_LUMINANCE_ALPHA, false, d3d11::CompilePS(device, g_PS_PassthroughLumAlpha3D, "Blit11 3D luminance alpha pixel shader")); |
Geoff Lang | ed883f5 | 2013-09-10 17:20:54 -0400 | [diff] [blame] | 1005 | |
| 1006 | addSwizzleShaderToMap(GL_FLOAT, D3D_SRV_DIMENSION_TEXTURE2D, d3d11::CompilePS(device, g_PS_SwizzleF2D, "Blit11 2D F swizzle pixel shader" )); |
| 1007 | addSwizzleShaderToMap(GL_UNSIGNED_INT, D3D_SRV_DIMENSION_TEXTURE2D, d3d11::CompilePS(device, g_PS_SwizzleUI2D, "Blit11 2D UI swizzle pixel shader")); |
| 1008 | addSwizzleShaderToMap(GL_INT, D3D_SRV_DIMENSION_TEXTURE2D, d3d11::CompilePS(device, g_PS_SwizzleI2D, "Blit11 2D I swizzle pixel shader" )); |
| 1009 | |
| 1010 | addSwizzleShaderToMap(GL_FLOAT, D3D_SRV_DIMENSION_TEXTURECUBE, d3d11::CompilePS(device, g_PS_SwizzleF2DArray, "Blit11 2D Cube F swizzle pixel shader" )); |
| 1011 | addSwizzleShaderToMap(GL_UNSIGNED_INT, D3D_SRV_DIMENSION_TEXTURECUBE, d3d11::CompilePS(device, g_PS_SwizzleUI2DArray, "Blit11 2D Cube UI swizzle pixel shader")); |
| 1012 | addSwizzleShaderToMap(GL_INT, D3D_SRV_DIMENSION_TEXTURECUBE, d3d11::CompilePS(device, g_PS_SwizzleI2DArray, "Blit11 2D Cube I swizzle pixel shader" )); |
| 1013 | |
| 1014 | addSwizzleShaderToMap(GL_FLOAT, D3D_SRV_DIMENSION_TEXTURE3D, d3d11::CompilePS(device, g_PS_SwizzleF3D, "Blit11 3D F swizzle pixel shader" )); |
| 1015 | addSwizzleShaderToMap(GL_UNSIGNED_INT, D3D_SRV_DIMENSION_TEXTURE3D, d3d11::CompilePS(device, g_PS_SwizzleUI3D, "Blit11 3D UI swizzle pixel shader")); |
| 1016 | addSwizzleShaderToMap(GL_INT, D3D_SRV_DIMENSION_TEXTURE3D, d3d11::CompilePS(device, g_PS_SwizzleI3D, "Blit11 3D I swizzle pixel shader" )); |
| 1017 | |
| 1018 | addSwizzleShaderToMap(GL_FLOAT, D3D_SRV_DIMENSION_TEXTURE2DARRAY, d3d11::CompilePS(device, g_PS_SwizzleF2DArray, "Blit11 2D Array F swizzle pixel shader" )); |
| 1019 | addSwizzleShaderToMap(GL_UNSIGNED_INT, D3D_SRV_DIMENSION_TEXTURE2DARRAY, d3d11::CompilePS(device, g_PS_SwizzleUI2DArray, "Blit11 2D Array UI swizzle pixel shader")); |
| 1020 | addSwizzleShaderToMap(GL_INT, D3D_SRV_DIMENSION_TEXTURE2DARRAY, d3d11::CompilePS(device, g_PS_SwizzleI2DArray, "Blit11 2D Array I swizzle pixel shader" )); |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 1021 | } |
| 1022 | |
| 1023 | void Blit11::clearShaderMap() |
| 1024 | { |
Geoff Lang | 2653360 | 2013-09-09 16:41:42 -0400 | [diff] [blame] | 1025 | for (BlitShaderMap::iterator i = mBlitShaderMap.begin(); i != mBlitShaderMap.end(); ++i) |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 1026 | { |
Geoff Lang | 2653360 | 2013-09-09 16:41:42 -0400 | [diff] [blame] | 1027 | Shader &shader = i->second; |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 1028 | SafeRelease(shader.mPixelShader); |
| 1029 | } |
Geoff Lang | 2653360 | 2013-09-09 16:41:42 -0400 | [diff] [blame] | 1030 | mBlitShaderMap.clear(); |
Geoff Lang | ed883f5 | 2013-09-10 17:20:54 -0400 | [diff] [blame] | 1031 | |
| 1032 | for (SwizzleShaderMap::iterator i = mSwizzleShaderMap.begin(); i != mSwizzleShaderMap.end(); ++i) |
| 1033 | { |
| 1034 | Shader &shader = i->second; |
| 1035 | SafeRelease(shader.mPixelShader); |
| 1036 | } |
| 1037 | mSwizzleShaderMap.clear(); |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 1038 | } |
| 1039 | |
| 1040 | } |