Geoff Lang | da507fe | 2013-08-20 12:01:42 -0400 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Clear11.h: Framebuffer clear utility class. |
| 8 | |
| 9 | #ifndef LIBGLESV2_RENDERER_CLEAR11_H_ |
| 10 | #define LIBGLESV2_RENDERER_CLEAR11_H_ |
| 11 | |
| 12 | #include "libGLESv2/angletypes.h" |
| 13 | |
| 14 | namespace gl |
| 15 | { |
| 16 | class Framebuffer; |
| 17 | } |
| 18 | |
| 19 | namespace rx |
| 20 | { |
| 21 | class Renderer11; |
Geoff Lang | 3b866b6 | 2013-09-30 15:21:00 -0400 | [diff] [blame] | 22 | class RenderTarget11; |
Geoff Lang | da507fe | 2013-08-20 12:01:42 -0400 | [diff] [blame] | 23 | |
| 24 | class Clear11 |
| 25 | { |
| 26 | public: |
| 27 | explicit Clear11(Renderer11 *renderer); |
| 28 | ~Clear11(); |
| 29 | |
| 30 | // Clears the framebuffer with the supplied clear parameters, assumes that the framebuffer is currently applied. |
| 31 | void clearFramebuffer(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer); |
| 32 | |
| 33 | private: |
| 34 | Renderer11 *mRenderer; |
| 35 | |
| 36 | struct ClearBlendInfo |
| 37 | { |
Geoff Lang | 3b866b6 | 2013-09-30 15:21:00 -0400 | [diff] [blame] | 38 | bool maskChannels[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT][4]; |
Geoff Lang | da507fe | 2013-08-20 12:01:42 -0400 | [diff] [blame] | 39 | }; |
| 40 | typedef bool (*ClearBlendInfoComparisonFunction)(const ClearBlendInfo&, const ClearBlendInfo &); |
| 41 | typedef std::map<ClearBlendInfo, ID3D11BlendState*, ClearBlendInfoComparisonFunction> ClearBlendStateMap; |
| 42 | ClearBlendStateMap mClearBlendStates; |
| 43 | |
Geoff Lang | 3b866b6 | 2013-09-30 15:21:00 -0400 | [diff] [blame] | 44 | ID3D11BlendState *getBlendState(const gl::ClearParameters &clearParams, const std::vector<RenderTarget11*>& rts); |
Geoff Lang | da507fe | 2013-08-20 12:01:42 -0400 | [diff] [blame] | 45 | |
| 46 | struct ClearShader |
| 47 | { |
| 48 | ID3D11InputLayout *inputLayout; |
| 49 | ID3D11VertexShader *vertexShader; |
| 50 | ID3D11PixelShader *pixelShader; |
| 51 | }; |
| 52 | ClearShader mFloatClearShader; |
| 53 | ClearShader mUintClearShader; |
| 54 | ClearShader mIntClearShader; |
| 55 | |
| 56 | template <unsigned int vsSize, unsigned int psSize> |
| 57 | static ClearShader CreateClearShader(ID3D11Device *device, DXGI_FORMAT colorType, const BYTE (&vsByteCode)[vsSize], const BYTE (&psByteCode)[psSize]); |
| 58 | |
| 59 | struct ClearDepthStencilInfo |
| 60 | { |
| 61 | bool clearDepth; |
| 62 | bool clearStencil; |
| 63 | UINT8 stencilWriteMask; |
| 64 | }; |
| 65 | typedef bool (*ClearDepthStencilInfoComparisonFunction)(const ClearDepthStencilInfo&, const ClearDepthStencilInfo &); |
| 66 | typedef std::map<ClearDepthStencilInfo, ID3D11DepthStencilState*, ClearDepthStencilInfoComparisonFunction> ClearDepthStencilStateMap; |
| 67 | ClearDepthStencilStateMap mClearDepthStencilStates; |
| 68 | |
| 69 | ID3D11DepthStencilState *getDepthStencilState(const gl::ClearParameters &clearParams); |
| 70 | |
| 71 | ID3D11Buffer *mVertexBuffer; |
| 72 | ID3D11RasterizerState *mRasterizerState; |
| 73 | }; |
| 74 | |
| 75 | } |
| 76 | |
| 77 | #endif // LIBGLESV2_RENDERER_CLEAR11_H_ |