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daniel@transgaming.coma5e0d722012-12-20 21:09:36 +00001//
2// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Indexffer9.h: Defines the D3D9 IndexBuffer implementation.
8
9#ifndef LIBGLESV2_RENDERER_INDEXBUFFER9_H_
10#define LIBGLESV2_RENDERER_INDEXBUFFER9_H_
11
12#include "libGLESv2/renderer/IndexBuffer.h"
daniel@transgaming.coma5e0d722012-12-20 21:09:36 +000013
daniel@transgaming.coma5e0d722012-12-20 21:09:36 +000014namespace rx
15{
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000016class Renderer9;
daniel@transgaming.coma5e0d722012-12-20 21:09:36 +000017
18class IndexBuffer9 : public IndexBuffer
19{
20 public:
21 explicit IndexBuffer9(Renderer9 *const renderer);
22 virtual ~IndexBuffer9();
23
24 virtual bool initialize(unsigned int bufferSize, GLenum indexType, bool dynamic);
25
26 static IndexBuffer9 *makeIndexBuffer9(IndexBuffer *indexBuffer);
27
28 virtual bool mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory);
29 virtual bool unmapBuffer();
30
31 virtual GLenum getIndexType() const;
32 virtual unsigned int getBufferSize() const;
33 virtual bool setSize(unsigned int bufferSize, GLenum indexType);
34
35 virtual bool discard();
36
37 D3DFORMAT getIndexFormat() const;
38 IDirect3DIndexBuffer9 *getBuffer() const;
39
40 private:
41 DISALLOW_COPY_AND_ASSIGN(IndexBuffer9);
42
43 rx::Renderer9 *const mRenderer;
44
45 IDirect3DIndexBuffer9 *mIndexBuffer;
46 unsigned int mBufferSize;
47 GLenum mIndexType;
48 bool mDynamic;
49};
50
51}
52
53#endif // LIBGLESV2_RENDERER_INDEXBUFFER9_H_