shannon.woods@transgaming.com | bdf2d80 | 2013-02-28 23:16:20 +0000 | [diff] [blame] | 1 | #include "precompiled.h" |
daniel@transgaming.com | d5d1019 | 2012-11-28 20:57:55 +0000 | [diff] [blame] | 2 | // |
shannon.woods@transgaming.com | 358e88d | 2013-01-25 21:53:11 +0000 | [diff] [blame] | 3 | // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | d5d1019 | 2012-11-28 20:57:55 +0000 | [diff] [blame] | 4 | // Use of this source code is governed by a BSD-style license that can be |
| 5 | // found in the LICENSE file. |
| 6 | // |
| 7 | |
| 8 | // ShaderExecutable9.cpp: Implements a D3D9-specific class to contain shader |
| 9 | // executable implementation details. |
| 10 | |
Geoff Lang | d47e0fc | 2013-08-29 11:40:43 -0400 | [diff] [blame] | 11 | #include "libGLESv2/renderer/d3d9/ShaderExecutable9.h" |
daniel@transgaming.com | d5d1019 | 2012-11-28 20:57:55 +0000 | [diff] [blame] | 12 | |
| 13 | #include "common/debug.h" |
| 14 | |
| 15 | namespace rx |
| 16 | { |
| 17 | |
daniel@transgaming.com | 2275f91 | 2012-12-20 21:13:22 +0000 | [diff] [blame] | 18 | ShaderExecutable9::ShaderExecutable9(const void *function, size_t length, IDirect3DPixelShader9 *executable) |
daniel@transgaming.com | 7b18d0c | 2012-11-28 21:04:10 +0000 | [diff] [blame] | 19 | : ShaderExecutable(function, length) |
daniel@transgaming.com | d5d1019 | 2012-11-28 20:57:55 +0000 | [diff] [blame] | 20 | { |
| 21 | mPixelExecutable = executable; |
| 22 | mVertexExecutable = NULL; |
daniel@transgaming.com | d5d1019 | 2012-11-28 20:57:55 +0000 | [diff] [blame] | 23 | } |
| 24 | |
daniel@transgaming.com | 2275f91 | 2012-12-20 21:13:22 +0000 | [diff] [blame] | 25 | ShaderExecutable9::ShaderExecutable9(const void *function, size_t length, IDirect3DVertexShader9 *executable) |
daniel@transgaming.com | 7b18d0c | 2012-11-28 21:04:10 +0000 | [diff] [blame] | 26 | : ShaderExecutable(function, length) |
daniel@transgaming.com | d5d1019 | 2012-11-28 20:57:55 +0000 | [diff] [blame] | 27 | { |
| 28 | mVertexExecutable = executable; |
| 29 | mPixelExecutable = NULL; |
daniel@transgaming.com | d5d1019 | 2012-11-28 20:57:55 +0000 | [diff] [blame] | 30 | } |
| 31 | |
| 32 | ShaderExecutable9::~ShaderExecutable9() |
| 33 | { |
Geoff Lang | ea22863 | 2013-07-30 15:17:12 -0400 | [diff] [blame] | 34 | SafeRelease(mVertexExecutable); |
| 35 | SafeRelease(mPixelExecutable); |
daniel@transgaming.com | d5d1019 | 2012-11-28 20:57:55 +0000 | [diff] [blame] | 36 | } |
| 37 | |
| 38 | ShaderExecutable9 *ShaderExecutable9::makeShaderExecutable9(ShaderExecutable *executable) |
| 39 | { |
apatrick@chromium.org | 8b400b1 | 2013-01-30 21:53:40 +0000 | [diff] [blame] | 40 | ASSERT(HAS_DYNAMIC_TYPE(ShaderExecutable9*, executable)); |
daniel@transgaming.com | d5d1019 | 2012-11-28 20:57:55 +0000 | [diff] [blame] | 41 | return static_cast<ShaderExecutable9*>(executable); |
| 42 | } |
| 43 | |
shannon.woods@transgaming.com | 358e88d | 2013-01-25 21:53:11 +0000 | [diff] [blame] | 44 | IDirect3DVertexShader9 *ShaderExecutable9::getVertexShader() const |
daniel@transgaming.com | d5d1019 | 2012-11-28 20:57:55 +0000 | [diff] [blame] | 45 | { |
daniel@transgaming.com | d5d1019 | 2012-11-28 20:57:55 +0000 | [diff] [blame] | 46 | return mVertexExecutable; |
| 47 | } |
| 48 | |
shannon.woods@transgaming.com | 358e88d | 2013-01-25 21:53:11 +0000 | [diff] [blame] | 49 | IDirect3DPixelShader9 *ShaderExecutable9::getPixelShader() const |
daniel@transgaming.com | d5d1019 | 2012-11-28 20:57:55 +0000 | [diff] [blame] | 50 | { |
daniel@transgaming.com | d5d1019 | 2012-11-28 20:57:55 +0000 | [diff] [blame] | 51 | return mPixelExecutable; |
| 52 | } |
| 53 | |
daniel@transgaming.com | d5d1019 | 2012-11-28 20:57:55 +0000 | [diff] [blame] | 54 | } |