daniel@transgaming.com | d5d1019 | 2012-11-28 20:57:55 +0000 | [diff] [blame] | 1 | // |
shannon.woods@transgaming.com | 358e88d | 2013-01-25 21:53:11 +0000 | [diff] [blame] | 2 | // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | d5d1019 | 2012-11-28 20:57:55 +0000 | [diff] [blame] | 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // ShaderExecutable9.h: Defines a D3D9-specific class to contain shader |
| 8 | // executable implementation details. |
| 9 | |
| 10 | #ifndef LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_ |
| 11 | #define LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_ |
| 12 | |
daniel@transgaming.com | d5d1019 | 2012-11-28 20:57:55 +0000 | [diff] [blame] | 13 | #include "libGLESv2/renderer/ShaderExecutable.h" |
daniel@transgaming.com | d5d1019 | 2012-11-28 20:57:55 +0000 | [diff] [blame] | 14 | |
| 15 | namespace rx |
| 16 | { |
| 17 | |
| 18 | class ShaderExecutable9 : public ShaderExecutable |
| 19 | { |
| 20 | public: |
daniel@transgaming.com | 2275f91 | 2012-12-20 21:13:22 +0000 | [diff] [blame] | 21 | ShaderExecutable9(const void *function, size_t length, IDirect3DPixelShader9 *executable); |
| 22 | ShaderExecutable9(const void *function, size_t length, IDirect3DVertexShader9 *executable); |
daniel@transgaming.com | d5d1019 | 2012-11-28 20:57:55 +0000 | [diff] [blame] | 23 | virtual ~ShaderExecutable9(); |
| 24 | |
daniel@transgaming.com | d5d1019 | 2012-11-28 20:57:55 +0000 | [diff] [blame] | 25 | static ShaderExecutable9 *makeShaderExecutable9(ShaderExecutable *executable); |
| 26 | |
shannon.woods@transgaming.com | 358e88d | 2013-01-25 21:53:11 +0000 | [diff] [blame] | 27 | IDirect3DPixelShader9 *getPixelShader() const; |
| 28 | IDirect3DVertexShader9 *getVertexShader() const; |
daniel@transgaming.com | d5d1019 | 2012-11-28 20:57:55 +0000 | [diff] [blame] | 29 | |
| 30 | private: |
| 31 | DISALLOW_COPY_AND_ASSIGN(ShaderExecutable9); |
| 32 | |
| 33 | IDirect3DPixelShader9 *mPixelExecutable; |
| 34 | IDirect3DVertexShader9 *mVertexExecutable; |
daniel@transgaming.com | d5d1019 | 2012-11-28 20:57:55 +0000 | [diff] [blame] | 35 | }; |
| 36 | |
| 37 | } |
| 38 | |
| 39 | #endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_ |