blob: fa1e6c2844a98ba4268f0ddf2b494a36d276c5bf [file] [log] [blame]
daniel@transgaming.comd5d10192012-11-28 20:57:55 +00001//
shannon.woods@transgaming.com358e88d2013-01-25 21:53:11 +00002// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.comd5d10192012-11-28 20:57:55 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ShaderExecutable9.h: Defines a D3D9-specific class to contain shader
8// executable implementation details.
9
10#ifndef LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_
11#define LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_
12
daniel@transgaming.comd5d10192012-11-28 20:57:55 +000013#include "libGLESv2/renderer/ShaderExecutable.h"
daniel@transgaming.comd5d10192012-11-28 20:57:55 +000014
15namespace rx
16{
17
18class ShaderExecutable9 : public ShaderExecutable
19{
20 public:
daniel@transgaming.com2275f912012-12-20 21:13:22 +000021 ShaderExecutable9(const void *function, size_t length, IDirect3DPixelShader9 *executable);
22 ShaderExecutable9(const void *function, size_t length, IDirect3DVertexShader9 *executable);
daniel@transgaming.comd5d10192012-11-28 20:57:55 +000023 virtual ~ShaderExecutable9();
24
daniel@transgaming.comd5d10192012-11-28 20:57:55 +000025 static ShaderExecutable9 *makeShaderExecutable9(ShaderExecutable *executable);
26
shannon.woods@transgaming.com358e88d2013-01-25 21:53:11 +000027 IDirect3DPixelShader9 *getPixelShader() const;
28 IDirect3DVertexShader9 *getVertexShader() const;
daniel@transgaming.comd5d10192012-11-28 20:57:55 +000029
30 private:
31 DISALLOW_COPY_AND_ASSIGN(ShaderExecutable9);
32
33 IDirect3DPixelShader9 *mPixelExecutable;
34 IDirect3DVertexShader9 *mVertexExecutable;
daniel@transgaming.comd5d10192012-11-28 20:57:55 +000035};
36
37}
38
39#endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_