daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Renderer11.cpp: Implements a back-end specific class for the D3D11 renderer. |
| 8 | |
| 9 | #include "common/debug.h" |
| 10 | #include "libGLESv2/utilities.h" |
| 11 | #include "libGLESv2/renderer/Renderer11.h" |
| 12 | |
| 13 | #include "libEGL/Config.h" |
| 14 | #include "libEGL/Display.h" |
| 15 | |
| 16 | namespace rx |
| 17 | { |
| 18 | |
| 19 | Renderer11::Renderer11(egl::Display *display, HDC hDc) : Renderer(display), mDc(hDc) |
| 20 | { |
| 21 | mD3d11Module = NULL; |
| 22 | mDxgiModule = NULL; |
| 23 | |
| 24 | mD3d11 = NULL; |
| 25 | mDeviceContext = NULL; |
| 26 | } |
| 27 | |
| 28 | Renderer11::~Renderer11() |
| 29 | { |
| 30 | releaseDeviceResources(); |
| 31 | |
| 32 | if (mDeviceContext) |
| 33 | { |
| 34 | mDeviceContext->Release(); |
| 35 | mDeviceContext = NULL; |
| 36 | } |
| 37 | |
| 38 | if (mD3d11) |
| 39 | { |
| 40 | mD3d11->Release(); |
| 41 | mD3d11 = NULL; |
| 42 | } |
| 43 | |
| 44 | if (mD3d11Module) |
| 45 | { |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame^] | 46 | FreeLibrary(mD3d11Module); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 47 | mD3d11Module = NULL; |
| 48 | } |
| 49 | |
| 50 | if (mDxgiModule) |
| 51 | { |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame^] | 52 | FreeLibrary(mDxgiModule); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 53 | mDxgiModule = NULL; |
| 54 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 55 | } |
| 56 | |
| 57 | EGLint Renderer11::initialize() |
| 58 | { |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame^] | 59 | mDxgiModule = LoadLibrary(TEXT("dxgi.dll")); |
| 60 | mD3d11Module = LoadLibrary(TEXT("d3d11.dll")); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 61 | |
| 62 | if (mD3d11Module == NULL || mDxgiModule == NULL) |
| 63 | { |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame^] | 64 | ERR("Could not load D3D11 or DXGI library - aborting!\n"); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 65 | return EGL_NOT_INITIALIZED; |
| 66 | } |
| 67 | |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame^] | 68 | PFN_D3D11_CREATE_DEVICE D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(mD3d11Module, "D3D11CreateDevice"); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 69 | |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame^] | 70 | if (D3D11CreateDevice == NULL) |
| 71 | { |
| 72 | ERR("Could not retrieve D3D11CreateDevice address - aborting!\n"); |
| 73 | return EGL_NOT_INITIALIZED; |
| 74 | } |
| 75 | |
| 76 | D3D_FEATURE_LEVEL featureLevel = D3D_FEATURE_LEVEL_10_0; |
| 77 | |
| 78 | HRESULT result = D3D11CreateDevice(NULL, |
| 79 | D3D_DRIVER_TYPE_HARDWARE, |
| 80 | NULL, |
| 81 | NULL, |
| 82 | &featureLevel, |
| 83 | 1, |
| 84 | D3D11_SDK_VERSION, |
| 85 | &mD3d11, |
| 86 | NULL, |
| 87 | &mDeviceContext); |
| 88 | |
| 89 | if (!mD3d11 || FAILED(result)) |
| 90 | { |
| 91 | ERR("Could not create D3D11 device - aborting!\n"); |
| 92 | return EGL_NOT_INITIALIZED; // Cleanup done by destructor through glDestroyRenderer |
| 93 | } |
| 94 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 95 | initializeDevice(); |
| 96 | |
| 97 | return EGL_SUCCESS; |
| 98 | } |
| 99 | |
| 100 | // do any one-time device initialization |
| 101 | // NOTE: this is also needed after a device lost/reset |
| 102 | // to reset the scene status and ensure the default states are reset. |
| 103 | void Renderer11::initializeDevice() |
| 104 | { |
| 105 | // Permanent non-default states |
| 106 | // TODO |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame^] | 107 | // UNIMPLEMENTED(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 108 | } |
| 109 | |
| 110 | |
| 111 | int Renderer11::generateConfigs(ConfigDesc **configDescList) |
| 112 | { |
| 113 | // TODO |
| 114 | UNIMPLEMENTED(); |
| 115 | return 0; |
| 116 | } |
| 117 | |
| 118 | void Renderer11::deleteConfigs(ConfigDesc *configDescList) |
| 119 | { |
| 120 | delete [] (configDescList); |
| 121 | } |
| 122 | |
| 123 | void Renderer11::startScene() |
| 124 | { |
| 125 | // TODO: nop in d3d11? |
| 126 | } |
| 127 | |
| 128 | void Renderer11::endScene() |
| 129 | { |
| 130 | // TODO: nop in d3d11? |
| 131 | } |
| 132 | |
| 133 | void Renderer11::sync(bool block) |
| 134 | { |
| 135 | // TODO |
| 136 | UNIMPLEMENTED(); |
| 137 | } |
| 138 | |
| 139 | void Renderer11::setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &samplerState) |
| 140 | { |
| 141 | // TODO |
| 142 | UNIMPLEMENTED(); |
| 143 | } |
| 144 | |
| 145 | void Renderer11::setTexture(gl::SamplerType type, int index, gl::Texture *texture) |
| 146 | { |
| 147 | // TODO |
| 148 | UNIMPLEMENTED(); |
| 149 | } |
| 150 | |
| 151 | |
| 152 | void Renderer11::releaseDeviceResources() |
| 153 | { |
| 154 | // TODO |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame^] | 155 | // UNIMPLEMENTED(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 156 | } |
| 157 | |
| 158 | void Renderer11::markDeviceLost() |
| 159 | { |
| 160 | mDeviceLost = true; |
| 161 | } |
| 162 | |
| 163 | bool Renderer11::isDeviceLost() |
| 164 | { |
| 165 | return mDeviceLost; |
| 166 | } |
| 167 | |
| 168 | // set notify to true to broadcast a message to all contexts of the device loss |
| 169 | bool Renderer11::testDeviceLost(bool notify) |
| 170 | { |
| 171 | bool isLost = false; |
| 172 | |
| 173 | // TODO |
| 174 | UNIMPLEMENTED(); |
| 175 | |
| 176 | if (isLost) |
| 177 | { |
| 178 | // ensure we note the device loss -- |
| 179 | // we'll probably get this done again by markDeviceLost |
| 180 | // but best to remember it! |
| 181 | // Note that we don't want to clear the device loss status here |
| 182 | // -- this needs to be done by resetDevice |
| 183 | mDeviceLost = true; |
| 184 | if (notify) |
| 185 | { |
| 186 | mDisplay->notifyDeviceLost(); |
| 187 | } |
| 188 | } |
| 189 | |
| 190 | return isLost; |
| 191 | } |
| 192 | |
| 193 | bool Renderer11::testDeviceResettable() |
| 194 | { |
| 195 | HRESULT status = D3D_OK; |
| 196 | |
| 197 | // TODO |
| 198 | UNIMPLEMENTED(); |
| 199 | |
| 200 | switch (status) |
| 201 | { |
| 202 | case D3DERR_DEVICENOTRESET: |
| 203 | case D3DERR_DEVICEHUNG: |
| 204 | return true; |
| 205 | default: |
| 206 | return false; |
| 207 | } |
| 208 | } |
| 209 | |
| 210 | bool Renderer11::resetDevice() |
| 211 | { |
| 212 | releaseDeviceResources(); |
| 213 | |
| 214 | // TODO |
| 215 | UNIMPLEMENTED(); |
| 216 | |
| 217 | // reset device defaults |
| 218 | initializeDevice(); |
| 219 | mDeviceLost = false; |
| 220 | |
| 221 | return true; |
| 222 | } |
| 223 | |
| 224 | DWORD Renderer11::getAdapterVendor() const |
| 225 | { |
| 226 | // TODO |
| 227 | UNIMPLEMENTED(); |
| 228 | return 0; |
| 229 | } |
| 230 | |
| 231 | const char *Renderer11::getAdapterDescription() const |
| 232 | { |
| 233 | // TODO |
| 234 | UNIMPLEMENTED(); |
| 235 | return "UNIMPLEMENTED"; |
| 236 | } |
| 237 | |
| 238 | GUID Renderer11::getAdapterIdentifier() const |
| 239 | { |
| 240 | // TODO |
| 241 | UNIMPLEMENTED(); |
| 242 | GUID foo = {}; |
| 243 | return foo; |
| 244 | } |
| 245 | |
| 246 | bool Renderer11::getDXT1TextureSupport() |
| 247 | { |
| 248 | // TODO |
| 249 | UNIMPLEMENTED(); |
| 250 | return false; |
| 251 | } |
| 252 | |
| 253 | bool Renderer11::getDXT3TextureSupport() |
| 254 | { |
| 255 | // TODO |
| 256 | UNIMPLEMENTED(); |
| 257 | return false; |
| 258 | } |
| 259 | |
| 260 | bool Renderer11::getDXT5TextureSupport() |
| 261 | { |
| 262 | // TODO |
| 263 | UNIMPLEMENTED(); |
| 264 | return false; |
| 265 | } |
| 266 | |
| 267 | bool Renderer11::getDepthTextureSupport() const |
| 268 | { |
| 269 | // TODO |
| 270 | UNIMPLEMENTED(); |
| 271 | return false; |
| 272 | } |
| 273 | |
| 274 | bool Renderer11::getFloat32TextureSupport(bool *filtering, bool *renderable) |
| 275 | { |
| 276 | // TODO |
| 277 | UNIMPLEMENTED(); |
| 278 | |
| 279 | *filtering = false; |
| 280 | *renderable = false; |
| 281 | return false; |
| 282 | } |
| 283 | |
| 284 | bool Renderer11::getFloat16TextureSupport(bool *filtering, bool *renderable) |
| 285 | { |
| 286 | // TODO |
| 287 | UNIMPLEMENTED(); |
| 288 | |
| 289 | *filtering = false; |
| 290 | *renderable = false; |
| 291 | return false; |
| 292 | } |
| 293 | |
| 294 | bool Renderer11::getLuminanceTextureSupport() |
| 295 | { |
| 296 | // TODO |
| 297 | UNIMPLEMENTED(); |
| 298 | return false; |
| 299 | } |
| 300 | |
| 301 | bool Renderer11::getLuminanceAlphaTextureSupport() |
| 302 | { |
| 303 | // TODO |
| 304 | UNIMPLEMENTED(); |
| 305 | return false; |
| 306 | } |
| 307 | |
| 308 | bool Renderer11::getTextureFilterAnisotropySupport() const |
| 309 | { |
| 310 | // TODO |
| 311 | UNIMPLEMENTED(); |
| 312 | return false; |
| 313 | } |
| 314 | |
| 315 | float Renderer11::getTextureMaxAnisotropy() const |
| 316 | { |
| 317 | // TODO |
| 318 | UNIMPLEMENTED(); |
| 319 | return 1.0f; |
| 320 | } |
| 321 | |
| 322 | bool Renderer11::getEventQuerySupport() |
| 323 | { |
| 324 | // TODO |
| 325 | UNIMPLEMENTED(); |
| 326 | return false; |
| 327 | } |
| 328 | |
| 329 | bool Renderer11::getVertexTextureSupport() const |
| 330 | { |
| 331 | // TODO |
| 332 | UNIMPLEMENTED(); |
| 333 | return false; |
| 334 | } |
| 335 | |
| 336 | bool Renderer11::getNonPower2TextureSupport() const |
| 337 | { |
| 338 | // TODO |
| 339 | UNIMPLEMENTED(); |
| 340 | return false; |
| 341 | } |
| 342 | |
| 343 | bool Renderer11::getOcclusionQuerySupport() const |
| 344 | { |
| 345 | // TODO |
| 346 | UNIMPLEMENTED(); |
| 347 | return false; |
| 348 | } |
| 349 | |
| 350 | bool Renderer11::getInstancingSupport() const |
| 351 | { |
| 352 | // TODO |
| 353 | UNIMPLEMENTED(); |
| 354 | return false; |
| 355 | } |
| 356 | |
| 357 | bool Renderer11::getShareHandleSupport() const |
| 358 | { |
| 359 | // TODO |
| 360 | UNIMPLEMENTED(); |
| 361 | |
| 362 | // PIX doesn't seem to support using share handles, so disable them. |
| 363 | return false && !gl::perfActive(); |
| 364 | } |
| 365 | |
| 366 | bool Renderer11::getShaderModel3Support() const |
| 367 | { |
| 368 | // TODO |
| 369 | UNIMPLEMENTED(); |
| 370 | return true; |
| 371 | } |
| 372 | |
| 373 | float Renderer11::getMaxPointSize() const |
| 374 | { |
| 375 | // TODO |
| 376 | UNIMPLEMENTED(); |
| 377 | return 1.0f; |
| 378 | } |
| 379 | |
| 380 | int Renderer11::getMaxTextureWidth() const |
| 381 | { |
| 382 | // TODO |
| 383 | UNIMPLEMENTED(); |
| 384 | return 1024; |
| 385 | } |
| 386 | |
| 387 | int Renderer11::getMaxTextureHeight() const |
| 388 | { |
| 389 | // TODO |
| 390 | UNIMPLEMENTED(); |
| 391 | return 1024; |
| 392 | } |
| 393 | |
| 394 | bool Renderer11::get32BitIndexSupport() const |
| 395 | { |
| 396 | // TODO |
| 397 | UNIMPLEMENTED(); |
| 398 | return true; |
| 399 | } |
| 400 | |
| 401 | int Renderer11::getMinSwapInterval() const |
| 402 | { |
| 403 | // TODO |
| 404 | UNIMPLEMENTED(); |
| 405 | return 1; |
| 406 | } |
| 407 | |
| 408 | int Renderer11::getMaxSwapInterval() const |
| 409 | { |
| 410 | // TODO |
| 411 | UNIMPLEMENTED(); |
| 412 | return 1; |
| 413 | } |
| 414 | |
| 415 | int Renderer11::getMaxSupportedSamples() const |
| 416 | { |
| 417 | // TODO |
| 418 | UNIMPLEMENTED(); |
| 419 | return 1; |
| 420 | } |
| 421 | |
| 422 | } |