daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1 | // |
shannon.woods@transgaming.com | e2e9798 | 2013-02-28 23:18:50 +0000 | [diff] [blame] | 2 | // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Texture.h: Defines the abstract gl::Texture class and its concrete derived |
| 8 | // classes Texture2D and TextureCubeMap. Implements GL texture objects and |
| 9 | // related functionality. [OpenGL ES 2.0.24] section 3.7 page 63. |
| 10 | |
| 11 | #ifndef LIBGLESV2_TEXTURE_H_ |
| 12 | #define LIBGLESV2_TEXTURE_H_ |
| 13 | |
| 14 | #include <vector> |
| 15 | |
| 16 | #define GL_APICALL |
shannon.woods%transgaming.com@gtempaccount.com | f26ddae | 2013-04-13 03:29:13 +0000 | [diff] [blame] | 17 | #include <GLES3/gl3.h> |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 18 | #include <GLES2/gl2.h> |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 19 | |
| 20 | #include "common/debug.h" |
| 21 | #include "common/RefCountObject.h" |
daniel@transgaming.com | 8bc304a | 2013-01-11 04:07:42 +0000 | [diff] [blame] | 22 | #include "libGLESv2/angletypes.h" |
Geoff Lang | 8040f57 | 2013-07-25 16:49:54 -0400 | [diff] [blame^] | 23 | #include "libGLESv2/RenderbufferProxySet.h" |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 24 | |
| 25 | namespace egl |
| 26 | { |
| 27 | class Surface; |
| 28 | } |
| 29 | |
daniel@transgaming.com | 370482e | 2012-11-28 19:32:13 +0000 | [diff] [blame] | 30 | namespace rx |
| 31 | { |
| 32 | class Renderer; |
shannon.woods@transgaming.com | 486d9e9 | 2013-02-28 23:15:41 +0000 | [diff] [blame] | 33 | class TextureStorageInterface; |
| 34 | class TextureStorageInterface2D; |
| 35 | class TextureStorageInterfaceCube; |
shannon.woods%transgaming.com@gtempaccount.com | 9599656 | 2013-04-13 03:44:58 +0000 | [diff] [blame] | 36 | class TextureStorageInterface3D; |
shannon.woods%transgaming.com@gtempaccount.com | 7625f79 | 2013-04-13 03:46:07 +0000 | [diff] [blame] | 37 | class TextureStorageInterface2DArray; |
shannon.woods@transgaming.com | 486d9e9 | 2013-02-28 23:15:41 +0000 | [diff] [blame] | 38 | class RenderTarget; |
| 39 | class Image; |
daniel@transgaming.com | 370482e | 2012-11-28 19:32:13 +0000 | [diff] [blame] | 40 | } |
| 41 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 42 | namespace gl |
| 43 | { |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 44 | class Framebuffer; |
shannon.woods@transgaming.com | 486d9e9 | 2013-02-28 23:15:41 +0000 | [diff] [blame] | 45 | class Renderbuffer; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 46 | |
| 47 | enum |
| 48 | { |
| 49 | // These are the maximums the implementation can support |
| 50 | // The actual GL caps are limited by the device caps |
| 51 | // and should be queried from the Context |
shannon.woods%transgaming.com@gtempaccount.com | c1fdf6b | 2013-04-13 03:44:41 +0000 | [diff] [blame] | 52 | IMPLEMENTATION_MAX_2D_TEXTURE_SIZE = 16384, |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 53 | IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 16384, |
shannon.woods%transgaming.com@gtempaccount.com | c1fdf6b | 2013-04-13 03:44:41 +0000 | [diff] [blame] | 54 | IMPLEMENTATION_MAX_3D_TEXTURE_SIZE = 2048, |
shannon.woods%transgaming.com@gtempaccount.com | a98a811 | 2013-04-13 03:45:57 +0000 | [diff] [blame] | 55 | IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS = 2048, |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 56 | |
| 57 | IMPLEMENTATION_MAX_TEXTURE_LEVELS = 15 // 1+log2 of MAX_TEXTURE_SIZE |
| 58 | }; |
| 59 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 60 | class Texture : public RefCountObject |
| 61 | { |
| 62 | public: |
Geoff Lang | 4907f2c | 2013-07-25 12:53:57 -0400 | [diff] [blame] | 63 | Texture(rx::Renderer *renderer, GLuint id, GLenum target); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 64 | |
| 65 | virtual ~Texture(); |
| 66 | |
Geoff Lang | 8040f57 | 2013-07-25 16:49:54 -0400 | [diff] [blame^] | 67 | void addProxyRef(const Renderbuffer *proxy); |
| 68 | void releaseProxy(const Renderbuffer *proxy); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 69 | |
Geoff Lang | 4907f2c | 2013-07-25 12:53:57 -0400 | [diff] [blame] | 70 | GLenum getTarget() const; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 71 | |
| 72 | bool setMinFilter(GLenum filter); |
| 73 | bool setMagFilter(GLenum filter); |
| 74 | bool setWrapS(GLenum wrap); |
| 75 | bool setWrapT(GLenum wrap); |
shannon.woods%transgaming.com@gtempaccount.com | 0b3a8df | 2013-04-13 03:44:51 +0000 | [diff] [blame] | 76 | bool setWrapR(GLenum wrap); |
daniel@transgaming.com | 07ab841 | 2012-07-12 15:17:09 +0000 | [diff] [blame] | 77 | bool setMaxAnisotropy(float textureMaxAnisotropy, float contextMaxAnisotropy); |
Geoff Lang | c82fc41 | 2013-07-10 14:43:42 -0400 | [diff] [blame] | 78 | bool setCompareMode(GLenum mode); |
| 79 | bool setCompareFunc(GLenum func); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 80 | bool setUsage(GLenum usage); |
| 81 | |
| 82 | GLenum getMinFilter() const; |
| 83 | GLenum getMagFilter() const; |
| 84 | GLenum getWrapS() const; |
| 85 | GLenum getWrapT() const; |
shannon.woods%transgaming.com@gtempaccount.com | 0b3a8df | 2013-04-13 03:44:51 +0000 | [diff] [blame] | 86 | GLenum getWrapR() const; |
daniel@transgaming.com | 07ab841 | 2012-07-12 15:17:09 +0000 | [diff] [blame] | 87 | float getMaxAnisotropy() const; |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 88 | int getLodOffset(); |
| 89 | void getSamplerState(SamplerState *sampler); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 90 | GLenum getUsage() const; |
shannonwoods@chromium.org | 8757c06 | 2013-05-30 00:14:24 +0000 | [diff] [blame] | 91 | virtual int levelCount() = 0; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 92 | |
Jamie Madill | f898990 | 2013-07-19 16:36:58 -0400 | [diff] [blame] | 93 | virtual bool isSamplerComplete(const SamplerState &samplerState) const = 0; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 94 | |
daniel@transgaming.com | 87705f8 | 2012-12-20 21:10:45 +0000 | [diff] [blame] | 95 | rx::TextureStorageInterface *getNativeTexture(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 96 | |
| 97 | virtual void generateMipmaps() = 0; |
shannon.woods%transgaming.com@gtempaccount.com | 9599656 | 2013-04-13 03:44:58 +0000 | [diff] [blame] | 98 | virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) = 0; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 99 | |
| 100 | bool hasDirtyParameters() const; |
| 101 | bool hasDirtyImages() const; |
| 102 | void resetDirty(); |
| 103 | unsigned int getTextureSerial(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 104 | |
| 105 | bool isImmutable() const; |
| 106 | |
| 107 | static const GLuint INCOMPLETE_TEXTURE_ID = static_cast<GLuint>(-1); // Every texture takes an id at creation time. The value is arbitrary because it is never registered with the resource manager. |
| 108 | |
| 109 | protected: |
shannonwoods@chromium.org | 557aab0 | 2013-05-30 00:08:27 +0000 | [diff] [blame] | 110 | void setImage(GLint unpackAlignment, GLenum type, const void *pixels, rx::Image *image); |
shannon.woods%transgaming.com@gtempaccount.com | 4760c56 | 2013-04-13 03:42:30 +0000 | [diff] [blame] | 111 | bool subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, |
| 112 | GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, rx::Image *image); |
daniel@transgaming.com | 31b13e1 | 2012-11-28 19:34:30 +0000 | [diff] [blame] | 113 | void setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image); |
shannon.woods%transgaming.com@gtempaccount.com | 4760c56 | 2013-04-13 03:42:30 +0000 | [diff] [blame] | 114 | bool subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, |
| 115 | GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 116 | |
shannon.woods%transgaming.com@gtempaccount.com | 9599656 | 2013-04-13 03:44:58 +0000 | [diff] [blame] | 117 | GLint creationLevels(GLsizei width, GLsizei height, GLsizei depth) const; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 118 | GLint creationLevels(GLsizei width, GLsizei height) const; |
| 119 | GLint creationLevels(GLsizei size) const; |
| 120 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 121 | virtual void createTexture() = 0; |
| 122 | virtual void updateTexture() = 0; |
| 123 | virtual void convertToRenderTarget() = 0; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 124 | |
daniel@transgaming.com | 370482e | 2012-11-28 19:32:13 +0000 | [diff] [blame] | 125 | rx::Renderer *mRenderer; |
| 126 | |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 127 | SamplerState mSamplerState; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 128 | GLenum mUsage; |
| 129 | |
| 130 | bool mDirtyImages; |
| 131 | |
| 132 | bool mImmutable; |
| 133 | |
Geoff Lang | 4907f2c | 2013-07-25 12:53:57 -0400 | [diff] [blame] | 134 | GLenum mTarget; |
| 135 | |
Geoff Lang | 8040f57 | 2013-07-25 16:49:54 -0400 | [diff] [blame^] | 136 | // A specific internal reference count is kept for colorbuffer proxy references, |
| 137 | // because, as the renderbuffer acting as proxy will maintain a binding pointer |
| 138 | // back to this texture, there would be a circular reference if we used a binding |
| 139 | // pointer here. This reference count will cause the pointer to be set to NULL if |
| 140 | // the count drops to zero, but will not cause deletion of the Renderbuffer. |
| 141 | RenderbufferProxySet mRenderbufferProxies; |
| 142 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 143 | private: |
| 144 | DISALLOW_COPY_AND_ASSIGN(Texture); |
| 145 | |
daniel@transgaming.com | 87705f8 | 2012-12-20 21:10:45 +0000 | [diff] [blame] | 146 | virtual rx::TextureStorageInterface *getStorage(bool renderTarget) = 0; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 147 | }; |
| 148 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 149 | class Texture2D : public Texture |
| 150 | { |
| 151 | public: |
daniel@transgaming.com | 370482e | 2012-11-28 19:32:13 +0000 | [diff] [blame] | 152 | Texture2D(rx::Renderer *renderer, GLuint id); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 153 | |
| 154 | ~Texture2D(); |
| 155 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 156 | GLsizei getWidth(GLint level) const; |
| 157 | GLsizei getHeight(GLint level) const; |
| 158 | GLenum getInternalFormat(GLint level) const; |
daniel@transgaming.com | 20d3666 | 2012-10-31 19:51:43 +0000 | [diff] [blame] | 159 | GLenum getActualFormat(GLint level) const; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 160 | bool isCompressed(GLint level) const; |
| 161 | bool isDepth(GLint level) const; |
| 162 | |
shannonwoods@chromium.org | 4ad58e0 | 2013-05-30 00:08:11 +0000 | [diff] [blame] | 163 | void setImage(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 164 | void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels); |
| 165 | void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); |
| 166 | void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels); |
| 167 | void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); |
shannon.woods%transgaming.com@gtempaccount.com | 9599656 | 2013-04-13 03:44:58 +0000 | [diff] [blame] | 168 | virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 169 | void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); |
| 170 | |
Jamie Madill | f898990 | 2013-07-19 16:36:58 -0400 | [diff] [blame] | 171 | virtual bool isSamplerComplete(const SamplerState &samplerState) const; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 172 | virtual void bindTexImage(egl::Surface *surface); |
| 173 | virtual void releaseTexImage(); |
| 174 | |
| 175 | virtual void generateMipmaps(); |
| 176 | |
Geoff Lang | 8040f57 | 2013-07-25 16:49:54 -0400 | [diff] [blame^] | 177 | Renderbuffer *getRenderbuffer(GLint level); |
| 178 | unsigned int getRenderTargetSerial(GLint level); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 179 | |
| 180 | protected: |
| 181 | friend class RenderbufferTexture2D; |
Geoff Lang | 8040f57 | 2013-07-25 16:49:54 -0400 | [diff] [blame^] | 182 | rx::RenderTarget *getRenderTarget(GLint level); |
| 183 | rx::RenderTarget *getDepthSencil(GLint level); |
daniel@transgaming.com | 690d8ae | 2012-10-31 19:52:08 +0000 | [diff] [blame] | 184 | virtual int levelCount(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 185 | |
| 186 | private: |
| 187 | DISALLOW_COPY_AND_ASSIGN(Texture2D); |
| 188 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 189 | virtual void createTexture(); |
| 190 | virtual void updateTexture(); |
| 191 | virtual void convertToRenderTarget(); |
daniel@transgaming.com | 87705f8 | 2012-12-20 21:10:45 +0000 | [diff] [blame] | 192 | virtual rx::TextureStorageInterface *getStorage(bool renderTarget); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 193 | |
| 194 | bool isMipmapComplete() const; |
Jamie Madill | 07edd44 | 2013-07-19 16:36:58 -0400 | [diff] [blame] | 195 | bool isLevelComplete(int level) const; |
| 196 | void updateTextureLevel(int level); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 197 | |
shannon.woods@transgaming.com | e2e9798 | 2013-02-28 23:18:50 +0000 | [diff] [blame] | 198 | void redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 199 | void commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); |
| 200 | |
daniel@transgaming.com | d9ec902 | 2012-12-20 20:52:16 +0000 | [diff] [blame] | 201 | rx::Image *mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS]; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 202 | |
daniel@transgaming.com | 87705f8 | 2012-12-20 21:10:45 +0000 | [diff] [blame] | 203 | rx::TextureStorageInterface2D *mTexStorage; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 204 | egl::Surface *mSurface; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 205 | }; |
| 206 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 207 | class TextureCubeMap : public Texture |
| 208 | { |
| 209 | public: |
daniel@transgaming.com | 370482e | 2012-11-28 19:32:13 +0000 | [diff] [blame] | 210 | TextureCubeMap(rx::Renderer *renderer, GLuint id); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 211 | |
| 212 | ~TextureCubeMap(); |
| 213 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 214 | GLsizei getWidth(GLenum target, GLint level) const; |
| 215 | GLsizei getHeight(GLenum target, GLint level) const; |
| 216 | GLenum getInternalFormat(GLenum target, GLint level) const; |
daniel@transgaming.com | 20d3666 | 2012-10-31 19:51:43 +0000 | [diff] [blame] | 217 | GLenum getActualFormat(GLenum target, GLint level) const; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 218 | bool isCompressed(GLenum target, GLint level) const; |
Geoff Lang | 8040f57 | 2013-07-25 16:49:54 -0400 | [diff] [blame^] | 219 | bool isDepth(GLenum target, GLint level) const; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 220 | |
shannonwoods@chromium.org | 4ad58e0 | 2013-05-30 00:08:11 +0000 | [diff] [blame] | 221 | void setImagePosX(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); |
| 222 | void setImageNegX(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); |
| 223 | void setImagePosY(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); |
| 224 | void setImageNegY(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); |
| 225 | void setImagePosZ(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); |
| 226 | void setImageNegZ(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 227 | |
| 228 | void setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels); |
| 229 | |
| 230 | void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); |
| 231 | void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels); |
| 232 | void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); |
shannon.woods%transgaming.com@gtempaccount.com | 9599656 | 2013-04-13 03:44:58 +0000 | [diff] [blame] | 233 | virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 234 | void storage(GLsizei levels, GLenum internalformat, GLsizei size); |
| 235 | |
Jamie Madill | f898990 | 2013-07-19 16:36:58 -0400 | [diff] [blame] | 236 | virtual bool isSamplerComplete(const SamplerState &samplerState) const; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 237 | |
| 238 | virtual void generateMipmaps(); |
| 239 | |
Geoff Lang | 8040f57 | 2013-07-25 16:49:54 -0400 | [diff] [blame^] | 240 | Renderbuffer *getRenderbuffer(GLenum target, GLint level); |
| 241 | unsigned int getRenderTargetSerial(GLenum faceTarget, GLint level); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 242 | |
| 243 | static unsigned int faceIndex(GLenum face); |
| 244 | |
| 245 | protected: |
| 246 | friend class RenderbufferTextureCubeMap; |
Geoff Lang | 8040f57 | 2013-07-25 16:49:54 -0400 | [diff] [blame^] | 247 | rx::RenderTarget *getRenderTarget(GLenum target, GLint level); |
| 248 | rx::RenderTarget *getDepthStencil(GLenum target, GLint level); |
daniel@transgaming.com | 690d8ae | 2012-10-31 19:52:08 +0000 | [diff] [blame] | 249 | virtual int levelCount(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 250 | |
| 251 | private: |
| 252 | DISALLOW_COPY_AND_ASSIGN(TextureCubeMap); |
| 253 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 254 | virtual void createTexture(); |
| 255 | virtual void updateTexture(); |
| 256 | virtual void convertToRenderTarget(); |
daniel@transgaming.com | 87705f8 | 2012-12-20 21:10:45 +0000 | [diff] [blame] | 257 | virtual rx::TextureStorageInterface *getStorage(bool renderTarget); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 258 | |
| 259 | bool isCubeComplete() const; |
| 260 | bool isMipmapCubeComplete() const; |
Jamie Madill | 07edd44 | 2013-07-19 16:36:58 -0400 | [diff] [blame] | 261 | bool isFaceLevelComplete(int face, int level) const; |
| 262 | void updateTextureFaceLevel(int face, int level); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 263 | |
shannonwoods@chromium.org | 4ad58e0 | 2013-05-30 00:08:11 +0000 | [diff] [blame] | 264 | void setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 265 | void commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); |
shannon.woods@transgaming.com | e2e9798 | 2013-02-28 23:18:50 +0000 | [diff] [blame] | 266 | void redefineImage(int faceIndex, GLint level, GLint internalformat, GLsizei width, GLsizei height); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 267 | |
daniel@transgaming.com | d9ec902 | 2012-12-20 20:52:16 +0000 | [diff] [blame] | 268 | rx::Image *mImageArray[6][IMPLEMENTATION_MAX_TEXTURE_LEVELS]; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 269 | |
daniel@transgaming.com | 87705f8 | 2012-12-20 21:10:45 +0000 | [diff] [blame] | 270 | rx::TextureStorageInterfaceCube *mTexStorage; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 271 | }; |
shannon.woods%transgaming.com@gtempaccount.com | 9599656 | 2013-04-13 03:44:58 +0000 | [diff] [blame] | 272 | |
| 273 | class Texture3D : public Texture |
| 274 | { |
| 275 | public: |
| 276 | Texture3D(rx::Renderer *renderer, GLuint id); |
| 277 | |
| 278 | ~Texture3D(); |
| 279 | |
shannon.woods%transgaming.com@gtempaccount.com | 9599656 | 2013-04-13 03:44:58 +0000 | [diff] [blame] | 280 | GLsizei getWidth(GLint level) const; |
| 281 | GLsizei getHeight(GLint level) const; |
| 282 | GLsizei getDepth(GLint level) const; |
| 283 | GLenum getInternalFormat(GLint level) const; |
| 284 | GLenum getActualFormat(GLint level) const; |
| 285 | bool isCompressed(GLint level) const; |
| 286 | bool isDepth(GLint level) const; |
| 287 | |
shannonwoods@chromium.org | 4ad58e0 | 2013-05-30 00:08:11 +0000 | [diff] [blame] | 288 | void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); |
shannon.woods%transgaming.com@gtempaccount.com | 9599656 | 2013-04-13 03:44:58 +0000 | [diff] [blame] | 289 | void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels); |
| 290 | void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); |
| 291 | void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels); |
| 292 | void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); |
| 293 | |
| 294 | virtual void generateMipmaps(); |
| 295 | virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); |
| 296 | |
Jamie Madill | f898990 | 2013-07-19 16:36:58 -0400 | [diff] [blame] | 297 | virtual bool isSamplerComplete(const SamplerState &samplerState) const; |
shannon.woods%transgaming.com@gtempaccount.com | 9599656 | 2013-04-13 03:44:58 +0000 | [diff] [blame] | 298 | virtual bool isMipmapComplete() const; |
| 299 | |
Geoff Lang | 8040f57 | 2013-07-25 16:49:54 -0400 | [diff] [blame^] | 300 | Renderbuffer *getRenderbuffer(GLint level, GLint layer); |
| 301 | unsigned int getRenderTargetSerial(GLint level, GLint layer); |
shannon.woods%transgaming.com@gtempaccount.com | 9599656 | 2013-04-13 03:44:58 +0000 | [diff] [blame] | 302 | |
| 303 | protected: |
Geoff Lang | 8040f57 | 2013-07-25 16:49:54 -0400 | [diff] [blame^] | 304 | rx::RenderTarget *getRenderTarget(GLint level, GLint layer); |
| 305 | rx::RenderTarget *getDepthStencil(GLint level, GLint layer); |
shannon.woods%transgaming.com@gtempaccount.com | 9599656 | 2013-04-13 03:44:58 +0000 | [diff] [blame] | 306 | virtual int levelCount(); |
| 307 | |
| 308 | private: |
| 309 | DISALLOW_COPY_AND_ASSIGN(Texture3D); |
| 310 | |
| 311 | virtual void createTexture(); |
| 312 | virtual void updateTexture(); |
| 313 | virtual void convertToRenderTarget(); |
shannon.woods%transgaming.com@gtempaccount.com | 9599656 | 2013-04-13 03:44:58 +0000 | [diff] [blame] | 314 | |
| 315 | virtual rx::TextureStorageInterface *getStorage(bool renderTarget); |
| 316 | |
| 317 | void redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth); |
| 318 | void commitRect(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); |
| 319 | |
Jamie Madill | 07edd44 | 2013-07-19 16:36:58 -0400 | [diff] [blame] | 320 | bool isLevelComplete(int level) const; |
| 321 | void updateTextureLevel(int level); |
| 322 | |
shannon.woods%transgaming.com@gtempaccount.com | 9599656 | 2013-04-13 03:44:58 +0000 | [diff] [blame] | 323 | rx::Image *mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS]; |
| 324 | |
| 325 | rx::TextureStorageInterface3D *mTexStorage; |
shannon.woods%transgaming.com@gtempaccount.com | 9599656 | 2013-04-13 03:44:58 +0000 | [diff] [blame] | 326 | }; |
| 327 | |
shannon.woods%transgaming.com@gtempaccount.com | 7625f79 | 2013-04-13 03:46:07 +0000 | [diff] [blame] | 328 | class Texture2DArray : public Texture |
| 329 | { |
| 330 | public: |
| 331 | Texture2DArray(rx::Renderer *renderer, GLuint id); |
| 332 | |
| 333 | ~Texture2DArray(); |
| 334 | |
shannon.woods%transgaming.com@gtempaccount.com | 7625f79 | 2013-04-13 03:46:07 +0000 | [diff] [blame] | 335 | GLsizei getWidth(GLint level) const; |
| 336 | GLsizei getHeight(GLint level) const; |
| 337 | GLsizei getDepth(GLint level) const; |
| 338 | GLenum getInternalFormat(GLint level) const; |
| 339 | GLenum getActualFormat(GLint level) const; |
| 340 | bool isCompressed(GLint level) const; |
| 341 | bool isDepth(GLint level) const; |
| 342 | |
shannonwoods@chromium.org | 4ad58e0 | 2013-05-30 00:08:11 +0000 | [diff] [blame] | 343 | void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); |
shannon.woods%transgaming.com@gtempaccount.com | 7625f79 | 2013-04-13 03:46:07 +0000 | [diff] [blame] | 344 | void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels); |
| 345 | void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); |
| 346 | void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels); |
| 347 | void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); |
| 348 | |
| 349 | virtual void generateMipmaps(); |
| 350 | virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); |
| 351 | |
Jamie Madill | f898990 | 2013-07-19 16:36:58 -0400 | [diff] [blame] | 352 | virtual bool isSamplerComplete(const SamplerState &samplerState) const; |
shannon.woods%transgaming.com@gtempaccount.com | 7625f79 | 2013-04-13 03:46:07 +0000 | [diff] [blame] | 353 | virtual bool isMipmapComplete() const; |
| 354 | |
Geoff Lang | 8040f57 | 2013-07-25 16:49:54 -0400 | [diff] [blame^] | 355 | Renderbuffer *getRenderbuffer(GLint level, GLint layer); |
| 356 | unsigned int getRenderTargetSerial(GLint level, GLint layer); |
shannon.woods%transgaming.com@gtempaccount.com | 7625f79 | 2013-04-13 03:46:07 +0000 | [diff] [blame] | 357 | |
| 358 | protected: |
Geoff Lang | 8040f57 | 2013-07-25 16:49:54 -0400 | [diff] [blame^] | 359 | rx::RenderTarget *getRenderTarget(GLint level, GLint layer); |
| 360 | rx::RenderTarget *getDepthStencil(GLint level, GLint layer); |
shannon.woods%transgaming.com@gtempaccount.com | 7625f79 | 2013-04-13 03:46:07 +0000 | [diff] [blame] | 361 | virtual int levelCount(); |
| 362 | |
| 363 | private: |
| 364 | DISALLOW_COPY_AND_ASSIGN(Texture2DArray); |
| 365 | |
| 366 | virtual void createTexture(); |
| 367 | virtual void updateTexture(); |
| 368 | virtual void convertToRenderTarget(); |
shannon.woods%transgaming.com@gtempaccount.com | 7625f79 | 2013-04-13 03:46:07 +0000 | [diff] [blame] | 369 | |
| 370 | virtual rx::TextureStorageInterface *getStorage(bool renderTarget); |
| 371 | |
| 372 | void redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth); |
| 373 | void commitRect(GLint level, GLint xoffset, GLint yoffset, GLint layerTarget, GLsizei width, GLsizei height); |
| 374 | |
Jamie Madill | 07edd44 | 2013-07-19 16:36:58 -0400 | [diff] [blame] | 375 | bool isLevelComplete(int level) const; |
| 376 | void updateTextureLevel(int level); |
| 377 | |
shannon.woods%transgaming.com@gtempaccount.com | 7625f79 | 2013-04-13 03:46:07 +0000 | [diff] [blame] | 378 | // Storing images as an array of single depth textures since D3D11 treats each array level of a |
| 379 | // Texture2D object as a separate subresource. Each layer would have to be looped over |
| 380 | // to update all the texture layers since they cannot all be updated at once and it makes the most |
| 381 | // sense for the Image class to not have to worry about layer subresource as well as mip subresources. |
shannon.woods%transgaming.com@gtempaccount.com | 7625f79 | 2013-04-13 03:46:07 +0000 | [diff] [blame] | 382 | GLsizei mLayerCounts[IMPLEMENTATION_MAX_TEXTURE_LEVELS]; |
shannonwoods@chromium.org | 644f766 | 2013-05-30 00:02:07 +0000 | [diff] [blame] | 383 | rx::Image **mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS]; |
shannon.woods%transgaming.com@gtempaccount.com | 7625f79 | 2013-04-13 03:46:07 +0000 | [diff] [blame] | 384 | |
| 385 | rx::TextureStorageInterface2DArray *mTexStorage; |
shannon.woods%transgaming.com@gtempaccount.com | 7625f79 | 2013-04-13 03:46:07 +0000 | [diff] [blame] | 386 | }; |
| 387 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 388 | } |
| 389 | |
jbauman@chromium.org | 6871528 | 2012-07-12 23:28:41 +0000 | [diff] [blame] | 390 | #endif // LIBGLESV2_TEXTURE_H_ |