apatrick@chromium.org | 144f280 | 2012-07-12 01:42:34 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Context.cpp: Implements the gl::Context class, managing all GL state and performing |
| 8 | // rendering operations. It is the GLES2 specific implementation of EGLContext. |
| 9 | |
| 10 | #include "libGLESv2/Context.h" |
| 11 | |
| 12 | #include <algorithm> |
| 13 | |
| 14 | #include "libEGL/Display.h" |
| 15 | |
| 16 | #include "libGLESv2/main.h" |
| 17 | #include "libGLESv2/mathutil.h" |
| 18 | #include "libGLESv2/utilities.h" |
| 19 | #include "libGLESv2/Blit.h" |
| 20 | #include "libGLESv2/ResourceManager.h" |
| 21 | #include "libGLESv2/Buffer.h" |
| 22 | #include "libGLESv2/Fence.h" |
| 23 | #include "libGLESv2/FrameBuffer.h" |
| 24 | #include "libGLESv2/Program.h" |
| 25 | #include "libGLESv2/ProgramBinary.h" |
| 26 | #include "libGLESv2/Query.h" |
| 27 | #include "libGLESv2/RenderBuffer.h" |
| 28 | #include "libGLESv2/Shader.h" |
| 29 | #include "libGLESv2/Texture.h" |
| 30 | #include "libGLESv2/VertexDataManager.h" |
| 31 | #include "libGLESv2/IndexDataManager.h" |
| 32 | |
| 33 | #undef near |
| 34 | #undef far |
| 35 | |
| 36 | namespace gl |
| 37 | { |
| 38 | Context::Context(const egl::Config *config, const gl::Context *shareContext, bool notifyResets, bool robustAccess) : mConfig(config) |
| 39 | { |
| 40 | ASSERT(robustAccess == false); // Unimplemented |
| 41 | |
| 42 | mDisplay = NULL; |
| 43 | mDevice = NULL; |
| 44 | |
| 45 | mFenceHandleAllocator.setBaseHandle(0); |
| 46 | |
| 47 | setClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| 48 | |
| 49 | mState.depthClearValue = 1.0f; |
| 50 | mState.stencilClearValue = 0; |
| 51 | |
| 52 | mState.cullFace = false; |
| 53 | mState.cullMode = GL_BACK; |
| 54 | mState.frontFace = GL_CCW; |
| 55 | mState.depthTest = false; |
| 56 | mState.depthFunc = GL_LESS; |
| 57 | mState.blend = false; |
| 58 | mState.sourceBlendRGB = GL_ONE; |
| 59 | mState.sourceBlendAlpha = GL_ONE; |
| 60 | mState.destBlendRGB = GL_ZERO; |
| 61 | mState.destBlendAlpha = GL_ZERO; |
| 62 | mState.blendEquationRGB = GL_FUNC_ADD; |
| 63 | mState.blendEquationAlpha = GL_FUNC_ADD; |
| 64 | mState.blendColor.red = 0; |
| 65 | mState.blendColor.green = 0; |
| 66 | mState.blendColor.blue = 0; |
| 67 | mState.blendColor.alpha = 0; |
| 68 | mState.stencilTest = false; |
| 69 | mState.stencilFunc = GL_ALWAYS; |
| 70 | mState.stencilRef = 0; |
| 71 | mState.stencilMask = -1; |
| 72 | mState.stencilWritemask = -1; |
| 73 | mState.stencilBackFunc = GL_ALWAYS; |
| 74 | mState.stencilBackRef = 0; |
| 75 | mState.stencilBackMask = - 1; |
| 76 | mState.stencilBackWritemask = -1; |
| 77 | mState.stencilFail = GL_KEEP; |
| 78 | mState.stencilPassDepthFail = GL_KEEP; |
| 79 | mState.stencilPassDepthPass = GL_KEEP; |
| 80 | mState.stencilBackFail = GL_KEEP; |
| 81 | mState.stencilBackPassDepthFail = GL_KEEP; |
| 82 | mState.stencilBackPassDepthPass = GL_KEEP; |
| 83 | mState.polygonOffsetFill = false; |
| 84 | mState.polygonOffsetFactor = 0.0f; |
| 85 | mState.polygonOffsetUnits = 0.0f; |
| 86 | mState.sampleAlphaToCoverage = false; |
| 87 | mState.sampleCoverage = false; |
| 88 | mState.sampleCoverageValue = 1.0f; |
| 89 | mState.sampleCoverageInvert = false; |
| 90 | mState.scissorTest = false; |
| 91 | mState.dither = true; |
| 92 | mState.generateMipmapHint = GL_DONT_CARE; |
| 93 | mState.fragmentShaderDerivativeHint = GL_DONT_CARE; |
| 94 | |
| 95 | mState.lineWidth = 1.0f; |
| 96 | |
| 97 | mState.viewportX = 0; |
| 98 | mState.viewportY = 0; |
| 99 | mState.viewportWidth = config->mDisplayMode.Width; |
| 100 | mState.viewportHeight = config->mDisplayMode.Height; |
| 101 | mState.zNear = 0.0f; |
| 102 | mState.zFar = 1.0f; |
| 103 | |
| 104 | mState.scissorX = 0; |
| 105 | mState.scissorY = 0; |
| 106 | mState.scissorWidth = config->mDisplayMode.Width; |
| 107 | mState.scissorHeight = config->mDisplayMode.Height; |
| 108 | |
| 109 | mState.colorMaskRed = true; |
| 110 | mState.colorMaskGreen = true; |
| 111 | mState.colorMaskBlue = true; |
| 112 | mState.colorMaskAlpha = true; |
| 113 | mState.depthMask = true; |
| 114 | |
| 115 | if (shareContext != NULL) |
| 116 | { |
| 117 | mResourceManager = shareContext->mResourceManager; |
| 118 | mResourceManager->addRef(); |
| 119 | } |
| 120 | else |
| 121 | { |
| 122 | mResourceManager = new ResourceManager(); |
| 123 | } |
| 124 | |
| 125 | // [OpenGL ES 2.0.24] section 3.7 page 83: |
| 126 | // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional |
| 127 | // and cube map texture state vectors respectively associated with them. |
| 128 | // In order that access to these initial textures not be lost, they are treated as texture |
| 129 | // objects all of whose names are 0. |
| 130 | |
| 131 | mTexture2DZero.set(new Texture2D(0)); |
| 132 | mTextureCubeMapZero.set(new TextureCubeMap(0)); |
| 133 | |
| 134 | mState.activeSampler = 0; |
| 135 | bindArrayBuffer(0); |
| 136 | bindElementArrayBuffer(0); |
| 137 | bindTextureCubeMap(0); |
| 138 | bindTexture2D(0); |
| 139 | bindReadFramebuffer(0); |
| 140 | bindDrawFramebuffer(0); |
| 141 | bindRenderbuffer(0); |
| 142 | |
| 143 | mState.currentProgram = 0; |
| 144 | |
| 145 | mState.packAlignment = 4; |
| 146 | mState.unpackAlignment = 4; |
| 147 | mState.packReverseRowOrder = false; |
| 148 | |
| 149 | mVertexDataManager = NULL; |
| 150 | mIndexDataManager = NULL; |
| 151 | mBlit = NULL; |
| 152 | mLineLoopIB = NULL; |
| 153 | |
| 154 | mInvalidEnum = false; |
| 155 | mInvalidValue = false; |
| 156 | mInvalidOperation = false; |
| 157 | mOutOfMemory = false; |
| 158 | mInvalidFramebufferOperation = false; |
| 159 | |
| 160 | mHasBeenCurrent = false; |
| 161 | mContextLost = false; |
| 162 | mResetStatus = GL_NO_ERROR; |
| 163 | mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT); |
| 164 | mRobustAccess = robustAccess; |
| 165 | |
| 166 | mSupportsDXT1Textures = false; |
| 167 | mSupportsDXT3Textures = false; |
| 168 | mSupportsDXT5Textures = false; |
| 169 | mSupportsEventQueries = false; |
| 170 | mSupportsOcclusionQueries = false; |
| 171 | mNumCompressedTextureFormats = 0; |
| 172 | mMaxSupportedSamples = 0; |
| 173 | mMaskedClearSavedState = NULL; |
| 174 | markAllStateDirty(); |
| 175 | } |
| 176 | |
| 177 | Context::~Context() |
| 178 | { |
| 179 | if (mState.currentProgram != 0) |
| 180 | { |
| 181 | Program *programObject = mResourceManager->getProgram(mState.currentProgram); |
| 182 | if (programObject) |
| 183 | { |
| 184 | programObject->release(); |
| 185 | } |
| 186 | mState.currentProgram = 0; |
| 187 | } |
| 188 | |
| 189 | while (!mFramebufferMap.empty()) |
| 190 | { |
| 191 | deleteFramebuffer(mFramebufferMap.begin()->first); |
| 192 | } |
| 193 | |
| 194 | while (!mFenceMap.empty()) |
| 195 | { |
| 196 | deleteFence(mFenceMap.begin()->first); |
| 197 | } |
| 198 | |
| 199 | while (!mQueryMap.empty()) |
| 200 | { |
| 201 | deleteQuery(mQueryMap.begin()->first); |
| 202 | } |
| 203 | |
| 204 | while (!mMultiSampleSupport.empty()) |
| 205 | { |
| 206 | delete [] mMultiSampleSupport.begin()->second; |
| 207 | mMultiSampleSupport.erase(mMultiSampleSupport.begin()); |
| 208 | } |
| 209 | |
| 210 | for (int type = 0; type < TEXTURE_TYPE_COUNT; type++) |
| 211 | { |
| 212 | for (int sampler = 0; sampler < MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF; sampler++) |
| 213 | { |
| 214 | mState.samplerTexture[type][sampler].set(NULL); |
| 215 | } |
| 216 | } |
| 217 | |
| 218 | for (int type = 0; type < TEXTURE_TYPE_COUNT; type++) |
| 219 | { |
| 220 | mIncompleteTextures[type].set(NULL); |
| 221 | } |
| 222 | |
| 223 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 224 | { |
| 225 | mState.vertexAttribute[i].mBoundBuffer.set(NULL); |
| 226 | } |
| 227 | |
| 228 | for (int i = 0; i < QUERY_TYPE_COUNT; i++) |
| 229 | { |
| 230 | mState.activeQuery[i].set(NULL); |
| 231 | } |
| 232 | |
| 233 | mState.arrayBuffer.set(NULL); |
| 234 | mState.elementArrayBuffer.set(NULL); |
| 235 | mState.renderbuffer.set(NULL); |
| 236 | |
| 237 | mTexture2DZero.set(NULL); |
| 238 | mTextureCubeMapZero.set(NULL); |
| 239 | |
| 240 | delete mVertexDataManager; |
| 241 | delete mIndexDataManager; |
| 242 | delete mBlit; |
| 243 | delete mLineLoopIB; |
| 244 | |
| 245 | if (mMaskedClearSavedState) |
| 246 | { |
| 247 | mMaskedClearSavedState->Release(); |
| 248 | } |
| 249 | |
| 250 | mResourceManager->release(); |
| 251 | } |
| 252 | |
| 253 | void Context::makeCurrent(egl::Display *display, egl::Surface *surface) |
| 254 | { |
| 255 | mDisplay = display; |
| 256 | mDevice = mDisplay->getDevice(); |
| 257 | |
| 258 | if (!mHasBeenCurrent) |
| 259 | { |
| 260 | mDeviceCaps = mDisplay->getDeviceCaps(); |
| 261 | |
| 262 | mVertexDataManager = new VertexDataManager(this, mDevice); |
| 263 | mIndexDataManager = new IndexDataManager(this, mDevice); |
| 264 | mBlit = new Blit(this); |
| 265 | |
| 266 | mSupportsShaderModel3 = mDeviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0); |
| 267 | mMaximumPointSize = mDeviceCaps.MaxPointSize; |
| 268 | mSupportsVertexTexture = mDisplay->getVertexTextureSupport(); |
| 269 | mSupportsNonPower2Texture = mDisplay->getNonPower2TextureSupport(); |
| 270 | mSupportsInstancing = mDisplay->getInstancingSupport(); |
| 271 | |
| 272 | mMaxTextureDimension = std::min(std::min((int)mDeviceCaps.MaxTextureWidth, (int)mDeviceCaps.MaxTextureHeight), |
| 273 | (int)gl::IMPLEMENTATION_MAX_TEXTURE_SIZE); |
| 274 | mMaxCubeTextureDimension = std::min(mMaxTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE); |
| 275 | mMaxRenderbufferDimension = mMaxTextureDimension; |
| 276 | mMaxTextureLevel = log2(mMaxTextureDimension) + 1; |
daniel@transgaming.com | 07ab841 | 2012-07-12 15:17:09 +0000 | [diff] [blame] | 277 | mMaxTextureAnisotropy = mDisplay->getTextureFilterAnisotropySupport(); |
| 278 | TRACE("MaxTextureDimension=%d, MaxCubeTextureDimension=%d, MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f", |
| 279 | mMaxTextureDimension, mMaxCubeTextureDimension, mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy); |
apatrick@chromium.org | 144f280 | 2012-07-12 01:42:34 +0000 | [diff] [blame] | 280 | |
| 281 | const D3DFORMAT renderBufferFormats[] = |
| 282 | { |
| 283 | D3DFMT_A8R8G8B8, |
| 284 | D3DFMT_X8R8G8B8, |
| 285 | D3DFMT_R5G6B5, |
| 286 | D3DFMT_D24S8 |
| 287 | }; |
| 288 | |
| 289 | int max = 0; |
| 290 | for (int i = 0; i < sizeof(renderBufferFormats) / sizeof(D3DFORMAT); ++i) |
| 291 | { |
| 292 | bool *multisampleArray = new bool[D3DMULTISAMPLE_16_SAMPLES + 1]; |
| 293 | mDisplay->getMultiSampleSupport(renderBufferFormats[i], multisampleArray); |
| 294 | mMultiSampleSupport[renderBufferFormats[i]] = multisampleArray; |
| 295 | |
| 296 | for (int j = D3DMULTISAMPLE_16_SAMPLES; j >= 0; --j) |
| 297 | { |
| 298 | if (multisampleArray[j] && j != D3DMULTISAMPLE_NONMASKABLE && j > max) |
| 299 | { |
| 300 | max = j; |
| 301 | } |
| 302 | } |
| 303 | } |
| 304 | |
| 305 | mMaxSupportedSamples = max; |
| 306 | |
| 307 | mSupportsEventQueries = mDisplay->getEventQuerySupport(); |
| 308 | mSupportsOcclusionQueries = mDisplay->getOcclusionQuerySupport(); |
| 309 | mSupportsDXT1Textures = mDisplay->getDXT1TextureSupport(); |
| 310 | mSupportsDXT3Textures = mDisplay->getDXT3TextureSupport(); |
| 311 | mSupportsDXT5Textures = mDisplay->getDXT5TextureSupport(); |
| 312 | mSupportsFloat32Textures = mDisplay->getFloat32TextureSupport(&mSupportsFloat32LinearFilter, &mSupportsFloat32RenderableTextures); |
| 313 | mSupportsFloat16Textures = mDisplay->getFloat16TextureSupport(&mSupportsFloat16LinearFilter, &mSupportsFloat16RenderableTextures); |
| 314 | mSupportsLuminanceTextures = mDisplay->getLuminanceTextureSupport(); |
| 315 | mSupportsLuminanceAlphaTextures = mDisplay->getLuminanceAlphaTextureSupport(); |
| 316 | mSupportsDepthTextures = mDisplay->getDepthTextureSupport(); |
daniel@transgaming.com | 07ab841 | 2012-07-12 15:17:09 +0000 | [diff] [blame] | 317 | mSupportsTextureFilterAnisotropy = mMaxTextureAnisotropy >= 2.0f; |
apatrick@chromium.org | 144f280 | 2012-07-12 01:42:34 +0000 | [diff] [blame] | 318 | |
| 319 | mSupports32bitIndices = mDeviceCaps.MaxVertexIndex >= (1 << 16); |
| 320 | |
| 321 | mNumCompressedTextureFormats = 0; |
| 322 | if (supportsDXT1Textures()) |
| 323 | { |
| 324 | mNumCompressedTextureFormats += 2; |
| 325 | } |
| 326 | if (supportsDXT3Textures()) |
| 327 | { |
| 328 | mNumCompressedTextureFormats += 1; |
| 329 | } |
| 330 | if (supportsDXT5Textures()) |
| 331 | { |
| 332 | mNumCompressedTextureFormats += 1; |
| 333 | } |
| 334 | |
| 335 | initExtensionString(); |
| 336 | initRendererString(); |
| 337 | |
| 338 | mState.viewportX = 0; |
| 339 | mState.viewportY = 0; |
| 340 | mState.viewportWidth = surface->getWidth(); |
| 341 | mState.viewportHeight = surface->getHeight(); |
| 342 | |
| 343 | mState.scissorX = 0; |
| 344 | mState.scissorY = 0; |
| 345 | mState.scissorWidth = surface->getWidth(); |
| 346 | mState.scissorHeight = surface->getHeight(); |
| 347 | |
| 348 | mHasBeenCurrent = true; |
| 349 | } |
| 350 | |
| 351 | // Wrap the existing Direct3D 9 resources into GL objects and assign them to the '0' names |
| 352 | IDirect3DSurface9 *defaultRenderTarget = surface->getRenderTarget(); |
| 353 | IDirect3DSurface9 *depthStencil = surface->getDepthStencil(); |
| 354 | |
| 355 | Colorbuffer *colorbufferZero = new Colorbuffer(defaultRenderTarget); |
| 356 | DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(depthStencil); |
| 357 | Framebuffer *framebufferZero = new DefaultFramebuffer(colorbufferZero, depthStencilbufferZero); |
| 358 | |
| 359 | setFramebufferZero(framebufferZero); |
| 360 | |
| 361 | if (defaultRenderTarget) |
| 362 | { |
| 363 | defaultRenderTarget->Release(); |
| 364 | } |
| 365 | |
| 366 | if (depthStencil) |
| 367 | { |
| 368 | depthStencil->Release(); |
| 369 | } |
| 370 | |
| 371 | markAllStateDirty(); |
| 372 | } |
| 373 | |
| 374 | // This function will set all of the state-related dirty flags, so that all state is set during next pre-draw. |
| 375 | void Context::markAllStateDirty() |
| 376 | { |
| 377 | for (int t = 0; t < MAX_TEXTURE_IMAGE_UNITS; t++) |
| 378 | { |
| 379 | mAppliedTextureSerialPS[t] = 0; |
| 380 | } |
| 381 | |
| 382 | for (int t = 0; t < MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF; t++) |
| 383 | { |
| 384 | mAppliedTextureSerialVS[t] = 0; |
| 385 | } |
| 386 | |
daniel@transgaming.com | e6af4f9 | 2012-07-24 18:31:31 +0000 | [diff] [blame^] | 387 | mAppliedProgramBinarySerial = 0; |
apatrick@chromium.org | 144f280 | 2012-07-12 01:42:34 +0000 | [diff] [blame] | 388 | mAppliedRenderTargetSerial = 0; |
| 389 | mAppliedDepthbufferSerial = 0; |
| 390 | mAppliedStencilbufferSerial = 0; |
| 391 | mAppliedIBSerial = 0; |
| 392 | mDepthStencilInitialized = false; |
| 393 | mViewportInitialized = false; |
| 394 | mRenderTargetDescInitialized = false; |
| 395 | |
| 396 | mVertexDeclarationCache.markStateDirty(); |
| 397 | |
| 398 | mClearStateDirty = true; |
| 399 | mCullStateDirty = true; |
| 400 | mDepthStateDirty = true; |
| 401 | mMaskStateDirty = true; |
| 402 | mBlendStateDirty = true; |
| 403 | mStencilStateDirty = true; |
| 404 | mPolygonOffsetStateDirty = true; |
| 405 | mScissorStateDirty = true; |
| 406 | mSampleStateDirty = true; |
| 407 | mDitherStateDirty = true; |
| 408 | mFrontFaceDirty = true; |
| 409 | mDxUniformsDirty = true; |
| 410 | mCachedCurrentProgram = NULL; |
| 411 | } |
| 412 | |
| 413 | void Context::markDxUniformsDirty() |
| 414 | { |
| 415 | mDxUniformsDirty = true; |
| 416 | } |
| 417 | |
| 418 | void Context::markContextLost() |
| 419 | { |
| 420 | if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT) |
| 421 | mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT; |
| 422 | mContextLost = true; |
| 423 | } |
| 424 | |
| 425 | bool Context::isContextLost() |
| 426 | { |
| 427 | return mContextLost; |
| 428 | } |
| 429 | |
| 430 | void Context::setClearColor(float red, float green, float blue, float alpha) |
| 431 | { |
| 432 | mState.colorClearValue.red = red; |
| 433 | mState.colorClearValue.green = green; |
| 434 | mState.colorClearValue.blue = blue; |
| 435 | mState.colorClearValue.alpha = alpha; |
| 436 | } |
| 437 | |
| 438 | void Context::setClearDepth(float depth) |
| 439 | { |
| 440 | mState.depthClearValue = depth; |
| 441 | } |
| 442 | |
| 443 | void Context::setClearStencil(int stencil) |
| 444 | { |
| 445 | mState.stencilClearValue = stencil; |
| 446 | } |
| 447 | |
| 448 | void Context::setCullFace(bool enabled) |
| 449 | { |
| 450 | if (mState.cullFace != enabled) |
| 451 | { |
| 452 | mState.cullFace = enabled; |
| 453 | mCullStateDirty = true; |
| 454 | } |
| 455 | } |
| 456 | |
| 457 | bool Context::isCullFaceEnabled() const |
| 458 | { |
| 459 | return mState.cullFace; |
| 460 | } |
| 461 | |
| 462 | void Context::setCullMode(GLenum mode) |
| 463 | { |
| 464 | if (mState.cullMode != mode) |
| 465 | { |
| 466 | mState.cullMode = mode; |
| 467 | mCullStateDirty = true; |
| 468 | } |
| 469 | } |
| 470 | |
| 471 | void Context::setFrontFace(GLenum front) |
| 472 | { |
| 473 | if (mState.frontFace != front) |
| 474 | { |
| 475 | mState.frontFace = front; |
| 476 | mFrontFaceDirty = true; |
| 477 | } |
| 478 | } |
| 479 | |
| 480 | void Context::setDepthTest(bool enabled) |
| 481 | { |
| 482 | if (mState.depthTest != enabled) |
| 483 | { |
| 484 | mState.depthTest = enabled; |
| 485 | mDepthStateDirty = true; |
| 486 | } |
| 487 | } |
| 488 | |
| 489 | bool Context::isDepthTestEnabled() const |
| 490 | { |
| 491 | return mState.depthTest; |
| 492 | } |
| 493 | |
| 494 | void Context::setDepthFunc(GLenum depthFunc) |
| 495 | { |
| 496 | if (mState.depthFunc != depthFunc) |
| 497 | { |
| 498 | mState.depthFunc = depthFunc; |
| 499 | mDepthStateDirty = true; |
| 500 | } |
| 501 | } |
| 502 | |
| 503 | void Context::setDepthRange(float zNear, float zFar) |
| 504 | { |
| 505 | mState.zNear = zNear; |
| 506 | mState.zFar = zFar; |
| 507 | } |
| 508 | |
| 509 | void Context::setBlend(bool enabled) |
| 510 | { |
| 511 | if (mState.blend != enabled) |
| 512 | { |
| 513 | mState.blend = enabled; |
| 514 | mBlendStateDirty = true; |
| 515 | } |
| 516 | } |
| 517 | |
| 518 | bool Context::isBlendEnabled() const |
| 519 | { |
| 520 | return mState.blend; |
| 521 | } |
| 522 | |
| 523 | void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha) |
| 524 | { |
| 525 | if (mState.sourceBlendRGB != sourceRGB || |
| 526 | mState.sourceBlendAlpha != sourceAlpha || |
| 527 | mState.destBlendRGB != destRGB || |
| 528 | mState.destBlendAlpha != destAlpha) |
| 529 | { |
| 530 | mState.sourceBlendRGB = sourceRGB; |
| 531 | mState.destBlendRGB = destRGB; |
| 532 | mState.sourceBlendAlpha = sourceAlpha; |
| 533 | mState.destBlendAlpha = destAlpha; |
| 534 | mBlendStateDirty = true; |
| 535 | } |
| 536 | } |
| 537 | |
| 538 | void Context::setBlendColor(float red, float green, float blue, float alpha) |
| 539 | { |
| 540 | if (mState.blendColor.red != red || |
| 541 | mState.blendColor.green != green || |
| 542 | mState.blendColor.blue != blue || |
| 543 | mState.blendColor.alpha != alpha) |
| 544 | { |
| 545 | mState.blendColor.red = red; |
| 546 | mState.blendColor.green = green; |
| 547 | mState.blendColor.blue = blue; |
| 548 | mState.blendColor.alpha = alpha; |
| 549 | mBlendStateDirty = true; |
| 550 | } |
| 551 | } |
| 552 | |
| 553 | void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation) |
| 554 | { |
| 555 | if (mState.blendEquationRGB != rgbEquation || |
| 556 | mState.blendEquationAlpha != alphaEquation) |
| 557 | { |
| 558 | mState.blendEquationRGB = rgbEquation; |
| 559 | mState.blendEquationAlpha = alphaEquation; |
| 560 | mBlendStateDirty = true; |
| 561 | } |
| 562 | } |
| 563 | |
| 564 | void Context::setStencilTest(bool enabled) |
| 565 | { |
| 566 | if (mState.stencilTest != enabled) |
| 567 | { |
| 568 | mState.stencilTest = enabled; |
| 569 | mStencilStateDirty = true; |
| 570 | } |
| 571 | } |
| 572 | |
| 573 | bool Context::isStencilTestEnabled() const |
| 574 | { |
| 575 | return mState.stencilTest; |
| 576 | } |
| 577 | |
| 578 | void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask) |
| 579 | { |
| 580 | if (mState.stencilFunc != stencilFunc || |
| 581 | mState.stencilRef != stencilRef || |
| 582 | mState.stencilMask != stencilMask) |
| 583 | { |
| 584 | mState.stencilFunc = stencilFunc; |
| 585 | mState.stencilRef = (stencilRef > 0) ? stencilRef : 0; |
| 586 | mState.stencilMask = stencilMask; |
| 587 | mStencilStateDirty = true; |
| 588 | } |
| 589 | } |
| 590 | |
| 591 | void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask) |
| 592 | { |
| 593 | if (mState.stencilBackFunc != stencilBackFunc || |
| 594 | mState.stencilBackRef != stencilBackRef || |
| 595 | mState.stencilBackMask != stencilBackMask) |
| 596 | { |
| 597 | mState.stencilBackFunc = stencilBackFunc; |
| 598 | mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0; |
| 599 | mState.stencilBackMask = stencilBackMask; |
| 600 | mStencilStateDirty = true; |
| 601 | } |
| 602 | } |
| 603 | |
| 604 | void Context::setStencilWritemask(GLuint stencilWritemask) |
| 605 | { |
| 606 | if (mState.stencilWritemask != stencilWritemask) |
| 607 | { |
| 608 | mState.stencilWritemask = stencilWritemask; |
| 609 | mStencilStateDirty = true; |
| 610 | } |
| 611 | } |
| 612 | |
| 613 | void Context::setStencilBackWritemask(GLuint stencilBackWritemask) |
| 614 | { |
| 615 | if (mState.stencilBackWritemask != stencilBackWritemask) |
| 616 | { |
| 617 | mState.stencilBackWritemask = stencilBackWritemask; |
| 618 | mStencilStateDirty = true; |
| 619 | } |
| 620 | } |
| 621 | |
| 622 | void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass) |
| 623 | { |
| 624 | if (mState.stencilFail != stencilFail || |
| 625 | mState.stencilPassDepthFail != stencilPassDepthFail || |
| 626 | mState.stencilPassDepthPass != stencilPassDepthPass) |
| 627 | { |
| 628 | mState.stencilFail = stencilFail; |
| 629 | mState.stencilPassDepthFail = stencilPassDepthFail; |
| 630 | mState.stencilPassDepthPass = stencilPassDepthPass; |
| 631 | mStencilStateDirty = true; |
| 632 | } |
| 633 | } |
| 634 | |
| 635 | void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass) |
| 636 | { |
| 637 | if (mState.stencilBackFail != stencilBackFail || |
| 638 | mState.stencilBackPassDepthFail != stencilBackPassDepthFail || |
| 639 | mState.stencilBackPassDepthPass != stencilBackPassDepthPass) |
| 640 | { |
| 641 | mState.stencilBackFail = stencilBackFail; |
| 642 | mState.stencilBackPassDepthFail = stencilBackPassDepthFail; |
| 643 | mState.stencilBackPassDepthPass = stencilBackPassDepthPass; |
| 644 | mStencilStateDirty = true; |
| 645 | } |
| 646 | } |
| 647 | |
| 648 | void Context::setPolygonOffsetFill(bool enabled) |
| 649 | { |
| 650 | if (mState.polygonOffsetFill != enabled) |
| 651 | { |
| 652 | mState.polygonOffsetFill = enabled; |
| 653 | mPolygonOffsetStateDirty = true; |
| 654 | } |
| 655 | } |
| 656 | |
| 657 | bool Context::isPolygonOffsetFillEnabled() const |
| 658 | { |
| 659 | return mState.polygonOffsetFill; |
| 660 | |
| 661 | } |
| 662 | |
| 663 | void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units) |
| 664 | { |
| 665 | if (mState.polygonOffsetFactor != factor || |
| 666 | mState.polygonOffsetUnits != units) |
| 667 | { |
| 668 | mState.polygonOffsetFactor = factor; |
| 669 | mState.polygonOffsetUnits = units; |
| 670 | mPolygonOffsetStateDirty = true; |
| 671 | } |
| 672 | } |
| 673 | |
| 674 | void Context::setSampleAlphaToCoverage(bool enabled) |
| 675 | { |
| 676 | if (mState.sampleAlphaToCoverage != enabled) |
| 677 | { |
| 678 | mState.sampleAlphaToCoverage = enabled; |
| 679 | mSampleStateDirty = true; |
| 680 | } |
| 681 | } |
| 682 | |
| 683 | bool Context::isSampleAlphaToCoverageEnabled() const |
| 684 | { |
| 685 | return mState.sampleAlphaToCoverage; |
| 686 | } |
| 687 | |
| 688 | void Context::setSampleCoverage(bool enabled) |
| 689 | { |
| 690 | if (mState.sampleCoverage != enabled) |
| 691 | { |
| 692 | mState.sampleCoverage = enabled; |
| 693 | mSampleStateDirty = true; |
| 694 | } |
| 695 | } |
| 696 | |
| 697 | bool Context::isSampleCoverageEnabled() const |
| 698 | { |
| 699 | return mState.sampleCoverage; |
| 700 | } |
| 701 | |
| 702 | void Context::setSampleCoverageParams(GLclampf value, bool invert) |
| 703 | { |
| 704 | if (mState.sampleCoverageValue != value || |
| 705 | mState.sampleCoverageInvert != invert) |
| 706 | { |
| 707 | mState.sampleCoverageValue = value; |
| 708 | mState.sampleCoverageInvert = invert; |
| 709 | mSampleStateDirty = true; |
| 710 | } |
| 711 | } |
| 712 | |
| 713 | void Context::setScissorTest(bool enabled) |
| 714 | { |
| 715 | if (mState.scissorTest != enabled) |
| 716 | { |
| 717 | mState.scissorTest = enabled; |
| 718 | mScissorStateDirty = true; |
| 719 | } |
| 720 | } |
| 721 | |
| 722 | bool Context::isScissorTestEnabled() const |
| 723 | { |
| 724 | return mState.scissorTest; |
| 725 | } |
| 726 | |
| 727 | void Context::setDither(bool enabled) |
| 728 | { |
| 729 | if (mState.dither != enabled) |
| 730 | { |
| 731 | mState.dither = enabled; |
| 732 | mDitherStateDirty = true; |
| 733 | } |
| 734 | } |
| 735 | |
| 736 | bool Context::isDitherEnabled() const |
| 737 | { |
| 738 | return mState.dither; |
| 739 | } |
| 740 | |
| 741 | void Context::setLineWidth(GLfloat width) |
| 742 | { |
| 743 | mState.lineWidth = width; |
| 744 | } |
| 745 | |
| 746 | void Context::setGenerateMipmapHint(GLenum hint) |
| 747 | { |
| 748 | mState.generateMipmapHint = hint; |
| 749 | } |
| 750 | |
| 751 | void Context::setFragmentShaderDerivativeHint(GLenum hint) |
| 752 | { |
| 753 | mState.fragmentShaderDerivativeHint = hint; |
| 754 | // TODO: Propagate the hint to shader translator so we can write |
| 755 | // ddx, ddx_coarse, or ddx_fine depending on the hint. |
| 756 | // Ignore for now. It is valid for implementations to ignore hint. |
| 757 | } |
| 758 | |
| 759 | void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height) |
| 760 | { |
| 761 | mState.viewportX = x; |
| 762 | mState.viewportY = y; |
| 763 | mState.viewportWidth = width; |
| 764 | mState.viewportHeight = height; |
| 765 | } |
| 766 | |
| 767 | void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height) |
| 768 | { |
| 769 | if (mState.scissorX != x || mState.scissorY != y || |
| 770 | mState.scissorWidth != width || mState.scissorHeight != height) |
| 771 | { |
| 772 | mState.scissorX = x; |
| 773 | mState.scissorY = y; |
| 774 | mState.scissorWidth = width; |
| 775 | mState.scissorHeight = height; |
| 776 | mScissorStateDirty = true; |
| 777 | } |
| 778 | } |
| 779 | |
| 780 | void Context::setColorMask(bool red, bool green, bool blue, bool alpha) |
| 781 | { |
| 782 | if (mState.colorMaskRed != red || mState.colorMaskGreen != green || |
| 783 | mState.colorMaskBlue != blue || mState.colorMaskAlpha != alpha) |
| 784 | { |
| 785 | mState.colorMaskRed = red; |
| 786 | mState.colorMaskGreen = green; |
| 787 | mState.colorMaskBlue = blue; |
| 788 | mState.colorMaskAlpha = alpha; |
| 789 | mMaskStateDirty = true; |
| 790 | } |
| 791 | } |
| 792 | |
| 793 | void Context::setDepthMask(bool mask) |
| 794 | { |
| 795 | if (mState.depthMask != mask) |
| 796 | { |
| 797 | mState.depthMask = mask; |
| 798 | mMaskStateDirty = true; |
| 799 | } |
| 800 | } |
| 801 | |
| 802 | void Context::setActiveSampler(unsigned int active) |
| 803 | { |
| 804 | mState.activeSampler = active; |
| 805 | } |
| 806 | |
| 807 | GLuint Context::getReadFramebufferHandle() const |
| 808 | { |
| 809 | return mState.readFramebuffer; |
| 810 | } |
| 811 | |
| 812 | GLuint Context::getDrawFramebufferHandle() const |
| 813 | { |
| 814 | return mState.drawFramebuffer; |
| 815 | } |
| 816 | |
| 817 | GLuint Context::getRenderbufferHandle() const |
| 818 | { |
| 819 | return mState.renderbuffer.id(); |
| 820 | } |
| 821 | |
| 822 | GLuint Context::getArrayBufferHandle() const |
| 823 | { |
| 824 | return mState.arrayBuffer.id(); |
| 825 | } |
| 826 | |
| 827 | GLuint Context::getActiveQuery(GLenum target) const |
| 828 | { |
| 829 | Query *queryObject = NULL; |
| 830 | |
| 831 | switch (target) |
| 832 | { |
| 833 | case GL_ANY_SAMPLES_PASSED_EXT: |
| 834 | queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get(); |
| 835 | break; |
| 836 | case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: |
| 837 | queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get(); |
| 838 | break; |
| 839 | default: |
| 840 | ASSERT(false); |
| 841 | } |
| 842 | |
| 843 | if (queryObject) |
| 844 | { |
| 845 | return queryObject->id(); |
| 846 | } |
| 847 | else |
| 848 | { |
| 849 | return 0; |
| 850 | } |
| 851 | } |
| 852 | |
| 853 | void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled) |
| 854 | { |
| 855 | mState.vertexAttribute[attribNum].mArrayEnabled = enabled; |
| 856 | } |
| 857 | |
| 858 | const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) |
| 859 | { |
| 860 | return mState.vertexAttribute[attribNum]; |
| 861 | } |
| 862 | |
| 863 | void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized, |
| 864 | GLsizei stride, const void *pointer) |
| 865 | { |
| 866 | mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer); |
| 867 | mState.vertexAttribute[attribNum].mSize = size; |
| 868 | mState.vertexAttribute[attribNum].mType = type; |
| 869 | mState.vertexAttribute[attribNum].mNormalized = normalized; |
| 870 | mState.vertexAttribute[attribNum].mStride = stride; |
| 871 | mState.vertexAttribute[attribNum].mPointer = pointer; |
| 872 | } |
| 873 | |
| 874 | const void *Context::getVertexAttribPointer(unsigned int attribNum) const |
| 875 | { |
| 876 | return mState.vertexAttribute[attribNum].mPointer; |
| 877 | } |
| 878 | |
| 879 | const VertexAttributeArray &Context::getVertexAttributes() |
| 880 | { |
| 881 | return mState.vertexAttribute; |
| 882 | } |
| 883 | |
| 884 | void Context::setPackAlignment(GLint alignment) |
| 885 | { |
| 886 | mState.packAlignment = alignment; |
| 887 | } |
| 888 | |
| 889 | GLint Context::getPackAlignment() const |
| 890 | { |
| 891 | return mState.packAlignment; |
| 892 | } |
| 893 | |
| 894 | void Context::setUnpackAlignment(GLint alignment) |
| 895 | { |
| 896 | mState.unpackAlignment = alignment; |
| 897 | } |
| 898 | |
| 899 | GLint Context::getUnpackAlignment() const |
| 900 | { |
| 901 | return mState.unpackAlignment; |
| 902 | } |
| 903 | |
| 904 | void Context::setPackReverseRowOrder(bool reverseRowOrder) |
| 905 | { |
| 906 | mState.packReverseRowOrder = reverseRowOrder; |
| 907 | } |
| 908 | |
| 909 | bool Context::getPackReverseRowOrder() const |
| 910 | { |
| 911 | return mState.packReverseRowOrder; |
| 912 | } |
| 913 | |
| 914 | GLuint Context::createBuffer() |
| 915 | { |
| 916 | return mResourceManager->createBuffer(); |
| 917 | } |
| 918 | |
| 919 | GLuint Context::createProgram() |
| 920 | { |
| 921 | return mResourceManager->createProgram(); |
| 922 | } |
| 923 | |
| 924 | GLuint Context::createShader(GLenum type) |
| 925 | { |
| 926 | return mResourceManager->createShader(type); |
| 927 | } |
| 928 | |
| 929 | GLuint Context::createTexture() |
| 930 | { |
| 931 | return mResourceManager->createTexture(); |
| 932 | } |
| 933 | |
| 934 | GLuint Context::createRenderbuffer() |
| 935 | { |
| 936 | return mResourceManager->createRenderbuffer(); |
| 937 | } |
| 938 | |
| 939 | // Returns an unused framebuffer name |
| 940 | GLuint Context::createFramebuffer() |
| 941 | { |
| 942 | GLuint handle = mFramebufferHandleAllocator.allocate(); |
| 943 | |
| 944 | mFramebufferMap[handle] = NULL; |
| 945 | |
| 946 | return handle; |
| 947 | } |
| 948 | |
| 949 | GLuint Context::createFence() |
| 950 | { |
| 951 | GLuint handle = mFenceHandleAllocator.allocate(); |
| 952 | |
| 953 | mFenceMap[handle] = new Fence(mDisplay); |
| 954 | |
| 955 | return handle; |
| 956 | } |
| 957 | |
| 958 | // Returns an unused query name |
| 959 | GLuint Context::createQuery() |
| 960 | { |
| 961 | GLuint handle = mQueryHandleAllocator.allocate(); |
| 962 | |
| 963 | mQueryMap[handle] = NULL; |
| 964 | |
| 965 | return handle; |
| 966 | } |
| 967 | |
| 968 | void Context::deleteBuffer(GLuint buffer) |
| 969 | { |
| 970 | if (mResourceManager->getBuffer(buffer)) |
| 971 | { |
| 972 | detachBuffer(buffer); |
| 973 | } |
| 974 | |
| 975 | mResourceManager->deleteBuffer(buffer); |
| 976 | } |
| 977 | |
| 978 | void Context::deleteShader(GLuint shader) |
| 979 | { |
| 980 | mResourceManager->deleteShader(shader); |
| 981 | } |
| 982 | |
| 983 | void Context::deleteProgram(GLuint program) |
| 984 | { |
| 985 | mResourceManager->deleteProgram(program); |
| 986 | mCachedCurrentProgram = NULL; |
| 987 | } |
| 988 | |
| 989 | void Context::deleteTexture(GLuint texture) |
| 990 | { |
| 991 | if (mResourceManager->getTexture(texture)) |
| 992 | { |
| 993 | detachTexture(texture); |
| 994 | } |
| 995 | |
| 996 | mResourceManager->deleteTexture(texture); |
| 997 | } |
| 998 | |
| 999 | void Context::deleteRenderbuffer(GLuint renderbuffer) |
| 1000 | { |
| 1001 | if (mResourceManager->getRenderbuffer(renderbuffer)) |
| 1002 | { |
| 1003 | detachRenderbuffer(renderbuffer); |
| 1004 | } |
| 1005 | |
| 1006 | mResourceManager->deleteRenderbuffer(renderbuffer); |
| 1007 | } |
| 1008 | |
| 1009 | void Context::deleteFramebuffer(GLuint framebuffer) |
| 1010 | { |
| 1011 | FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer); |
| 1012 | |
| 1013 | if (framebufferObject != mFramebufferMap.end()) |
| 1014 | { |
| 1015 | detachFramebuffer(framebuffer); |
| 1016 | |
| 1017 | mFramebufferHandleAllocator.release(framebufferObject->first); |
| 1018 | delete framebufferObject->second; |
| 1019 | mFramebufferMap.erase(framebufferObject); |
| 1020 | } |
| 1021 | } |
| 1022 | |
| 1023 | void Context::deleteFence(GLuint fence) |
| 1024 | { |
| 1025 | FenceMap::iterator fenceObject = mFenceMap.find(fence); |
| 1026 | |
| 1027 | if (fenceObject != mFenceMap.end()) |
| 1028 | { |
| 1029 | mFenceHandleAllocator.release(fenceObject->first); |
| 1030 | delete fenceObject->second; |
| 1031 | mFenceMap.erase(fenceObject); |
| 1032 | } |
| 1033 | } |
| 1034 | |
| 1035 | void Context::deleteQuery(GLuint query) |
| 1036 | { |
| 1037 | QueryMap::iterator queryObject = mQueryMap.find(query); |
| 1038 | if (queryObject != mQueryMap.end()) |
| 1039 | { |
| 1040 | mQueryHandleAllocator.release(queryObject->first); |
| 1041 | if (queryObject->second) |
| 1042 | { |
| 1043 | queryObject->second->release(); |
| 1044 | } |
| 1045 | mQueryMap.erase(queryObject); |
| 1046 | } |
| 1047 | } |
| 1048 | |
| 1049 | Buffer *Context::getBuffer(GLuint handle) |
| 1050 | { |
| 1051 | return mResourceManager->getBuffer(handle); |
| 1052 | } |
| 1053 | |
| 1054 | Shader *Context::getShader(GLuint handle) |
| 1055 | { |
| 1056 | return mResourceManager->getShader(handle); |
| 1057 | } |
| 1058 | |
| 1059 | Program *Context::getProgram(GLuint handle) |
| 1060 | { |
| 1061 | return mResourceManager->getProgram(handle); |
| 1062 | } |
| 1063 | |
| 1064 | Texture *Context::getTexture(GLuint handle) |
| 1065 | { |
| 1066 | return mResourceManager->getTexture(handle); |
| 1067 | } |
| 1068 | |
| 1069 | Renderbuffer *Context::getRenderbuffer(GLuint handle) |
| 1070 | { |
| 1071 | return mResourceManager->getRenderbuffer(handle); |
| 1072 | } |
| 1073 | |
| 1074 | Framebuffer *Context::getReadFramebuffer() |
| 1075 | { |
| 1076 | return getFramebuffer(mState.readFramebuffer); |
| 1077 | } |
| 1078 | |
| 1079 | Framebuffer *Context::getDrawFramebuffer() |
| 1080 | { |
| 1081 | return mBoundDrawFramebuffer; |
| 1082 | } |
| 1083 | |
| 1084 | void Context::bindArrayBuffer(unsigned int buffer) |
| 1085 | { |
| 1086 | mResourceManager->checkBufferAllocation(buffer); |
| 1087 | |
| 1088 | mState.arrayBuffer.set(getBuffer(buffer)); |
| 1089 | } |
| 1090 | |
| 1091 | void Context::bindElementArrayBuffer(unsigned int buffer) |
| 1092 | { |
| 1093 | mResourceManager->checkBufferAllocation(buffer); |
| 1094 | |
| 1095 | mState.elementArrayBuffer.set(getBuffer(buffer)); |
| 1096 | } |
| 1097 | |
| 1098 | void Context::bindTexture2D(GLuint texture) |
| 1099 | { |
| 1100 | mResourceManager->checkTextureAllocation(texture, TEXTURE_2D); |
| 1101 | |
| 1102 | mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture)); |
| 1103 | } |
| 1104 | |
| 1105 | void Context::bindTextureCubeMap(GLuint texture) |
| 1106 | { |
| 1107 | mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE); |
| 1108 | |
| 1109 | mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture)); |
| 1110 | } |
| 1111 | |
| 1112 | void Context::bindReadFramebuffer(GLuint framebuffer) |
| 1113 | { |
| 1114 | if (!getFramebuffer(framebuffer)) |
| 1115 | { |
| 1116 | mFramebufferMap[framebuffer] = new Framebuffer(); |
| 1117 | } |
| 1118 | |
| 1119 | mState.readFramebuffer = framebuffer; |
| 1120 | } |
| 1121 | |
| 1122 | void Context::bindDrawFramebuffer(GLuint framebuffer) |
| 1123 | { |
| 1124 | if (!getFramebuffer(framebuffer)) |
| 1125 | { |
| 1126 | mFramebufferMap[framebuffer] = new Framebuffer(); |
| 1127 | } |
| 1128 | |
| 1129 | mState.drawFramebuffer = framebuffer; |
| 1130 | |
| 1131 | mBoundDrawFramebuffer = getFramebuffer(framebuffer); |
| 1132 | } |
| 1133 | |
| 1134 | void Context::bindRenderbuffer(GLuint renderbuffer) |
| 1135 | { |
| 1136 | mResourceManager->checkRenderbufferAllocation(renderbuffer); |
| 1137 | |
| 1138 | mState.renderbuffer.set(getRenderbuffer(renderbuffer)); |
| 1139 | } |
| 1140 | |
| 1141 | void Context::useProgram(GLuint program) |
| 1142 | { |
| 1143 | GLuint priorProgram = mState.currentProgram; |
| 1144 | mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged. |
| 1145 | |
| 1146 | if (priorProgram != program) |
| 1147 | { |
| 1148 | Program *newProgram = mResourceManager->getProgram(program); |
| 1149 | Program *oldProgram = mResourceManager->getProgram(priorProgram); |
| 1150 | mCachedCurrentProgram = NULL; |
| 1151 | mDxUniformsDirty = true; |
| 1152 | |
| 1153 | if (newProgram) |
| 1154 | { |
| 1155 | newProgram->addRef(); |
| 1156 | } |
| 1157 | |
| 1158 | if (oldProgram) |
| 1159 | { |
| 1160 | oldProgram->release(); |
| 1161 | } |
| 1162 | } |
| 1163 | } |
| 1164 | |
| 1165 | void Context::beginQuery(GLenum target, GLuint query) |
| 1166 | { |
| 1167 | // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id> |
| 1168 | // of zero, if the active query object name for <target> is non-zero (for the |
| 1169 | // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if |
| 1170 | // the active query for either target is non-zero), if <id> is the name of an |
| 1171 | // existing query object whose type does not match <target>, or if <id> is the |
| 1172 | // active query object name for any query type, the error INVALID_OPERATION is |
| 1173 | // generated. |
| 1174 | |
| 1175 | // Ensure no other queries are active |
| 1176 | // NOTE: If other queries than occlusion are supported, we will need to check |
| 1177 | // separately that: |
| 1178 | // a) The query ID passed is not the current active query for any target/type |
| 1179 | // b) There are no active queries for the requested target (and in the case |
| 1180 | // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, |
| 1181 | // no query may be active for either if glBeginQuery targets either. |
| 1182 | for (int i = 0; i < QUERY_TYPE_COUNT; i++) |
| 1183 | { |
| 1184 | if (mState.activeQuery[i].get() != NULL) |
| 1185 | { |
| 1186 | return error(GL_INVALID_OPERATION); |
| 1187 | } |
| 1188 | } |
| 1189 | |
| 1190 | QueryType qType; |
| 1191 | switch (target) |
| 1192 | { |
| 1193 | case GL_ANY_SAMPLES_PASSED_EXT: |
| 1194 | qType = QUERY_ANY_SAMPLES_PASSED; |
| 1195 | break; |
| 1196 | case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: |
| 1197 | qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE; |
| 1198 | break; |
| 1199 | default: |
| 1200 | ASSERT(false); |
| 1201 | return; |
| 1202 | } |
| 1203 | |
| 1204 | Query *queryObject = getQuery(query, true, target); |
| 1205 | |
| 1206 | // check that name was obtained with glGenQueries |
| 1207 | if (!queryObject) |
| 1208 | { |
| 1209 | return error(GL_INVALID_OPERATION); |
| 1210 | } |
| 1211 | |
| 1212 | // check for type mismatch |
| 1213 | if (queryObject->getType() != target) |
| 1214 | { |
| 1215 | return error(GL_INVALID_OPERATION); |
| 1216 | } |
| 1217 | |
| 1218 | // set query as active for specified target |
| 1219 | mState.activeQuery[qType].set(queryObject); |
| 1220 | |
| 1221 | // begin query |
| 1222 | queryObject->begin(); |
| 1223 | } |
| 1224 | |
| 1225 | void Context::endQuery(GLenum target) |
| 1226 | { |
| 1227 | QueryType qType; |
| 1228 | |
| 1229 | switch (target) |
| 1230 | { |
| 1231 | case GL_ANY_SAMPLES_PASSED_EXT: |
| 1232 | qType = QUERY_ANY_SAMPLES_PASSED; |
| 1233 | break; |
| 1234 | case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: |
| 1235 | qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE; |
| 1236 | break; |
| 1237 | default: |
| 1238 | ASSERT(false); |
| 1239 | return; |
| 1240 | } |
| 1241 | |
| 1242 | Query *queryObject = mState.activeQuery[qType].get(); |
| 1243 | |
| 1244 | if (queryObject == NULL) |
| 1245 | { |
| 1246 | return error(GL_INVALID_OPERATION); |
| 1247 | } |
| 1248 | |
| 1249 | queryObject->end(); |
| 1250 | |
| 1251 | mState.activeQuery[qType].set(NULL); |
| 1252 | } |
| 1253 | |
| 1254 | void Context::setFramebufferZero(Framebuffer *buffer) |
| 1255 | { |
| 1256 | delete mFramebufferMap[0]; |
| 1257 | mFramebufferMap[0] = buffer; |
| 1258 | if (mState.drawFramebuffer == 0) |
| 1259 | { |
| 1260 | mBoundDrawFramebuffer = buffer; |
| 1261 | } |
| 1262 | } |
| 1263 | |
| 1264 | void Context::setRenderbufferStorage(RenderbufferStorage *renderbuffer) |
| 1265 | { |
| 1266 | Renderbuffer *renderbufferObject = mState.renderbuffer.get(); |
| 1267 | renderbufferObject->setStorage(renderbuffer); |
| 1268 | } |
| 1269 | |
| 1270 | Framebuffer *Context::getFramebuffer(unsigned int handle) |
| 1271 | { |
| 1272 | FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle); |
| 1273 | |
| 1274 | if (framebuffer == mFramebufferMap.end()) |
| 1275 | { |
| 1276 | return NULL; |
| 1277 | } |
| 1278 | else |
| 1279 | { |
| 1280 | return framebuffer->second; |
| 1281 | } |
| 1282 | } |
| 1283 | |
| 1284 | Fence *Context::getFence(unsigned int handle) |
| 1285 | { |
| 1286 | FenceMap::iterator fence = mFenceMap.find(handle); |
| 1287 | |
| 1288 | if (fence == mFenceMap.end()) |
| 1289 | { |
| 1290 | return NULL; |
| 1291 | } |
| 1292 | else |
| 1293 | { |
| 1294 | return fence->second; |
| 1295 | } |
| 1296 | } |
| 1297 | |
| 1298 | Query *Context::getQuery(unsigned int handle, bool create, GLenum type) |
| 1299 | { |
| 1300 | QueryMap::iterator query = mQueryMap.find(handle); |
| 1301 | |
| 1302 | if (query == mQueryMap.end()) |
| 1303 | { |
| 1304 | return NULL; |
| 1305 | } |
| 1306 | else |
| 1307 | { |
| 1308 | if (!query->second && create) |
| 1309 | { |
| 1310 | query->second = new Query(handle, type); |
| 1311 | query->second->addRef(); |
| 1312 | } |
| 1313 | return query->second; |
| 1314 | } |
| 1315 | } |
| 1316 | |
| 1317 | Buffer *Context::getArrayBuffer() |
| 1318 | { |
| 1319 | return mState.arrayBuffer.get(); |
| 1320 | } |
| 1321 | |
| 1322 | Buffer *Context::getElementArrayBuffer() |
| 1323 | { |
| 1324 | return mState.elementArrayBuffer.get(); |
| 1325 | } |
| 1326 | |
| 1327 | Program *Context::getCurrentProgram() |
| 1328 | { |
| 1329 | if (!mCachedCurrentProgram) |
| 1330 | { |
| 1331 | mCachedCurrentProgram = mResourceManager->getProgram(mState.currentProgram); |
| 1332 | } |
| 1333 | return mCachedCurrentProgram; |
| 1334 | } |
| 1335 | |
| 1336 | Texture2D *Context::getTexture2D() |
| 1337 | { |
| 1338 | return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D)); |
| 1339 | } |
| 1340 | |
| 1341 | TextureCubeMap *Context::getTextureCubeMap() |
| 1342 | { |
| 1343 | return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE)); |
| 1344 | } |
| 1345 | |
| 1346 | Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) |
| 1347 | { |
| 1348 | GLuint texid = mState.samplerTexture[type][sampler].id(); |
| 1349 | |
| 1350 | if (texid == 0) // Special case: 0 refers to different initial textures based on the target |
| 1351 | { |
| 1352 | switch (type) |
| 1353 | { |
| 1354 | default: UNREACHABLE(); |
| 1355 | case TEXTURE_2D: return mTexture2DZero.get(); |
| 1356 | case TEXTURE_CUBE: return mTextureCubeMapZero.get(); |
| 1357 | } |
| 1358 | } |
| 1359 | |
| 1360 | return mState.samplerTexture[type][sampler].get(); |
| 1361 | } |
| 1362 | |
| 1363 | bool Context::getBooleanv(GLenum pname, GLboolean *params) |
| 1364 | { |
| 1365 | switch (pname) |
| 1366 | { |
| 1367 | case GL_SHADER_COMPILER: *params = GL_TRUE; break; |
| 1368 | case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break; |
| 1369 | case GL_DEPTH_WRITEMASK: *params = mState.depthMask; break; |
| 1370 | case GL_COLOR_WRITEMASK: |
| 1371 | params[0] = mState.colorMaskRed; |
| 1372 | params[1] = mState.colorMaskGreen; |
| 1373 | params[2] = mState.colorMaskBlue; |
| 1374 | params[3] = mState.colorMaskAlpha; |
| 1375 | break; |
| 1376 | case GL_CULL_FACE: *params = mState.cullFace; break; |
| 1377 | case GL_POLYGON_OFFSET_FILL: *params = mState.polygonOffsetFill; break; |
| 1378 | case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.sampleAlphaToCoverage; break; |
| 1379 | case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break; |
| 1380 | case GL_SCISSOR_TEST: *params = mState.scissorTest; break; |
| 1381 | case GL_STENCIL_TEST: *params = mState.stencilTest; break; |
| 1382 | case GL_DEPTH_TEST: *params = mState.depthTest; break; |
| 1383 | case GL_BLEND: *params = mState.blend; break; |
| 1384 | case GL_DITHER: *params = mState.dither; break; |
| 1385 | case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break; |
| 1386 | default: |
| 1387 | return false; |
| 1388 | } |
| 1389 | |
| 1390 | return true; |
| 1391 | } |
| 1392 | |
| 1393 | bool Context::getFloatv(GLenum pname, GLfloat *params) |
| 1394 | { |
| 1395 | // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation |
| 1396 | // because it is stored as a float, despite the fact that the GL ES 2.0 spec names |
| 1397 | // GetIntegerv as its native query function. As it would require conversion in any |
| 1398 | // case, this should make no difference to the calling application. |
| 1399 | switch (pname) |
| 1400 | { |
| 1401 | case GL_LINE_WIDTH: *params = mState.lineWidth; break; |
| 1402 | case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break; |
| 1403 | case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break; |
| 1404 | case GL_POLYGON_OFFSET_FACTOR: *params = mState.polygonOffsetFactor; break; |
| 1405 | case GL_POLYGON_OFFSET_UNITS: *params = mState.polygonOffsetUnits; break; |
| 1406 | case GL_ALIASED_LINE_WIDTH_RANGE: |
| 1407 | params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN; |
| 1408 | params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX; |
| 1409 | break; |
| 1410 | case GL_ALIASED_POINT_SIZE_RANGE: |
| 1411 | params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN; |
| 1412 | params[1] = getMaximumPointSize(); |
| 1413 | break; |
| 1414 | case GL_DEPTH_RANGE: |
| 1415 | params[0] = mState.zNear; |
| 1416 | params[1] = mState.zFar; |
| 1417 | break; |
| 1418 | case GL_COLOR_CLEAR_VALUE: |
| 1419 | params[0] = mState.colorClearValue.red; |
| 1420 | params[1] = mState.colorClearValue.green; |
| 1421 | params[2] = mState.colorClearValue.blue; |
| 1422 | params[3] = mState.colorClearValue.alpha; |
| 1423 | break; |
| 1424 | case GL_BLEND_COLOR: |
| 1425 | params[0] = mState.blendColor.red; |
| 1426 | params[1] = mState.blendColor.green; |
| 1427 | params[2] = mState.blendColor.blue; |
| 1428 | params[3] = mState.blendColor.alpha; |
| 1429 | break; |
daniel@transgaming.com | 07ab841 | 2012-07-12 15:17:09 +0000 | [diff] [blame] | 1430 | case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: |
| 1431 | if (!supportsTextureFilterAnisotropy()) |
| 1432 | { |
| 1433 | return false; |
| 1434 | } |
| 1435 | *params = mMaxTextureAnisotropy; |
| 1436 | break; |
apatrick@chromium.org | 144f280 | 2012-07-12 01:42:34 +0000 | [diff] [blame] | 1437 | default: |
| 1438 | return false; |
| 1439 | } |
| 1440 | |
| 1441 | return true; |
| 1442 | } |
| 1443 | |
| 1444 | bool Context::getIntegerv(GLenum pname, GLint *params) |
| 1445 | { |
| 1446 | // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation |
| 1447 | // because it is stored as a float, despite the fact that the GL ES 2.0 spec names |
| 1448 | // GetIntegerv as its native query function. As it would require conversion in any |
| 1449 | // case, this should make no difference to the calling application. You may find it in |
| 1450 | // Context::getFloatv. |
| 1451 | switch (pname) |
| 1452 | { |
| 1453 | case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break; |
| 1454 | case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = gl::MAX_VERTEX_UNIFORM_VECTORS; break; |
| 1455 | case GL_MAX_VARYING_VECTORS: *params = getMaximumVaryingVectors(); break; |
| 1456 | case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = getMaximumCombinedTextureImageUnits(); break; |
| 1457 | case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = getMaximumVertexTextureImageUnits(); break; |
| 1458 | case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break; |
| 1459 | case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = getMaximumFragmentUniformVectors(); break; |
| 1460 | case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break; |
| 1461 | case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break; |
| 1462 | case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break; |
| 1463 | case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break; |
| 1464 | case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break; |
| 1465 | //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE |
| 1466 | case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break; |
| 1467 | case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break; |
| 1468 | case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break; |
| 1469 | case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break; |
| 1470 | case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break; |
| 1471 | case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break; |
| 1472 | case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break; |
| 1473 | case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break; |
| 1474 | case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break; |
| 1475 | case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break; |
| 1476 | case GL_STENCIL_FUNC: *params = mState.stencilFunc; break; |
| 1477 | case GL_STENCIL_REF: *params = mState.stencilRef; break; |
| 1478 | case GL_STENCIL_VALUE_MASK: *params = mState.stencilMask; break; |
| 1479 | case GL_STENCIL_BACK_FUNC: *params = mState.stencilBackFunc; break; |
| 1480 | case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break; |
| 1481 | case GL_STENCIL_BACK_VALUE_MASK: *params = mState.stencilBackMask; break; |
| 1482 | case GL_STENCIL_FAIL: *params = mState.stencilFail; break; |
| 1483 | case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.stencilPassDepthFail; break; |
| 1484 | case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.stencilPassDepthPass; break; |
| 1485 | case GL_STENCIL_BACK_FAIL: *params = mState.stencilBackFail; break; |
| 1486 | case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.stencilBackPassDepthFail; break; |
| 1487 | case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.stencilBackPassDepthPass; break; |
| 1488 | case GL_DEPTH_FUNC: *params = mState.depthFunc; break; |
| 1489 | case GL_BLEND_SRC_RGB: *params = mState.sourceBlendRGB; break; |
| 1490 | case GL_BLEND_SRC_ALPHA: *params = mState.sourceBlendAlpha; break; |
| 1491 | case GL_BLEND_DST_RGB: *params = mState.destBlendRGB; break; |
| 1492 | case GL_BLEND_DST_ALPHA: *params = mState.destBlendAlpha; break; |
| 1493 | case GL_BLEND_EQUATION_RGB: *params = mState.blendEquationRGB; break; |
| 1494 | case GL_BLEND_EQUATION_ALPHA: *params = mState.blendEquationAlpha; break; |
| 1495 | case GL_STENCIL_WRITEMASK: *params = mState.stencilWritemask; break; |
| 1496 | case GL_STENCIL_BACK_WRITEMASK: *params = mState.stencilBackWritemask; break; |
| 1497 | case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break; |
| 1498 | case GL_SUBPIXEL_BITS: *params = 4; break; |
| 1499 | case GL_MAX_TEXTURE_SIZE: *params = getMaximumTextureDimension(); break; |
| 1500 | case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break; |
| 1501 | case GL_NUM_COMPRESSED_TEXTURE_FORMATS: |
| 1502 | params[0] = mNumCompressedTextureFormats; |
| 1503 | break; |
| 1504 | case GL_MAX_SAMPLES_ANGLE: |
| 1505 | { |
| 1506 | GLsizei maxSamples = getMaxSupportedSamples(); |
| 1507 | if (maxSamples != 0) |
| 1508 | { |
| 1509 | *params = maxSamples; |
| 1510 | } |
| 1511 | else |
| 1512 | { |
| 1513 | return false; |
| 1514 | } |
| 1515 | |
| 1516 | break; |
| 1517 | } |
| 1518 | case GL_SAMPLE_BUFFERS: |
| 1519 | case GL_SAMPLES: |
| 1520 | { |
| 1521 | gl::Framebuffer *framebuffer = getDrawFramebuffer(); |
| 1522 | if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE) |
| 1523 | { |
| 1524 | switch (pname) |
| 1525 | { |
| 1526 | case GL_SAMPLE_BUFFERS: |
| 1527 | if (framebuffer->getSamples() != 0) |
| 1528 | { |
| 1529 | *params = 1; |
| 1530 | } |
| 1531 | else |
| 1532 | { |
| 1533 | *params = 0; |
| 1534 | } |
| 1535 | break; |
| 1536 | case GL_SAMPLES: |
| 1537 | *params = framebuffer->getSamples(); |
| 1538 | break; |
| 1539 | } |
| 1540 | } |
| 1541 | else |
| 1542 | { |
| 1543 | *params = 0; |
| 1544 | } |
| 1545 | } |
| 1546 | break; |
| 1547 | case GL_IMPLEMENTATION_COLOR_READ_TYPE: *params = gl::IMPLEMENTATION_COLOR_READ_TYPE; break; |
| 1548 | case GL_IMPLEMENTATION_COLOR_READ_FORMAT: *params = gl::IMPLEMENTATION_COLOR_READ_FORMAT; break; |
| 1549 | case GL_MAX_VIEWPORT_DIMS: |
| 1550 | { |
| 1551 | int maxDimension = std::max(getMaximumRenderbufferDimension(), getMaximumTextureDimension()); |
| 1552 | params[0] = maxDimension; |
| 1553 | params[1] = maxDimension; |
| 1554 | } |
| 1555 | break; |
| 1556 | case GL_COMPRESSED_TEXTURE_FORMATS: |
| 1557 | { |
| 1558 | if (supportsDXT1Textures()) |
| 1559 | { |
| 1560 | *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; |
| 1561 | *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; |
| 1562 | } |
| 1563 | if (supportsDXT3Textures()) |
| 1564 | { |
| 1565 | *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE; |
| 1566 | } |
| 1567 | if (supportsDXT5Textures()) |
| 1568 | { |
| 1569 | *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE; |
| 1570 | } |
| 1571 | } |
| 1572 | break; |
| 1573 | case GL_VIEWPORT: |
| 1574 | params[0] = mState.viewportX; |
| 1575 | params[1] = mState.viewportY; |
| 1576 | params[2] = mState.viewportWidth; |
| 1577 | params[3] = mState.viewportHeight; |
| 1578 | break; |
| 1579 | case GL_SCISSOR_BOX: |
| 1580 | params[0] = mState.scissorX; |
| 1581 | params[1] = mState.scissorY; |
| 1582 | params[2] = mState.scissorWidth; |
| 1583 | params[3] = mState.scissorHeight; |
| 1584 | break; |
| 1585 | case GL_CULL_FACE_MODE: *params = mState.cullMode; break; |
| 1586 | case GL_FRONT_FACE: *params = mState.frontFace; break; |
| 1587 | case GL_RED_BITS: |
| 1588 | case GL_GREEN_BITS: |
| 1589 | case GL_BLUE_BITS: |
| 1590 | case GL_ALPHA_BITS: |
| 1591 | { |
| 1592 | gl::Framebuffer *framebuffer = getDrawFramebuffer(); |
| 1593 | gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer(); |
| 1594 | |
| 1595 | if (colorbuffer) |
| 1596 | { |
| 1597 | switch (pname) |
| 1598 | { |
| 1599 | case GL_RED_BITS: *params = colorbuffer->getRedSize(); break; |
| 1600 | case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break; |
| 1601 | case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break; |
| 1602 | case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break; |
| 1603 | } |
| 1604 | } |
| 1605 | else |
| 1606 | { |
| 1607 | *params = 0; |
| 1608 | } |
| 1609 | } |
| 1610 | break; |
| 1611 | case GL_DEPTH_BITS: |
| 1612 | { |
| 1613 | gl::Framebuffer *framebuffer = getDrawFramebuffer(); |
| 1614 | gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); |
| 1615 | |
| 1616 | if (depthbuffer) |
| 1617 | { |
| 1618 | *params = depthbuffer->getDepthSize(); |
| 1619 | } |
| 1620 | else |
| 1621 | { |
| 1622 | *params = 0; |
| 1623 | } |
| 1624 | } |
| 1625 | break; |
| 1626 | case GL_STENCIL_BITS: |
| 1627 | { |
| 1628 | gl::Framebuffer *framebuffer = getDrawFramebuffer(); |
| 1629 | gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer(); |
| 1630 | |
| 1631 | if (stencilbuffer) |
| 1632 | { |
| 1633 | *params = stencilbuffer->getStencilSize(); |
| 1634 | } |
| 1635 | else |
| 1636 | { |
| 1637 | *params = 0; |
| 1638 | } |
| 1639 | } |
| 1640 | break; |
| 1641 | case GL_TEXTURE_BINDING_2D: |
| 1642 | { |
| 1643 | if (mState.activeSampler < 0 || mState.activeSampler > getMaximumCombinedTextureImageUnits() - 1) |
| 1644 | { |
| 1645 | error(GL_INVALID_OPERATION); |
| 1646 | return false; |
| 1647 | } |
| 1648 | |
| 1649 | *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id(); |
| 1650 | } |
| 1651 | break; |
| 1652 | case GL_TEXTURE_BINDING_CUBE_MAP: |
| 1653 | { |
| 1654 | if (mState.activeSampler < 0 || mState.activeSampler > getMaximumCombinedTextureImageUnits() - 1) |
| 1655 | { |
| 1656 | error(GL_INVALID_OPERATION); |
| 1657 | return false; |
| 1658 | } |
| 1659 | |
| 1660 | *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id(); |
| 1661 | } |
| 1662 | break; |
| 1663 | case GL_RESET_NOTIFICATION_STRATEGY_EXT: |
| 1664 | *params = mResetStrategy; |
| 1665 | break; |
| 1666 | case GL_NUM_PROGRAM_BINARY_FORMATS_OES: |
| 1667 | *params = 1; |
| 1668 | break; |
| 1669 | case GL_PROGRAM_BINARY_FORMATS_OES: |
| 1670 | *params = GL_PROGRAM_BINARY_ANGLE; |
| 1671 | break; |
| 1672 | default: |
| 1673 | return false; |
| 1674 | } |
| 1675 | |
| 1676 | return true; |
| 1677 | } |
| 1678 | |
| 1679 | bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams) |
| 1680 | { |
| 1681 | // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation |
| 1682 | // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due |
| 1683 | // to the fact that it is stored internally as a float, and so would require conversion |
| 1684 | // if returned from Context::getIntegerv. Since this conversion is already implemented |
| 1685 | // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we |
| 1686 | // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling |
| 1687 | // application. |
| 1688 | switch (pname) |
| 1689 | { |
| 1690 | case GL_COMPRESSED_TEXTURE_FORMATS: |
| 1691 | { |
| 1692 | *type = GL_INT; |
| 1693 | *numParams = mNumCompressedTextureFormats; |
| 1694 | } |
| 1695 | break; |
| 1696 | case GL_SHADER_BINARY_FORMATS: |
| 1697 | { |
| 1698 | *type = GL_INT; |
| 1699 | *numParams = 0; |
| 1700 | } |
| 1701 | break; |
| 1702 | case GL_MAX_VERTEX_ATTRIBS: |
| 1703 | case GL_MAX_VERTEX_UNIFORM_VECTORS: |
| 1704 | case GL_MAX_VARYING_VECTORS: |
| 1705 | case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: |
| 1706 | case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: |
| 1707 | case GL_MAX_TEXTURE_IMAGE_UNITS: |
| 1708 | case GL_MAX_FRAGMENT_UNIFORM_VECTORS: |
| 1709 | case GL_MAX_RENDERBUFFER_SIZE: |
| 1710 | case GL_NUM_SHADER_BINARY_FORMATS: |
| 1711 | case GL_NUM_COMPRESSED_TEXTURE_FORMATS: |
| 1712 | case GL_ARRAY_BUFFER_BINDING: |
| 1713 | case GL_FRAMEBUFFER_BINDING: |
| 1714 | case GL_RENDERBUFFER_BINDING: |
| 1715 | case GL_CURRENT_PROGRAM: |
| 1716 | case GL_PACK_ALIGNMENT: |
| 1717 | case GL_PACK_REVERSE_ROW_ORDER_ANGLE: |
| 1718 | case GL_UNPACK_ALIGNMENT: |
| 1719 | case GL_GENERATE_MIPMAP_HINT: |
| 1720 | case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: |
| 1721 | case GL_RED_BITS: |
| 1722 | case GL_GREEN_BITS: |
| 1723 | case GL_BLUE_BITS: |
| 1724 | case GL_ALPHA_BITS: |
| 1725 | case GL_DEPTH_BITS: |
| 1726 | case GL_STENCIL_BITS: |
| 1727 | case GL_ELEMENT_ARRAY_BUFFER_BINDING: |
| 1728 | case GL_CULL_FACE_MODE: |
| 1729 | case GL_FRONT_FACE: |
| 1730 | case GL_ACTIVE_TEXTURE: |
| 1731 | case GL_STENCIL_FUNC: |
| 1732 | case GL_STENCIL_VALUE_MASK: |
| 1733 | case GL_STENCIL_REF: |
| 1734 | case GL_STENCIL_FAIL: |
| 1735 | case GL_STENCIL_PASS_DEPTH_FAIL: |
| 1736 | case GL_STENCIL_PASS_DEPTH_PASS: |
| 1737 | case GL_STENCIL_BACK_FUNC: |
| 1738 | case GL_STENCIL_BACK_VALUE_MASK: |
| 1739 | case GL_STENCIL_BACK_REF: |
| 1740 | case GL_STENCIL_BACK_FAIL: |
| 1741 | case GL_STENCIL_BACK_PASS_DEPTH_FAIL: |
| 1742 | case GL_STENCIL_BACK_PASS_DEPTH_PASS: |
| 1743 | case GL_DEPTH_FUNC: |
| 1744 | case GL_BLEND_SRC_RGB: |
| 1745 | case GL_BLEND_SRC_ALPHA: |
| 1746 | case GL_BLEND_DST_RGB: |
| 1747 | case GL_BLEND_DST_ALPHA: |
| 1748 | case GL_BLEND_EQUATION_RGB: |
| 1749 | case GL_BLEND_EQUATION_ALPHA: |
| 1750 | case GL_STENCIL_WRITEMASK: |
| 1751 | case GL_STENCIL_BACK_WRITEMASK: |
| 1752 | case GL_STENCIL_CLEAR_VALUE: |
| 1753 | case GL_SUBPIXEL_BITS: |
| 1754 | case GL_MAX_TEXTURE_SIZE: |
| 1755 | case GL_MAX_CUBE_MAP_TEXTURE_SIZE: |
| 1756 | case GL_SAMPLE_BUFFERS: |
| 1757 | case GL_SAMPLES: |
| 1758 | case GL_IMPLEMENTATION_COLOR_READ_TYPE: |
| 1759 | case GL_IMPLEMENTATION_COLOR_READ_FORMAT: |
| 1760 | case GL_TEXTURE_BINDING_2D: |
| 1761 | case GL_TEXTURE_BINDING_CUBE_MAP: |
| 1762 | case GL_RESET_NOTIFICATION_STRATEGY_EXT: |
| 1763 | case GL_NUM_PROGRAM_BINARY_FORMATS_OES: |
| 1764 | case GL_PROGRAM_BINARY_FORMATS_OES: |
| 1765 | { |
| 1766 | *type = GL_INT; |
| 1767 | *numParams = 1; |
| 1768 | } |
| 1769 | break; |
| 1770 | case GL_MAX_SAMPLES_ANGLE: |
| 1771 | { |
| 1772 | if (getMaxSupportedSamples() != 0) |
| 1773 | { |
| 1774 | *type = GL_INT; |
| 1775 | *numParams = 1; |
| 1776 | } |
| 1777 | else |
| 1778 | { |
| 1779 | return false; |
| 1780 | } |
| 1781 | } |
| 1782 | break; |
| 1783 | case GL_MAX_VIEWPORT_DIMS: |
| 1784 | { |
| 1785 | *type = GL_INT; |
| 1786 | *numParams = 2; |
| 1787 | } |
| 1788 | break; |
| 1789 | case GL_VIEWPORT: |
| 1790 | case GL_SCISSOR_BOX: |
| 1791 | { |
| 1792 | *type = GL_INT; |
| 1793 | *numParams = 4; |
| 1794 | } |
| 1795 | break; |
| 1796 | case GL_SHADER_COMPILER: |
| 1797 | case GL_SAMPLE_COVERAGE_INVERT: |
| 1798 | case GL_DEPTH_WRITEMASK: |
| 1799 | case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled, |
| 1800 | case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries. |
| 1801 | case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural |
| 1802 | case GL_SAMPLE_COVERAGE: |
| 1803 | case GL_SCISSOR_TEST: |
| 1804 | case GL_STENCIL_TEST: |
| 1805 | case GL_DEPTH_TEST: |
| 1806 | case GL_BLEND: |
| 1807 | case GL_DITHER: |
| 1808 | case GL_CONTEXT_ROBUST_ACCESS_EXT: |
| 1809 | { |
| 1810 | *type = GL_BOOL; |
| 1811 | *numParams = 1; |
| 1812 | } |
| 1813 | break; |
| 1814 | case GL_COLOR_WRITEMASK: |
| 1815 | { |
| 1816 | *type = GL_BOOL; |
| 1817 | *numParams = 4; |
| 1818 | } |
| 1819 | break; |
| 1820 | case GL_POLYGON_OFFSET_FACTOR: |
| 1821 | case GL_POLYGON_OFFSET_UNITS: |
| 1822 | case GL_SAMPLE_COVERAGE_VALUE: |
| 1823 | case GL_DEPTH_CLEAR_VALUE: |
| 1824 | case GL_LINE_WIDTH: |
| 1825 | { |
| 1826 | *type = GL_FLOAT; |
| 1827 | *numParams = 1; |
| 1828 | } |
| 1829 | break; |
| 1830 | case GL_ALIASED_LINE_WIDTH_RANGE: |
| 1831 | case GL_ALIASED_POINT_SIZE_RANGE: |
| 1832 | case GL_DEPTH_RANGE: |
| 1833 | { |
| 1834 | *type = GL_FLOAT; |
| 1835 | *numParams = 2; |
| 1836 | } |
| 1837 | break; |
| 1838 | case GL_COLOR_CLEAR_VALUE: |
| 1839 | case GL_BLEND_COLOR: |
| 1840 | { |
| 1841 | *type = GL_FLOAT; |
| 1842 | *numParams = 4; |
| 1843 | } |
| 1844 | break; |
daniel@transgaming.com | 07ab841 | 2012-07-12 15:17:09 +0000 | [diff] [blame] | 1845 | case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: |
| 1846 | if (!supportsTextureFilterAnisotropy()) |
| 1847 | { |
| 1848 | return false; |
| 1849 | } |
| 1850 | *type = GL_FLOAT; |
| 1851 | *numParams = 1; |
| 1852 | break; |
apatrick@chromium.org | 144f280 | 2012-07-12 01:42:34 +0000 | [diff] [blame] | 1853 | default: |
| 1854 | return false; |
| 1855 | } |
| 1856 | |
| 1857 | return true; |
| 1858 | } |
| 1859 | |
| 1860 | // Applies the render target surface, depth stencil surface, viewport rectangle and |
| 1861 | // scissor rectangle to the Direct3D 9 device |
| 1862 | bool Context::applyRenderTarget(bool ignoreViewport) |
| 1863 | { |
| 1864 | Framebuffer *framebufferObject = getDrawFramebuffer(); |
| 1865 | |
| 1866 | if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE) |
| 1867 | { |
| 1868 | return error(GL_INVALID_FRAMEBUFFER_OPERATION, false); |
| 1869 | } |
| 1870 | |
| 1871 | // if there is no color attachment we must synthesize a NULL colorattachment |
| 1872 | // to keep the D3D runtime happy. This should only be possible if depth texturing. |
| 1873 | Renderbuffer *renderbufferObject = NULL; |
| 1874 | if (framebufferObject->getColorbufferType() != GL_NONE) |
| 1875 | { |
| 1876 | renderbufferObject = framebufferObject->getColorbuffer(); |
| 1877 | } |
| 1878 | else |
| 1879 | { |
| 1880 | renderbufferObject = framebufferObject->getNullColorbuffer(); |
| 1881 | } |
| 1882 | if (!renderbufferObject) |
| 1883 | { |
| 1884 | ERR("unable to locate renderbuffer for FBO."); |
| 1885 | return false; |
| 1886 | } |
| 1887 | |
| 1888 | bool renderTargetChanged = false; |
| 1889 | unsigned int renderTargetSerial = renderbufferObject->getSerial(); |
| 1890 | if (renderTargetSerial != mAppliedRenderTargetSerial) |
| 1891 | { |
| 1892 | IDirect3DSurface9 *renderTarget = renderbufferObject->getRenderTarget(); |
| 1893 | if (!renderTarget) |
| 1894 | { |
| 1895 | ERR("render target pointer unexpectedly null."); |
| 1896 | return false; // Context must be lost |
| 1897 | } |
| 1898 | mDevice->SetRenderTarget(0, renderTarget); |
| 1899 | mAppliedRenderTargetSerial = renderTargetSerial; |
| 1900 | mScissorStateDirty = true; // Scissor area must be clamped to render target's size-- this is different for different render targets. |
| 1901 | renderTargetChanged = true; |
| 1902 | renderTarget->Release(); |
| 1903 | } |
| 1904 | |
| 1905 | IDirect3DSurface9 *depthStencil = NULL; |
| 1906 | unsigned int depthbufferSerial = 0; |
| 1907 | unsigned int stencilbufferSerial = 0; |
| 1908 | if (framebufferObject->getDepthbufferType() != GL_NONE) |
| 1909 | { |
| 1910 | Renderbuffer *depthbuffer = framebufferObject->getDepthbuffer(); |
| 1911 | depthStencil = depthbuffer->getDepthStencil(); |
| 1912 | if (!depthStencil) |
| 1913 | { |
| 1914 | ERR("Depth stencil pointer unexpectedly null."); |
| 1915 | return false; |
| 1916 | } |
| 1917 | |
| 1918 | depthbufferSerial = depthbuffer->getSerial(); |
| 1919 | } |
| 1920 | else if (framebufferObject->getStencilbufferType() != GL_NONE) |
| 1921 | { |
| 1922 | Renderbuffer *stencilbuffer = framebufferObject->getStencilbuffer(); |
| 1923 | depthStencil = stencilbuffer->getDepthStencil(); |
| 1924 | if (!depthStencil) |
| 1925 | { |
| 1926 | ERR("Depth stencil pointer unexpectedly null."); |
| 1927 | return false; |
| 1928 | } |
| 1929 | |
| 1930 | stencilbufferSerial = stencilbuffer->getSerial(); |
| 1931 | } |
| 1932 | |
| 1933 | if (depthbufferSerial != mAppliedDepthbufferSerial || |
| 1934 | stencilbufferSerial != mAppliedStencilbufferSerial || |
| 1935 | !mDepthStencilInitialized) |
| 1936 | { |
| 1937 | mDevice->SetDepthStencilSurface(depthStencil); |
| 1938 | mAppliedDepthbufferSerial = depthbufferSerial; |
| 1939 | mAppliedStencilbufferSerial = stencilbufferSerial; |
| 1940 | mDepthStencilInitialized = true; |
| 1941 | } |
| 1942 | |
| 1943 | if (depthStencil) |
| 1944 | { |
| 1945 | depthStencil->Release(); |
| 1946 | } |
| 1947 | |
| 1948 | if (!mRenderTargetDescInitialized || renderTargetChanged) |
| 1949 | { |
| 1950 | IDirect3DSurface9 *renderTarget = renderbufferObject->getRenderTarget(); |
| 1951 | if (!renderTarget) |
| 1952 | { |
| 1953 | return false; // Context must be lost |
| 1954 | } |
| 1955 | renderTarget->GetDesc(&mRenderTargetDesc); |
| 1956 | mRenderTargetDescInitialized = true; |
| 1957 | renderTarget->Release(); |
| 1958 | } |
| 1959 | |
| 1960 | D3DVIEWPORT9 viewport; |
| 1961 | |
| 1962 | float zNear = clamp01(mState.zNear); |
| 1963 | float zFar = clamp01(mState.zFar); |
| 1964 | |
| 1965 | if (ignoreViewport) |
| 1966 | { |
| 1967 | viewport.X = 0; |
| 1968 | viewport.Y = 0; |
| 1969 | viewport.Width = mRenderTargetDesc.Width; |
| 1970 | viewport.Height = mRenderTargetDesc.Height; |
| 1971 | viewport.MinZ = 0.0f; |
| 1972 | viewport.MaxZ = 1.0f; |
| 1973 | } |
| 1974 | else |
| 1975 | { |
| 1976 | viewport.X = clamp(mState.viewportX, 0L, static_cast<LONG>(mRenderTargetDesc.Width)); |
| 1977 | viewport.Y = clamp(mState.viewportY, 0L, static_cast<LONG>(mRenderTargetDesc.Height)); |
| 1978 | viewport.Width = clamp(mState.viewportWidth, 0L, static_cast<LONG>(mRenderTargetDesc.Width) - static_cast<LONG>(viewport.X)); |
| 1979 | viewport.Height = clamp(mState.viewportHeight, 0L, static_cast<LONG>(mRenderTargetDesc.Height) - static_cast<LONG>(viewport.Y)); |
| 1980 | viewport.MinZ = zNear; |
| 1981 | viewport.MaxZ = zFar; |
| 1982 | } |
| 1983 | |
| 1984 | if (viewport.Width <= 0 || viewport.Height <= 0) |
| 1985 | { |
| 1986 | return false; // Nothing to render |
| 1987 | } |
| 1988 | |
| 1989 | if (renderTargetChanged || !mViewportInitialized || memcmp(&viewport, &mSetViewport, sizeof mSetViewport) != 0) |
| 1990 | { |
| 1991 | mDevice->SetViewport(&viewport); |
| 1992 | mSetViewport = viewport; |
| 1993 | mViewportInitialized = true; |
| 1994 | mDxUniformsDirty = true; |
| 1995 | } |
| 1996 | |
| 1997 | if (mScissorStateDirty) |
| 1998 | { |
| 1999 | if (mState.scissorTest) |
| 2000 | { |
| 2001 | RECT rect; |
| 2002 | rect.left = clamp(mState.scissorX, 0L, static_cast<LONG>(mRenderTargetDesc.Width)); |
| 2003 | rect.top = clamp(mState.scissorY, 0L, static_cast<LONG>(mRenderTargetDesc.Height)); |
| 2004 | rect.right = clamp(mState.scissorX + mState.scissorWidth, 0L, static_cast<LONG>(mRenderTargetDesc.Width)); |
| 2005 | rect.bottom = clamp(mState.scissorY + mState.scissorHeight, 0L, static_cast<LONG>(mRenderTargetDesc.Height)); |
| 2006 | mDevice->SetScissorRect(&rect); |
| 2007 | mDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE); |
| 2008 | } |
| 2009 | else |
| 2010 | { |
| 2011 | mDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE); |
| 2012 | } |
| 2013 | |
| 2014 | mScissorStateDirty = false; |
| 2015 | } |
| 2016 | |
| 2017 | if (mState.currentProgram && mDxUniformsDirty) |
| 2018 | { |
| 2019 | Program *programObject = getCurrentProgram(); |
| 2020 | ProgramBinary *programBinary = programObject->getProgramBinary(); |
| 2021 | |
| 2022 | GLint halfPixelSize = programBinary->getDxHalfPixelSizeLocation(); |
| 2023 | GLfloat xy[2] = {1.0f / viewport.Width, -1.0f / viewport.Height}; |
| 2024 | programBinary->setUniform2fv(halfPixelSize, 1, xy); |
| 2025 | |
| 2026 | // These values are used for computing gl_FragCoord in Program::linkVaryings(). |
| 2027 | GLint coord = programBinary->getDxCoordLocation(); |
| 2028 | GLfloat whxy[4] = {mState.viewportWidth / 2.0f, mState.viewportHeight / 2.0f, |
| 2029 | (float)mState.viewportX + mState.viewportWidth / 2.0f, |
| 2030 | (float)mState.viewportY + mState.viewportHeight / 2.0f}; |
| 2031 | programBinary->setUniform4fv(coord, 1, whxy); |
| 2032 | |
| 2033 | GLint depth = programBinary->getDxDepthLocation(); |
| 2034 | GLfloat dz[2] = {(zFar - zNear) / 2.0f, (zNear + zFar) / 2.0f}; |
| 2035 | programBinary->setUniform2fv(depth, 1, dz); |
| 2036 | |
| 2037 | GLint depthRange = programBinary->getDxDepthRangeLocation(); |
| 2038 | GLfloat nearFarDiff[3] = {zNear, zFar, zFar - zNear}; |
| 2039 | programBinary->setUniform3fv(depthRange, 1, nearFarDiff); |
| 2040 | mDxUniformsDirty = false; |
| 2041 | } |
| 2042 | |
| 2043 | return true; |
| 2044 | } |
| 2045 | |
| 2046 | // Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device |
| 2047 | void Context::applyState(GLenum drawMode) |
| 2048 | { |
| 2049 | Program *programObject = getCurrentProgram(); |
| 2050 | ProgramBinary *programBinary = programObject->getProgramBinary(); |
| 2051 | |
| 2052 | Framebuffer *framebufferObject = getDrawFramebuffer(); |
| 2053 | |
| 2054 | GLint frontCCW = programBinary->getDxFrontCCWLocation(); |
| 2055 | GLint ccw = (mState.frontFace == GL_CCW); |
| 2056 | programBinary->setUniform1iv(frontCCW, 1, &ccw); |
| 2057 | |
| 2058 | GLint pointsOrLines = programBinary->getDxPointsOrLinesLocation(); |
| 2059 | GLint alwaysFront = !isTriangleMode(drawMode); |
| 2060 | programBinary->setUniform1iv(pointsOrLines, 1, &alwaysFront); |
| 2061 | |
| 2062 | D3DADAPTER_IDENTIFIER9 *identifier = mDisplay->getAdapterIdentifier(); |
| 2063 | bool zeroColorMaskAllowed = identifier->VendorId != 0x1002; |
| 2064 | // Apparently some ATI cards have a bug where a draw with a zero color |
| 2065 | // write mask can cause later draws to have incorrect results. Instead, |
| 2066 | // set a nonzero color write mask but modify the blend state so that no |
| 2067 | // drawing is done. |
| 2068 | // http://code.google.com/p/angleproject/issues/detail?id=169 |
| 2069 | |
| 2070 | if (mCullStateDirty || mFrontFaceDirty) |
| 2071 | { |
| 2072 | if (mState.cullFace) |
| 2073 | { |
| 2074 | mDevice->SetRenderState(D3DRS_CULLMODE, es2dx::ConvertCullMode(mState.cullMode, mState.frontFace)); |
| 2075 | } |
| 2076 | else |
| 2077 | { |
| 2078 | mDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); |
| 2079 | } |
| 2080 | |
| 2081 | mCullStateDirty = false; |
| 2082 | } |
| 2083 | |
| 2084 | if (mDepthStateDirty) |
| 2085 | { |
| 2086 | if (mState.depthTest) |
| 2087 | { |
| 2088 | mDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE); |
| 2089 | mDevice->SetRenderState(D3DRS_ZFUNC, es2dx::ConvertComparison(mState.depthFunc)); |
| 2090 | } |
| 2091 | else |
| 2092 | { |
| 2093 | mDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE); |
| 2094 | } |
| 2095 | |
| 2096 | mDepthStateDirty = false; |
| 2097 | } |
| 2098 | |
| 2099 | if (!zeroColorMaskAllowed && (mMaskStateDirty || mBlendStateDirty)) |
| 2100 | { |
| 2101 | mBlendStateDirty = true; |
| 2102 | mMaskStateDirty = true; |
| 2103 | } |
| 2104 | |
| 2105 | if (mBlendStateDirty) |
| 2106 | { |
| 2107 | if (mState.blend) |
| 2108 | { |
| 2109 | mDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); |
| 2110 | |
| 2111 | if (mState.sourceBlendRGB != GL_CONSTANT_ALPHA && mState.sourceBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA && |
| 2112 | mState.destBlendRGB != GL_CONSTANT_ALPHA && mState.destBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA) |
| 2113 | { |
| 2114 | mDevice->SetRenderState(D3DRS_BLENDFACTOR, es2dx::ConvertColor(mState.blendColor)); |
| 2115 | } |
| 2116 | else |
| 2117 | { |
| 2118 | mDevice->SetRenderState(D3DRS_BLENDFACTOR, D3DCOLOR_RGBA(unorm<8>(mState.blendColor.alpha), |
| 2119 | unorm<8>(mState.blendColor.alpha), |
| 2120 | unorm<8>(mState.blendColor.alpha), |
| 2121 | unorm<8>(mState.blendColor.alpha))); |
| 2122 | } |
| 2123 | |
| 2124 | mDevice->SetRenderState(D3DRS_SRCBLEND, es2dx::ConvertBlendFunc(mState.sourceBlendRGB)); |
| 2125 | mDevice->SetRenderState(D3DRS_DESTBLEND, es2dx::ConvertBlendFunc(mState.destBlendRGB)); |
| 2126 | mDevice->SetRenderState(D3DRS_BLENDOP, es2dx::ConvertBlendOp(mState.blendEquationRGB)); |
| 2127 | |
| 2128 | if (mState.sourceBlendRGB != mState.sourceBlendAlpha || |
| 2129 | mState.destBlendRGB != mState.destBlendAlpha || |
| 2130 | mState.blendEquationRGB != mState.blendEquationAlpha) |
| 2131 | { |
| 2132 | mDevice->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE); |
| 2133 | |
| 2134 | mDevice->SetRenderState(D3DRS_SRCBLENDALPHA, es2dx::ConvertBlendFunc(mState.sourceBlendAlpha)); |
| 2135 | mDevice->SetRenderState(D3DRS_DESTBLENDALPHA, es2dx::ConvertBlendFunc(mState.destBlendAlpha)); |
| 2136 | mDevice->SetRenderState(D3DRS_BLENDOPALPHA, es2dx::ConvertBlendOp(mState.blendEquationAlpha)); |
| 2137 | } |
| 2138 | else |
| 2139 | { |
| 2140 | mDevice->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, FALSE); |
| 2141 | } |
| 2142 | } |
| 2143 | else |
| 2144 | { |
| 2145 | mDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); |
| 2146 | } |
| 2147 | |
| 2148 | mBlendStateDirty = false; |
| 2149 | } |
| 2150 | |
| 2151 | if (mStencilStateDirty || mFrontFaceDirty) |
| 2152 | { |
| 2153 | if (mState.stencilTest && framebufferObject->hasStencil()) |
| 2154 | { |
| 2155 | mDevice->SetRenderState(D3DRS_STENCILENABLE, TRUE); |
| 2156 | mDevice->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, TRUE); |
| 2157 | |
| 2158 | // FIXME: Unsupported by D3D9 |
| 2159 | const D3DRENDERSTATETYPE D3DRS_CCW_STENCILREF = D3DRS_STENCILREF; |
| 2160 | const D3DRENDERSTATETYPE D3DRS_CCW_STENCILMASK = D3DRS_STENCILMASK; |
| 2161 | const D3DRENDERSTATETYPE D3DRS_CCW_STENCILWRITEMASK = D3DRS_STENCILWRITEMASK; |
| 2162 | if (mState.stencilWritemask != mState.stencilBackWritemask || |
| 2163 | mState.stencilRef != mState.stencilBackRef || |
| 2164 | mState.stencilMask != mState.stencilBackMask) |
| 2165 | { |
| 2166 | ERR("Separate front/back stencil writemasks, reference values, or stencil mask values are invalid under WebGL."); |
| 2167 | return error(GL_INVALID_OPERATION); |
| 2168 | } |
| 2169 | |
| 2170 | // get the maximum size of the stencil ref |
| 2171 | gl::Renderbuffer *stencilbuffer = framebufferObject->getStencilbuffer(); |
| 2172 | GLuint maxStencil = (1 << stencilbuffer->getStencilSize()) - 1; |
| 2173 | |
| 2174 | mDevice->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILWRITEMASK : D3DRS_CCW_STENCILWRITEMASK, mState.stencilWritemask); |
| 2175 | mDevice->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILFUNC : D3DRS_CCW_STENCILFUNC, |
| 2176 | es2dx::ConvertComparison(mState.stencilFunc)); |
| 2177 | |
| 2178 | mDevice->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILREF : D3DRS_CCW_STENCILREF, (mState.stencilRef < (GLint)maxStencil) ? mState.stencilRef : maxStencil); |
| 2179 | mDevice->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILMASK : D3DRS_CCW_STENCILMASK, mState.stencilMask); |
| 2180 | |
| 2181 | mDevice->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILFAIL : D3DRS_CCW_STENCILFAIL, |
| 2182 | es2dx::ConvertStencilOp(mState.stencilFail)); |
| 2183 | mDevice->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILZFAIL : D3DRS_CCW_STENCILZFAIL, |
| 2184 | es2dx::ConvertStencilOp(mState.stencilPassDepthFail)); |
| 2185 | mDevice->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILPASS : D3DRS_CCW_STENCILPASS, |
| 2186 | es2dx::ConvertStencilOp(mState.stencilPassDepthPass)); |
| 2187 | |
| 2188 | mDevice->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILWRITEMASK : D3DRS_CCW_STENCILWRITEMASK, mState.stencilBackWritemask); |
| 2189 | mDevice->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILFUNC : D3DRS_CCW_STENCILFUNC, |
| 2190 | es2dx::ConvertComparison(mState.stencilBackFunc)); |
| 2191 | |
| 2192 | mDevice->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILREF : D3DRS_CCW_STENCILREF, (mState.stencilBackRef < (GLint)maxStencil) ? mState.stencilBackRef : maxStencil); |
| 2193 | mDevice->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILMASK : D3DRS_CCW_STENCILMASK, mState.stencilBackMask); |
| 2194 | |
| 2195 | mDevice->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILFAIL : D3DRS_CCW_STENCILFAIL, |
| 2196 | es2dx::ConvertStencilOp(mState.stencilBackFail)); |
| 2197 | mDevice->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILZFAIL : D3DRS_CCW_STENCILZFAIL, |
| 2198 | es2dx::ConvertStencilOp(mState.stencilBackPassDepthFail)); |
| 2199 | mDevice->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILPASS : D3DRS_CCW_STENCILPASS, |
| 2200 | es2dx::ConvertStencilOp(mState.stencilBackPassDepthPass)); |
| 2201 | } |
| 2202 | else |
| 2203 | { |
| 2204 | mDevice->SetRenderState(D3DRS_STENCILENABLE, FALSE); |
| 2205 | } |
| 2206 | |
| 2207 | mStencilStateDirty = false; |
| 2208 | mFrontFaceDirty = false; |
| 2209 | } |
| 2210 | |
| 2211 | if (mMaskStateDirty) |
| 2212 | { |
| 2213 | int colorMask = es2dx::ConvertColorMask(mState.colorMaskRed, mState.colorMaskGreen, |
| 2214 | mState.colorMaskBlue, mState.colorMaskAlpha); |
| 2215 | if (colorMask == 0 && !zeroColorMaskAllowed) |
| 2216 | { |
| 2217 | // Enable green channel, but set blending so nothing will be drawn. |
| 2218 | mDevice->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_GREEN); |
| 2219 | mDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); |
| 2220 | |
| 2221 | mDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ZERO); |
| 2222 | mDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE); |
| 2223 | mDevice->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD); |
| 2224 | } |
| 2225 | else |
| 2226 | { |
| 2227 | mDevice->SetRenderState(D3DRS_COLORWRITEENABLE, colorMask); |
| 2228 | } |
| 2229 | mDevice->SetRenderState(D3DRS_ZWRITEENABLE, mState.depthMask ? TRUE : FALSE); |
| 2230 | |
| 2231 | mMaskStateDirty = false; |
| 2232 | } |
| 2233 | |
| 2234 | if (mPolygonOffsetStateDirty) |
| 2235 | { |
| 2236 | if (mState.polygonOffsetFill) |
| 2237 | { |
| 2238 | gl::Renderbuffer *depthbuffer = framebufferObject->getDepthbuffer(); |
| 2239 | if (depthbuffer) |
| 2240 | { |
| 2241 | mDevice->SetRenderState(D3DRS_SLOPESCALEDEPTHBIAS, *((DWORD*)&mState.polygonOffsetFactor)); |
| 2242 | float depthBias = ldexp(mState.polygonOffsetUnits, -(int)(depthbuffer->getDepthSize())); |
| 2243 | mDevice->SetRenderState(D3DRS_DEPTHBIAS, *((DWORD*)&depthBias)); |
| 2244 | } |
| 2245 | } |
| 2246 | else |
| 2247 | { |
| 2248 | mDevice->SetRenderState(D3DRS_SLOPESCALEDEPTHBIAS, 0); |
| 2249 | mDevice->SetRenderState(D3DRS_DEPTHBIAS, 0); |
| 2250 | } |
| 2251 | |
| 2252 | mPolygonOffsetStateDirty = false; |
| 2253 | } |
| 2254 | |
| 2255 | if (mSampleStateDirty) |
| 2256 | { |
| 2257 | if (mState.sampleAlphaToCoverage) |
| 2258 | { |
| 2259 | FIXME("Sample alpha to coverage is unimplemented."); |
| 2260 | } |
| 2261 | |
| 2262 | mDevice->SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, TRUE); |
| 2263 | if (mState.sampleCoverage) |
| 2264 | { |
| 2265 | unsigned int mask = 0; |
| 2266 | if (mState.sampleCoverageValue != 0) |
| 2267 | { |
| 2268 | float threshold = 0.5f; |
| 2269 | |
| 2270 | for (int i = 0; i < framebufferObject->getSamples(); ++i) |
| 2271 | { |
| 2272 | mask <<= 1; |
| 2273 | |
| 2274 | if ((i + 1) * mState.sampleCoverageValue >= threshold) |
| 2275 | { |
| 2276 | threshold += 1.0f; |
| 2277 | mask |= 1; |
| 2278 | } |
| 2279 | } |
| 2280 | } |
| 2281 | |
| 2282 | if (mState.sampleCoverageInvert) |
| 2283 | { |
| 2284 | mask = ~mask; |
| 2285 | } |
| 2286 | |
| 2287 | mDevice->SetRenderState(D3DRS_MULTISAMPLEMASK, mask); |
| 2288 | } |
| 2289 | else |
| 2290 | { |
| 2291 | mDevice->SetRenderState(D3DRS_MULTISAMPLEMASK, 0xFFFFFFFF); |
| 2292 | } |
| 2293 | |
| 2294 | mSampleStateDirty = false; |
| 2295 | } |
| 2296 | |
| 2297 | if (mDitherStateDirty) |
| 2298 | { |
| 2299 | mDevice->SetRenderState(D3DRS_DITHERENABLE, mState.dither ? TRUE : FALSE); |
| 2300 | |
| 2301 | mDitherStateDirty = false; |
| 2302 | } |
| 2303 | } |
| 2304 | |
| 2305 | GLenum Context::applyVertexBuffer(GLint first, GLsizei count, GLsizei instances, GLsizei *repeatDraw) |
| 2306 | { |
| 2307 | TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS]; |
| 2308 | |
| 2309 | GLenum err = mVertexDataManager->prepareVertexData(first, count, attributes, instances); |
| 2310 | if (err != GL_NO_ERROR) |
| 2311 | { |
| 2312 | return err; |
| 2313 | } |
| 2314 | |
daniel@transgaming.com | 5ae3ccc | 2012-07-24 18:29:38 +0000 | [diff] [blame] | 2315 | ProgramBinary *programBinary = getCurrentProgram()->getProgramBinary(); |
| 2316 | return mVertexDeclarationCache.applyDeclaration(mDevice, attributes, programBinary, instances, repeatDraw); |
apatrick@chromium.org | 144f280 | 2012-07-12 01:42:34 +0000 | [diff] [blame] | 2317 | } |
| 2318 | |
| 2319 | // Applies the indices and element array bindings to the Direct3D 9 device |
| 2320 | GLenum Context::applyIndexBuffer(const GLvoid *indices, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo) |
| 2321 | { |
| 2322 | GLenum err = mIndexDataManager->prepareIndexData(type, count, mState.elementArrayBuffer.get(), indices, indexInfo); |
| 2323 | |
| 2324 | if (err == GL_NO_ERROR) |
| 2325 | { |
| 2326 | if (indexInfo->serial != mAppliedIBSerial) |
| 2327 | { |
| 2328 | mDevice->SetIndices(indexInfo->indexBuffer); |
| 2329 | mAppliedIBSerial = indexInfo->serial; |
| 2330 | } |
| 2331 | } |
| 2332 | |
| 2333 | return err; |
| 2334 | } |
| 2335 | |
| 2336 | // Applies the shaders and shader constants to the Direct3D 9 device |
| 2337 | void Context::applyShaders() |
| 2338 | { |
| 2339 | Program *programObject = getCurrentProgram(); |
| 2340 | ProgramBinary *programBinary = programObject->getProgramBinary(); |
| 2341 | |
daniel@transgaming.com | e6af4f9 | 2012-07-24 18:31:31 +0000 | [diff] [blame^] | 2342 | if (programBinary->getSerial() != mAppliedProgramBinarySerial) |
apatrick@chromium.org | 144f280 | 2012-07-12 01:42:34 +0000 | [diff] [blame] | 2343 | { |
| 2344 | IDirect3DVertexShader9 *vertexShader = programBinary->getVertexShader(); |
| 2345 | IDirect3DPixelShader9 *pixelShader = programBinary->getPixelShader(); |
| 2346 | |
| 2347 | mDevice->SetPixelShader(pixelShader); |
| 2348 | mDevice->SetVertexShader(vertexShader); |
| 2349 | programBinary->dirtyAllUniforms(); |
daniel@transgaming.com | e6af4f9 | 2012-07-24 18:31:31 +0000 | [diff] [blame^] | 2350 | mAppliedProgramBinarySerial = programBinary->getSerial(); |
apatrick@chromium.org | 144f280 | 2012-07-12 01:42:34 +0000 | [diff] [blame] | 2351 | } |
| 2352 | |
| 2353 | programBinary->applyUniforms(); |
| 2354 | } |
| 2355 | |
| 2356 | // Applies the textures and sampler states to the Direct3D 9 device |
| 2357 | void Context::applyTextures() |
| 2358 | { |
| 2359 | applyTextures(SAMPLER_PIXEL); |
| 2360 | |
| 2361 | if (mSupportsVertexTexture) |
| 2362 | { |
| 2363 | applyTextures(SAMPLER_VERTEX); |
| 2364 | } |
| 2365 | } |
| 2366 | |
| 2367 | // For each Direct3D 9 sampler of either the pixel or vertex stage, |
| 2368 | // looks up the corresponding OpenGL texture image unit and texture type, |
| 2369 | // and sets the texture and its addressing/filtering state (or NULL when inactive). |
| 2370 | void Context::applyTextures(SamplerType type) |
| 2371 | { |
| 2372 | Program *programObject = getCurrentProgram(); |
| 2373 | ProgramBinary *programBinary = programObject->getProgramBinary(); |
| 2374 | |
| 2375 | int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF; // Range of Direct3D 9 samplers of given sampler type |
| 2376 | unsigned int *appliedTextureSerial = (type == SAMPLER_PIXEL) ? mAppliedTextureSerialPS : mAppliedTextureSerialVS; |
| 2377 | int d3dSamplerOffset = (type == SAMPLER_PIXEL) ? 0 : D3DVERTEXTEXTURESAMPLER0; |
| 2378 | int samplerRange = programBinary->getUsedSamplerRange(type); |
| 2379 | |
| 2380 | for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++) |
| 2381 | { |
| 2382 | int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index |
| 2383 | int d3dSampler = samplerIndex + d3dSamplerOffset; |
| 2384 | |
| 2385 | if (textureUnit != -1) |
| 2386 | { |
| 2387 | TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex); |
| 2388 | |
| 2389 | Texture *texture = getSamplerTexture(textureUnit, textureType); |
| 2390 | unsigned int texSerial = texture->getTextureSerial(); |
| 2391 | |
| 2392 | if (appliedTextureSerial[samplerIndex] != texSerial || texture->hasDirtyParameters() || texture->hasDirtyImages()) |
| 2393 | { |
| 2394 | IDirect3DBaseTexture9 *d3dTexture = texture->getTexture(); |
| 2395 | |
| 2396 | if (d3dTexture) |
| 2397 | { |
| 2398 | if (appliedTextureSerial[samplerIndex] != texSerial || texture->hasDirtyParameters()) |
| 2399 | { |
| 2400 | GLenum wrapS = texture->getWrapS(); |
| 2401 | GLenum wrapT = texture->getWrapT(); |
| 2402 | GLenum minFilter = texture->getMinFilter(); |
| 2403 | GLenum magFilter = texture->getMagFilter(); |
daniel@transgaming.com | 07ab841 | 2012-07-12 15:17:09 +0000 | [diff] [blame] | 2404 | float maxAnisotropy = texture->getMaxAnisotropy(); |
apatrick@chromium.org | 144f280 | 2012-07-12 01:42:34 +0000 | [diff] [blame] | 2405 | |
| 2406 | mDevice->SetSamplerState(d3dSampler, D3DSAMP_ADDRESSU, es2dx::ConvertTextureWrap(wrapS)); |
| 2407 | mDevice->SetSamplerState(d3dSampler, D3DSAMP_ADDRESSV, es2dx::ConvertTextureWrap(wrapT)); |
| 2408 | |
daniel@transgaming.com | 07ab841 | 2012-07-12 15:17:09 +0000 | [diff] [blame] | 2409 | mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAGFILTER, es2dx::ConvertMagFilter(magFilter, maxAnisotropy)); |
apatrick@chromium.org | 144f280 | 2012-07-12 01:42:34 +0000 | [diff] [blame] | 2410 | D3DTEXTUREFILTERTYPE d3dMinFilter, d3dMipFilter; |
daniel@transgaming.com | 07ab841 | 2012-07-12 15:17:09 +0000 | [diff] [blame] | 2411 | es2dx::ConvertMinFilter(minFilter, &d3dMinFilter, &d3dMipFilter, maxAnisotropy); |
apatrick@chromium.org | 144f280 | 2012-07-12 01:42:34 +0000 | [diff] [blame] | 2412 | mDevice->SetSamplerState(d3dSampler, D3DSAMP_MINFILTER, d3dMinFilter); |
| 2413 | mDevice->SetSamplerState(d3dSampler, D3DSAMP_MIPFILTER, d3dMipFilter); |
jbauman@chromium.org | 6871528 | 2012-07-12 23:28:41 +0000 | [diff] [blame] | 2414 | mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAXMIPLEVEL, texture->getLodOffset()); |
daniel@transgaming.com | 07ab841 | 2012-07-12 15:17:09 +0000 | [diff] [blame] | 2415 | |
| 2416 | if (supportsTextureFilterAnisotropy()) |
| 2417 | { |
| 2418 | mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAXANISOTROPY, (DWORD)maxAnisotropy); |
| 2419 | } |
apatrick@chromium.org | 144f280 | 2012-07-12 01:42:34 +0000 | [diff] [blame] | 2420 | } |
| 2421 | |
| 2422 | if (appliedTextureSerial[samplerIndex] != texSerial || texture->hasDirtyImages()) |
| 2423 | { |
| 2424 | mDevice->SetTexture(d3dSampler, d3dTexture); |
| 2425 | } |
| 2426 | } |
| 2427 | else |
| 2428 | { |
| 2429 | mDevice->SetTexture(d3dSampler, getIncompleteTexture(textureType)->getTexture()); |
| 2430 | } |
| 2431 | |
| 2432 | appliedTextureSerial[samplerIndex] = texSerial; |
| 2433 | texture->resetDirty(); |
| 2434 | } |
| 2435 | } |
| 2436 | else |
| 2437 | { |
| 2438 | if (appliedTextureSerial[samplerIndex] != 0) |
| 2439 | { |
| 2440 | mDevice->SetTexture(d3dSampler, NULL); |
| 2441 | appliedTextureSerial[samplerIndex] = 0; |
| 2442 | } |
| 2443 | } |
| 2444 | } |
| 2445 | |
| 2446 | for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++) |
| 2447 | { |
| 2448 | if (appliedTextureSerial[samplerIndex] != 0) |
| 2449 | { |
| 2450 | mDevice->SetTexture(samplerIndex + d3dSamplerOffset, NULL); |
| 2451 | appliedTextureSerial[samplerIndex] = 0; |
| 2452 | } |
| 2453 | } |
| 2454 | } |
| 2455 | |
| 2456 | void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height, |
| 2457 | GLenum format, GLenum type, GLsizei *bufSize, void* pixels) |
| 2458 | { |
| 2459 | Framebuffer *framebuffer = getReadFramebuffer(); |
| 2460 | |
| 2461 | if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) |
| 2462 | { |
| 2463 | return error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 2464 | } |
| 2465 | |
| 2466 | if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0) |
| 2467 | { |
| 2468 | return error(GL_INVALID_OPERATION); |
| 2469 | } |
| 2470 | |
| 2471 | GLsizei outputPitch = ComputePitch(width, format, type, mState.packAlignment); |
| 2472 | // sized query sanity check |
| 2473 | if (bufSize) |
| 2474 | { |
| 2475 | int requiredSize = outputPitch * height; |
| 2476 | if (requiredSize > *bufSize) |
| 2477 | { |
| 2478 | return error(GL_INVALID_OPERATION); |
| 2479 | } |
| 2480 | } |
| 2481 | |
| 2482 | IDirect3DSurface9 *renderTarget = framebuffer->getRenderTarget(); |
| 2483 | if (!renderTarget) |
| 2484 | { |
| 2485 | return; // Context must be lost, return silently |
| 2486 | } |
| 2487 | |
| 2488 | D3DSURFACE_DESC desc; |
| 2489 | renderTarget->GetDesc(&desc); |
| 2490 | |
| 2491 | if (desc.MultiSampleType != D3DMULTISAMPLE_NONE) |
| 2492 | { |
| 2493 | UNIMPLEMENTED(); // FIXME: Requires resolve using StretchRect into non-multisampled render target |
| 2494 | renderTarget->Release(); |
| 2495 | return error(GL_OUT_OF_MEMORY); |
| 2496 | } |
| 2497 | |
| 2498 | HRESULT result; |
| 2499 | IDirect3DSurface9 *systemSurface = NULL; |
| 2500 | bool directToPixels = !getPackReverseRowOrder() && getPackAlignment() <= 4 && mDisplay->isD3d9ExDevice() && |
| 2501 | x == 0 && y == 0 && UINT(width) == desc.Width && UINT(height) == desc.Height && |
| 2502 | desc.Format == D3DFMT_A8R8G8B8 && format == GL_BGRA_EXT && type == GL_UNSIGNED_BYTE; |
| 2503 | if (directToPixels) |
| 2504 | { |
| 2505 | // Use the pixels ptr as a shared handle to write directly into client's memory |
| 2506 | result = mDevice->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, |
| 2507 | D3DPOOL_SYSTEMMEM, &systemSurface, &pixels); |
| 2508 | if (FAILED(result)) |
| 2509 | { |
| 2510 | // Try again without the shared handle |
| 2511 | directToPixels = false; |
| 2512 | } |
| 2513 | } |
| 2514 | |
| 2515 | if (!directToPixels) |
| 2516 | { |
| 2517 | result = mDevice->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, |
| 2518 | D3DPOOL_SYSTEMMEM, &systemSurface, NULL); |
| 2519 | if (FAILED(result)) |
| 2520 | { |
| 2521 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 2522 | renderTarget->Release(); |
| 2523 | return error(GL_OUT_OF_MEMORY); |
| 2524 | } |
| 2525 | } |
| 2526 | |
| 2527 | result = mDevice->GetRenderTargetData(renderTarget, systemSurface); |
| 2528 | renderTarget->Release(); |
| 2529 | renderTarget = NULL; |
| 2530 | |
| 2531 | if (FAILED(result)) |
| 2532 | { |
| 2533 | systemSurface->Release(); |
| 2534 | |
| 2535 | // It turns out that D3D will sometimes produce more error |
| 2536 | // codes than those documented. |
| 2537 | if (checkDeviceLost(result)) |
| 2538 | return error(GL_OUT_OF_MEMORY); |
| 2539 | else |
| 2540 | { |
| 2541 | UNREACHABLE(); |
| 2542 | return; |
| 2543 | } |
| 2544 | |
| 2545 | } |
| 2546 | |
| 2547 | if (directToPixels) |
| 2548 | { |
| 2549 | systemSurface->Release(); |
| 2550 | return; |
| 2551 | } |
| 2552 | |
| 2553 | RECT rect; |
| 2554 | rect.left = clamp(x, 0L, static_cast<LONG>(desc.Width)); |
| 2555 | rect.top = clamp(y, 0L, static_cast<LONG>(desc.Height)); |
| 2556 | rect.right = clamp(x + width, 0L, static_cast<LONG>(desc.Width)); |
| 2557 | rect.bottom = clamp(y + height, 0L, static_cast<LONG>(desc.Height)); |
| 2558 | |
| 2559 | D3DLOCKED_RECT lock; |
| 2560 | result = systemSurface->LockRect(&lock, &rect, D3DLOCK_READONLY); |
| 2561 | |
| 2562 | if (FAILED(result)) |
| 2563 | { |
| 2564 | UNREACHABLE(); |
| 2565 | systemSurface->Release(); |
| 2566 | |
| 2567 | return; // No sensible error to generate |
| 2568 | } |
| 2569 | |
| 2570 | unsigned char *dest = (unsigned char*)pixels; |
| 2571 | unsigned short *dest16 = (unsigned short*)pixels; |
| 2572 | |
| 2573 | unsigned char *source; |
| 2574 | int inputPitch; |
| 2575 | if (getPackReverseRowOrder()) |
| 2576 | { |
| 2577 | source = ((unsigned char*)lock.pBits) + lock.Pitch * (rect.bottom - rect.top - 1); |
| 2578 | inputPitch = -lock.Pitch; |
| 2579 | } |
| 2580 | else |
| 2581 | { |
| 2582 | source = (unsigned char*)lock.pBits; |
| 2583 | inputPitch = lock.Pitch; |
| 2584 | } |
| 2585 | |
| 2586 | for (int j = 0; j < rect.bottom - rect.top; j++) |
| 2587 | { |
| 2588 | if (desc.Format == D3DFMT_A8R8G8B8 && |
| 2589 | format == GL_BGRA_EXT && |
| 2590 | type == GL_UNSIGNED_BYTE) |
| 2591 | { |
| 2592 | // Fast path for EXT_read_format_bgra, given |
| 2593 | // an RGBA source buffer. Note that buffers with no |
| 2594 | // alpha go through the slow path below. |
| 2595 | memcpy(dest + j * outputPitch, |
| 2596 | source + j * inputPitch, |
| 2597 | (rect.right - rect.left) * 4); |
| 2598 | continue; |
| 2599 | } |
| 2600 | |
| 2601 | for (int i = 0; i < rect.right - rect.left; i++) |
| 2602 | { |
| 2603 | float r; |
| 2604 | float g; |
| 2605 | float b; |
| 2606 | float a; |
| 2607 | |
| 2608 | switch (desc.Format) |
| 2609 | { |
| 2610 | case D3DFMT_R5G6B5: |
| 2611 | { |
| 2612 | unsigned short rgb = *(unsigned short*)(source + 2 * i + j * inputPitch); |
| 2613 | |
| 2614 | a = 1.0f; |
| 2615 | b = (rgb & 0x001F) * (1.0f / 0x001F); |
| 2616 | g = (rgb & 0x07E0) * (1.0f / 0x07E0); |
| 2617 | r = (rgb & 0xF800) * (1.0f / 0xF800); |
| 2618 | } |
| 2619 | break; |
| 2620 | case D3DFMT_A1R5G5B5: |
| 2621 | { |
| 2622 | unsigned short argb = *(unsigned short*)(source + 2 * i + j * inputPitch); |
| 2623 | |
| 2624 | a = (argb & 0x8000) ? 1.0f : 0.0f; |
| 2625 | b = (argb & 0x001F) * (1.0f / 0x001F); |
| 2626 | g = (argb & 0x03E0) * (1.0f / 0x03E0); |
| 2627 | r = (argb & 0x7C00) * (1.0f / 0x7C00); |
| 2628 | } |
| 2629 | break; |
| 2630 | case D3DFMT_A8R8G8B8: |
| 2631 | { |
| 2632 | unsigned int argb = *(unsigned int*)(source + 4 * i + j * inputPitch); |
| 2633 | |
| 2634 | a = (argb & 0xFF000000) * (1.0f / 0xFF000000); |
| 2635 | b = (argb & 0x000000FF) * (1.0f / 0x000000FF); |
| 2636 | g = (argb & 0x0000FF00) * (1.0f / 0x0000FF00); |
| 2637 | r = (argb & 0x00FF0000) * (1.0f / 0x00FF0000); |
| 2638 | } |
| 2639 | break; |
| 2640 | case D3DFMT_X8R8G8B8: |
| 2641 | { |
| 2642 | unsigned int xrgb = *(unsigned int*)(source + 4 * i + j * inputPitch); |
| 2643 | |
| 2644 | a = 1.0f; |
| 2645 | b = (xrgb & 0x000000FF) * (1.0f / 0x000000FF); |
| 2646 | g = (xrgb & 0x0000FF00) * (1.0f / 0x0000FF00); |
| 2647 | r = (xrgb & 0x00FF0000) * (1.0f / 0x00FF0000); |
| 2648 | } |
| 2649 | break; |
| 2650 | case D3DFMT_A2R10G10B10: |
| 2651 | { |
| 2652 | unsigned int argb = *(unsigned int*)(source + 4 * i + j * inputPitch); |
| 2653 | |
| 2654 | a = (argb & 0xC0000000) * (1.0f / 0xC0000000); |
| 2655 | b = (argb & 0x000003FF) * (1.0f / 0x000003FF); |
| 2656 | g = (argb & 0x000FFC00) * (1.0f / 0x000FFC00); |
| 2657 | r = (argb & 0x3FF00000) * (1.0f / 0x3FF00000); |
| 2658 | } |
| 2659 | break; |
| 2660 | case D3DFMT_A32B32G32R32F: |
| 2661 | { |
| 2662 | // float formats in D3D are stored rgba, rather than the other way round |
| 2663 | r = *((float*)(source + 16 * i + j * inputPitch) + 0); |
| 2664 | g = *((float*)(source + 16 * i + j * inputPitch) + 1); |
| 2665 | b = *((float*)(source + 16 * i + j * inputPitch) + 2); |
| 2666 | a = *((float*)(source + 16 * i + j * inputPitch) + 3); |
| 2667 | } |
| 2668 | break; |
| 2669 | case D3DFMT_A16B16G16R16F: |
| 2670 | { |
| 2671 | // float formats in D3D are stored rgba, rather than the other way round |
| 2672 | float abgr[4]; |
| 2673 | |
| 2674 | D3DXFloat16To32Array(abgr, (D3DXFLOAT16*)(source + 8 * i + j * inputPitch), 4); |
| 2675 | |
| 2676 | a = abgr[3]; |
| 2677 | b = abgr[2]; |
| 2678 | g = abgr[1]; |
| 2679 | r = abgr[0]; |
| 2680 | } |
| 2681 | break; |
| 2682 | default: |
| 2683 | UNIMPLEMENTED(); // FIXME |
| 2684 | UNREACHABLE(); |
| 2685 | return; |
| 2686 | } |
| 2687 | |
| 2688 | switch (format) |
| 2689 | { |
| 2690 | case GL_RGBA: |
| 2691 | switch (type) |
| 2692 | { |
| 2693 | case GL_UNSIGNED_BYTE: |
| 2694 | dest[4 * i + j * outputPitch + 0] = (unsigned char)(255 * r + 0.5f); |
| 2695 | dest[4 * i + j * outputPitch + 1] = (unsigned char)(255 * g + 0.5f); |
| 2696 | dest[4 * i + j * outputPitch + 2] = (unsigned char)(255 * b + 0.5f); |
| 2697 | dest[4 * i + j * outputPitch + 3] = (unsigned char)(255 * a + 0.5f); |
| 2698 | break; |
| 2699 | default: UNREACHABLE(); |
| 2700 | } |
| 2701 | break; |
| 2702 | case GL_BGRA_EXT: |
| 2703 | switch (type) |
| 2704 | { |
| 2705 | case GL_UNSIGNED_BYTE: |
| 2706 | dest[4 * i + j * outputPitch + 0] = (unsigned char)(255 * b + 0.5f); |
| 2707 | dest[4 * i + j * outputPitch + 1] = (unsigned char)(255 * g + 0.5f); |
| 2708 | dest[4 * i + j * outputPitch + 2] = (unsigned char)(255 * r + 0.5f); |
| 2709 | dest[4 * i + j * outputPitch + 3] = (unsigned char)(255 * a + 0.5f); |
| 2710 | break; |
| 2711 | case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT: |
| 2712 | // According to the desktop GL spec in the "Transfer of Pixel Rectangles" section |
| 2713 | // this type is packed as follows: |
| 2714 | // 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 |
| 2715 | // -------------------------------------------------------------------------------- |
| 2716 | // | 4th | 3rd | 2nd | 1st component | |
| 2717 | // -------------------------------------------------------------------------------- |
| 2718 | // in the case of BGRA_EXT, B is the first component, G the second, and so forth. |
| 2719 | dest16[i + j * outputPitch / sizeof(unsigned short)] = |
| 2720 | ((unsigned short)(15 * a + 0.5f) << 12)| |
| 2721 | ((unsigned short)(15 * r + 0.5f) << 8) | |
| 2722 | ((unsigned short)(15 * g + 0.5f) << 4) | |
| 2723 | ((unsigned short)(15 * b + 0.5f) << 0); |
| 2724 | break; |
| 2725 | case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT: |
| 2726 | // According to the desktop GL spec in the "Transfer of Pixel Rectangles" section |
| 2727 | // this type is packed as follows: |
| 2728 | // 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 |
| 2729 | // -------------------------------------------------------------------------------- |
| 2730 | // | 4th | 3rd | 2nd | 1st component | |
| 2731 | // -------------------------------------------------------------------------------- |
| 2732 | // in the case of BGRA_EXT, B is the first component, G the second, and so forth. |
| 2733 | dest16[i + j * outputPitch / sizeof(unsigned short)] = |
| 2734 | ((unsigned short)( a + 0.5f) << 15) | |
| 2735 | ((unsigned short)(31 * r + 0.5f) << 10) | |
| 2736 | ((unsigned short)(31 * g + 0.5f) << 5) | |
| 2737 | ((unsigned short)(31 * b + 0.5f) << 0); |
| 2738 | break; |
| 2739 | default: UNREACHABLE(); |
| 2740 | } |
| 2741 | break; |
| 2742 | case GL_RGB: // IMPLEMENTATION_COLOR_READ_FORMAT |
| 2743 | switch (type) |
| 2744 | { |
| 2745 | case GL_UNSIGNED_SHORT_5_6_5: // IMPLEMENTATION_COLOR_READ_TYPE |
| 2746 | dest16[i + j * outputPitch / sizeof(unsigned short)] = |
| 2747 | ((unsigned short)(31 * b + 0.5f) << 0) | |
| 2748 | ((unsigned short)(63 * g + 0.5f) << 5) | |
| 2749 | ((unsigned short)(31 * r + 0.5f) << 11); |
| 2750 | break; |
| 2751 | default: UNREACHABLE(); |
| 2752 | } |
| 2753 | break; |
| 2754 | default: UNREACHABLE(); |
| 2755 | } |
| 2756 | } |
| 2757 | } |
| 2758 | |
| 2759 | systemSurface->UnlockRect(); |
| 2760 | |
| 2761 | systemSurface->Release(); |
| 2762 | } |
| 2763 | |
| 2764 | void Context::clear(GLbitfield mask) |
| 2765 | { |
| 2766 | Framebuffer *framebufferObject = getDrawFramebuffer(); |
| 2767 | |
| 2768 | if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE) |
| 2769 | { |
| 2770 | return error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 2771 | } |
| 2772 | |
| 2773 | DWORD flags = 0; |
| 2774 | |
| 2775 | if (mask & GL_COLOR_BUFFER_BIT) |
| 2776 | { |
| 2777 | mask &= ~GL_COLOR_BUFFER_BIT; |
| 2778 | |
| 2779 | if (framebufferObject->getColorbufferType() != GL_NONE) |
| 2780 | { |
| 2781 | flags |= D3DCLEAR_TARGET; |
| 2782 | } |
| 2783 | } |
| 2784 | |
| 2785 | if (mask & GL_DEPTH_BUFFER_BIT) |
| 2786 | { |
| 2787 | mask &= ~GL_DEPTH_BUFFER_BIT; |
| 2788 | if (mState.depthMask && framebufferObject->getDepthbufferType() != GL_NONE) |
| 2789 | { |
| 2790 | flags |= D3DCLEAR_ZBUFFER; |
| 2791 | } |
| 2792 | } |
| 2793 | |
| 2794 | GLuint stencilUnmasked = 0x0; |
| 2795 | |
| 2796 | if (mask & GL_STENCIL_BUFFER_BIT) |
| 2797 | { |
| 2798 | mask &= ~GL_STENCIL_BUFFER_BIT; |
| 2799 | if (framebufferObject->getStencilbufferType() != GL_NONE) |
| 2800 | { |
| 2801 | IDirect3DSurface9 *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil(); |
| 2802 | if (!depthStencil) |
| 2803 | { |
| 2804 | ERR("Depth stencil pointer unexpectedly null."); |
| 2805 | return; |
| 2806 | } |
| 2807 | |
| 2808 | D3DSURFACE_DESC desc; |
| 2809 | depthStencil->GetDesc(&desc); |
| 2810 | depthStencil->Release(); |
| 2811 | |
| 2812 | unsigned int stencilSize = dx2es::GetStencilSize(desc.Format); |
| 2813 | stencilUnmasked = (0x1 << stencilSize) - 1; |
| 2814 | |
| 2815 | if (stencilUnmasked != 0x0) |
| 2816 | { |
| 2817 | flags |= D3DCLEAR_STENCIL; |
| 2818 | } |
| 2819 | } |
| 2820 | } |
| 2821 | |
| 2822 | if (mask != 0) |
| 2823 | { |
| 2824 | return error(GL_INVALID_VALUE); |
| 2825 | } |
| 2826 | |
| 2827 | if (!applyRenderTarget(true)) // Clips the clear to the scissor rectangle but not the viewport |
| 2828 | { |
| 2829 | return; |
| 2830 | } |
| 2831 | |
| 2832 | D3DCOLOR color = D3DCOLOR_ARGB(unorm<8>(mState.colorClearValue.alpha), |
| 2833 | unorm<8>(mState.colorClearValue.red), |
| 2834 | unorm<8>(mState.colorClearValue.green), |
| 2835 | unorm<8>(mState.colorClearValue.blue)); |
| 2836 | float depth = clamp01(mState.depthClearValue); |
| 2837 | int stencil = mState.stencilClearValue & 0x000000FF; |
| 2838 | |
| 2839 | bool alphaUnmasked = (dx2es::GetAlphaSize(mRenderTargetDesc.Format) == 0) || mState.colorMaskAlpha; |
| 2840 | |
| 2841 | const bool needMaskedStencilClear = (flags & D3DCLEAR_STENCIL) && |
| 2842 | (mState.stencilWritemask & stencilUnmasked) != stencilUnmasked; |
| 2843 | const bool needMaskedColorClear = (flags & D3DCLEAR_TARGET) && |
| 2844 | !(mState.colorMaskRed && mState.colorMaskGreen && |
| 2845 | mState.colorMaskBlue && alphaUnmasked); |
| 2846 | |
| 2847 | if (needMaskedColorClear || needMaskedStencilClear) |
| 2848 | { |
| 2849 | // State which is altered in all paths from this point to the clear call is saved. |
| 2850 | // State which is altered in only some paths will be flagged dirty in the case that |
| 2851 | // that path is taken. |
| 2852 | HRESULT hr; |
| 2853 | if (mMaskedClearSavedState == NULL) |
| 2854 | { |
| 2855 | hr = mDevice->BeginStateBlock(); |
| 2856 | ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY); |
| 2857 | |
| 2858 | mDevice->SetRenderState(D3DRS_ZWRITEENABLE, FALSE); |
| 2859 | mDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS); |
| 2860 | mDevice->SetRenderState(D3DRS_ZENABLE, FALSE); |
| 2861 | mDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); |
| 2862 | mDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); |
| 2863 | mDevice->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); |
| 2864 | mDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); |
| 2865 | mDevice->SetRenderState(D3DRS_CLIPPLANEENABLE, 0); |
| 2866 | mDevice->SetRenderState(D3DRS_COLORWRITEENABLE, 0); |
| 2867 | mDevice->SetRenderState(D3DRS_STENCILENABLE, FALSE); |
| 2868 | mDevice->SetPixelShader(NULL); |
| 2869 | mDevice->SetVertexShader(NULL); |
| 2870 | mDevice->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE); |
| 2871 | mDevice->SetStreamSource(0, NULL, 0, 0); |
| 2872 | mDevice->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE); |
| 2873 | mDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); |
| 2874 | mDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TFACTOR); |
| 2875 | mDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); |
| 2876 | mDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TFACTOR); |
| 2877 | mDevice->SetRenderState(D3DRS_TEXTUREFACTOR, color); |
| 2878 | mDevice->SetRenderState(D3DRS_MULTISAMPLEMASK, 0xFFFFFFFF); |
| 2879 | |
| 2880 | for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 2881 | { |
| 2882 | mDevice->SetStreamSourceFreq(i, 1); |
| 2883 | } |
| 2884 | |
| 2885 | hr = mDevice->EndStateBlock(&mMaskedClearSavedState); |
| 2886 | ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY); |
| 2887 | } |
| 2888 | |
| 2889 | ASSERT(mMaskedClearSavedState != NULL); |
| 2890 | |
| 2891 | if (mMaskedClearSavedState != NULL) |
| 2892 | { |
| 2893 | hr = mMaskedClearSavedState->Capture(); |
| 2894 | ASSERT(SUCCEEDED(hr)); |
| 2895 | } |
| 2896 | |
| 2897 | mDevice->SetRenderState(D3DRS_ZWRITEENABLE, FALSE); |
| 2898 | mDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS); |
| 2899 | mDevice->SetRenderState(D3DRS_ZENABLE, FALSE); |
| 2900 | mDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); |
| 2901 | mDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); |
| 2902 | mDevice->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); |
| 2903 | mDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); |
| 2904 | mDevice->SetRenderState(D3DRS_CLIPPLANEENABLE, 0); |
| 2905 | |
| 2906 | if (flags & D3DCLEAR_TARGET) |
| 2907 | { |
| 2908 | mDevice->SetRenderState(D3DRS_COLORWRITEENABLE, es2dx::ConvertColorMask(mState.colorMaskRed, mState.colorMaskGreen, mState.colorMaskBlue, mState.colorMaskAlpha)); |
| 2909 | } |
| 2910 | else |
| 2911 | { |
| 2912 | mDevice->SetRenderState(D3DRS_COLORWRITEENABLE, 0); |
| 2913 | } |
| 2914 | |
| 2915 | if (stencilUnmasked != 0x0 && (flags & D3DCLEAR_STENCIL)) |
| 2916 | { |
| 2917 | mDevice->SetRenderState(D3DRS_STENCILENABLE, TRUE); |
| 2918 | mDevice->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, FALSE); |
| 2919 | mDevice->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS); |
| 2920 | mDevice->SetRenderState(D3DRS_STENCILREF, stencil); |
| 2921 | mDevice->SetRenderState(D3DRS_STENCILWRITEMASK, mState.stencilWritemask); |
| 2922 | mDevice->SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_REPLACE); |
| 2923 | mDevice->SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_REPLACE); |
| 2924 | mDevice->SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE); |
| 2925 | mStencilStateDirty = true; |
| 2926 | } |
| 2927 | else |
| 2928 | { |
| 2929 | mDevice->SetRenderState(D3DRS_STENCILENABLE, FALSE); |
| 2930 | } |
| 2931 | |
| 2932 | mDevice->SetPixelShader(NULL); |
| 2933 | mDevice->SetVertexShader(NULL); |
| 2934 | mDevice->SetFVF(D3DFVF_XYZRHW); |
| 2935 | mDevice->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE); |
| 2936 | mDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); |
| 2937 | mDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TFACTOR); |
| 2938 | mDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); |
| 2939 | mDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TFACTOR); |
| 2940 | mDevice->SetRenderState(D3DRS_TEXTUREFACTOR, color); |
| 2941 | mDevice->SetRenderState(D3DRS_MULTISAMPLEMASK, 0xFFFFFFFF); |
| 2942 | |
| 2943 | for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 2944 | { |
| 2945 | mDevice->SetStreamSourceFreq(i, 1); |
| 2946 | } |
| 2947 | |
| 2948 | float quad[4][4]; // A quadrilateral covering the target, aligned to match the edges |
| 2949 | quad[0][0] = -0.5f; |
| 2950 | quad[0][1] = mRenderTargetDesc.Height - 0.5f; |
| 2951 | quad[0][2] = 0.0f; |
| 2952 | quad[0][3] = 1.0f; |
| 2953 | |
| 2954 | quad[1][0] = mRenderTargetDesc.Width - 0.5f; |
| 2955 | quad[1][1] = mRenderTargetDesc.Height - 0.5f; |
| 2956 | quad[1][2] = 0.0f; |
| 2957 | quad[1][3] = 1.0f; |
| 2958 | |
| 2959 | quad[2][0] = -0.5f; |
| 2960 | quad[2][1] = -0.5f; |
| 2961 | quad[2][2] = 0.0f; |
| 2962 | quad[2][3] = 1.0f; |
| 2963 | |
| 2964 | quad[3][0] = mRenderTargetDesc.Width - 0.5f; |
| 2965 | quad[3][1] = -0.5f; |
| 2966 | quad[3][2] = 0.0f; |
| 2967 | quad[3][3] = 1.0f; |
| 2968 | |
| 2969 | mDisplay->startScene(); |
| 2970 | mDevice->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, quad, sizeof(float[4])); |
| 2971 | |
| 2972 | if (flags & D3DCLEAR_ZBUFFER) |
| 2973 | { |
| 2974 | mDevice->SetRenderState(D3DRS_ZENABLE, TRUE); |
| 2975 | mDevice->SetRenderState(D3DRS_ZWRITEENABLE, TRUE); |
| 2976 | mDevice->Clear(0, NULL, D3DCLEAR_ZBUFFER, color, depth, stencil); |
| 2977 | } |
| 2978 | |
| 2979 | if (mMaskedClearSavedState != NULL) |
| 2980 | { |
| 2981 | mMaskedClearSavedState->Apply(); |
| 2982 | } |
| 2983 | } |
| 2984 | else if (flags) |
| 2985 | { |
| 2986 | mDevice->Clear(0, NULL, flags, color, depth, stencil); |
| 2987 | } |
| 2988 | } |
| 2989 | |
| 2990 | void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances) |
| 2991 | { |
| 2992 | if (!mState.currentProgram) |
| 2993 | { |
| 2994 | return error(GL_INVALID_OPERATION); |
| 2995 | } |
| 2996 | |
| 2997 | D3DPRIMITIVETYPE primitiveType; |
| 2998 | int primitiveCount; |
| 2999 | |
| 3000 | if(!es2dx::ConvertPrimitiveType(mode, count, &primitiveType, &primitiveCount)) |
| 3001 | return error(GL_INVALID_ENUM); |
| 3002 | |
| 3003 | if (primitiveCount <= 0) |
| 3004 | { |
| 3005 | return; |
| 3006 | } |
| 3007 | |
| 3008 | if (!applyRenderTarget(false)) |
| 3009 | { |
| 3010 | return; |
| 3011 | } |
| 3012 | |
| 3013 | applyState(mode); |
| 3014 | |
| 3015 | GLsizei repeatDraw = 1; |
| 3016 | GLenum err = applyVertexBuffer(first, count, instances, &repeatDraw); |
| 3017 | if (err != GL_NO_ERROR) |
| 3018 | { |
| 3019 | return error(err); |
| 3020 | } |
| 3021 | |
| 3022 | applyShaders(); |
| 3023 | applyTextures(); |
| 3024 | |
| 3025 | if (!getCurrentProgram()->getProgramBinary()->validateSamplers(NULL)) |
| 3026 | { |
| 3027 | return error(GL_INVALID_OPERATION); |
| 3028 | } |
| 3029 | |
| 3030 | if (!cullSkipsDraw(mode)) |
| 3031 | { |
| 3032 | mDisplay->startScene(); |
| 3033 | |
| 3034 | if (mode == GL_LINE_LOOP) |
| 3035 | { |
| 3036 | drawLineLoop(count, GL_NONE, NULL, 0); |
| 3037 | } |
| 3038 | else if (instances > 0) |
| 3039 | { |
| 3040 | StaticIndexBuffer *countingIB = mIndexDataManager->getCountingIndices(count); |
| 3041 | if (countingIB) |
| 3042 | { |
| 3043 | if (mAppliedIBSerial != countingIB->getSerial()) |
| 3044 | { |
| 3045 | mDevice->SetIndices(countingIB->getBuffer()); |
| 3046 | mAppliedIBSerial = countingIB->getSerial(); |
| 3047 | } |
| 3048 | |
| 3049 | for (int i = 0; i < repeatDraw; i++) |
| 3050 | { |
| 3051 | mDevice->DrawIndexedPrimitive(primitiveType, 0, 0, count, 0, primitiveCount); |
| 3052 | } |
| 3053 | } |
| 3054 | else |
| 3055 | { |
| 3056 | ERR("Could not create a counting index buffer for glDrawArraysInstanced."); |
| 3057 | return error(GL_OUT_OF_MEMORY); |
| 3058 | } |
| 3059 | } |
| 3060 | else // Regular case |
| 3061 | { |
| 3062 | mDevice->DrawPrimitive(primitiveType, 0, primitiveCount); |
| 3063 | } |
| 3064 | } |
| 3065 | } |
| 3066 | |
| 3067 | void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances) |
| 3068 | { |
| 3069 | if (!mState.currentProgram) |
| 3070 | { |
| 3071 | return error(GL_INVALID_OPERATION); |
| 3072 | } |
| 3073 | |
| 3074 | if (!indices && !mState.elementArrayBuffer) |
| 3075 | { |
| 3076 | return error(GL_INVALID_OPERATION); |
| 3077 | } |
| 3078 | |
| 3079 | D3DPRIMITIVETYPE primitiveType; |
| 3080 | int primitiveCount; |
| 3081 | |
| 3082 | if(!es2dx::ConvertPrimitiveType(mode, count, &primitiveType, &primitiveCount)) |
| 3083 | return error(GL_INVALID_ENUM); |
| 3084 | |
| 3085 | if (primitiveCount <= 0) |
| 3086 | { |
| 3087 | return; |
| 3088 | } |
| 3089 | |
| 3090 | if (!applyRenderTarget(false)) |
| 3091 | { |
| 3092 | return; |
| 3093 | } |
| 3094 | |
| 3095 | applyState(mode); |
| 3096 | |
| 3097 | TranslatedIndexData indexInfo; |
| 3098 | GLenum err = applyIndexBuffer(indices, count, mode, type, &indexInfo); |
| 3099 | if (err != GL_NO_ERROR) |
| 3100 | { |
| 3101 | return error(err); |
| 3102 | } |
| 3103 | |
| 3104 | GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1; |
| 3105 | GLsizei repeatDraw = 1; |
| 3106 | err = applyVertexBuffer(indexInfo.minIndex, vertexCount, instances, &repeatDraw); |
| 3107 | if (err != GL_NO_ERROR) |
| 3108 | { |
| 3109 | return error(err); |
| 3110 | } |
| 3111 | |
| 3112 | applyShaders(); |
| 3113 | applyTextures(); |
| 3114 | |
| 3115 | if (!getCurrentProgram()->getProgramBinary()->validateSamplers(false)) |
| 3116 | { |
| 3117 | return error(GL_INVALID_OPERATION); |
| 3118 | } |
| 3119 | |
| 3120 | if (!cullSkipsDraw(mode)) |
| 3121 | { |
| 3122 | mDisplay->startScene(); |
| 3123 | |
| 3124 | if (mode == GL_LINE_LOOP) |
| 3125 | { |
| 3126 | drawLineLoop(count, type, indices, indexInfo.minIndex); |
| 3127 | } |
| 3128 | else |
| 3129 | { |
| 3130 | for (int i = 0; i < repeatDraw; i++) |
| 3131 | { |
| 3132 | mDevice->DrawIndexedPrimitive(primitiveType, -(INT)indexInfo.minIndex, indexInfo.minIndex, vertexCount, indexInfo.startIndex, primitiveCount); |
| 3133 | } |
| 3134 | } |
| 3135 | } |
| 3136 | } |
| 3137 | |
| 3138 | // Implements glFlush when block is false, glFinish when block is true |
| 3139 | void Context::sync(bool block) |
| 3140 | { |
| 3141 | mDisplay->sync(block); |
| 3142 | } |
| 3143 | |
| 3144 | void Context::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex) |
| 3145 | { |
| 3146 | // Get the raw indices for an indexed draw |
| 3147 | if (type != GL_NONE && mState.elementArrayBuffer.get()) |
| 3148 | { |
| 3149 | Buffer *indexBuffer = mState.elementArrayBuffer.get(); |
| 3150 | intptr_t offset = reinterpret_cast<intptr_t>(indices); |
| 3151 | indices = static_cast<const GLubyte*>(indexBuffer->data()) + offset; |
| 3152 | } |
| 3153 | |
| 3154 | UINT startIndex = 0; |
| 3155 | bool succeeded = false; |
| 3156 | |
| 3157 | if (supports32bitIndices()) |
| 3158 | { |
| 3159 | const int spaceNeeded = (count + 1) * sizeof(unsigned int); |
| 3160 | |
| 3161 | if (!mLineLoopIB) |
| 3162 | { |
| 3163 | mLineLoopIB = new StreamingIndexBuffer(mDevice, INITIAL_INDEX_BUFFER_SIZE, D3DFMT_INDEX32); |
| 3164 | } |
| 3165 | |
| 3166 | if (mLineLoopIB) |
| 3167 | { |
| 3168 | mLineLoopIB->reserveSpace(spaceNeeded, GL_UNSIGNED_INT); |
| 3169 | |
| 3170 | UINT offset = 0; |
| 3171 | unsigned int *data = static_cast<unsigned int*>(mLineLoopIB->map(spaceNeeded, &offset)); |
| 3172 | startIndex = offset / 4; |
| 3173 | |
| 3174 | if (data) |
| 3175 | { |
| 3176 | switch (type) |
| 3177 | { |
| 3178 | case GL_NONE: // Non-indexed draw |
| 3179 | for (int i = 0; i < count; i++) |
| 3180 | { |
| 3181 | data[i] = i; |
| 3182 | } |
| 3183 | data[count] = 0; |
| 3184 | break; |
| 3185 | case GL_UNSIGNED_BYTE: |
| 3186 | for (int i = 0; i < count; i++) |
| 3187 | { |
| 3188 | data[i] = static_cast<const GLubyte*>(indices)[i]; |
| 3189 | } |
| 3190 | data[count] = static_cast<const GLubyte*>(indices)[0]; |
| 3191 | break; |
| 3192 | case GL_UNSIGNED_SHORT: |
| 3193 | for (int i = 0; i < count; i++) |
| 3194 | { |
| 3195 | data[i] = static_cast<const GLushort*>(indices)[i]; |
| 3196 | } |
| 3197 | data[count] = static_cast<const GLushort*>(indices)[0]; |
| 3198 | break; |
| 3199 | case GL_UNSIGNED_INT: |
| 3200 | for (int i = 0; i < count; i++) |
| 3201 | { |
| 3202 | data[i] = static_cast<const GLuint*>(indices)[i]; |
| 3203 | } |
| 3204 | data[count] = static_cast<const GLuint*>(indices)[0]; |
| 3205 | break; |
| 3206 | default: UNREACHABLE(); |
| 3207 | } |
| 3208 | |
| 3209 | mLineLoopIB->unmap(); |
| 3210 | succeeded = true; |
| 3211 | } |
| 3212 | } |
| 3213 | } |
| 3214 | else |
| 3215 | { |
| 3216 | const int spaceNeeded = (count + 1) * sizeof(unsigned short); |
| 3217 | |
| 3218 | if (!mLineLoopIB) |
| 3219 | { |
| 3220 | mLineLoopIB = new StreamingIndexBuffer(mDevice, INITIAL_INDEX_BUFFER_SIZE, D3DFMT_INDEX16); |
| 3221 | } |
| 3222 | |
| 3223 | if (mLineLoopIB) |
| 3224 | { |
| 3225 | mLineLoopIB->reserveSpace(spaceNeeded, GL_UNSIGNED_SHORT); |
| 3226 | |
| 3227 | UINT offset = 0; |
| 3228 | unsigned short *data = static_cast<unsigned short*>(mLineLoopIB->map(spaceNeeded, &offset)); |
| 3229 | startIndex = offset / 2; |
| 3230 | |
| 3231 | if (data) |
| 3232 | { |
| 3233 | switch (type) |
| 3234 | { |
| 3235 | case GL_NONE: // Non-indexed draw |
| 3236 | for (int i = 0; i < count; i++) |
| 3237 | { |
| 3238 | data[i] = i; |
| 3239 | } |
| 3240 | data[count] = 0; |
| 3241 | break; |
| 3242 | case GL_UNSIGNED_BYTE: |
| 3243 | for (int i = 0; i < count; i++) |
| 3244 | { |
| 3245 | data[i] = static_cast<const GLubyte*>(indices)[i]; |
| 3246 | } |
| 3247 | data[count] = static_cast<const GLubyte*>(indices)[0]; |
| 3248 | break; |
| 3249 | case GL_UNSIGNED_SHORT: |
| 3250 | for (int i = 0; i < count; i++) |
| 3251 | { |
| 3252 | data[i] = static_cast<const GLushort*>(indices)[i]; |
| 3253 | } |
| 3254 | data[count] = static_cast<const GLushort*>(indices)[0]; |
| 3255 | break; |
| 3256 | case GL_UNSIGNED_INT: |
| 3257 | for (int i = 0; i < count; i++) |
| 3258 | { |
| 3259 | data[i] = static_cast<const GLuint*>(indices)[i]; |
| 3260 | } |
| 3261 | data[count] = static_cast<const GLuint*>(indices)[0]; |
| 3262 | break; |
| 3263 | default: UNREACHABLE(); |
| 3264 | } |
| 3265 | |
| 3266 | mLineLoopIB->unmap(); |
| 3267 | succeeded = true; |
| 3268 | } |
| 3269 | } |
| 3270 | } |
| 3271 | |
| 3272 | if (succeeded) |
| 3273 | { |
| 3274 | if (mAppliedIBSerial != mLineLoopIB->getSerial()) |
| 3275 | { |
| 3276 | mDevice->SetIndices(mLineLoopIB->getBuffer()); |
| 3277 | mAppliedIBSerial = mLineLoopIB->getSerial(); |
| 3278 | } |
| 3279 | |
| 3280 | mDevice->DrawIndexedPrimitive(D3DPT_LINESTRIP, -minIndex, minIndex, count, startIndex, count); |
| 3281 | } |
| 3282 | else |
| 3283 | { |
| 3284 | ERR("Could not create a looping index buffer for GL_LINE_LOOP."); |
| 3285 | return error(GL_OUT_OF_MEMORY); |
| 3286 | } |
| 3287 | } |
| 3288 | |
| 3289 | void Context::recordInvalidEnum() |
| 3290 | { |
| 3291 | mInvalidEnum = true; |
| 3292 | } |
| 3293 | |
| 3294 | void Context::recordInvalidValue() |
| 3295 | { |
| 3296 | mInvalidValue = true; |
| 3297 | } |
| 3298 | |
| 3299 | void Context::recordInvalidOperation() |
| 3300 | { |
| 3301 | mInvalidOperation = true; |
| 3302 | } |
| 3303 | |
| 3304 | void Context::recordOutOfMemory() |
| 3305 | { |
| 3306 | mOutOfMemory = true; |
| 3307 | } |
| 3308 | |
| 3309 | void Context::recordInvalidFramebufferOperation() |
| 3310 | { |
| 3311 | mInvalidFramebufferOperation = true; |
| 3312 | } |
| 3313 | |
| 3314 | // Get one of the recorded errors and clear its flag, if any. |
| 3315 | // [OpenGL ES 2.0.24] section 2.5 page 13. |
| 3316 | GLenum Context::getError() |
| 3317 | { |
| 3318 | if (mInvalidEnum) |
| 3319 | { |
| 3320 | mInvalidEnum = false; |
| 3321 | |
| 3322 | return GL_INVALID_ENUM; |
| 3323 | } |
| 3324 | |
| 3325 | if (mInvalidValue) |
| 3326 | { |
| 3327 | mInvalidValue = false; |
| 3328 | |
| 3329 | return GL_INVALID_VALUE; |
| 3330 | } |
| 3331 | |
| 3332 | if (mInvalidOperation) |
| 3333 | { |
| 3334 | mInvalidOperation = false; |
| 3335 | |
| 3336 | return GL_INVALID_OPERATION; |
| 3337 | } |
| 3338 | |
| 3339 | if (mOutOfMemory) |
| 3340 | { |
| 3341 | mOutOfMemory = false; |
| 3342 | |
| 3343 | return GL_OUT_OF_MEMORY; |
| 3344 | } |
| 3345 | |
| 3346 | if (mInvalidFramebufferOperation) |
| 3347 | { |
| 3348 | mInvalidFramebufferOperation = false; |
| 3349 | |
| 3350 | return GL_INVALID_FRAMEBUFFER_OPERATION; |
| 3351 | } |
| 3352 | |
| 3353 | return GL_NO_ERROR; |
| 3354 | } |
| 3355 | |
| 3356 | GLenum Context::getResetStatus() |
| 3357 | { |
| 3358 | if (mResetStatus == GL_NO_ERROR) |
| 3359 | { |
| 3360 | bool lost = mDisplay->testDeviceLost(); |
| 3361 | |
| 3362 | if (lost) |
| 3363 | { |
| 3364 | mDisplay->notifyDeviceLost(); // Sets mResetStatus |
| 3365 | } |
| 3366 | } |
| 3367 | |
| 3368 | GLenum status = mResetStatus; |
| 3369 | |
| 3370 | if (mResetStatus != GL_NO_ERROR) |
| 3371 | { |
| 3372 | if (mDisplay->testDeviceResettable()) |
| 3373 | { |
| 3374 | mResetStatus = GL_NO_ERROR; |
| 3375 | } |
| 3376 | } |
| 3377 | |
| 3378 | return status; |
| 3379 | } |
| 3380 | |
| 3381 | bool Context::isResetNotificationEnabled() |
| 3382 | { |
| 3383 | return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT); |
| 3384 | } |
| 3385 | |
| 3386 | bool Context::supportsShaderModel3() const |
| 3387 | { |
| 3388 | return mSupportsShaderModel3; |
| 3389 | } |
| 3390 | |
| 3391 | float Context::getMaximumPointSize() const |
| 3392 | { |
| 3393 | return mSupportsShaderModel3 ? mMaximumPointSize : ALIASED_POINT_SIZE_RANGE_MAX_SM2; |
| 3394 | } |
| 3395 | |
| 3396 | int Context::getMaximumVaryingVectors() const |
| 3397 | { |
| 3398 | return mSupportsShaderModel3 ? MAX_VARYING_VECTORS_SM3 : MAX_VARYING_VECTORS_SM2; |
| 3399 | } |
| 3400 | |
| 3401 | unsigned int Context::getMaximumVertexTextureImageUnits() const |
| 3402 | { |
| 3403 | return mSupportsVertexTexture ? MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF : 0; |
| 3404 | } |
| 3405 | |
| 3406 | unsigned int Context::getMaximumCombinedTextureImageUnits() const |
| 3407 | { |
| 3408 | return MAX_TEXTURE_IMAGE_UNITS + getMaximumVertexTextureImageUnits(); |
| 3409 | } |
| 3410 | |
| 3411 | int Context::getMaximumFragmentUniformVectors() const |
| 3412 | { |
| 3413 | return mSupportsShaderModel3 ? MAX_FRAGMENT_UNIFORM_VECTORS_SM3 : MAX_FRAGMENT_UNIFORM_VECTORS_SM2; |
| 3414 | } |
| 3415 | |
| 3416 | int Context::getMaxSupportedSamples() const |
| 3417 | { |
| 3418 | return mMaxSupportedSamples; |
| 3419 | } |
| 3420 | |
| 3421 | int Context::getNearestSupportedSamples(D3DFORMAT format, int requested) const |
| 3422 | { |
| 3423 | if (requested == 0) |
| 3424 | { |
| 3425 | return requested; |
| 3426 | } |
| 3427 | |
| 3428 | std::map<D3DFORMAT, bool *>::const_iterator itr = mMultiSampleSupport.find(format); |
| 3429 | if (itr == mMultiSampleSupport.end()) |
| 3430 | { |
| 3431 | return -1; |
| 3432 | } |
| 3433 | |
| 3434 | for (int i = requested; i <= D3DMULTISAMPLE_16_SAMPLES; ++i) |
| 3435 | { |
| 3436 | if (itr->second[i] && i != D3DMULTISAMPLE_NONMASKABLE) |
| 3437 | { |
| 3438 | return i; |
| 3439 | } |
| 3440 | } |
| 3441 | |
| 3442 | return -1; |
| 3443 | } |
| 3444 | |
| 3445 | bool Context::supportsEventQueries() const |
| 3446 | { |
| 3447 | return mSupportsEventQueries; |
| 3448 | } |
| 3449 | |
| 3450 | bool Context::supportsOcclusionQueries() const |
| 3451 | { |
| 3452 | return mSupportsOcclusionQueries; |
| 3453 | } |
| 3454 | |
| 3455 | bool Context::supportsDXT1Textures() const |
| 3456 | { |
| 3457 | return mSupportsDXT1Textures; |
| 3458 | } |
| 3459 | |
| 3460 | bool Context::supportsDXT3Textures() const |
| 3461 | { |
| 3462 | return mSupportsDXT3Textures; |
| 3463 | } |
| 3464 | |
| 3465 | bool Context::supportsDXT5Textures() const |
| 3466 | { |
| 3467 | return mSupportsDXT5Textures; |
| 3468 | } |
| 3469 | |
| 3470 | bool Context::supportsFloat32Textures() const |
| 3471 | { |
| 3472 | return mSupportsFloat32Textures; |
| 3473 | } |
| 3474 | |
| 3475 | bool Context::supportsFloat32LinearFilter() const |
| 3476 | { |
| 3477 | return mSupportsFloat32LinearFilter; |
| 3478 | } |
| 3479 | |
| 3480 | bool Context::supportsFloat32RenderableTextures() const |
| 3481 | { |
| 3482 | return mSupportsFloat32RenderableTextures; |
| 3483 | } |
| 3484 | |
| 3485 | bool Context::supportsFloat16Textures() const |
| 3486 | { |
| 3487 | return mSupportsFloat16Textures; |
| 3488 | } |
| 3489 | |
| 3490 | bool Context::supportsFloat16LinearFilter() const |
| 3491 | { |
| 3492 | return mSupportsFloat16LinearFilter; |
| 3493 | } |
| 3494 | |
| 3495 | bool Context::supportsFloat16RenderableTextures() const |
| 3496 | { |
| 3497 | return mSupportsFloat16RenderableTextures; |
| 3498 | } |
| 3499 | |
| 3500 | int Context::getMaximumRenderbufferDimension() const |
| 3501 | { |
| 3502 | return mMaxRenderbufferDimension; |
| 3503 | } |
| 3504 | |
| 3505 | int Context::getMaximumTextureDimension() const |
| 3506 | { |
| 3507 | return mMaxTextureDimension; |
| 3508 | } |
| 3509 | |
| 3510 | int Context::getMaximumCubeTextureDimension() const |
| 3511 | { |
| 3512 | return mMaxCubeTextureDimension; |
| 3513 | } |
| 3514 | |
| 3515 | int Context::getMaximumTextureLevel() const |
| 3516 | { |
| 3517 | return mMaxTextureLevel; |
| 3518 | } |
| 3519 | |
| 3520 | bool Context::supportsLuminanceTextures() const |
| 3521 | { |
| 3522 | return mSupportsLuminanceTextures; |
| 3523 | } |
| 3524 | |
| 3525 | bool Context::supportsLuminanceAlphaTextures() const |
| 3526 | { |
| 3527 | return mSupportsLuminanceAlphaTextures; |
| 3528 | } |
| 3529 | |
| 3530 | bool Context::supportsDepthTextures() const |
| 3531 | { |
| 3532 | return mSupportsDepthTextures; |
| 3533 | } |
| 3534 | |
| 3535 | bool Context::supports32bitIndices() const |
| 3536 | { |
| 3537 | return mSupports32bitIndices; |
| 3538 | } |
| 3539 | |
| 3540 | bool Context::supportsNonPower2Texture() const |
| 3541 | { |
| 3542 | return mSupportsNonPower2Texture; |
| 3543 | } |
| 3544 | |
| 3545 | bool Context::supportsInstancing() const |
| 3546 | { |
| 3547 | return mSupportsInstancing; |
| 3548 | } |
| 3549 | |
daniel@transgaming.com | 07ab841 | 2012-07-12 15:17:09 +0000 | [diff] [blame] | 3550 | bool Context::supportsTextureFilterAnisotropy() const |
| 3551 | { |
| 3552 | return mSupportsTextureFilterAnisotropy; |
| 3553 | } |
| 3554 | |
| 3555 | float Context::getTextureMaxAnisotropy() const |
| 3556 | { |
| 3557 | return mMaxTextureAnisotropy; |
| 3558 | } |
| 3559 | |
apatrick@chromium.org | 144f280 | 2012-07-12 01:42:34 +0000 | [diff] [blame] | 3560 | void Context::detachBuffer(GLuint buffer) |
| 3561 | { |
| 3562 | // [OpenGL ES 2.0.24] section 2.9 page 22: |
| 3563 | // If a buffer object is deleted while it is bound, all bindings to that object in the current context |
| 3564 | // (i.e. in the thread that called Delete-Buffers) are reset to zero. |
| 3565 | |
| 3566 | if (mState.arrayBuffer.id() == buffer) |
| 3567 | { |
| 3568 | mState.arrayBuffer.set(NULL); |
| 3569 | } |
| 3570 | |
| 3571 | if (mState.elementArrayBuffer.id() == buffer) |
| 3572 | { |
| 3573 | mState.elementArrayBuffer.set(NULL); |
| 3574 | } |
| 3575 | |
| 3576 | for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) |
| 3577 | { |
| 3578 | if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer) |
| 3579 | { |
| 3580 | mState.vertexAttribute[attribute].mBoundBuffer.set(NULL); |
| 3581 | } |
| 3582 | } |
| 3583 | } |
| 3584 | |
| 3585 | void Context::detachTexture(GLuint texture) |
| 3586 | { |
| 3587 | // [OpenGL ES 2.0.24] section 3.8 page 84: |
| 3588 | // If a texture object is deleted, it is as if all texture units which are bound to that texture object are |
| 3589 | // rebound to texture object zero |
| 3590 | |
| 3591 | for (int type = 0; type < TEXTURE_TYPE_COUNT; type++) |
| 3592 | { |
| 3593 | for (int sampler = 0; sampler < MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF; sampler++) |
| 3594 | { |
| 3595 | if (mState.samplerTexture[type][sampler].id() == texture) |
| 3596 | { |
| 3597 | mState.samplerTexture[type][sampler].set(NULL); |
| 3598 | } |
| 3599 | } |
| 3600 | } |
| 3601 | |
| 3602 | // [OpenGL ES 2.0.24] section 4.4 page 112: |
| 3603 | // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is |
| 3604 | // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this |
| 3605 | // image was attached in the currently bound framebuffer. |
| 3606 | |
| 3607 | Framebuffer *readFramebuffer = getReadFramebuffer(); |
| 3608 | Framebuffer *drawFramebuffer = getDrawFramebuffer(); |
| 3609 | |
| 3610 | if (readFramebuffer) |
| 3611 | { |
| 3612 | readFramebuffer->detachTexture(texture); |
| 3613 | } |
| 3614 | |
| 3615 | if (drawFramebuffer && drawFramebuffer != readFramebuffer) |
| 3616 | { |
| 3617 | drawFramebuffer->detachTexture(texture); |
| 3618 | } |
| 3619 | } |
| 3620 | |
| 3621 | void Context::detachFramebuffer(GLuint framebuffer) |
| 3622 | { |
| 3623 | // [OpenGL ES 2.0.24] section 4.4 page 107: |
| 3624 | // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though |
| 3625 | // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero. |
| 3626 | |
| 3627 | if (mState.readFramebuffer == framebuffer) |
| 3628 | { |
| 3629 | bindReadFramebuffer(0); |
| 3630 | } |
| 3631 | |
| 3632 | if (mState.drawFramebuffer == framebuffer) |
| 3633 | { |
| 3634 | bindDrawFramebuffer(0); |
| 3635 | } |
| 3636 | } |
| 3637 | |
| 3638 | void Context::detachRenderbuffer(GLuint renderbuffer) |
| 3639 | { |
| 3640 | // [OpenGL ES 2.0.24] section 4.4 page 109: |
| 3641 | // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer |
| 3642 | // had been executed with the target RENDERBUFFER and name of zero. |
| 3643 | |
| 3644 | if (mState.renderbuffer.id() == renderbuffer) |
| 3645 | { |
| 3646 | bindRenderbuffer(0); |
| 3647 | } |
| 3648 | |
| 3649 | // [OpenGL ES 2.0.24] section 4.4 page 111: |
| 3650 | // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer, |
| 3651 | // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment |
| 3652 | // point to which this image was attached in the currently bound framebuffer. |
| 3653 | |
| 3654 | Framebuffer *readFramebuffer = getReadFramebuffer(); |
| 3655 | Framebuffer *drawFramebuffer = getDrawFramebuffer(); |
| 3656 | |
| 3657 | if (readFramebuffer) |
| 3658 | { |
| 3659 | readFramebuffer->detachRenderbuffer(renderbuffer); |
| 3660 | } |
| 3661 | |
| 3662 | if (drawFramebuffer && drawFramebuffer != readFramebuffer) |
| 3663 | { |
| 3664 | drawFramebuffer->detachRenderbuffer(renderbuffer); |
| 3665 | } |
| 3666 | } |
| 3667 | |
| 3668 | Texture *Context::getIncompleteTexture(TextureType type) |
| 3669 | { |
| 3670 | Texture *t = mIncompleteTextures[type].get(); |
| 3671 | |
| 3672 | if (t == NULL) |
| 3673 | { |
| 3674 | static const GLubyte color[] = { 0, 0, 0, 255 }; |
| 3675 | |
| 3676 | switch (type) |
| 3677 | { |
| 3678 | default: |
| 3679 | UNREACHABLE(); |
| 3680 | // default falls through to TEXTURE_2D |
| 3681 | |
| 3682 | case TEXTURE_2D: |
| 3683 | { |
| 3684 | Texture2D *incomplete2d = new Texture2D(Texture::INCOMPLETE_TEXTURE_ID); |
| 3685 | incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
| 3686 | t = incomplete2d; |
| 3687 | } |
| 3688 | break; |
| 3689 | |
| 3690 | case TEXTURE_CUBE: |
| 3691 | { |
| 3692 | TextureCubeMap *incompleteCube = new TextureCubeMap(Texture::INCOMPLETE_TEXTURE_ID); |
| 3693 | |
| 3694 | incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
| 3695 | incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
| 3696 | incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
| 3697 | incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
| 3698 | incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
| 3699 | incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
| 3700 | |
| 3701 | t = incompleteCube; |
| 3702 | } |
| 3703 | break; |
| 3704 | } |
| 3705 | |
| 3706 | mIncompleteTextures[type].set(t); |
| 3707 | } |
| 3708 | |
| 3709 | return t; |
| 3710 | } |
| 3711 | |
| 3712 | bool Context::cullSkipsDraw(GLenum drawMode) |
| 3713 | { |
| 3714 | return mState.cullFace && mState.cullMode == GL_FRONT_AND_BACK && isTriangleMode(drawMode); |
| 3715 | } |
| 3716 | |
| 3717 | bool Context::isTriangleMode(GLenum drawMode) |
| 3718 | { |
| 3719 | switch (drawMode) |
| 3720 | { |
| 3721 | case GL_TRIANGLES: |
| 3722 | case GL_TRIANGLE_FAN: |
| 3723 | case GL_TRIANGLE_STRIP: |
| 3724 | return true; |
| 3725 | case GL_POINTS: |
| 3726 | case GL_LINES: |
| 3727 | case GL_LINE_LOOP: |
| 3728 | case GL_LINE_STRIP: |
| 3729 | return false; |
| 3730 | default: UNREACHABLE(); |
| 3731 | } |
| 3732 | |
| 3733 | return false; |
| 3734 | } |
| 3735 | |
| 3736 | void Context::setVertexAttrib(GLuint index, const GLfloat *values) |
| 3737 | { |
| 3738 | ASSERT(index < gl::MAX_VERTEX_ATTRIBS); |
| 3739 | |
| 3740 | mState.vertexAttribute[index].mCurrentValue[0] = values[0]; |
| 3741 | mState.vertexAttribute[index].mCurrentValue[1] = values[1]; |
| 3742 | mState.vertexAttribute[index].mCurrentValue[2] = values[2]; |
| 3743 | mState.vertexAttribute[index].mCurrentValue[3] = values[3]; |
| 3744 | |
| 3745 | mVertexDataManager->dirtyCurrentValue(index); |
| 3746 | } |
| 3747 | |
| 3748 | void Context::setVertexAttribDivisor(GLuint index, GLuint divisor) |
| 3749 | { |
| 3750 | ASSERT(index < gl::MAX_VERTEX_ATTRIBS); |
| 3751 | |
| 3752 | mState.vertexAttribute[index].mDivisor = divisor; |
| 3753 | } |
| 3754 | |
| 3755 | // keep list sorted in following order |
| 3756 | // OES extensions |
| 3757 | // EXT extensions |
| 3758 | // Vendor extensions |
| 3759 | void Context::initExtensionString() |
| 3760 | { |
| 3761 | mExtensionString = ""; |
| 3762 | |
| 3763 | // OES extensions |
| 3764 | if (supports32bitIndices()) |
| 3765 | { |
| 3766 | mExtensionString += "GL_OES_element_index_uint "; |
| 3767 | } |
| 3768 | |
| 3769 | mExtensionString += "GL_OES_packed_depth_stencil "; |
| 3770 | mExtensionString += "GL_OES_get_program_binary "; |
| 3771 | mExtensionString += "GL_OES_rgb8_rgba8 "; |
| 3772 | mExtensionString += "GL_OES_standard_derivatives "; |
| 3773 | |
| 3774 | if (supportsFloat16Textures()) |
| 3775 | { |
| 3776 | mExtensionString += "GL_OES_texture_half_float "; |
| 3777 | } |
| 3778 | if (supportsFloat16LinearFilter()) |
| 3779 | { |
| 3780 | mExtensionString += "GL_OES_texture_half_float_linear "; |
| 3781 | } |
| 3782 | if (supportsFloat32Textures()) |
| 3783 | { |
| 3784 | mExtensionString += "GL_OES_texture_float "; |
| 3785 | } |
| 3786 | if (supportsFloat32LinearFilter()) |
| 3787 | { |
| 3788 | mExtensionString += "GL_OES_texture_float_linear "; |
| 3789 | } |
| 3790 | |
| 3791 | if (supportsNonPower2Texture()) |
| 3792 | { |
| 3793 | mExtensionString += "GL_OES_texture_npot "; |
| 3794 | } |
| 3795 | |
| 3796 | // Multi-vendor (EXT) extensions |
| 3797 | if (supportsOcclusionQueries()) |
| 3798 | { |
| 3799 | mExtensionString += "GL_EXT_occlusion_query_boolean "; |
| 3800 | } |
| 3801 | |
| 3802 | mExtensionString += "GL_EXT_read_format_bgra "; |
| 3803 | mExtensionString += "GL_EXT_robustness "; |
| 3804 | |
| 3805 | if (supportsDXT1Textures()) |
| 3806 | { |
| 3807 | mExtensionString += "GL_EXT_texture_compression_dxt1 "; |
| 3808 | } |
| 3809 | |
daniel@transgaming.com | 07ab841 | 2012-07-12 15:17:09 +0000 | [diff] [blame] | 3810 | if (supportsTextureFilterAnisotropy()) |
| 3811 | { |
| 3812 | mExtensionString += "GL_EXT_texture_filter_anisotropic "; |
| 3813 | } |
| 3814 | |
apatrick@chromium.org | 144f280 | 2012-07-12 01:42:34 +0000 | [diff] [blame] | 3815 | mExtensionString += "GL_EXT_texture_format_BGRA8888 "; |
| 3816 | mExtensionString += "GL_EXT_texture_storage "; |
| 3817 | |
| 3818 | // ANGLE-specific extensions |
| 3819 | if (supportsDepthTextures()) |
| 3820 | { |
| 3821 | mExtensionString += "GL_ANGLE_depth_texture "; |
| 3822 | } |
| 3823 | |
| 3824 | mExtensionString += "GL_ANGLE_framebuffer_blit "; |
| 3825 | if (getMaxSupportedSamples() != 0) |
| 3826 | { |
| 3827 | mExtensionString += "GL_ANGLE_framebuffer_multisample "; |
| 3828 | } |
| 3829 | |
| 3830 | if (supportsInstancing()) |
| 3831 | { |
| 3832 | mExtensionString += "GL_ANGLE_instanced_arrays "; |
| 3833 | } |
| 3834 | |
| 3835 | mExtensionString += "GL_ANGLE_pack_reverse_row_order "; |
| 3836 | |
| 3837 | if (supportsDXT3Textures()) |
| 3838 | { |
| 3839 | mExtensionString += "GL_ANGLE_texture_compression_dxt3 "; |
| 3840 | } |
| 3841 | if (supportsDXT5Textures()) |
| 3842 | { |
| 3843 | mExtensionString += "GL_ANGLE_texture_compression_dxt5 "; |
| 3844 | } |
| 3845 | |
| 3846 | mExtensionString += "GL_ANGLE_texture_usage "; |
| 3847 | mExtensionString += "GL_ANGLE_translated_shader_source "; |
| 3848 | |
| 3849 | // Other vendor-specific extensions |
| 3850 | if (supportsEventQueries()) |
| 3851 | { |
| 3852 | mExtensionString += "GL_NV_fence "; |
| 3853 | } |
| 3854 | |
| 3855 | std::string::size_type end = mExtensionString.find_last_not_of(' '); |
| 3856 | if (end != std::string::npos) |
| 3857 | { |
| 3858 | mExtensionString.resize(end+1); |
| 3859 | } |
| 3860 | } |
| 3861 | |
| 3862 | const char *Context::getExtensionString() const |
| 3863 | { |
| 3864 | return mExtensionString.c_str(); |
| 3865 | } |
| 3866 | |
| 3867 | void Context::initRendererString() |
| 3868 | { |
| 3869 | D3DADAPTER_IDENTIFIER9 *identifier = mDisplay->getAdapterIdentifier(); |
| 3870 | |
| 3871 | mRendererString = "ANGLE ("; |
| 3872 | mRendererString += identifier->Description; |
| 3873 | mRendererString += ")"; |
| 3874 | } |
| 3875 | |
| 3876 | const char *Context::getRendererString() const |
| 3877 | { |
| 3878 | return mRendererString.c_str(); |
| 3879 | } |
| 3880 | |
| 3881 | void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, |
| 3882 | GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, |
| 3883 | GLbitfield mask) |
| 3884 | { |
| 3885 | Framebuffer *readFramebuffer = getReadFramebuffer(); |
| 3886 | Framebuffer *drawFramebuffer = getDrawFramebuffer(); |
| 3887 | |
| 3888 | if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE || |
| 3889 | !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) |
| 3890 | { |
| 3891 | return error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 3892 | } |
| 3893 | |
| 3894 | if (drawFramebuffer->getSamples() != 0) |
| 3895 | { |
| 3896 | return error(GL_INVALID_OPERATION); |
| 3897 | } |
| 3898 | |
| 3899 | int readBufferWidth = readFramebuffer->getColorbuffer()->getWidth(); |
| 3900 | int readBufferHeight = readFramebuffer->getColorbuffer()->getHeight(); |
| 3901 | int drawBufferWidth = drawFramebuffer->getColorbuffer()->getWidth(); |
| 3902 | int drawBufferHeight = drawFramebuffer->getColorbuffer()->getHeight(); |
| 3903 | |
| 3904 | RECT sourceRect; |
| 3905 | RECT destRect; |
| 3906 | |
| 3907 | if (srcX0 < srcX1) |
| 3908 | { |
| 3909 | sourceRect.left = srcX0; |
| 3910 | sourceRect.right = srcX1; |
| 3911 | destRect.left = dstX0; |
| 3912 | destRect.right = dstX1; |
| 3913 | } |
| 3914 | else |
| 3915 | { |
| 3916 | sourceRect.left = srcX1; |
| 3917 | destRect.left = dstX1; |
| 3918 | sourceRect.right = srcX0; |
| 3919 | destRect.right = dstX0; |
| 3920 | } |
| 3921 | |
| 3922 | if (srcY0 < srcY1) |
| 3923 | { |
| 3924 | sourceRect.bottom = srcY1; |
| 3925 | destRect.bottom = dstY1; |
| 3926 | sourceRect.top = srcY0; |
| 3927 | destRect.top = dstY0; |
| 3928 | } |
| 3929 | else |
| 3930 | { |
| 3931 | sourceRect.bottom = srcY0; |
| 3932 | destRect.bottom = dstY0; |
| 3933 | sourceRect.top = srcY1; |
| 3934 | destRect.top = dstY1; |
| 3935 | } |
| 3936 | |
| 3937 | RECT sourceScissoredRect = sourceRect; |
| 3938 | RECT destScissoredRect = destRect; |
| 3939 | |
| 3940 | if (mState.scissorTest) |
| 3941 | { |
| 3942 | // Only write to parts of the destination framebuffer which pass the scissor test |
| 3943 | // Please note: the destRect is now in D3D-style coordinates, so the *top* of the |
| 3944 | // rect will be checked against scissorY, rather than the bottom. |
| 3945 | if (destRect.left < mState.scissorX) |
| 3946 | { |
| 3947 | int xDiff = mState.scissorX - destRect.left; |
| 3948 | destScissoredRect.left = mState.scissorX; |
| 3949 | sourceScissoredRect.left += xDiff; |
| 3950 | } |
| 3951 | |
| 3952 | if (destRect.right > mState.scissorX + mState.scissorWidth) |
| 3953 | { |
| 3954 | int xDiff = destRect.right - (mState.scissorX + mState.scissorWidth); |
| 3955 | destScissoredRect.right = mState.scissorX + mState.scissorWidth; |
| 3956 | sourceScissoredRect.right -= xDiff; |
| 3957 | } |
| 3958 | |
| 3959 | if (destRect.top < mState.scissorY) |
| 3960 | { |
| 3961 | int yDiff = mState.scissorY - destRect.top; |
| 3962 | destScissoredRect.top = mState.scissorY; |
| 3963 | sourceScissoredRect.top += yDiff; |
| 3964 | } |
| 3965 | |
| 3966 | if (destRect.bottom > mState.scissorY + mState.scissorHeight) |
| 3967 | { |
| 3968 | int yDiff = destRect.bottom - (mState.scissorY + mState.scissorHeight); |
| 3969 | destScissoredRect.bottom = mState.scissorY + mState.scissorHeight; |
| 3970 | sourceScissoredRect.bottom -= yDiff; |
| 3971 | } |
| 3972 | } |
| 3973 | |
| 3974 | bool blitRenderTarget = false; |
| 3975 | bool blitDepthStencil = false; |
| 3976 | |
| 3977 | RECT sourceTrimmedRect = sourceScissoredRect; |
| 3978 | RECT destTrimmedRect = destScissoredRect; |
| 3979 | |
| 3980 | // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of |
| 3981 | // the actual draw and read surfaces. |
| 3982 | if (sourceTrimmedRect.left < 0) |
| 3983 | { |
| 3984 | int xDiff = 0 - sourceTrimmedRect.left; |
| 3985 | sourceTrimmedRect.left = 0; |
| 3986 | destTrimmedRect.left += xDiff; |
| 3987 | } |
| 3988 | |
| 3989 | if (sourceTrimmedRect.right > readBufferWidth) |
| 3990 | { |
| 3991 | int xDiff = sourceTrimmedRect.right - readBufferWidth; |
| 3992 | sourceTrimmedRect.right = readBufferWidth; |
| 3993 | destTrimmedRect.right -= xDiff; |
| 3994 | } |
| 3995 | |
| 3996 | if (sourceTrimmedRect.top < 0) |
| 3997 | { |
| 3998 | int yDiff = 0 - sourceTrimmedRect.top; |
| 3999 | sourceTrimmedRect.top = 0; |
| 4000 | destTrimmedRect.top += yDiff; |
| 4001 | } |
| 4002 | |
| 4003 | if (sourceTrimmedRect.bottom > readBufferHeight) |
| 4004 | { |
| 4005 | int yDiff = sourceTrimmedRect.bottom - readBufferHeight; |
| 4006 | sourceTrimmedRect.bottom = readBufferHeight; |
| 4007 | destTrimmedRect.bottom -= yDiff; |
| 4008 | } |
| 4009 | |
| 4010 | if (destTrimmedRect.left < 0) |
| 4011 | { |
| 4012 | int xDiff = 0 - destTrimmedRect.left; |
| 4013 | destTrimmedRect.left = 0; |
| 4014 | sourceTrimmedRect.left += xDiff; |
| 4015 | } |
| 4016 | |
| 4017 | if (destTrimmedRect.right > drawBufferWidth) |
| 4018 | { |
| 4019 | int xDiff = destTrimmedRect.right - drawBufferWidth; |
| 4020 | destTrimmedRect.right = drawBufferWidth; |
| 4021 | sourceTrimmedRect.right -= xDiff; |
| 4022 | } |
| 4023 | |
| 4024 | if (destTrimmedRect.top < 0) |
| 4025 | { |
| 4026 | int yDiff = 0 - destTrimmedRect.top; |
| 4027 | destTrimmedRect.top = 0; |
| 4028 | sourceTrimmedRect.top += yDiff; |
| 4029 | } |
| 4030 | |
| 4031 | if (destTrimmedRect.bottom > drawBufferHeight) |
| 4032 | { |
| 4033 | int yDiff = destTrimmedRect.bottom - drawBufferHeight; |
| 4034 | destTrimmedRect.bottom = drawBufferHeight; |
| 4035 | sourceTrimmedRect.bottom -= yDiff; |
| 4036 | } |
| 4037 | |
| 4038 | bool partialBufferCopy = false; |
| 4039 | if (sourceTrimmedRect.bottom - sourceTrimmedRect.top < readBufferHeight || |
| 4040 | sourceTrimmedRect.right - sourceTrimmedRect.left < readBufferWidth || |
| 4041 | destTrimmedRect.bottom - destTrimmedRect.top < drawBufferHeight || |
| 4042 | destTrimmedRect.right - destTrimmedRect.left < drawBufferWidth || |
| 4043 | sourceTrimmedRect.top != 0 || destTrimmedRect.top != 0 || sourceTrimmedRect.left != 0 || destTrimmedRect.left != 0) |
| 4044 | { |
| 4045 | partialBufferCopy = true; |
| 4046 | } |
| 4047 | |
| 4048 | if (mask & GL_COLOR_BUFFER_BIT) |
| 4049 | { |
| 4050 | const bool validReadType = readFramebuffer->getColorbufferType() == GL_TEXTURE_2D || |
| 4051 | readFramebuffer->getColorbufferType() == GL_RENDERBUFFER; |
| 4052 | const bool validDrawType = drawFramebuffer->getColorbufferType() == GL_TEXTURE_2D || |
| 4053 | drawFramebuffer->getColorbufferType() == GL_RENDERBUFFER; |
| 4054 | if (!validReadType || !validDrawType || |
| 4055 | readFramebuffer->getColorbuffer()->getD3DFormat() != drawFramebuffer->getColorbuffer()->getD3DFormat()) |
| 4056 | { |
| 4057 | ERR("Color buffer format conversion in BlitFramebufferANGLE not supported by this implementation"); |
| 4058 | return error(GL_INVALID_OPERATION); |
| 4059 | } |
| 4060 | |
| 4061 | if (partialBufferCopy && readFramebuffer->getSamples() != 0) |
| 4062 | { |
| 4063 | return error(GL_INVALID_OPERATION); |
| 4064 | } |
| 4065 | |
| 4066 | blitRenderTarget = true; |
| 4067 | |
| 4068 | } |
| 4069 | |
| 4070 | if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) |
| 4071 | { |
| 4072 | Renderbuffer *readDSBuffer = NULL; |
| 4073 | Renderbuffer *drawDSBuffer = NULL; |
| 4074 | |
| 4075 | // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have |
| 4076 | // both a depth and stencil buffer, it will be the same buffer. |
| 4077 | |
| 4078 | if (mask & GL_DEPTH_BUFFER_BIT) |
| 4079 | { |
| 4080 | if (readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer()) |
| 4081 | { |
| 4082 | if (readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() || |
| 4083 | readFramebuffer->getDepthbuffer()->getD3DFormat() != drawFramebuffer->getDepthbuffer()->getD3DFormat()) |
| 4084 | { |
| 4085 | return error(GL_INVALID_OPERATION); |
| 4086 | } |
| 4087 | |
| 4088 | blitDepthStencil = true; |
| 4089 | readDSBuffer = readFramebuffer->getDepthbuffer(); |
| 4090 | drawDSBuffer = drawFramebuffer->getDepthbuffer(); |
| 4091 | } |
| 4092 | } |
| 4093 | |
| 4094 | if (mask & GL_STENCIL_BUFFER_BIT) |
| 4095 | { |
| 4096 | if (readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer()) |
| 4097 | { |
| 4098 | if (readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() || |
| 4099 | readFramebuffer->getStencilbuffer()->getD3DFormat() != drawFramebuffer->getStencilbuffer()->getD3DFormat()) |
| 4100 | { |
| 4101 | return error(GL_INVALID_OPERATION); |
| 4102 | } |
| 4103 | |
| 4104 | blitDepthStencil = true; |
| 4105 | readDSBuffer = readFramebuffer->getStencilbuffer(); |
| 4106 | drawDSBuffer = drawFramebuffer->getStencilbuffer(); |
| 4107 | } |
| 4108 | } |
| 4109 | |
| 4110 | if (partialBufferCopy) |
| 4111 | { |
| 4112 | ERR("Only whole-buffer depth and stencil blits are supported by this implementation."); |
| 4113 | return error(GL_INVALID_OPERATION); // only whole-buffer copies are permitted |
| 4114 | } |
| 4115 | |
| 4116 | if ((drawDSBuffer && drawDSBuffer->getSamples() != 0) || |
| 4117 | (readDSBuffer && readDSBuffer->getSamples() != 0)) |
| 4118 | { |
| 4119 | return error(GL_INVALID_OPERATION); |
| 4120 | } |
| 4121 | } |
| 4122 | |
| 4123 | if (blitRenderTarget || blitDepthStencil) |
| 4124 | { |
| 4125 | mDisplay->endScene(); |
| 4126 | |
| 4127 | if (blitRenderTarget) |
| 4128 | { |
| 4129 | IDirect3DSurface9* readRenderTarget = readFramebuffer->getRenderTarget(); |
| 4130 | IDirect3DSurface9* drawRenderTarget = drawFramebuffer->getRenderTarget(); |
| 4131 | |
| 4132 | HRESULT result = mDevice->StretchRect(readRenderTarget, &sourceTrimmedRect, |
| 4133 | drawRenderTarget, &destTrimmedRect, D3DTEXF_NONE); |
| 4134 | |
| 4135 | readRenderTarget->Release(); |
| 4136 | drawRenderTarget->Release(); |
| 4137 | |
| 4138 | if (FAILED(result)) |
| 4139 | { |
| 4140 | ERR("BlitFramebufferANGLE failed: StretchRect returned %x.", result); |
| 4141 | return; |
| 4142 | } |
| 4143 | } |
| 4144 | |
| 4145 | if (blitDepthStencil) |
| 4146 | { |
| 4147 | IDirect3DSurface9* readDepthStencil = readFramebuffer->getDepthStencil(); |
| 4148 | IDirect3DSurface9* drawDepthStencil = drawFramebuffer->getDepthStencil(); |
| 4149 | |
| 4150 | HRESULT result = mDevice->StretchRect(readDepthStencil, NULL, drawDepthStencil, NULL, D3DTEXF_NONE); |
| 4151 | |
| 4152 | readDepthStencil->Release(); |
| 4153 | drawDepthStencil->Release(); |
| 4154 | |
| 4155 | if (FAILED(result)) |
| 4156 | { |
| 4157 | ERR("BlitFramebufferANGLE failed: StretchRect returned %x.", result); |
| 4158 | return; |
| 4159 | } |
| 4160 | } |
| 4161 | } |
| 4162 | } |
| 4163 | |
| 4164 | VertexDeclarationCache::VertexDeclarationCache() : mMaxLru(0) |
| 4165 | { |
| 4166 | for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++) |
| 4167 | { |
| 4168 | mVertexDeclCache[i].vertexDeclaration = NULL; |
| 4169 | mVertexDeclCache[i].lruCount = 0; |
| 4170 | } |
| 4171 | } |
| 4172 | |
| 4173 | VertexDeclarationCache::~VertexDeclarationCache() |
| 4174 | { |
| 4175 | for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++) |
| 4176 | { |
| 4177 | if (mVertexDeclCache[i].vertexDeclaration) |
| 4178 | { |
| 4179 | mVertexDeclCache[i].vertexDeclaration->Release(); |
| 4180 | } |
| 4181 | } |
| 4182 | } |
| 4183 | |
daniel@transgaming.com | 5ae3ccc | 2012-07-24 18:29:38 +0000 | [diff] [blame] | 4184 | GLenum VertexDeclarationCache::applyDeclaration(IDirect3DDevice9 *device, TranslatedAttribute attributes[], ProgramBinary *programBinary, GLsizei instances, GLsizei *repeatDraw) |
apatrick@chromium.org | 144f280 | 2012-07-12 01:42:34 +0000 | [diff] [blame] | 4185 | { |
| 4186 | *repeatDraw = 1; |
| 4187 | |
| 4188 | int indexedAttribute = MAX_VERTEX_ATTRIBS; |
| 4189 | int instancedAttribute = MAX_VERTEX_ATTRIBS; |
| 4190 | |
| 4191 | if (instances > 0) |
| 4192 | { |
| 4193 | // Find an indexed attribute to be mapped to D3D stream 0 |
| 4194 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 4195 | { |
| 4196 | if (attributes[i].active) |
| 4197 | { |
| 4198 | if (indexedAttribute == MAX_VERTEX_ATTRIBS) |
| 4199 | { |
| 4200 | if (attributes[i].divisor == 0) |
| 4201 | { |
| 4202 | indexedAttribute = i; |
| 4203 | } |
| 4204 | } |
| 4205 | else if (instancedAttribute == MAX_VERTEX_ATTRIBS) |
| 4206 | { |
| 4207 | if (attributes[i].divisor != 0) |
| 4208 | { |
| 4209 | instancedAttribute = i; |
| 4210 | } |
| 4211 | } |
| 4212 | else break; // Found both an indexed and instanced attribute |
| 4213 | } |
| 4214 | } |
| 4215 | |
| 4216 | if (indexedAttribute == MAX_VERTEX_ATTRIBS) |
| 4217 | { |
| 4218 | return GL_INVALID_OPERATION; |
| 4219 | } |
| 4220 | } |
| 4221 | |
| 4222 | D3DVERTEXELEMENT9 elements[MAX_VERTEX_ATTRIBS + 1]; |
| 4223 | D3DVERTEXELEMENT9 *element = &elements[0]; |
| 4224 | |
apatrick@chromium.org | 144f280 | 2012-07-12 01:42:34 +0000 | [diff] [blame] | 4225 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 4226 | { |
| 4227 | if (attributes[i].active) |
| 4228 | { |
| 4229 | int stream = i; |
| 4230 | |
| 4231 | if (instances > 0) |
| 4232 | { |
| 4233 | // Due to a bug on ATI cards we can't enable instancing when none of the attributes are instanced. |
| 4234 | if (instancedAttribute == MAX_VERTEX_ATTRIBS) |
| 4235 | { |
| 4236 | *repeatDraw = instances; |
| 4237 | } |
| 4238 | else |
| 4239 | { |
| 4240 | if (i == indexedAttribute) |
| 4241 | { |
| 4242 | stream = 0; |
| 4243 | } |
| 4244 | else if (i == 0) |
| 4245 | { |
| 4246 | stream = indexedAttribute; |
| 4247 | } |
| 4248 | |
| 4249 | UINT frequency = 1; |
| 4250 | |
| 4251 | if (attributes[i].divisor == 0) |
| 4252 | { |
| 4253 | frequency = D3DSTREAMSOURCE_INDEXEDDATA | instances; |
| 4254 | } |
| 4255 | else |
| 4256 | { |
| 4257 | frequency = D3DSTREAMSOURCE_INSTANCEDATA | attributes[i].divisor; |
| 4258 | } |
| 4259 | |
| 4260 | device->SetStreamSourceFreq(stream, frequency); |
| 4261 | mInstancingEnabled = true; |
| 4262 | } |
| 4263 | } |
| 4264 | |
| 4265 | if (mAppliedVBs[stream].serial != attributes[i].serial || |
| 4266 | mAppliedVBs[stream].stride != attributes[i].stride || |
| 4267 | mAppliedVBs[stream].offset != attributes[i].offset) |
| 4268 | { |
| 4269 | device->SetStreamSource(stream, attributes[i].vertexBuffer, attributes[i].offset, attributes[i].stride); |
| 4270 | mAppliedVBs[stream].serial = attributes[i].serial; |
| 4271 | mAppliedVBs[stream].stride = attributes[i].stride; |
| 4272 | mAppliedVBs[stream].offset = attributes[i].offset; |
| 4273 | } |
| 4274 | |
| 4275 | element->Stream = stream; |
| 4276 | element->Offset = 0; |
| 4277 | element->Type = attributes[i].type; |
| 4278 | element->Method = D3DDECLMETHOD_DEFAULT; |
| 4279 | element->Usage = D3DDECLUSAGE_TEXCOORD; |
| 4280 | element->UsageIndex = programBinary->getSemanticIndex(i); |
| 4281 | element++; |
| 4282 | } |
| 4283 | } |
| 4284 | |
| 4285 | if (instances == 0 || instancedAttribute == MAX_VERTEX_ATTRIBS) |
| 4286 | { |
| 4287 | if (mInstancingEnabled) |
| 4288 | { |
| 4289 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 4290 | { |
| 4291 | device->SetStreamSourceFreq(i, 1); |
| 4292 | } |
| 4293 | |
| 4294 | mInstancingEnabled = false; |
| 4295 | } |
| 4296 | } |
| 4297 | |
| 4298 | static const D3DVERTEXELEMENT9 end = D3DDECL_END(); |
| 4299 | *(element++) = end; |
| 4300 | |
| 4301 | for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++) |
| 4302 | { |
| 4303 | VertexDeclCacheEntry *entry = &mVertexDeclCache[i]; |
| 4304 | if (memcmp(entry->cachedElements, elements, (element - elements) * sizeof(D3DVERTEXELEMENT9)) == 0 && entry->vertexDeclaration) |
| 4305 | { |
| 4306 | entry->lruCount = ++mMaxLru; |
| 4307 | if(entry->vertexDeclaration != mLastSetVDecl) |
| 4308 | { |
| 4309 | device->SetVertexDeclaration(entry->vertexDeclaration); |
| 4310 | mLastSetVDecl = entry->vertexDeclaration; |
| 4311 | } |
| 4312 | |
| 4313 | return GL_NO_ERROR; |
| 4314 | } |
| 4315 | } |
| 4316 | |
| 4317 | VertexDeclCacheEntry *lastCache = mVertexDeclCache; |
| 4318 | |
| 4319 | for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++) |
| 4320 | { |
| 4321 | if (mVertexDeclCache[i].lruCount < lastCache->lruCount) |
| 4322 | { |
| 4323 | lastCache = &mVertexDeclCache[i]; |
| 4324 | } |
| 4325 | } |
| 4326 | |
| 4327 | if (lastCache->vertexDeclaration != NULL) |
| 4328 | { |
| 4329 | lastCache->vertexDeclaration->Release(); |
| 4330 | lastCache->vertexDeclaration = NULL; |
| 4331 | // mLastSetVDecl is set to the replacement, so we don't have to worry |
| 4332 | // about it. |
| 4333 | } |
| 4334 | |
| 4335 | memcpy(lastCache->cachedElements, elements, (element - elements) * sizeof(D3DVERTEXELEMENT9)); |
| 4336 | device->CreateVertexDeclaration(elements, &lastCache->vertexDeclaration); |
| 4337 | device->SetVertexDeclaration(lastCache->vertexDeclaration); |
| 4338 | mLastSetVDecl = lastCache->vertexDeclaration; |
| 4339 | lastCache->lruCount = ++mMaxLru; |
| 4340 | |
| 4341 | return GL_NO_ERROR; |
| 4342 | } |
| 4343 | |
| 4344 | void VertexDeclarationCache::markStateDirty() |
| 4345 | { |
| 4346 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 4347 | { |
| 4348 | mAppliedVBs[i].serial = 0; |
| 4349 | } |
| 4350 | |
| 4351 | mLastSetVDecl = NULL; |
| 4352 | mInstancingEnabled = true; // Forces it to be disabled when not used |
| 4353 | } |
| 4354 | |
| 4355 | } |
| 4356 | |
| 4357 | extern "C" |
| 4358 | { |
| 4359 | gl::Context *glCreateContext(const egl::Config *config, const gl::Context *shareContext, bool notifyResets, bool robustAccess) |
| 4360 | { |
| 4361 | return new gl::Context(config, shareContext, notifyResets, robustAccess); |
| 4362 | } |
| 4363 | |
| 4364 | void glDestroyContext(gl::Context *context) |
| 4365 | { |
| 4366 | delete context; |
| 4367 | |
| 4368 | if (context == gl::getContext()) |
| 4369 | { |
| 4370 | gl::makeCurrent(NULL, NULL, NULL); |
| 4371 | } |
| 4372 | } |
| 4373 | |
| 4374 | void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface) |
| 4375 | { |
| 4376 | gl::makeCurrent(context, display, surface); |
| 4377 | } |
| 4378 | |
| 4379 | gl::Context *glGetCurrentContext() |
| 4380 | { |
| 4381 | return gl::getContext(); |
| 4382 | } |
| 4383 | } |