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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
shannon.woods@transgaming.combe58aa02013-02-28 23:03:55 +00002//
3// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
4// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Fence11.cpp: Defines the rx::Fence11 class which implements rx::FenceImpl.
9
Brandon Jonesc7a41042014-06-23 12:03:25 -070010#include "libGLESv2/renderer/d3d/d3d11/Fence11.h"
shannon.woods@transgaming.combe58aa02013-02-28 23:03:55 +000011#include "libGLESv2/main.h"
Brandon Jonesc7a41042014-06-23 12:03:25 -070012#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
shannon.woods@transgaming.combe58aa02013-02-28 23:03:55 +000013
14namespace rx
15{
16
17Fence11::Fence11(rx::Renderer11 *renderer)
18{
19 mRenderer = renderer;
20 mQuery = NULL;
21}
22
23Fence11::~Fence11()
24{
Geoff Langea228632013-07-30 15:17:12 -040025 SafeRelease(mQuery);
shannon.woods@transgaming.combe58aa02013-02-28 23:03:55 +000026}
27
Jamie Madill09752362013-07-26 11:54:57 -040028bool Fence11::isSet() const
shannon.woods@transgaming.combe58aa02013-02-28 23:03:55 +000029{
shannon.woods@transgaming.combe58aa02013-02-28 23:03:55 +000030 return mQuery != NULL;
31}
32
Jamie Madill09752362013-07-26 11:54:57 -040033void Fence11::set()
shannon.woods@transgaming.combe58aa02013-02-28 23:03:55 +000034{
35 if (!mQuery)
36 {
37 D3D11_QUERY_DESC queryDesc;
38 queryDesc.Query = D3D11_QUERY_EVENT;
39 queryDesc.MiscFlags = 0;
40
41 if (FAILED(mRenderer->getDevice()->CreateQuery(&queryDesc, &mQuery)))
42 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000043 return gl::error(GL_OUT_OF_MEMORY);
shannon.woods@transgaming.combe58aa02013-02-28 23:03:55 +000044 }
45 }
46
47 mRenderer->getDeviceContext()->End(mQuery);
shannon.woods@transgaming.combe58aa02013-02-28 23:03:55 +000048}
49
Jamie Madill09752362013-07-26 11:54:57 -040050bool Fence11::test(bool flushCommandBuffer)
shannon.woods@transgaming.combe58aa02013-02-28 23:03:55 +000051{
Jamie Madillfb9a7402013-07-26 11:55:01 -040052 ASSERT(mQuery);
shannon.woods@transgaming.combe58aa02013-02-28 23:03:55 +000053
Jamie Madill09752362013-07-26 11:54:57 -040054 UINT getDataFlags = (flushCommandBuffer ? 0 : D3D11_ASYNC_GETDATA_DONOTFLUSH);
55 HRESULT result = mRenderer->getDeviceContext()->GetData(mQuery, NULL, 0, getDataFlags);
shannon.woods@transgaming.combe58aa02013-02-28 23:03:55 +000056
57 if (mRenderer->isDeviceLost())
58 {
Jamie Madill09752362013-07-26 11:54:57 -040059 return gl::error(GL_OUT_OF_MEMORY, true);
shannon.woods@transgaming.combe58aa02013-02-28 23:03:55 +000060 }
61
62 ASSERT(result == S_OK || result == S_FALSE);
Jamie Madill09752362013-07-26 11:54:57 -040063 return (result == S_OK);
shannon.woods@transgaming.combe58aa02013-02-28 23:03:55 +000064}
65
Jamie Madillcd055f82013-07-26 11:55:15 -040066bool Fence11::hasError() const
67{
68 return mRenderer->isDeviceLost();
69}
70
shannon.woods@transgaming.combe58aa02013-02-28 23:03:55 +000071}