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angle
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01df23e7473eb6d1b9ed2f8a7b4b5996e1f1da59
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c93d6f3
Add an ANGLE test for the permissive blit fix.
by Jamie Madill
· 10 years ago
006ed1e
Reduce translator sources compile count to one.
by Jamie Madill
· 10 years ago
66e5dda
Fix a bug in init_varyings_without_static_use workaround.
by Zhenyao Mo
· 10 years ago
c41e42d
Early-out of *TexSubImage* calls when the width, height or depth is zero.
by Geoff Lang
· 10 years ago
7faf1a1
Fix a mem corruption in ANGLE translator.
by Zhenyao Mo
· 10 years ago
06bcde5
Remove gmock the dependency from angle_tests and compiler_tests.
by Geoff Lang
· 10 years ago
bde4c2f
Force a compiler release when we terminate the Renderer.
by Jamie Madill
· 10 years ago
a56a86e
Update the VertexAttribute test expectations.
by Jamie Madill
· 10 years ago
cdacacd
Add validation for unsized BGRA texture formats.
by Geoff Lang
· 10 years ago
f67115c
Fix validation in TexSubImage.
by Jamie Madill
· 10 years ago
42350ab
Fix Linux GCC unit test build.
by Jamie Madill
· 10 years ago
9fba2ba
Fix GCC Release build.
by Jamie Madill
· 10 years ago
a8ff885
Fix signed/unsigned comparison warning.
by Geoff Lang
· 10 years ago
32e66b7
Add newline to fix clang compile
by Shannon Woods
· 10 years ago
6cec850
Re-enable RTTI and fix compilation errors.
by Geoff Lang
· 10 years ago
1056726
Fix build with Clang.
by Jamie Madill
· 10 years ago
4f26786
Fix Linux build.
by Jamie Madill
· 10 years ago
fbcc634
Report unknown swap error as EGL_BAD_MATCH.
by Nicolas Capens
· 10 years ago
c9fa6ed
Implement asynchronous readback with PBOs.
by Jamie Madill
· 10 years ago
7538f7f
Refactor Renderer11 to accomodate pixel pack.
by Jamie Madill
· 10 years ago
3b5c4be
Remove forced windows version macros.
by Geoff Lang
· 10 years ago
4305fea
Add a pack buffer storage to BufferStorage11.
by Jamie Madill
· 10 years ago
1deca4f
Don't include the test main files in the source listings.
by Geoff Lang
· 10 years ago
834e8b7
Move ShaderVariables to common shared source.
by Jamie Madill
· 10 years ago
8cc03bf
Revert "Remove the second translator target, only using static."
by Jamie Madill
· 10 years ago
bdc9b2f
Add validation for GL_RED and GL_RG in glReadPixels.
by Geoff Lang
· 10 years ago
b5b0285
Fix a semantic index not being written for gl_FragCoord.
by Geoff Lang
· 10 years ago
4648508
Implement EXT_shader_texture_lod
by Nicolas Capens
· 10 years ago
04296f8
Fix comparing TextureFunction structures.
by Nicolas Capens
· 10 years ago
84cfa12
Fix Lod0 texture functions that take a bias parameter.
by Nicolas Capens
· 10 years ago
35adc09
Implement BASE/MAX_LEVEL, and MIN/MAX_LOD functionality.
by Nicolas Capens
· 10 years ago
8de6828
Implement state tracking for BASE/MAX_LEVEL, and MIN/MAX_LOD.
by Nicolas Capens
· 10 years ago
41d9f7e
Move common SRV management into TextureStorage11.
by Nicolas Capens
· 10 years ago
e83fb00
Homogenize the parameter list for all SRV creation functions.
by Nicolas Capens
· 10 years ago
a9f85c6
Cache previously created SRVs.
by Nicolas Capens
· 10 years ago
1d31aca
Deduplicate SRV creation.
by Nicolas Capens
· 10 years ago
76b258f
Rename getBaseTexture to getResource, and refactor swizzleRequired.
by Nicolas Capens
· 10 years ago
948f557
Move the map logic to the buffer storage implementation.
by Jamie Madill
· 10 years ago
ac0a267
Fix non-square matrix vertex attributes.
by Jamie Madill
· 10 years ago
12bea0a
Stop shader local variables from using invalid qualifiers.
by Jamie Madill
· 10 years ago
9f45240
Regenerate the compiled lexer.
by Jamie Madill
· 10 years ago
cebb5aa
Fix warnings about unreferenced local variables.
by Geoff Lang
· 10 years ago
662b848
Handle an unknown error when exiting fullscreen on Windows 8.
by Geoff Lang
· 10 years ago
9bab6d8
Insert missing sampler cases in TType::buildMangledName.
by Jamie Madill
· 10 years ago
655fe36
Use shader optimization level 3 selectively.
by Nicolas Capens
· 10 years ago
15cba8b
Refactor buffer storage to split backing stores.
by Jamie Madill
· 10 years ago
eb9baab
Pass pack state arguments instead of split parameters.
by Jamie Madill
· 10 years ago
1eb5bd7
Clamp ReadPixels calls to unsigned limits in D3D11.
by Jamie Madill
· 10 years ago
96e46cd
Allow sample projects to choose ES3 & D3D version.
by Jamie Madill
· 10 years ago
d095bda
Add a common include in the project definitions.
by Geoff Lang
· 10 years ago
f3e6a9e
Remove the angle_relative_path gyp variable.
by Geoff Lang
· 10 years ago
bf712d0
Remove max level from texture storage.
by Nicolas Capens
· 10 years ago
fa7b76d
Remove base level from texture storage.
by Nicolas Capens
· 10 years ago
f61738a
Rename lod offset to top level.
by Nicolas Capens
· 10 years ago
e47e736
Create a single-level SRV when not mipmapping.
by Nicolas Capens
· 10 years ago
a10c1c7
Pass all sampler state to getSRV.
by Nicolas Capens
· 10 years ago
73f5143
Remove the es_util project.
by Geoff Lang
· 10 years ago
e977efc
Port the PostSubBuffer sample to the new sample framework.
by Geoff Lang
· 10 years ago
e9b0224
Port the TextureWrap sample to the new sample framework.
by Geoff Lang
· 10 years ago
d3a4092
Port the Stencil_Test sample to the new sample framework.
by Geoff Lang
· 10 years ago
3b3ad1f
Remove excess dereferences and casts.
by Geoff Lang
· 10 years ago
98705b7
Fix off-by-one error with the number of storage mip levels.
by Geoff Lang
· 10 years ago
f613935
Port the Simple_VertexShader sample to the new sample framework.
by Geoff Lang
· 10 years ago
705073f
Port the Simple_TextureCubemap sample to the new sample framework.
by Geoff Lang
· 10 years ago
ca623f3
Add a B8G8R8X8 type for mipmaping, reading and writing D3D9 BGR textures.
by Geoff Lang
· 10 years ago
9938404
Port the Simple_Texture2D sample to the new sample framework.
by Geoff Lang
· 10 years ago
712e3f4
Port the MultipleRenderTarget sample to the new sample framework.
by Geoff Lang
· 10 years ago
8dd592b
Port the SimpleInstancing sample to the new sample framework.
by Geoff Lang
· 10 years ago
8b4f8f8
Fix D3D11 resource leaks.
by Jamie Madill
· 10 years ago
0979e7a
Fix D3D9 short attributes to int component type.
by Jamie Madill
· 10 years ago
1e194d3
Use correct input stride for disabled attribs.
by Jamie Madill
· 10 years ago
6654bc9
Fix stack overflow when parsing huge expressions.
by Jamie Madill
· 10 years ago
dd0d342
Use a heap-memory traversal to free compiler resources.
by Jamie Madill
· 10 years ago
d19fae5
Port the ParticleSystem sample to the new sample framework.
by Geoff Lang
· 10 years ago
6e05c27
Compile shaders with the best profile available.
by Geoff Lang
· 10 years ago
4c5c6bb
Add support for drawing with transform feedback.
by Geoff Lang
· 11 years ago
1b3e4b8
Port the MultiTexture sample to the new sample framework.
by Geoff Lang
· 10 years ago
9adef9b
Port the MipMap2D sample to the new sample framework.
by Geoff Lang
· 10 years ago
916e769
Adds support for EXT_map_buffer_range
by Shannon Woods
· 10 years ago
b380174
Adds support for OES_mapbuffer
by Shannon Woods
· 10 years ago
8776b25
Port the Hello_Triangle sample to the new sample framework.
by Geoff Lang
· 10 years ago
49be2ad
Add an ANGLE sample framework.
by Geoff Lang
· 10 years ago
f81e69b
Make D3D9 default again.
by Jamie Madill
· 10 years ago
48dcae7
Added transform feedback shader generation.
by Geoff Lang
· 11 years ago
1b6edcb
Add remaining transform feedback queries.
by Geoff Lang
· 11 years ago
3dc300a
Allow creating fixed-size window surfaces.
by John Bauman
· 11 years ago
f0b4060
Clean up gyp build scripts.
by Jamie Madill
· 10 years ago
41a4927
Fixed error message for exceeding maximum struct nesting.
by Jamie Madill
· 10 years ago
1e40d1c
Revert "Add remaining transform feedback queries."
by Geoff Lang
· 10 years ago
4dfed83
Validate target parameter in CopyTexImage calls before using to check mip level
by Shannon Woods
· 10 years ago
4251b75
Add remaining transform feedback queries.
by Geoff Lang
· 11 years ago
e708fc0
Only use map-write instead of map-write-discard.
by Jamie Madill
· 10 years ago
0c66720
Fix unsigned integer R10G10B10A2 vertex formats.
by Jamie Madill
· 10 years ago
a53ab51
Fix linking of struct varyings.
by Jamie Madill
· 10 years ago
3b7e205
Fix matrix input attributes and formats.
by Jamie Madill
· 10 years ago
4d161ba
Amends CopyTexImage validation to conform to new language in the ES 3.0.3 spec.
by Shannon Woods
· 10 years ago
3e29695
Draft spec for ANGLE_platform_angle_d3d
by Scott Graham
· 11 years ago
626d54e
Disable MRT support when using D3D10 feature levels.
by Geoff Lang
· 11 years ago
0c0481a
Update gclient configuation for new git repository.
by Geoff Lang
· 10 years ago
7840b17
Cache bound vertex and index buffers by ID3D11Buffer instead of serial.
by Geoff Lang
· 10 years ago
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