1. c93d6f3 Add an ANGLE test for the permissive blit fix. by Jamie Madill · 10 years ago
  2. 006ed1e Reduce translator sources compile count to one. by Jamie Madill · 10 years ago
  3. 66e5dda Fix a bug in init_varyings_without_static_use workaround. by Zhenyao Mo · 10 years ago
  4. c41e42d Early-out of *TexSubImage* calls when the width, height or depth is zero. by Geoff Lang · 10 years ago
  5. 7faf1a1 Fix a mem corruption in ANGLE translator. by Zhenyao Mo · 10 years ago
  6. 06bcde5 Remove gmock the dependency from angle_tests and compiler_tests. by Geoff Lang · 10 years ago
  7. bde4c2f Force a compiler release when we terminate the Renderer. by Jamie Madill · 10 years ago
  8. a56a86e Update the VertexAttribute test expectations. by Jamie Madill · 10 years ago
  9. cdacacd Add validation for unsized BGRA texture formats. by Geoff Lang · 10 years ago
  10. f67115c Fix validation in TexSubImage. by Jamie Madill · 10 years ago
  11. 42350ab Fix Linux GCC unit test build. by Jamie Madill · 10 years ago
  12. 9fba2ba Fix GCC Release build. by Jamie Madill · 10 years ago
  13. a8ff885 Fix signed/unsigned comparison warning. by Geoff Lang · 10 years ago
  14. 32e66b7 Add newline to fix clang compile by Shannon Woods · 10 years ago
  15. 6cec850 Re-enable RTTI and fix compilation errors. by Geoff Lang · 10 years ago
  16. 1056726 Fix build with Clang. by Jamie Madill · 10 years ago
  17. 4f26786 Fix Linux build. by Jamie Madill · 10 years ago
  18. fbcc634 Report unknown swap error as EGL_BAD_MATCH. by Nicolas Capens · 10 years ago
  19. c9fa6ed Implement asynchronous readback with PBOs. by Jamie Madill · 10 years ago
  20. 7538f7f Refactor Renderer11 to accomodate pixel pack. by Jamie Madill · 10 years ago
  21. 3b5c4be Remove forced windows version macros. by Geoff Lang · 10 years ago
  22. 4305fea Add a pack buffer storage to BufferStorage11. by Jamie Madill · 10 years ago
  23. 1deca4f Don't include the test main files in the source listings. by Geoff Lang · 10 years ago
  24. 834e8b7 Move ShaderVariables to common shared source. by Jamie Madill · 10 years ago
  25. 8cc03bf Revert "Remove the second translator target, only using static." by Jamie Madill · 10 years ago
  26. bdc9b2f Add validation for GL_RED and GL_RG in glReadPixels. by Geoff Lang · 10 years ago
  27. b5b0285 Fix a semantic index not being written for gl_FragCoord. by Geoff Lang · 10 years ago
  28. 4648508 Implement EXT_shader_texture_lod by Nicolas Capens · 10 years ago
  29. 04296f8 Fix comparing TextureFunction structures. by Nicolas Capens · 10 years ago
  30. 84cfa12 Fix Lod0 texture functions that take a bias parameter. by Nicolas Capens · 10 years ago
  31. 35adc09 Implement BASE/MAX_LEVEL, and MIN/MAX_LOD functionality. by Nicolas Capens · 10 years ago
  32. 8de6828 Implement state tracking for BASE/MAX_LEVEL, and MIN/MAX_LOD. by Nicolas Capens · 10 years ago
  33. 41d9f7e Move common SRV management into TextureStorage11. by Nicolas Capens · 10 years ago
  34. e83fb00 Homogenize the parameter list for all SRV creation functions. by Nicolas Capens · 10 years ago
  35. a9f85c6 Cache previously created SRVs. by Nicolas Capens · 10 years ago
  36. 1d31aca Deduplicate SRV creation. by Nicolas Capens · 10 years ago
  37. 76b258f Rename getBaseTexture to getResource, and refactor swizzleRequired. by Nicolas Capens · 10 years ago
  38. 948f557 Move the map logic to the buffer storage implementation. by Jamie Madill · 10 years ago
  39. ac0a267 Fix non-square matrix vertex attributes. by Jamie Madill · 10 years ago
  40. 12bea0a Stop shader local variables from using invalid qualifiers. by Jamie Madill · 10 years ago
  41. 9f45240 Regenerate the compiled lexer. by Jamie Madill · 10 years ago
  42. cebb5aa Fix warnings about unreferenced local variables. by Geoff Lang · 10 years ago
  43. 662b848 Handle an unknown error when exiting fullscreen on Windows 8. by Geoff Lang · 10 years ago
  44. 9bab6d8 Insert missing sampler cases in TType::buildMangledName. by Jamie Madill · 10 years ago
  45. 655fe36 Use shader optimization level 3 selectively. by Nicolas Capens · 10 years ago
  46. 15cba8b Refactor buffer storage to split backing stores. by Jamie Madill · 10 years ago
  47. eb9baab Pass pack state arguments instead of split parameters. by Jamie Madill · 10 years ago
  48. 1eb5bd7 Clamp ReadPixels calls to unsigned limits in D3D11. by Jamie Madill · 10 years ago
  49. 96e46cd Allow sample projects to choose ES3 & D3D version. by Jamie Madill · 10 years ago
  50. d095bda Add a common include in the project definitions. by Geoff Lang · 10 years ago
  51. f3e6a9e Remove the angle_relative_path gyp variable. by Geoff Lang · 10 years ago
  52. bf712d0 Remove max level from texture storage. by Nicolas Capens · 10 years ago
  53. fa7b76d Remove base level from texture storage. by Nicolas Capens · 10 years ago
  54. f61738a Rename lod offset to top level. by Nicolas Capens · 10 years ago
  55. e47e736 Create a single-level SRV when not mipmapping. by Nicolas Capens · 10 years ago
  56. a10c1c7 Pass all sampler state to getSRV. by Nicolas Capens · 10 years ago
  57. 73f5143 Remove the es_util project. by Geoff Lang · 10 years ago
  58. e977efc Port the PostSubBuffer sample to the new sample framework. by Geoff Lang · 10 years ago
  59. e9b0224 Port the TextureWrap sample to the new sample framework. by Geoff Lang · 10 years ago
  60. d3a4092 Port the Stencil_Test sample to the new sample framework. by Geoff Lang · 10 years ago
  61. 3b3ad1f Remove excess dereferences and casts. by Geoff Lang · 10 years ago
  62. 98705b7 Fix off-by-one error with the number of storage mip levels. by Geoff Lang · 10 years ago
  63. f613935 Port the Simple_VertexShader sample to the new sample framework. by Geoff Lang · 10 years ago
  64. 705073f Port the Simple_TextureCubemap sample to the new sample framework. by Geoff Lang · 10 years ago
  65. ca623f3 Add a B8G8R8X8 type for mipmaping, reading and writing D3D9 BGR textures. by Geoff Lang · 10 years ago
  66. 9938404 Port the Simple_Texture2D sample to the new sample framework. by Geoff Lang · 10 years ago
  67. 712e3f4 Port the MultipleRenderTarget sample to the new sample framework. by Geoff Lang · 10 years ago
  68. 8dd592b Port the SimpleInstancing sample to the new sample framework. by Geoff Lang · 10 years ago
  69. 8b4f8f8 Fix D3D11 resource leaks. by Jamie Madill · 10 years ago
  70. 0979e7a Fix D3D9 short attributes to int component type. by Jamie Madill · 10 years ago
  71. 1e194d3 Use correct input stride for disabled attribs. by Jamie Madill · 10 years ago
  72. 6654bc9 Fix stack overflow when parsing huge expressions. by Jamie Madill · 10 years ago
  73. dd0d342 Use a heap-memory traversal to free compiler resources. by Jamie Madill · 10 years ago
  74. d19fae5 Port the ParticleSystem sample to the new sample framework. by Geoff Lang · 10 years ago
  75. 6e05c27 Compile shaders with the best profile available. by Geoff Lang · 10 years ago
  76. 4c5c6bb Add support for drawing with transform feedback. by Geoff Lang · 11 years ago
  77. 1b3e4b8 Port the MultiTexture sample to the new sample framework. by Geoff Lang · 10 years ago
  78. 9adef9b Port the MipMap2D sample to the new sample framework. by Geoff Lang · 10 years ago
  79. 916e769 Adds support for EXT_map_buffer_range by Shannon Woods · 10 years ago
  80. b380174 Adds support for OES_mapbuffer by Shannon Woods · 10 years ago
  81. 8776b25 Port the Hello_Triangle sample to the new sample framework. by Geoff Lang · 10 years ago
  82. 49be2ad Add an ANGLE sample framework. by Geoff Lang · 10 years ago
  83. f81e69b Make D3D9 default again. by Jamie Madill · 10 years ago
  84. 48dcae7 Added transform feedback shader generation. by Geoff Lang · 11 years ago
  85. 1b6edcb Add remaining transform feedback queries. by Geoff Lang · 11 years ago
  86. 3dc300a Allow creating fixed-size window surfaces. by John Bauman · 11 years ago
  87. f0b4060 Clean up gyp build scripts. by Jamie Madill · 10 years ago
  88. 41a4927 Fixed error message for exceeding maximum struct nesting. by Jamie Madill · 10 years ago
  89. 1e40d1c Revert "Add remaining transform feedback queries." by Geoff Lang · 10 years ago
  90. 4dfed83 Validate target parameter in CopyTexImage calls before using to check mip level by Shannon Woods · 10 years ago
  91. 4251b75 Add remaining transform feedback queries. by Geoff Lang · 11 years ago
  92. e708fc0 Only use map-write instead of map-write-discard. by Jamie Madill · 10 years ago
  93. 0c66720 Fix unsigned integer R10G10B10A2 vertex formats. by Jamie Madill · 10 years ago
  94. a53ab51 Fix linking of struct varyings. by Jamie Madill · 10 years ago
  95. 3b7e205 Fix matrix input attributes and formats. by Jamie Madill · 10 years ago
  96. 4d161ba Amends CopyTexImage validation to conform to new language in the ES 3.0.3 spec. by Shannon Woods · 10 years ago
  97. 3e29695 Draft spec for ANGLE_platform_angle_d3d by Scott Graham · 11 years ago
  98. 626d54e Disable MRT support when using D3D10 feature levels. by Geoff Lang · 11 years ago
  99. 0c0481a Update gclient configuation for new git repository. by Geoff Lang · 10 years ago
  100. 7840b17 Cache bound vertex and index buffers by ID3D11Buffer instead of serial. by Geoff Lang · 10 years ago