1. 0550d03 Implement GL_RASTERIZER_DISCARD. by Geoff Lang · 11 years ago
  2. 2e5c604 Add GL headers to libGLESv2, libEGL and translator projects. by Geoff Lang · 11 years ago
  3. a5e44c9 Relax alignment restrictions to allow more direct storage. by Jamie Madill · 11 years ago
  4. a5d6747 Remove VertexBuffer::requiresConversion. by Jamie Madill · 11 years ago
  5. 7d649a0 Fix initializing the MaxExpressionComplexity and MaxCallStackDepth compiler limits. by Nicolas Capens · 11 years ago
  6. 95ffb86 Add vertex format queries to Renderer. by Jamie Madill · 11 years ago
  7. 8017787 Move D3D9 vertex format tables to formatutils9. by Jamie Madill · 11 years ago
  8. 7ab02fa Add D3D11 vertex format tables to our format utils. by Jamie Madill · 11 years ago
  9. 3078d0f Add VertexFormat internal struct to represent vertex inputs. by Jamie Madill · 11 years ago
  10. 8ff21ae Move storage for uniform blocks to the program binary. by Jamie Madill · 11 years ago
  11. c47a678 Move the storage for uniform blocks to its own class. by Jamie Madill · 11 years ago
  12. ecc8b6f Refactor BufferStorage11. by Geoff Lang · 11 years ago
  13. e53c98b Add work-around for D3D9 shader compiler bug. by Jamie Madill · 11 years ago
  14. 7993190 Fix wrong allocator being used for sampler deletion. by Geoff Lang · 11 years ago
  15. 8d6a002 Fixed missing break statement. by Geoff Lang · 11 years ago
  16. f8912c5 Refactor buffer existance check into Buffer::invalidateStaticData. by Geoff Lang · 11 years ago
  17. 826f3d3 Add a GetComponentType method to query a DXGI format. by Jamie Madill · 11 years ago
  18. 9eeecfc Split DXGI format info to a GL mapping and info block. by Jamie Madill · 11 years ago
  19. 6246dc8 Track dirty D3D shaders instead of program serial. by Jamie Madill · 11 years ago
  20. 648c968 Minor optimizations to texture functions. by Jamie Madill · 11 years ago
  21. 3810bee Add the missing GL_DEPTH enum to the fbo attachment query. by Jamie Madill · 11 years ago
  22. 8321779 Remove system.h. by Geoff Lang · 11 years ago
  23. ab9d82c Fix FramebufferRenderbuffer validation. by Jamie Madill · 11 years ago
  24. d7460c7 Fix gl::ValidTextureTarget to work on all enum values. by Jamie Madill · 11 years ago
  25. 1fc7e2c Refactor validation of FramebufferRenderbuffer. by Jamie Madill · 11 years ago
  26. 92bfd5c Remove __stdcall from non-windows builds. by Geoff Lang · 11 years ago
  27. f571312 Rework tracing and perf defines. by Geoff Lang · 11 years ago
  28. ec91cd3 Clamp stencil reference value to D3D11 8-bit limitations. by Jamie Madill · 11 years ago
  29. 24112d6 Only use 4-channel shaders for unpack buffers. by Jamie Madill · 11 years ago
  30. c30003d Fix zero-size textures and unpack buffers. by Jamie Madill · 11 years ago
  31. 4b8c3eb Fix build on Visual Studio 2013. by Jamie Madill · 11 years ago
  32. b155bbc Properly clamp stencil mask query values to max int. by Jamie Madill · 11 years ago
  33. a50232f Added a utility application to generate c headers from dds textures. by Geoff Lang · 11 years ago
  34. 2c254d8 Add swizzle tests. by Geoff Lang · 11 years ago
  35. d701ea1 Replaced Stanford model images. by Geoff Lang · 11 years ago
  36. 9c53f1e Add more D3D11 buffer usages. by Geoff Lang · 11 years ago
  37. 28576da Don't include windows.h on non-windows systems. by Geoff Lang · 11 years ago
  38. 55856b1 Clean up state query methods. by Jamie Madill · 11 years ago
  39. 3cd50f7 Fix remaining discrepencies between master and es3proto project files. by Geoff Lang · 11 years ago
  40. 91382e5 Renderer11 tracks applied textures as SRVs. by Geoff Lang · 11 years ago
  41. b8f8b89 Fix using wrong value for array size in 2D array storage. by Jamie Madill · 11 years ago
  42. 67938ef Added missing depth swizzle backing formats and fixed compressed texture bit calculation. by Geoff Lang · 11 years ago
  43. eaa8406 Remove unnecessary int cast in ParseContext. by Brendan Long · 11 years ago
  44. d2a8838 Fix improper deferencing of a zero-size vector. by Jamie Madill · 11 years ago
  45. b1f45b7 Create HLSL texture offset functions. by Nicolas Capens · 11 years ago
  46. f831e3d Add NetBSD and DragonFly to posix-compliant OS list by Shannon Woods · 11 years ago
  47. 1fbc287 Add textureOffset intrinsics to the symbol table. by Nicolas Capens · 11 years ago
  48. b678032 Fix default vertex attribute component size to 4. by Jamie Madill · 11 years ago
  49. 80b5a55 Fix compressed formats breaking swizzle bits checks. by Jamie Madill · 11 years ago
  50. 44cc79f Fix compiler crash. by Nicolas Capens · 11 years ago
  51. f9ea3e1 Regenerate the parser using Bison 2.7.12. by Nicolas Capens · 11 years ago
  52. ee42308 Update guards in ShaderVariable.h. by Jamie Madill · 11 years ago
  53. 79f2f45 Fix allowing ES3 enum queries to call through to ES2 contexts. by Jamie Madill · 11 years ago
  54. 2e50355 Add in fixes for dEQP state reset. by Jamie Madill · 11 years ago
  55. 03181ab Fix sorting uninitialized attribute semantics to the end. by Jamie Madill · 11 years ago
  56. 13a2f85 Implement max elements indices and vertices. by Jamie Madill · 11 years ago
  57. cd65ae1 Trigger lost device on an error in D3D9 Present. by Jamie Madill · 11 years ago
  58. f11dbdb Added a read pixels test. by Geoff Lang · 11 years ago
  59. 066230a Added compressed texture tests. by Geoff Lang · 11 years ago
  60. 2e475a5 Added tests for maximum texture size. by Geoff Lang · 11 years ago
  61. 1f12fa0 Added line loop tests. by Geoff Lang · 11 years ago
  62. 0ddab0c Added incomplete texture tests. by Geoff Lang · 11 years ago
  63. b604650 Moved the compiler test initialization and tear down into a gtest environement class. by Geoff Lang · 11 years ago
  64. bb13467 Added a gtest environment class to initialize the ANGLETest class window. by Geoff Lang · 11 years ago
  65. 79bb0d9 Fix initializer type bug when using list declarations. by Jamie Madill · 11 years ago
  66. 7a93437 Fix initialization of thread local storage in libGLESv2. by Jamie Madill · 11 years ago
  67. a4e68d4 Fix initialization of thread local storage in libEGL. by Jamie Madill · 11 years ago
  68. a738f08 Fix build on QNX. by Jamie Madill · 11 years ago
  69. d7f2135 Fix build on QNX. by Jamie Madill · 11 years ago
  70. 827a471 Disable automatically resizing swapchain if window is iconified by John Bauman · 11 years ago
  71. 7cab38b Add an option to unfold short circuiting in AST. by Zhenyao Mo · 11 years ago
  72. 6cb95f3 Fix a traverse bug. by Zhenyao Mo · 11 years ago
  73. e88dcaf Style violation cleanup for IntermTraverse.cpp by Zhenyao Mo · 11 years ago
  74. c5a6312 Add unit tests for proper TLS initialization. by Jamie Madill · 11 years ago
  75. 3b866b6 Clear11 will not clear channels that are not supposed to exist in the render target's format. by Geoff Lang · 11 years ago
  76. c142e9d Renderer classes now set their blend states to mask out channels that do not exist in the render target. by Geoff Lang · 11 years ago
  77. 5cd4761 Re-add jschuh's TODO comment for 64-bit warnings by Shannon Woods · 11 years ago
  78. 1bfaf78 Merge preprocessor test changes from f84ef70bc729506184b052e5e9cf78796a5a4704 by Shannon Woods · 11 years ago
  79. 3929c1c Store the commit date in version.h, and in the DLL properties. by Jamie Madill · 11 years ago
  80. 39173f1 Roll gyp and regenerate public projects to have the cleaned paths. by Jamie Madill · 11 years ago
  81. f8c2f5c Fix indices not being offset to the bound vertex buffer when drawing indexed points in D3D9. by Geoff Lang · 11 years ago
  82. 86f601c Adds algorithm.h dependency to support VS2013 builds. by Scott Graham · 11 years ago
  83. 34256ed Image and RenderTarget classes now initialize their textures if required. by Geoff Lang · 11 years ago
  84. 0c99b1b Add functions to check if texture data initialization is required. by Geoff Lang · 11 years ago
  85. 2916b30 Removed extra AddRef and Release calls on D3D11 objects. by Geoff Lang · 11 years ago
  86. 89a13e9 Fix the compiler copy script in the public projects. by Jamie Madill · 11 years ago
  87. 319cb32 Fix the backwards slashes in the commit header generation. by Jamie Madill · 11 years ago
  88. 372d8dd Add missing swizzle files to the generated projects. by Jamie Madill · 11 years ago
  89. 06090a9 Add a relative source path variable to our gyp build process. by Jamie Madill · 11 years ago
  90. fa3d9f3 Fix swapchain resize errors when sizing to 0 width or height. by Jamie Madill · 11 years ago
  91. 74d03ea Fix unused variable warning in compiler/debug.cpp. by Jamie Madill · 11 years ago
  92. 88f779d Fix device removed handling for systems which do not by Jamie Madill · 11 years ago
  93. 58e6032 Fix the display not updating after a call to eglSwapInterval. by Jamie Madill · 11 years ago
  94. 049108d Include the current commit as part of the build process. by Jamie Madill · 11 years ago
  95. a049fe1 Add NULL init for swizzle SRVs with eglBindTexImage textures. by Jamie Madill · 11 years ago
  96. 42477a4 Renderer11 now generates swizzles and invalidates the cached swizzles. by Geoff Lang · 11 years ago
  97. 391c8c5 Added a RenderBuffer/RenderBufferInterface getTextureStorage method. by Geoff Lang · 11 years ago
  98. e2e0ce0 Context now detects if a texture needs to be swizzled and calls Renderer::generateSwizzles. by Geoff Lang · 11 years ago
  99. a9b3e4c Fix enum names in preprocessor tests. by Geoff Lang · 11 years ago
  100. 644bbf2 Added a swizzle cache to TextureStorage11. by Geoff Lang · 11 years ago