1. 1e1deda Implemented Renderer11::blitRect for render targets. by shannon.woods@transgaming.com · 11 years ago
  2. 7e23285 Added a texture object to RenderTarget11. by shannon.woods@transgaming.com · 11 years ago
  3. d67f9ce Added a helper Renderer11::resolveMultisampledTexture method. by shannon.woods@transgaming.com · 11 years ago
  4. c25537e Fixed a rounding bug in copyTexture and removed a redundant parameter blend state setting. by shannon.woods@transgaming.com · 11 years ago
  5. ae84f73 RenderTarget11 now creates multisampled render targets. by shannon.woods@transgaming.com · 11 years ago
  6. b3f4be0 RenderTarget11 converts the format again for mActualFormat to match RenderTarget9. by shannon.woods@transgaming.com · 11 years ago
  7. 88fbd0f Added a Renderer11::getNearestSupportedSamples method. by shannon.woods@transgaming.com · 11 years ago
  8. df2fd57 Implemented Renderer11::getMaxSupportedSamples. by shannon.woods@transgaming.com · 11 years ago
  9. 30f52c6 Preserve the D3D11 offscreen texture contents when the swap chain is reset (ie from window resize). by shannon.woods@transgaming.com · 11 years ago
  10. ae81383 Move the code related to creating and resetting offscreen texture resources to its own method. by shannon.woods@transgaming.com · 11 years ago
  11. 211fa2e Only allocate offscreen texture resources when we need them, not every time we reset the swapchain. by shannon.woods@transgaming.com · 11 years ago
  12. ddd6c80 Add the ability to recover from a removed device (TDR or driver removal) to the D3D11 code path. by shannon.woods@transgaming.com · 11 years ago
  13. 779aa26 Enclose error(GLint) and error(EGLint) into gl and egl namespaces. by shannon.woods@transgaming.com · 11 years ago
  14. eb049e2 Move the call to notify device lost to the Renderer. by shannon.woods@transgaming.com · 11 years ago
  15. f5f5949 Enclose isDeviceLostError and checkDeviceLost in their corresponding d3d9/d3d11 namespaces. by shannon.woods@transgaming.com · 11 years ago
  16. dd2524c Fix regressions in the unit tests related to setting gl_PointSize, and using other draw modes. by shannon.woods@transgaming.com · 11 years ago
  17. 43db795 Use the D3D11 adapter LUID for our adapter identifier check in ProgramBinary. by shannon.woods@transgaming.com · 11 years ago
  18. eec5c63 Add support for more depth buffer formats in our EGLConfigs. by shannon.woods@transgaming.com · 11 years ago
  19. 25950ea Fix the order of the channels in readPixelColor, which was messing up BGRA to RGBA readPixels. by shannon.woods@transgaming.com · 11 years ago
  20. ad74a4b Enabled vsync in SwapChain11. by shannon.woods@transgaming.com · 11 years ago
  21. 3de0a45 Updates to extensions from public registry by shannon.woods@transgaming.com · 11 years ago
  22. be58aa0 Created Fence11. by shannon.woods@transgaming.com · 11 years ago
  23. 8b7606a Created Query11. by shannon.woods@transgaming.com · 11 years ago
  24. 5defc5c Integrated the new rx::Fence class into gl::Fence. by shannon.woods@transgaming.com · 11 years ago
  25. cfe787e Added a fence creation method to Renderer. by shannon.woods@transgaming.com · 11 years ago
  26. dbbe605 Created Fence9. by shannon.woods@transgaming.com · 11 years ago
  27. baaa196 Created an abstract rx::Fence class. by shannon.woods@transgaming.com · 11 years ago
  28. 938ac8d Fixed some circular includes. by shannon.woods@transgaming.com · 11 years ago
  29. b32e198 gl::Query now uses the abstract rx::Query. by shannon.woods@transgaming.com · 11 years ago
  30. 50df6c5 Added query creation methods to Renderer. by shannon.woods@transgaming.com · 11 years ago
  31. 23f3332 Created Query9. by shannon.woods@transgaming.com · 11 years ago
  32. bfbec45 Created an abstract rx::QueryImpl class. by shannon.woods@transgaming.com · 11 years ago
  33. 09fd945 Add support for derivative instructions in D3D11. by shannon.woods@transgaming.com · 11 years ago
  34. 58ae0f6 Update ANGLE_texture_compression_dxt by daniel@transgaming.com · 12 years ago
  35. 9bb0bac Added an ANGLE instancing sample to a new folder in samples. by daniel@transgaming.com · 12 years ago
  36. 7e6649e Update version to r1818 by daniel@transgaming.com · 12 years ago
  37. 97b16d1 Do not hash mapping field names of a reserved struct. by daniel@transgaming.com · 12 years ago
  38. bdf787f Implemented Renderer11::sync. by daniel@transgaming.com · 12 years ago
  39. d5903ca Fix mat2 packing to use 2 rows as per spec. by daniel@transgaming.com · 12 years ago
  40. 75cb689 Fix a memory out-of-bound visit bug. by daniel@transgaming.com · 12 years ago
  41. 2d619cd Rename ANGLE_multiple_render_targets to EXT_draw_buffers by daniel@transgaming.com · 12 years ago
  42. bbb0595 Updates to MRT extension. by daniel@transgaming.com · 12 years ago
  43. fe32464 Fix D3D11 instancing support check to test against the current feature level. by daniel@transgaming.com · 12 years ago
  44. 8b400b1 Do not use dynamic_cast if RTTI is disabled. by apatrick@chromium.org · 12 years ago
  45. a820c30 Updated version number to 1801 by shannon.woods@transgaming.com · 12 years ago
  46. e36fddf Attempt different fix for unknown #pragma on Linux. by shannon.woods@transgaming.com · 12 years ago
  47. bef0e5b Changed optimization level to D3DCOMPILE_OPTIMIZATION_LEVEL1. With by shannon.woods@transgaming.com · 12 years ago
  48. 1d432bb Incorporated patch from haixia@ changing the default implementation of by shannon.woods@transgaming.com · 12 years ago
  49. 2f8524d Fixed compiler warning on Linux resulting in build failures. by shannon.woods@transgaming.com · 12 years ago
  50. 0b236e2 Removed the programBinary argument from Renderer::setViewport. by shannon.woods@transgaming.com · 12 years ago
  51. 03951cf Implemented D3D11 non-pow2 texture support. by shannon.woods@transgaming.com · 12 years ago
  52. 2ac02d5 Fixed rounding error in SwapChain11::swapRect vertex coordinates. by shannon.woods@transgaming.com · 12 years ago
  53. 2001a0c Remove DXSDK_DIR from search paths. by shannon.woods@transgaming.com · 12 years ago
  54. 14fcb33 Roll gyp dependency to 1564. by shannon.woods@transgaming.com · 12 years ago
  55. 00032cb Implement instancing support in D3D11. by shannon.woods@transgaming.com · 12 years ago
  56. a9b96d0 Include windows.h from one place to ensure that min and max macros are not defined. by shannon.woods@transgaming.com · 12 years ago
  57. 55e4b4f Use TEXT macro to define ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES macro. by shannon.woods@transgaming.com · 12 years ago
  58. e91615c Treat return statements in loops as loop discontinuities. by shannon.woods@transgaming.com · 12 years ago
  59. 51817d4 Fix an issue with instanced drawing in the D3D9 path. by shannon.woods@transgaming.com · 12 years ago
  60. 3e773bb Implement gl_PointSize point sprite emulation using D3D11 geometry shaders. by shannon.woods@transgaming.com · 12 years ago
  61. e0e8987 Refactor gl_FragCoord and gl_PointCoord usage in ProgramBinary::linkVaryings. by shannon.woods@transgaming.com · 12 years ago
  62. 5bcf7df Move the call to packVaryings outside of linkVaryings. by shannon.woods@transgaming.com · 12 years ago
  63. 69ff776 Add a new internal enum for shader type, instead of re-using GL enums. by shannon.woods@transgaming.com · 12 years ago
  64. 962d4be Fix a missing variable initialization in ProgramBinary. by shannon.woods@transgaming.com · 12 years ago
  65. 190f882 Make other angle targets compile on Win64 by shannon.woods@transgaming.com · 12 years ago
  66. 2496673 Add comments to ArrayBoundsClamper about why 'clamp' by shannon.woods@transgaming.com · 12 years ago
  67. da1ed36 Reorganized new sources from recently applied patch into third_party directory. by shannon.woods@transgaming.com · 12 years ago
  68. aa7c6c1 Document GetIntegerv errors in ANGLE_framebuffer_blit. by shannon.woods@transgaming.com · 12 years ago
  69. b71c65c Updates for ANGLE_multiple_render_targets by shannon.woods@transgaming.com · 12 years ago
  70. 76cd88c Avoid calling getContext() for resource limits. by shannon.woods@transgaming.com · 12 years ago
  71. 28d268e Increase the varying register count to what the feature level supports. by shannon.woods@transgaming.com · 12 years ago
  72. 4e48204 Increase DX11 uniform count to 1024. by shannon.woods@transgaming.com · 12 years ago
  73. 254317d Retrieve the maximum uniform register count from the renderer. by shannon.woods@transgaming.com · 12 years ago
  74. c60c521 Implemented D3D11 offscreen texture share handle support. by shannon.woods@transgaming.com · 12 years ago
  75. bec04bf Implement proper BGRA extension support on D3D11. by shannon.woods@transgaming.com · 12 years ago
  76. 0b7f7cf Add .opensdf files to .gitignore. by shannon.woods@transgaming.com · 12 years ago
  77. 29c3641 Fix assert error triggered in D3D11 path when we redefine textures to GL_NONE. by shannon.woods@transgaming.com · 12 years ago
  78. 21ba647 Only update a constant buffer when any of its uniforms are dirty. by shannon.woods@transgaming.com · 12 years ago
  79. 5929ef2 Reuse the constant buffers of the shader executable. by shannon.woods@transgaming.com · 12 years ago
  80. 358e88d Add constant buffers to ShaderExecutable11. by shannon.woods@transgaming.com · 12 years ago
  81. 5fb979d Use a single set of constant buffers for the driver uniforms. by shannon.woods@transgaming.com · 12 years ago
  82. 46a5b87 Store DX11 driver uniforms in a separate constant buffer. by shannon.woods@transgaming.com · 12 years ago
  83. 2b132f4 Implements generateMipmap for CPU-side textures by shannon.woods@transgaming.com · 12 years ago
  84. c8cd7f6 Implements Image::copy for nonrenderable textures. by shannon.woods@transgaming.com · 12 years ago
  85. fdeacb8 Adds a function to get the texture resource of a framebuffer's color render target. by shannon.woods@transgaming.com · 12 years ago
  86. 7d4b482 Since we can't create a swap chain for another process' window, error out gracefully. by shannon.woods@transgaming.com · 12 years ago
  87. 34f507c Implemented masked clearing in Renderer11. by shannon.woods@transgaming.com · 12 years ago
  88. 81c5ef9 Reordered the logic of Renderer11::clear to determine earlier if a masked clear is required. by shannon.woods@transgaming.com · 12 years ago
  89. 233fe95 Added support for vertex texure fetch in DX11 mode. by shannon.woods@transgaming.com · 12 years ago
  90. 338ffa8 Add ipch folders and debug.txt to .gitignore. by shannon.woods@transgaming.com · 12 years ago
  91. 5f77c55 Fixed a gl_FrontFacing regression. by shannon.woods@transgaming.com · 12 years ago
  92. e688e65 Remove the ResourceLimits.h reference, which was causing the translator_common to always rebuild. by shannon.woods@transgaming.com · 12 years ago
  93. 4526236 Eliminate the D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY flag. by shannon.woods@transgaming.com · 12 years ago
  94. 41ba5e0 Use SV_IsFrontFace to implement gl_FrontFacing on DX11. by shannon.woods@transgaming.com · 12 years ago
  95. 8587f41 Convert all vertex data to floating-point. by shannon.woods@transgaming.com · 12 years ago
  96. 85bdfce Implemented TextureStorage11*::generateMipMap. by shannon.woods@transgaming.com · 12 years ago
  97. 9d971ff Implemented Renderer11::copyImage. by shannon.woods@transgaming.com · 12 years ago
  98. f3d8207 Created a basic position and texcoord vertex and helper method in renderer11 utils. by shannon.woods@transgaming.com · 12 years ago
  99. 664916b Renderer::copyImage now uses the ANGLE rectangle structure instead of the windows one. by shannon.woods@transgaming.com · 12 years ago
  100. 2570c34 Renamed the passthrough pixel shader to PS_PassthroughRGBA. by shannon.woods@transgaming.com · 12 years ago