1. 28d268e Increase the varying register count to what the feature level supports. by shannon.woods@transgaming.com · 12 years ago
  2. 4e48204 Increase DX11 uniform count to 1024. by shannon.woods@transgaming.com · 12 years ago
  3. 254317d Retrieve the maximum uniform register count from the renderer. by shannon.woods@transgaming.com · 12 years ago
  4. c60c521 Implemented D3D11 offscreen texture share handle support. by shannon.woods@transgaming.com · 12 years ago
  5. bec04bf Implement proper BGRA extension support on D3D11. by shannon.woods@transgaming.com · 12 years ago
  6. 0b7f7cf Add .opensdf files to .gitignore. by shannon.woods@transgaming.com · 12 years ago
  7. 29c3641 Fix assert error triggered in D3D11 path when we redefine textures to GL_NONE. by shannon.woods@transgaming.com · 12 years ago
  8. 21ba647 Only update a constant buffer when any of its uniforms are dirty. by shannon.woods@transgaming.com · 12 years ago
  9. 5929ef2 Reuse the constant buffers of the shader executable. by shannon.woods@transgaming.com · 12 years ago
  10. 358e88d Add constant buffers to ShaderExecutable11. by shannon.woods@transgaming.com · 12 years ago
  11. 5fb979d Use a single set of constant buffers for the driver uniforms. by shannon.woods@transgaming.com · 12 years ago
  12. 46a5b87 Store DX11 driver uniforms in a separate constant buffer. by shannon.woods@transgaming.com · 12 years ago
  13. 2b132f4 Implements generateMipmap for CPU-side textures by shannon.woods@transgaming.com · 12 years ago
  14. c8cd7f6 Implements Image::copy for nonrenderable textures. by shannon.woods@transgaming.com · 12 years ago
  15. fdeacb8 Adds a function to get the texture resource of a framebuffer's color render target. by shannon.woods@transgaming.com · 12 years ago
  16. 7d4b482 Since we can't create a swap chain for another process' window, error out gracefully. by shannon.woods@transgaming.com · 12 years ago
  17. 34f507c Implemented masked clearing in Renderer11. by shannon.woods@transgaming.com · 12 years ago
  18. 81c5ef9 Reordered the logic of Renderer11::clear to determine earlier if a masked clear is required. by shannon.woods@transgaming.com · 12 years ago
  19. 233fe95 Added support for vertex texure fetch in DX11 mode. by shannon.woods@transgaming.com · 12 years ago
  20. 338ffa8 Add ipch folders and debug.txt to .gitignore. by shannon.woods@transgaming.com · 12 years ago
  21. 5f77c55 Fixed a gl_FrontFacing regression. by shannon.woods@transgaming.com · 12 years ago
  22. e688e65 Remove the ResourceLimits.h reference, which was causing the translator_common to always rebuild. by shannon.woods@transgaming.com · 12 years ago
  23. 4526236 Eliminate the D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY flag. by shannon.woods@transgaming.com · 12 years ago
  24. 41ba5e0 Use SV_IsFrontFace to implement gl_FrontFacing on DX11. by shannon.woods@transgaming.com · 12 years ago
  25. 8587f41 Convert all vertex data to floating-point. by shannon.woods@transgaming.com · 12 years ago
  26. 85bdfce Implemented TextureStorage11*::generateMipMap. by shannon.woods@transgaming.com · 12 years ago
  27. 9d971ff Implemented Renderer11::copyImage. by shannon.woods@transgaming.com · 12 years ago
  28. f3d8207 Created a basic position and texcoord vertex and helper method in renderer11 utils. by shannon.woods@transgaming.com · 12 years ago
  29. 664916b Renderer::copyImage now uses the ANGLE rectangle structure instead of the windows one. by shannon.woods@transgaming.com · 12 years ago
  30. 2570c34 Renamed the passthrough pixel shader to PS_PassthroughRGBA. by shannon.woods@transgaming.com · 12 years ago
  31. 2a0a39e Implemented Image11::isRenderableFormat. by shannon.woods@transgaming.com · 12 years ago
  32. 183408d RenderTarget11 now stores a shader resource. by shannon.woods@transgaming.com · 12 years ago
  33. 858d32f Texture storage now has deferred creation of all render targets and shader resources. by shannon.woods@transgaming.com · 12 years ago
  34. 5c25ed2 Reorganized the getter methods of SwapChain11 and added a method to get the offscreen texture shader resource. by shannon.woods@transgaming.com · 12 years ago
  35. f2685e5 Removed the levels parameter from initializeSRV since it is the same as mMipLevels. by shannon.woods@transgaming.com · 12 years ago
  36. 8204334 Fix and extend essl_to_hlsl to support DX11 HLSL. by shannon.woods@transgaming.com · 12 years ago
  37. fb256be Use the DX11 syntax for GLSL samplers and textures. by shannon.woods@transgaming.com · 12 years ago
  38. b73964e Pass the desired HLSL version down to the HLSL generator. by shannon.woods@transgaming.com · 12 years ago
  39. bd8c10c Move the get maximum point size logic to Renderer9. by shannon.woods@transgaming.com · 12 years ago
  40. 4b47235 TextureStorage11 classes now store a render target to each mip level. by shannon.woods@transgaming.com · 12 years ago
  41. 8daaf16 Remove dependency on DirectX SDK. by apatrick@chromium.org · 12 years ago
  42. 98100d4 Update version to 1717 by daniel@transgaming.com · 12 years ago
  43. dd6ad22 Fix a few unnecessary uses of Renderer9 by daniel@transgaming.com · 12 years ago
  44. 4d03645 Remove all possible libEGL includes from libGLESv2 by daniel@transgaming.com · 12 years ago
  45. 204677a Cleanup extraneous D3D9_REPLACE comments by daniel@transgaming.com · 12 years ago
  46. ed36abd Move dirty DX constant tracking from Context to the Renderers. by daniel@transgaming.com · 12 years ago
  47. f06e539 Initialize uninitialized pointers in SwapChain11 to NULL. by daniel@transgaming.com · 12 years ago
  48. 3d90e60 Change line ending type on compiled shaders and delete now empty shader folder by daniel@transgaming.com · 12 years ago
  49. 9a3b595 Update version to 1710 by daniel@transgaming.com · 12 years ago
  50. ca1ac1f Add D3D version and shader models to renderer string reported by GetString. by daniel@transgaming.com · 12 years ago
  51. 4fd1f98 Implemented DX11 GL_TRIANGLE_FAN emulation, using a scratch index buffer. by daniel@transgaming.com · 12 years ago
  52. 773ff74 Build fix. by daniel@transgaming.com · 12 years ago
  53. 6c1203f In generated shaders, output +INF and -INF as largest single precision floating point number. by daniel@transgaming.com · 12 years ago
  54. 79bb950 Update Copyright years on the LICENSE file by daniel@transgaming.com · 12 years ago
  55. 7629bb6 Disable GL_OES_standard_derivatives when ps_2_x or later is not available. by daniel@transgaming.com · 12 years ago
  56. b3077d0 Upstream various build fixes from WebKit to ANGLE to make updating ANGLE in WebKit easier. by daniel@transgaming.com · 12 years ago
  57. b35da7a Make angle compile on Win64 by daniel@transgaming.com · 12 years ago
  58. 4167cc9 Incorporated BSD-licensed changes implementing array bounds clamping. by daniel@transgaming.com · 12 years ago
  59. 761630a Optimize copyVertexData. by daniel@transgaming.com · 12 years ago
  60. 3c17ba6 Removed the dirty parameters flag from Texture. by daniel@transgaming.com · 12 years ago
  61. e33c8bf Moved applied texture and sampler caching from Context into the Renderers. by daniel@transgaming.com · 12 years ago
  62. 1e1b5e9 Release leaked SRVs in TextureStorage11. by daniel@transgaming.com · 12 years ago
  63. d5df4e8 D3D11 device context clears and flushes the state to release internal references before destruction. by daniel@transgaming.com · 12 years ago
  64. ad3d827 Added debug names to swap chain resources. by daniel@transgaming.com · 12 years ago
  65. 00f2d9c Added a utility function to set the debug name on D3D11 resources. by daniel@transgaming.com · 12 years ago
  66. b115455 Caches MipLevel in TextureStorage11, to avoid repeated GetDesc calls. by daniel@transgaming.com · 12 years ago
  67. 8dc8e27 Moved the shaders from libGLESv2 to the libGLESv2/renderer. by daniel@transgaming.com · 12 years ago
  68. 1ef0967 Completed D3D11 line loop rendering. by daniel@transgaming.com · 12 years ago
  69. b37cd2d Disable large point rendering for DX11. by daniel@transgaming.com · 12 years ago
  70. 74471e0 Implemented gl_FragCoord support for DX11. by daniel@transgaming.com · 12 years ago
  71. 2eb7ab7 Renderer11::readPixels queries the RenderTarget11 for the correct subresource to read from. by daniel@transgaming.com · 12 years ago
  72. b68d2bb RenderTarget11 now stores the subresource that it represents. by daniel@transgaming.com · 12 years ago
  73. e76b64b Implemented support for DX11 integer and boolean uniforms. by daniel@transgaming.com · 12 years ago
  74. 90c634a Color blend options may not be used for SrcBlendAlpha and DestBlendAlpha in D3D11. by daniel@transgaming.com · 12 years ago
  75. 168763a D3D11 uses 1 as the default sampling level, not 0. by daniel@transgaming.com · 12 years ago
  76. 442cdc1 Fixes bugs in rendering to textures. by daniel@transgaming.com · 12 years ago
  77. a390e1e Implemented support for DX11 driver uniforms by assigning fixed register slots. by daniel@transgaming.com · 12 years ago
  78. cc47bc0 Fixed a bug with sampler state comparison size. by daniel@transgaming.com · 12 years ago
  79. 9799a2f SwapChain11::swapRects now correctly sets the viewport to the size of the window. by daniel@transgaming.com · 12 years ago
  80. 7fbf486 Fixed applied index buffer offset not being cached. by daniel@transgaming.com · 12 years ago
  81. ee42a0a Implemented Renderer11::readPixels. by daniel@transgaming.com · 12 years ago
  82. 4d4fade Reverses the D3D11 vertex winding order WRT GL's. by daniel@transgaming.com · 12 years ago
  83. b9c64a8 Use an agnostic renderer in Buffer, rather than D3D9-specific. by daniel@transgaming.com · 12 years ago
  84. 26041c9 Implements missing Image::loadData cases. by daniel@transgaming.com · 12 years ago
  85. 5dd4502 Fixes an incorrect dirty marking in generateMipmaps. by daniel@transgaming.com · 12 years ago
  86. c9a501d Implements Renderer11::createRenderTarget by daniel@transgaming.com · 12 years ago
  87. 3cf8650 Fixed code style mistakes. by daniel@transgaming.com · 12 years ago
  88. c06ccb2 Made the D3D objects returned by RenderStateCache into weak pointers. by daniel@transgaming.com · 12 years ago
  89. a0b868a When creating ShaderResourceViews, -1 should be used for 'all MipLevels', not 0. by daniel@transgaming.com · 12 years ago
  90. 36670db Adds Renderer11::createTexture functions. by daniel@transgaming.com · 12 years ago
  91. 669c995 Cached texture and event support on Renderer9. by daniel@transgaming.com · 12 years ago
  92. 0785fad Implemented Renderer11::setTexture. by daniel@transgaming.com · 12 years ago
  93. 0f9b320 Fixed a typo in an error message. by daniel@transgaming.com · 12 years ago
  94. 54de24f Implemented Renderer11::setSamplerState. by daniel@transgaming.com · 12 years ago
  95. 8e4f552 Implemented sampler state caching in the RenderStateCache. by daniel@transgaming.com · 12 years ago
  96. 3d34a8a Add sampler state conversion functions. by daniel@transgaming.com · 12 years ago
  97. 8bc304a Move sampler state structure to angle types header. by daniel@transgaming.com · 12 years ago
  98. 5cdd058 Fixes places where TextureStorage could have leaked memory during initialization. by daniel@transgaming.com · 12 years ago
  99. b50d530 Create ShaderResourceViews for TextureStorage objects by daniel@transgaming.com · 12 years ago
  100. 00c0d15 Use identical types for VS and PS varyings. by daniel@transgaming.com · 12 years ago