1. 2c27db6 Attempt skipping D3D11 shader optimization if compilation fails. by Nicolas Capens · 10 years ago
  2. 1408bae Attempt skipping validation if D3D11 shader compilation fails. by Nicolas Capens · 10 years ago
  3. 93faad9 Refactor attempting shader compilation with different flags. by Nicolas Capens · 10 years ago
  4. aea8e94 Fix D3D11 'units' polygon offset bias. by Nicolas Capens · 10 years ago
  5. 5075e13 Fix D3D11 polygon offset. by Nicolas Capens · 10 years ago
  6. ed14b79 Shaders should fail compile if a boolean's precision is specified by Zhenyao Mo · 10 years ago
  7. 7b82759 Fix BufferStorage11::getLatestStorage not finding the latest buffer. by Geoff Lang · 10 years ago
  8. d3ff900 Add support for querying GL_MAX_VARYING_COMPONENTS. by Geoff Lang · 10 years ago
  9. 5fedd01 Implement copies from pack buffers to native buffers. by Jamie Madill · 10 years ago
  10. 14764a0 Implement internal copies from pack buffers. by Jamie Madill · 10 years ago
  11. 235a6ab Fix regression with BufferStorage11 and latest storage. by Jamie Madill · 10 years ago
  12. b69d39b Add a DXGI format for GL_LUMINANCE16F_EXT in ES3. by Geoff Lang · 10 years ago
  13. 07d6885 Move the implementations of shader var init to the header. by Jamie Madill · 10 years ago
  14. d127d8e Replace libEGL catch bad_alloc clauses with ellipses. by Jamie Madill · 10 years ago
  15. 6b6fd54 Adds the PBO extension test by Shannon Woods · 10 years ago
  16. 6667f76 Advertises the NV_pixel_buffer_object extension by Shannon Woods · 10 years ago
  17. 158c438 Adds PBO buffer targets when extension is present by Shannon Woods · 10 years ago
  18. 334f19b Adds conversion for USHORT2N decltype by Shannon Woods · 10 years ago
  19. 80b9528 Handle buffer memory allocation failures gracefully. by Jamie Madill · 10 years ago
  20. 2b5c9cb Store current pack operation as a queued command. by Jamie Madill · 10 years ago
  21. 7a29e4a Stop generating duplicate vertex binaries. by Jamie Madill · 10 years ago
  22. de0ec75 Replace catch blocks from std::bad_alloc to ellipses. by Jamie Madill · 10 years ago
  23. cc14f10 Use a static function instead of a static initializer for defaultBlockInfo. by Geoff Lang · 10 years ago
  24. 8a7bed8 Add tests for pack buffer corner cases. by Jamie Madill · 10 years ago
  25. 1ef6fe7 Enable PBO asynchronous readback in Renderer11. by Jamie Madill · 10 years ago
  26. 19811d0 Keep persistent pack buffer memory storage. by Jamie Madill · 10 years ago
  27. 876dc72 Fix 64-bit build failures. by Geoff Lang · 10 years ago
  28. a18299c Reference .git/index as a dependency of commit_id. by Jamie Madill · 10 years ago
  29. 25bf006 Optimize alignment and conversion test for float attribute types. by Nicolas Capens · 10 years ago
  30. 37f77d2 Fixes to the standalone Linux build. by Jamie Madill · 10 years ago
  31. b05e349 Refactor setting the input layout and vertex buffers separately. by Nicolas Capens · 10 years ago
  32. aa2f00a Early out when direct binding not supported. by Nicolas Capens · 10 years ago
  33. 69d8b7c Remove unused mWriteUsageCount. by Nicolas Capens · 10 years ago
  34. 3b35e4d Fix a performance regression. by Nicolas Capens · 10 years ago
  35. a836e48 Allow non-4x4 compressed blocks for small mip layers. by Geoff Lang · 10 years ago
  36. f20f020 Verify that the compiler has been initialized before freeing it. by Geoff Lang · 10 years ago
  37. 17a0e63 Fix scoped structure references. by Jamie Madill · 10 years ago
  38. e7a453a Lazy creation of the BufferStorage staging buffer. by Jamie Madill · 10 years ago
  39. 73571e6 Implementation of buffer map for pack buffers. by Jamie Madill · 10 years ago
  40. c93d6f3 Add an ANGLE test for the permissive blit fix. by Jamie Madill · 10 years ago
  41. 006ed1e Reduce translator sources compile count to one. by Jamie Madill · 10 years ago
  42. 66e5dda Fix a bug in init_varyings_without_static_use workaround. by Zhenyao Mo · 10 years ago
  43. c41e42d Early-out of *TexSubImage* calls when the width, height or depth is zero. by Geoff Lang · 10 years ago
  44. 7faf1a1 Fix a mem corruption in ANGLE translator. by Zhenyao Mo · 10 years ago
  45. 06bcde5 Remove gmock the dependency from angle_tests and compiler_tests. by Geoff Lang · 10 years ago
  46. bde4c2f Force a compiler release when we terminate the Renderer. by Jamie Madill · 10 years ago
  47. a56a86e Update the VertexAttribute test expectations. by Jamie Madill · 10 years ago
  48. cdacacd Add validation for unsized BGRA texture formats. by Geoff Lang · 10 years ago
  49. f67115c Fix validation in TexSubImage. by Jamie Madill · 10 years ago
  50. 42350ab Fix Linux GCC unit test build. by Jamie Madill · 10 years ago
  51. 9fba2ba Fix GCC Release build. by Jamie Madill · 10 years ago
  52. a8ff885 Fix signed/unsigned comparison warning. by Geoff Lang · 10 years ago
  53. 32e66b7 Add newline to fix clang compile by Shannon Woods · 10 years ago
  54. 6cec850 Re-enable RTTI and fix compilation errors. by Geoff Lang · 10 years ago
  55. 1056726 Fix build with Clang. by Jamie Madill · 10 years ago
  56. 4f26786 Fix Linux build. by Jamie Madill · 10 years ago
  57. fbcc634 Report unknown swap error as EGL_BAD_MATCH. by Nicolas Capens · 10 years ago
  58. c9fa6ed Implement asynchronous readback with PBOs. by Jamie Madill · 10 years ago
  59. 7538f7f Refactor Renderer11 to accomodate pixel pack. by Jamie Madill · 10 years ago
  60. 3b5c4be Remove forced windows version macros. by Geoff Lang · 10 years ago
  61. 4305fea Add a pack buffer storage to BufferStorage11. by Jamie Madill · 10 years ago
  62. 1deca4f Don't include the test main files in the source listings. by Geoff Lang · 10 years ago
  63. 834e8b7 Move ShaderVariables to common shared source. by Jamie Madill · 10 years ago
  64. 8cc03bf Revert "Remove the second translator target, only using static." by Jamie Madill · 10 years ago
  65. bdc9b2f Add validation for GL_RED and GL_RG in glReadPixels. by Geoff Lang · 10 years ago
  66. b5b0285 Fix a semantic index not being written for gl_FragCoord. by Geoff Lang · 10 years ago
  67. 4648508 Implement EXT_shader_texture_lod by Nicolas Capens · 10 years ago
  68. 04296f8 Fix comparing TextureFunction structures. by Nicolas Capens · 10 years ago
  69. 84cfa12 Fix Lod0 texture functions that take a bias parameter. by Nicolas Capens · 10 years ago
  70. 35adc09 Implement BASE/MAX_LEVEL, and MIN/MAX_LOD functionality. by Nicolas Capens · 10 years ago
  71. 8de6828 Implement state tracking for BASE/MAX_LEVEL, and MIN/MAX_LOD. by Nicolas Capens · 10 years ago
  72. 41d9f7e Move common SRV management into TextureStorage11. by Nicolas Capens · 10 years ago
  73. e83fb00 Homogenize the parameter list for all SRV creation functions. by Nicolas Capens · 10 years ago
  74. a9f85c6 Cache previously created SRVs. by Nicolas Capens · 10 years ago
  75. 1d31aca Deduplicate SRV creation. by Nicolas Capens · 10 years ago
  76. 76b258f Rename getBaseTexture to getResource, and refactor swizzleRequired. by Nicolas Capens · 10 years ago
  77. 948f557 Move the map logic to the buffer storage implementation. by Jamie Madill · 10 years ago
  78. ac0a267 Fix non-square matrix vertex attributes. by Jamie Madill · 10 years ago
  79. 12bea0a Stop shader local variables from using invalid qualifiers. by Jamie Madill · 10 years ago
  80. 9f45240 Regenerate the compiled lexer. by Jamie Madill · 10 years ago
  81. cebb5aa Fix warnings about unreferenced local variables. by Geoff Lang · 10 years ago
  82. 662b848 Handle an unknown error when exiting fullscreen on Windows 8. by Geoff Lang · 10 years ago
  83. 9bab6d8 Insert missing sampler cases in TType::buildMangledName. by Jamie Madill · 10 years ago
  84. 655fe36 Use shader optimization level 3 selectively. by Nicolas Capens · 10 years ago
  85. 15cba8b Refactor buffer storage to split backing stores. by Jamie Madill · 10 years ago
  86. eb9baab Pass pack state arguments instead of split parameters. by Jamie Madill · 10 years ago
  87. 1eb5bd7 Clamp ReadPixels calls to unsigned limits in D3D11. by Jamie Madill · 10 years ago
  88. 96e46cd Allow sample projects to choose ES3 & D3D version. by Jamie Madill · 10 years ago
  89. d095bda Add a common include in the project definitions. by Geoff Lang · 10 years ago
  90. f3e6a9e Remove the angle_relative_path gyp variable. by Geoff Lang · 10 years ago
  91. bf712d0 Remove max level from texture storage. by Nicolas Capens · 10 years ago
  92. fa7b76d Remove base level from texture storage. by Nicolas Capens · 10 years ago
  93. f61738a Rename lod offset to top level. by Nicolas Capens · 10 years ago
  94. e47e736 Create a single-level SRV when not mipmapping. by Nicolas Capens · 10 years ago
  95. a10c1c7 Pass all sampler state to getSRV. by Nicolas Capens · 10 years ago
  96. 73f5143 Remove the es_util project. by Geoff Lang · 10 years ago
  97. e977efc Port the PostSubBuffer sample to the new sample framework. by Geoff Lang · 10 years ago
  98. e9b0224 Port the TextureWrap sample to the new sample framework. by Geoff Lang · 10 years ago
  99. d3a4092 Port the Stencil_Test sample to the new sample framework. by Geoff Lang · 10 years ago
  100. 3b3ad1f Remove excess dereferences and casts. by Geoff Lang · 10 years ago