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gerrit-public.fairphone.software
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fp2-dev
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platform
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external
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chromium_org
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third_party
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angle
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2c27db6f38022303a1efa7a2ad8d1e78c958e2aa
2c27db6
Attempt skipping D3D11 shader optimization if compilation fails.
by Nicolas Capens
· 10 years ago
1408bae
Attempt skipping validation if D3D11 shader compilation fails.
by Nicolas Capens
· 10 years ago
93faad9
Refactor attempting shader compilation with different flags.
by Nicolas Capens
· 10 years ago
aea8e94
Fix D3D11 'units' polygon offset bias.
by Nicolas Capens
· 10 years ago
5075e13
Fix D3D11 polygon offset.
by Nicolas Capens
· 10 years ago
ed14b79
Shaders should fail compile if a boolean's precision is specified
by Zhenyao Mo
· 10 years ago
7b82759
Fix BufferStorage11::getLatestStorage not finding the latest buffer.
by Geoff Lang
· 10 years ago
d3ff900
Add support for querying GL_MAX_VARYING_COMPONENTS.
by Geoff Lang
· 10 years ago
5fedd01
Implement copies from pack buffers to native buffers.
by Jamie Madill
· 10 years ago
14764a0
Implement internal copies from pack buffers.
by Jamie Madill
· 10 years ago
235a6ab
Fix regression with BufferStorage11 and latest storage.
by Jamie Madill
· 10 years ago
b69d39b
Add a DXGI format for GL_LUMINANCE16F_EXT in ES3.
by Geoff Lang
· 10 years ago
07d6885
Move the implementations of shader var init to the header.
by Jamie Madill
· 10 years ago
d127d8e
Replace libEGL catch bad_alloc clauses with ellipses.
by Jamie Madill
· 10 years ago
6b6fd54
Adds the PBO extension test
by Shannon Woods
· 10 years ago
6667f76
Advertises the NV_pixel_buffer_object extension
by Shannon Woods
· 10 years ago
158c438
Adds PBO buffer targets when extension is present
by Shannon Woods
· 10 years ago
334f19b
Adds conversion for USHORT2N decltype
by Shannon Woods
· 10 years ago
80b9528
Handle buffer memory allocation failures gracefully.
by Jamie Madill
· 10 years ago
2b5c9cb
Store current pack operation as a queued command.
by Jamie Madill
· 10 years ago
7a29e4a
Stop generating duplicate vertex binaries.
by Jamie Madill
· 10 years ago
de0ec75
Replace catch blocks from std::bad_alloc to ellipses.
by Jamie Madill
· 10 years ago
cc14f10
Use a static function instead of a static initializer for defaultBlockInfo.
by Geoff Lang
· 10 years ago
8a7bed8
Add tests for pack buffer corner cases.
by Jamie Madill
· 10 years ago
1ef6fe7
Enable PBO asynchronous readback in Renderer11.
by Jamie Madill
· 10 years ago
19811d0
Keep persistent pack buffer memory storage.
by Jamie Madill
· 10 years ago
876dc72
Fix 64-bit build failures.
by Geoff Lang
· 10 years ago
a18299c
Reference .git/index as a dependency of commit_id.
by Jamie Madill
· 10 years ago
25bf006
Optimize alignment and conversion test for float attribute types.
by Nicolas Capens
· 10 years ago
37f77d2
Fixes to the standalone Linux build.
by Jamie Madill
· 10 years ago
b05e349
Refactor setting the input layout and vertex buffers separately.
by Nicolas Capens
· 10 years ago
aa2f00a
Early out when direct binding not supported.
by Nicolas Capens
· 10 years ago
69d8b7c
Remove unused mWriteUsageCount.
by Nicolas Capens
· 10 years ago
3b35e4d
Fix a performance regression.
by Nicolas Capens
· 10 years ago
a836e48
Allow non-4x4 compressed blocks for small mip layers.
by Geoff Lang
· 10 years ago
f20f020
Verify that the compiler has been initialized before freeing it.
by Geoff Lang
· 10 years ago
17a0e63
Fix scoped structure references.
by Jamie Madill
· 10 years ago
e7a453a
Lazy creation of the BufferStorage staging buffer.
by Jamie Madill
· 10 years ago
73571e6
Implementation of buffer map for pack buffers.
by Jamie Madill
· 10 years ago
c93d6f3
Add an ANGLE test for the permissive blit fix.
by Jamie Madill
· 10 years ago
006ed1e
Reduce translator sources compile count to one.
by Jamie Madill
· 10 years ago
66e5dda
Fix a bug in init_varyings_without_static_use workaround.
by Zhenyao Mo
· 10 years ago
c41e42d
Early-out of *TexSubImage* calls when the width, height or depth is zero.
by Geoff Lang
· 10 years ago
7faf1a1
Fix a mem corruption in ANGLE translator.
by Zhenyao Mo
· 10 years ago
06bcde5
Remove gmock the dependency from angle_tests and compiler_tests.
by Geoff Lang
· 10 years ago
bde4c2f
Force a compiler release when we terminate the Renderer.
by Jamie Madill
· 10 years ago
a56a86e
Update the VertexAttribute test expectations.
by Jamie Madill
· 10 years ago
cdacacd
Add validation for unsized BGRA texture formats.
by Geoff Lang
· 10 years ago
f67115c
Fix validation in TexSubImage.
by Jamie Madill
· 10 years ago
42350ab
Fix Linux GCC unit test build.
by Jamie Madill
· 10 years ago
9fba2ba
Fix GCC Release build.
by Jamie Madill
· 10 years ago
a8ff885
Fix signed/unsigned comparison warning.
by Geoff Lang
· 10 years ago
32e66b7
Add newline to fix clang compile
by Shannon Woods
· 10 years ago
6cec850
Re-enable RTTI and fix compilation errors.
by Geoff Lang
· 10 years ago
1056726
Fix build with Clang.
by Jamie Madill
· 10 years ago
4f26786
Fix Linux build.
by Jamie Madill
· 10 years ago
fbcc634
Report unknown swap error as EGL_BAD_MATCH.
by Nicolas Capens
· 10 years ago
c9fa6ed
Implement asynchronous readback with PBOs.
by Jamie Madill
· 10 years ago
7538f7f
Refactor Renderer11 to accomodate pixel pack.
by Jamie Madill
· 10 years ago
3b5c4be
Remove forced windows version macros.
by Geoff Lang
· 10 years ago
4305fea
Add a pack buffer storage to BufferStorage11.
by Jamie Madill
· 10 years ago
1deca4f
Don't include the test main files in the source listings.
by Geoff Lang
· 10 years ago
834e8b7
Move ShaderVariables to common shared source.
by Jamie Madill
· 10 years ago
8cc03bf
Revert "Remove the second translator target, only using static."
by Jamie Madill
· 10 years ago
bdc9b2f
Add validation for GL_RED and GL_RG in glReadPixels.
by Geoff Lang
· 10 years ago
b5b0285
Fix a semantic index not being written for gl_FragCoord.
by Geoff Lang
· 10 years ago
4648508
Implement EXT_shader_texture_lod
by Nicolas Capens
· 10 years ago
04296f8
Fix comparing TextureFunction structures.
by Nicolas Capens
· 10 years ago
84cfa12
Fix Lod0 texture functions that take a bias parameter.
by Nicolas Capens
· 10 years ago
35adc09
Implement BASE/MAX_LEVEL, and MIN/MAX_LOD functionality.
by Nicolas Capens
· 10 years ago
8de6828
Implement state tracking for BASE/MAX_LEVEL, and MIN/MAX_LOD.
by Nicolas Capens
· 10 years ago
41d9f7e
Move common SRV management into TextureStorage11.
by Nicolas Capens
· 10 years ago
e83fb00
Homogenize the parameter list for all SRV creation functions.
by Nicolas Capens
· 10 years ago
a9f85c6
Cache previously created SRVs.
by Nicolas Capens
· 10 years ago
1d31aca
Deduplicate SRV creation.
by Nicolas Capens
· 10 years ago
76b258f
Rename getBaseTexture to getResource, and refactor swizzleRequired.
by Nicolas Capens
· 10 years ago
948f557
Move the map logic to the buffer storage implementation.
by Jamie Madill
· 10 years ago
ac0a267
Fix non-square matrix vertex attributes.
by Jamie Madill
· 10 years ago
12bea0a
Stop shader local variables from using invalid qualifiers.
by Jamie Madill
· 10 years ago
9f45240
Regenerate the compiled lexer.
by Jamie Madill
· 10 years ago
cebb5aa
Fix warnings about unreferenced local variables.
by Geoff Lang
· 10 years ago
662b848
Handle an unknown error when exiting fullscreen on Windows 8.
by Geoff Lang
· 10 years ago
9bab6d8
Insert missing sampler cases in TType::buildMangledName.
by Jamie Madill
· 10 years ago
655fe36
Use shader optimization level 3 selectively.
by Nicolas Capens
· 10 years ago
15cba8b
Refactor buffer storage to split backing stores.
by Jamie Madill
· 10 years ago
eb9baab
Pass pack state arguments instead of split parameters.
by Jamie Madill
· 10 years ago
1eb5bd7
Clamp ReadPixels calls to unsigned limits in D3D11.
by Jamie Madill
· 10 years ago
96e46cd
Allow sample projects to choose ES3 & D3D version.
by Jamie Madill
· 10 years ago
d095bda
Add a common include in the project definitions.
by Geoff Lang
· 10 years ago
f3e6a9e
Remove the angle_relative_path gyp variable.
by Geoff Lang
· 10 years ago
bf712d0
Remove max level from texture storage.
by Nicolas Capens
· 10 years ago
fa7b76d
Remove base level from texture storage.
by Nicolas Capens
· 10 years ago
f61738a
Rename lod offset to top level.
by Nicolas Capens
· 10 years ago
e47e736
Create a single-level SRV when not mipmapping.
by Nicolas Capens
· 10 years ago
a10c1c7
Pass all sampler state to getSRV.
by Nicolas Capens
· 10 years ago
73f5143
Remove the es_util project.
by Geoff Lang
· 10 years ago
e977efc
Port the PostSubBuffer sample to the new sample framework.
by Geoff Lang
· 10 years ago
e9b0224
Port the TextureWrap sample to the new sample framework.
by Geoff Lang
· 10 years ago
d3a4092
Port the Stencil_Test sample to the new sample framework.
by Geoff Lang
· 10 years ago
3b3ad1f
Remove excess dereferences and casts.
by Geoff Lang
· 10 years ago
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