1. 34f507c Implemented masked clearing in Renderer11. by shannon.woods@transgaming.com · 12 years ago
  2. 81c5ef9 Reordered the logic of Renderer11::clear to determine earlier if a masked clear is required. by shannon.woods@transgaming.com · 12 years ago
  3. 233fe95 Added support for vertex texure fetch in DX11 mode. by shannon.woods@transgaming.com · 12 years ago
  4. 4526236 Eliminate the D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY flag. by shannon.woods@transgaming.com · 12 years ago
  5. 8587f41 Convert all vertex data to floating-point. by shannon.woods@transgaming.com · 12 years ago
  6. 85bdfce Implemented TextureStorage11*::generateMipMap. by shannon.woods@transgaming.com · 12 years ago
  7. 9d971ff Implemented Renderer11::copyImage. by shannon.woods@transgaming.com · 12 years ago
  8. f3d8207 Created a basic position and texcoord vertex and helper method in renderer11 utils. by shannon.woods@transgaming.com · 12 years ago
  9. 664916b Renderer::copyImage now uses the ANGLE rectangle structure instead of the windows one. by shannon.woods@transgaming.com · 12 years ago
  10. 2570c34 Renamed the passthrough pixel shader to PS_PassthroughRGBA. by shannon.woods@transgaming.com · 12 years ago
  11. 2a0a39e Implemented Image11::isRenderableFormat. by shannon.woods@transgaming.com · 12 years ago
  12. 183408d RenderTarget11 now stores a shader resource. by shannon.woods@transgaming.com · 12 years ago
  13. 858d32f Texture storage now has deferred creation of all render targets and shader resources. by shannon.woods@transgaming.com · 12 years ago
  14. 5c25ed2 Reorganized the getter methods of SwapChain11 and added a method to get the offscreen texture shader resource. by shannon.woods@transgaming.com · 12 years ago
  15. f2685e5 Removed the levels parameter from initializeSRV since it is the same as mMipLevels. by shannon.woods@transgaming.com · 12 years ago
  16. bd8c10c Move the get maximum point size logic to Renderer9. by shannon.woods@transgaming.com · 12 years ago
  17. 4b47235 TextureStorage11 classes now store a render target to each mip level. by shannon.woods@transgaming.com · 12 years ago
  18. dd6ad22 Fix a few unnecessary uses of Renderer9 by daniel@transgaming.com · 12 years ago
  19. 4d03645 Remove all possible libEGL includes from libGLESv2 by daniel@transgaming.com · 12 years ago
  20. 204677a Cleanup extraneous D3D9_REPLACE comments by daniel@transgaming.com · 12 years ago
  21. ed36abd Move dirty DX constant tracking from Context to the Renderers. by daniel@transgaming.com · 12 years ago
  22. f06e539 Initialize uninitialized pointers in SwapChain11 to NULL. by daniel@transgaming.com · 12 years ago
  23. ca1ac1f Add D3D version and shader models to renderer string reported by GetString. by daniel@transgaming.com · 12 years ago
  24. 4fd1f98 Implemented DX11 GL_TRIANGLE_FAN emulation, using a scratch index buffer. by daniel@transgaming.com · 12 years ago
  25. 7629bb6 Disable GL_OES_standard_derivatives when ps_2_x or later is not available. by daniel@transgaming.com · 12 years ago
  26. 761630a Optimize copyVertexData. by daniel@transgaming.com · 12 years ago
  27. e33c8bf Moved applied texture and sampler caching from Context into the Renderers. by daniel@transgaming.com · 12 years ago
  28. 1e1b5e9 Release leaked SRVs in TextureStorage11. by daniel@transgaming.com · 12 years ago
  29. d5df4e8 D3D11 device context clears and flushes the state to release internal references before destruction. by daniel@transgaming.com · 12 years ago
  30. ad3d827 Added debug names to swap chain resources. by daniel@transgaming.com · 12 years ago
  31. 00f2d9c Added a utility function to set the debug name on D3D11 resources. by daniel@transgaming.com · 12 years ago
  32. b115455 Caches MipLevel in TextureStorage11, to avoid repeated GetDesc calls. by daniel@transgaming.com · 12 years ago
  33. 8dc8e27 Moved the shaders from libGLESv2 to the libGLESv2/renderer. by daniel@transgaming.com · 12 years ago
  34. 1ef0967 Completed D3D11 line loop rendering. by daniel@transgaming.com · 12 years ago
  35. 2eb7ab7 Renderer11::readPixels queries the RenderTarget11 for the correct subresource to read from. by daniel@transgaming.com · 12 years ago
  36. b68d2bb RenderTarget11 now stores the subresource that it represents. by daniel@transgaming.com · 12 years ago
  37. e76b64b Implemented support for DX11 integer and boolean uniforms. by daniel@transgaming.com · 12 years ago
  38. 90c634a Color blend options may not be used for SrcBlendAlpha and DestBlendAlpha in D3D11. by daniel@transgaming.com · 12 years ago
  39. 168763a D3D11 uses 1 as the default sampling level, not 0. by daniel@transgaming.com · 12 years ago
  40. 442cdc1 Fixes bugs in rendering to textures. by daniel@transgaming.com · 12 years ago
  41. a390e1e Implemented support for DX11 driver uniforms by assigning fixed register slots. by daniel@transgaming.com · 12 years ago
  42. cc47bc0 Fixed a bug with sampler state comparison size. by daniel@transgaming.com · 12 years ago
  43. 9799a2f SwapChain11::swapRects now correctly sets the viewport to the size of the window. by daniel@transgaming.com · 12 years ago
  44. 7fbf486 Fixed applied index buffer offset not being cached. by daniel@transgaming.com · 12 years ago
  45. ee42a0a Implemented Renderer11::readPixels. by daniel@transgaming.com · 12 years ago
  46. 4d4fade Reverses the D3D11 vertex winding order WRT GL's. by daniel@transgaming.com · 12 years ago
  47. 26041c9 Implements missing Image::loadData cases. by daniel@transgaming.com · 12 years ago
  48. 5dd4502 Fixes an incorrect dirty marking in generateMipmaps. by daniel@transgaming.com · 12 years ago
  49. c9a501d Implements Renderer11::createRenderTarget by daniel@transgaming.com · 12 years ago
  50. 3cf8650 Fixed code style mistakes. by daniel@transgaming.com · 12 years ago
  51. c06ccb2 Made the D3D objects returned by RenderStateCache into weak pointers. by daniel@transgaming.com · 12 years ago
  52. a0b868a When creating ShaderResourceViews, -1 should be used for 'all MipLevels', not 0. by daniel@transgaming.com · 12 years ago
  53. 36670db Adds Renderer11::createTexture functions. by daniel@transgaming.com · 12 years ago
  54. 669c995 Cached texture and event support on Renderer9. by daniel@transgaming.com · 12 years ago
  55. 0785fad Implemented Renderer11::setTexture. by daniel@transgaming.com · 12 years ago
  56. 0f9b320 Fixed a typo in an error message. by daniel@transgaming.com · 12 years ago
  57. 54de24f Implemented Renderer11::setSamplerState. by daniel@transgaming.com · 12 years ago
  58. 8e4f552 Implemented sampler state caching in the RenderStateCache. by daniel@transgaming.com · 12 years ago
  59. 3d34a8a Add sampler state conversion functions. by daniel@transgaming.com · 12 years ago
  60. 5cdd058 Fixes places where TextureStorage could have leaked memory during initialization. by daniel@transgaming.com · 12 years ago
  61. b50d530 Create ShaderResourceViews for TextureStorage objects by daniel@transgaming.com · 12 years ago
  62. 22ada2c DX11 index buffer offset is in bytes. by daniel@transgaming.com · 12 years ago
  63. 9f7ede6 Fixed the number of vertices for DrawIndexed to draw. by daniel@transgaming.com · 12 years ago
  64. 11861ce SUCCEEDED assertions fixed. by daniel@transgaming.com · 12 years ago
  65. e9cf5e7 Patch fixes that should have made it into prior patch for renderable migration. by daniel@transgaming.com · 12 years ago
  66. b1c208f Migrates textures to render targets with copyToRenderTarget in DX11. by daniel@transgaming.com · 12 years ago
  67. 46cf249 Copies data from the staging texture to the default texture. by daniel@transgaming.com · 12 years ago
  68. 9a2f54d Adds a function to update a level of a TextureStorage from another resource. by daniel@transgaming.com · 12 years ago
  69. 5ea16ef Adds getStagingTexture to Image11 by daniel@transgaming.com · 12 years ago
  70. b2151e5 Adds cube descendant of TextureStorage11 by daniel@transgaming.com · 12 years ago
  71. 4834ee2 Adds TextureStorage11 class and 2D descendant by daniel@transgaming.com · 12 years ago
  72. 2275f91 Eliminated D3DConstantTable. by daniel@transgaming.com · 12 years ago
  73. da8d380 Implemented support for DX11 sampler uniforms. by daniel@transgaming.com · 12 years ago
  74. e6d12e9 Implemented support for DX11 uniform arrays. by daniel@transgaming.com · 12 years ago
  75. 873f28a Implemented basic applying of uniform values for DX11. by daniel@transgaming.com · 12 years ago
  76. f956186 Collapsed register indexes into one. by daniel@transgaming.com · 12 years ago
  77. d0f82bc Fixed a bug in Renderer11::clear where the wrong render target is fetched. by daniel@transgaming.com · 12 years ago
  78. c511430 Implemented Renderer11::drawElements. by daniel@transgaming.com · 12 years ago
  79. 005979d Adds new functions to support load*Data for DX11-supported formats by daniel@transgaming.com · 12 years ago
  80. 8ca7d37 Renames current load*Data functions to clarify destination format. by daniel@transgaming.com · 12 years ago
  81. d8353dd Removes extraneous D3D9-ims in TextureStorage code. by daniel@transgaming.com · 12 years ago
  82. 413d271 Moves creation of renderer-specific texture storage objects to the renderer. by daniel@transgaming.com · 12 years ago
  83. 87705f8 Renames classes in the TextureStorage heirarchy for clarity by daniel@transgaming.com · 12 years ago
  84. 34da397 Moves TextureStorage class to TextureStorage9, mostly. by daniel@transgaming.com · 12 years ago
  85. 09929a2 Creates the TextureStorageInterface class by daniel@transgaming.com · 12 years ago
  86. c5431eb Implemented Renderer11::applyVertexBuffer and Renderer11::applyIndexBuffer. by daniel@transgaming.com · 12 years ago
  87. cd9458d Created InputLayoutCache for D3D11 input layouts and vertex buffer application. by daniel@transgaming.com · 12 years ago
  88. 11c2af5 Implemented IndexBuffer11. by daniel@transgaming.com · 12 years ago
  89. 1e3a804 Integrated new IndexBuffer into IndexDataManager and Renderer9. by daniel@transgaming.com · 12 years ago
  90. 0b6d774 Added an IndexBuffer creation method to Renderer. by daniel@transgaming.com · 12 years ago
  91. a5e0d72 Implemented IndexBuffer9. by daniel@transgaming.com · 12 years ago
  92. 2befccd Added abstract IndexBuffer class. by daniel@transgaming.com · 12 years ago
  93. 50cc725 Renamed IndxBuffer to IndexBufferInterface. by daniel@transgaming.com · 12 years ago
  94. 955377e Moved IndexBuffer into its own file. by daniel@transgaming.com · 12 years ago
  95. 097674f Added an additional null check in VertexBuffer9::discard. by daniel@transgaming.com · 12 years ago
  96. 2c4d070 Implemented VertexBuffer11. by daniel@transgaming.com · 12 years ago
  97. ab1c146 Provide a stub for Renderer11::applyUniforms. by daniel@transgaming.com · 12 years ago
  98. b6e5510 Move setting the uniforms to the Renderer implementation. by daniel@transgaming.com · 12 years ago
  99. a8aac67 Creates Image11 class by daniel@transgaming.com · 12 years ago
  100. 9a58365 Renames "dx9" utility namespace to "d3d9" by daniel@transgaming.com · 12 years ago