1. 2f06dbf Remove rx::TextureStorageInterface entirely. by Jamie Madill · 10 years ago
  2. 856d9d4 Squash the TextureStorageInterface heirarchy. by Jamie Madill · 10 years ago
  3. f7100b9 Updated the vertex buffer classes to use Error objects. by Geoff Lang · 10 years ago
  4. 76b10c9 Use dynamically sized containers for texture and sampler bindings. by Geoff Lang · 10 years ago
  5. 02f18b8 Don't skip draw calls on zero-sized viewports. by Geoff Lang · 10 years ago
  6. c9e69b1 Updated the index buffer classes to use Error objects. by Geoff Lang · 10 years ago
  7. c9610c5 Starting refactor of ProgramBinary by Brandon Jones · 10 years ago
  8. 63d2fc7 Update the ReadPixels calls to return Error objects instead of calling gl::error. by Geoff Lang · 10 years ago
  9. cc79b8c Update clear calls to return Error objects instead of calling gl::error. by Geoff Lang · 10 years ago
  10. 05881a0 Add caps for transform feedback limits from table 6.34. by Geoff Lang · 10 years ago
  11. 3a61c32 Add caps for the aggregate shader limits from table 6.33. by Geoff Lang · 10 years ago
  12. f05cdee Refactoring Shader objects (Take 2) by Brandon Jones · 10 years ago
  13. e54be46 Revert "Refactoring Shader objects" by Brandon Jones · 10 years ago
  14. 537dfde Refactoring Shader objects by Brandon Jones · 10 years ago
  15. db8ae16 Refactored TransformFeedback for multi-platform ANGLE and added tests. by Kenneth Russell · 10 years ago
  16. 268b6bc Clean up copyimage.h by Geoff Lang · 10 years ago
  17. 301d161 Add caps for vertex and fragment shader limits from tables 6.31 and 6.32. by Geoff Lang · 10 years ago
  18. 900013c Add caps from the 6.29 table. by Geoff Lang · 10 years ago
  19. 6053a52 Moved some validation back to Texture, unified all TextureImpl variants by Brandon Jones · 10 years ago
  20. 366ac1e Remove the unusused Renderer::getSRGBSupport method. by Geoff Lang · 10 years ago
  21. 9aa00bb Simplify formatutils11 by exposing the internal structures. by Geoff Lang · 10 years ago
  22. 5f4c463 Use the FormatCaps for multisample validation and queries. by Geoff Lang · 10 years ago
  23. 142ec42 Refactored Texture2DArray, separated out D3D logic by Brandon Jones · 10 years ago
  24. 591e6af Add support for ANGLE_platform_angle. by Geoff Lang · 10 years ago
  25. 78b1acd Refactored Texture3D, separated out D3D logic by Brandon Jones · 10 years ago
  26. 0511e80 Refactored TextureCubeMap, separated out D3D logic by Brandon Jones · 10 years ago
  27. f47bebc Refactored Texture2D, separated out D3D logic by Brandon Jones · 10 years ago
  28. 53a94a8 Refactors State to be a fully-qualified class by Shannon Woods · 10 years ago
  29. c0b9ef4 Split Caps into Caps, Extensions and TextureFormatCaps. by Geoff Lang · 10 years ago
  30. aae65a4 Add caps for texture size limits and other caps in the 6.28 table. by Geoff Lang · 10 years ago
  31. d38f926 Refactoring Buffers by Brandon Jones · 10 years ago
  32. c7a4104 Moved D3D specific files and folders under the D3D folder. by Brandon Jones · 10 years ago[Renamed (99%) from src/libGLESv2/renderer/d3d11/Renderer11.h]
  33. 05b0502 Add support for EXT_sRGB. by Geoff Lang · 10 years ago
  34. 5bf9829 Refactoring VertexArrays by Brandon Jones · 10 years ago
  35. 04fb89a Generate pixel shader output to match the bound framebuffer. by Geoff Lang · 10 years ago
  36. cec3590 Use a Caps structure to store extension and texture format support. by Geoff Lang · 10 years ago
  37. 3c7fa22 Rename Renderbuffer to FramebufferAttachment. by Jamie Madill · 10 years ago
  38. aea8e94 Fix D3D11 'units' polygon offset bias. by Nicolas Capens · 10 years ago
  39. 7538f7f Refactor Renderer11 to accomodate pixel pack. by Jamie Madill · 10 years ago
  40. eb9baab Pass pack state arguments instead of split parameters. by Jamie Madill · 10 years ago
  41. bf712d0 Remove max level from texture storage. by Nicolas Capens · 10 years ago
  42. fa7b76d Remove base level from texture storage. by Nicolas Capens · 10 years ago
  43. 4c5c6bb Add support for drawing with transform feedback. by Geoff Lang · 10 years ago
  44. b380174 Adds support for OES_mapbuffer by Shannon Woods · 10 years ago
  45. 48dcae7 Added transform feedback shader generation. by Geoff Lang · 10 years ago
  46. 1b6edcb Add remaining transform feedback queries. by Geoff Lang · 10 years ago
  47. 1e40d1c Revert "Add remaining transform feedback queries." by Geoff Lang · 10 years ago
  48. 4251b75 Add remaining transform feedback queries. by Geoff Lang · 10 years ago
  49. 7840b17 Cache bound vertex and index buffers by ID3D11Buffer instead of serial. by Geoff Lang · 10 years ago
  50. eeba6e1 Added methods for applying the current transform feedback buffers. by Geoff Lang · 10 years ago
  51. dad5ed3 Refactor HLSL compilation out of Renderer. by Geoff Lang · 10 years ago
  52. c5a8300 Store multiple vertex executables in the program binary. by Jamie Madill · 10 years ago
  53. 0550d03 Implement GL_RASTERIZER_DISCARD. by Geoff Lang · 10 years ago
  54. 95ffb86 Add vertex format queries to Renderer. by Jamie Madill · 10 years ago
  55. 8ff21ae Move storage for uniform blocks to the program binary. by Jamie Madill · 10 years ago
  56. 6246dc8 Track dirty D3D shaders instead of program serial. by Jamie Madill · 10 years ago
  57. 91382e5 Renderer11 tracks applied textures as SRVs. by Geoff Lang · 10 years ago
  58. 13a2f85 Implement max elements indices and vertices. by Jamie Madill · 10 years ago
  59. c142e9d Renderer classes now set their blend states to mask out channels that do not exist in the render target. by Geoff Lang · 11 years ago
  60. 42477a4 Renderer11 now generates swizzles and invalidates the cached swizzles. by Geoff Lang · 11 years ago
  61. e2e0ce0 Context now detects if a texture needs to be swizzled and calls Renderer::generateSwizzles. by Geoff Lang · 11 years ago
  62. 3c9eeb9 Disable optimizations for shaders with conditional discard in D3D9, and by Jamie Madill · 11 years ago
  63. 4cfff5f Modify texture storage classes to store a base and max level, instead of a range of levels. by Jamie Madill · 11 years ago
  64. d4589c9 Simplify passing the texture usage parameters through the texture classes. by Jamie Madill · 11 years ago
  65. 632192d Added support for EXT_texture_rg in D3D9 and D3D11. by Geoff Lang · 11 years ago
  66. 005df41 Use GLenum instead of GLint to store internal format variables. by Geoff Lang · 11 years ago
  67. c8c102b Add a helper method to return the native format backing a GL texture type. by Jamie Madill · 11 years ago
  68. 0e0510f Place the method responsible for checking for fast pixel unpack buffer support into the Renderer. by Jamie Madill · 11 years ago
  69. d47e0fc Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects. by Geoff Lang · 11 years ago[Renamed (99%) from src/libGLESv2/renderer/Renderer11.h]
  70. a21eea3 Add pixel unpack buffer stubs to the Renderer classes. by Jamie Madill · 11 years ago
  71. 125deab Moved the clipping of blit rectangles to bounds or scissors into the Renderers since rounding to integers can cause errors when stretching in ES3. by Geoff Lang · 11 years ago
  72. da507fe Refactored the ClearParameters type and moved Renderer11's clear logic into a Clear11 helper class. by Geoff Lang · 11 years ago
  73. 4c09586 Cache applied primitive topology. by Geoff Lang · 11 years ago
  74. c6354ee Cache applied constant buffers. by Geoff Lang · 11 years ago
  75. 52f1e7e Implements queriability for internal format sample counts. by Shannon Woods · 11 years ago
  76. 57a8972 Add implementation for Vertex Array Object state. by Jamie Madill · 11 years ago
  77. a857c36 Refactor VertexAttribute to split the "current value" for generic attributes into its own class. by Jamie Madill · 11 years ago
  78. 685806d Seperated the blit depthstencil parameters in the blit methods. by Geoff Lang · 11 years ago
  79. 758d5b2 Refactored validation to glBlitFramebufferANGLE and implemented glBlitFramebuffer. by Geoff Lang · 11 years ago
  80. a2d97f1 RenderTarget11 now always attempts to create an SRV if the format exists and specifies the bind parameters based on which formats are available. by Geoff Lang · 11 years ago
  81. b86b979 Refactored the Renderer11::copyTexture method into a Blit11 class. by Geoff Lang · 11 years ago
  82. 2a64ee4 Templated the Color structure so it can be used for the new integer and unsigned integer color types. by Geoff Lang · 11 years ago
  83. d42cf4e D3D9 will now use D3DFMT_R5G6B5 textures when GL_RGB565 is requested if the device supports it. by Geoff Lang · 11 years ago
  84. 0e120e3 Added a Renderer::getMaxSupportedFormatSamples method to query the max support samples for a specific internal texture format. by Geoff Lang · 11 years ago
  85. 61e49a5 Added Functions for gathering all referenced D3D and DXGI formats. Renderers now use these functions to generate the multisample support maps. by Geoff Lang · 11 years ago
  86. 6e4f2a6 Add adapter LUID to EGL vendor string. by shannonwoods@chromium.org · 11 years ago
  87. a2ecfcc Moved utilities.h/cpp and mathutils.h to the shared common code folder. by shannonwoods@chromium.org · 11 years ago
  88. 1bddfb9 Pass uniform buffers active bound to uniform blocks of the active program to HLSL/D3D constant buffers. by shannonwoods@chromium.org · 11 years ago
  89. 2b54422 Ensure we have enough space in our reported max uniform buffer counts for our dedicated internal constant buffers. by shannonwoods@chromium.org · 11 years ago
  90. 89200d9 Split the floating point texture queries into individual methods and mark all support methods as const. by shannonwoods@chromium.org · 11 years ago
  91. 33e798f Add and implement Renderer::getMaxUniformBufferSize(), returning the maximum uniform buffer/block size. by shannonwoods@chromium.org · 11 years ago
  92. 7b61d5c Renderer11::copyTexture can now copy 3D textures. by shannonwoods@chromium.org · 11 years ago
  93. ad8a0d3 Renamed the passthrough shaders to show that they are for 2D. by shannonwoods@chromium.org · 11 years ago
  94. 9894984 Add a fast path for single render target masked clears in Renderer11. by shannonwoods@chromium.org · 11 years ago
  95. a98a811 Added GL_MAX_ARRAY_TEXTURE_LAYERS. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  96. 6c86bd5 Created the TextureStorageInterface2DArray class. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  97. c1fdf6b Added parameters for maximum 3D texture size. Renamed maximum 2D texture size methods and variables. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  98. 414e82a Added 3D versions of Renderer::copyToRenderTarget and Renderer::copyImage. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  99. 2058d64 Added 3D texture classes for TextureStorage and TextureStorageInterface. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  100. 3f72ce3 Added getter methods to renderer for checking maximum uniform and transform feedback buffers. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago