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gerrit-public.fairphone.software
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fp2-dev
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platform
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external
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chromium_org
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third_party
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angle
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361d07ccc613bea797f1ac5da5ad6c420f750fe6
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src
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libGLESv2
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renderer
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d3d
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d3d11
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Renderer11.h
2f06dbf
Remove rx::TextureStorageInterface entirely.
by Jamie Madill
· 10 years ago
856d9d4
Squash the TextureStorageInterface heirarchy.
by Jamie Madill
· 10 years ago
f7100b9
Updated the vertex buffer classes to use Error objects.
by Geoff Lang
· 10 years ago
76b10c9
Use dynamically sized containers for texture and sampler bindings.
by Geoff Lang
· 10 years ago
02f18b8
Don't skip draw calls on zero-sized viewports.
by Geoff Lang
· 10 years ago
c9e69b1
Updated the index buffer classes to use Error objects.
by Geoff Lang
· 10 years ago
c9610c5
Starting refactor of ProgramBinary
by Brandon Jones
· 10 years ago
63d2fc7
Update the ReadPixels calls to return Error objects instead of calling gl::error.
by Geoff Lang
· 10 years ago
cc79b8c
Update clear calls to return Error objects instead of calling gl::error.
by Geoff Lang
· 10 years ago
05881a0
Add caps for transform feedback limits from table 6.34.
by Geoff Lang
· 10 years ago
3a61c32
Add caps for the aggregate shader limits from table 6.33.
by Geoff Lang
· 10 years ago
f05cdee
Refactoring Shader objects (Take 2)
by Brandon Jones
· 10 years ago
e54be46
Revert "Refactoring Shader objects"
by Brandon Jones
· 10 years ago
537dfde
Refactoring Shader objects
by Brandon Jones
· 10 years ago
db8ae16
Refactored TransformFeedback for multi-platform ANGLE and added tests.
by Kenneth Russell
· 10 years ago
268b6bc
Clean up copyimage.h
by Geoff Lang
· 10 years ago
301d161
Add caps for vertex and fragment shader limits from tables 6.31 and 6.32.
by Geoff Lang
· 10 years ago
900013c
Add caps from the 6.29 table.
by Geoff Lang
· 10 years ago
6053a52
Moved some validation back to Texture, unified all TextureImpl variants
by Brandon Jones
· 10 years ago
366ac1e
Remove the unusused Renderer::getSRGBSupport method.
by Geoff Lang
· 10 years ago
9aa00bb
Simplify formatutils11 by exposing the internal structures.
by Geoff Lang
· 10 years ago
5f4c463
Use the FormatCaps for multisample validation and queries.
by Geoff Lang
· 10 years ago
142ec42
Refactored Texture2DArray, separated out D3D logic
by Brandon Jones
· 10 years ago
591e6af
Add support for ANGLE_platform_angle.
by Geoff Lang
· 10 years ago
78b1acd
Refactored Texture3D, separated out D3D logic
by Brandon Jones
· 10 years ago
0511e80
Refactored TextureCubeMap, separated out D3D logic
by Brandon Jones
· 10 years ago
f47bebc
Refactored Texture2D, separated out D3D logic
by Brandon Jones
· 10 years ago
53a94a8
Refactors State to be a fully-qualified class
by Shannon Woods
· 10 years ago
c0b9ef4
Split Caps into Caps, Extensions and TextureFormatCaps.
by Geoff Lang
· 10 years ago
aae65a4
Add caps for texture size limits and other caps in the 6.28 table.
by Geoff Lang
· 10 years ago
d38f926
Refactoring Buffers
by Brandon Jones
· 10 years ago
c7a4104
Moved D3D specific files and folders under the D3D folder.
by Brandon Jones
· 10 years ago
[Renamed (99%) from src/libGLESv2/renderer/d3d11/Renderer11.h]
05b0502
Add support for EXT_sRGB.
by Geoff Lang
· 10 years ago
5bf9829
Refactoring VertexArrays
by Brandon Jones
· 10 years ago
04fb89a
Generate pixel shader output to match the bound framebuffer.
by Geoff Lang
· 10 years ago
cec3590
Use a Caps structure to store extension and texture format support.
by Geoff Lang
· 10 years ago
3c7fa22
Rename Renderbuffer to FramebufferAttachment.
by Jamie Madill
· 10 years ago
aea8e94
Fix D3D11 'units' polygon offset bias.
by Nicolas Capens
· 10 years ago
7538f7f
Refactor Renderer11 to accomodate pixel pack.
by Jamie Madill
· 10 years ago
eb9baab
Pass pack state arguments instead of split parameters.
by Jamie Madill
· 10 years ago
bf712d0
Remove max level from texture storage.
by Nicolas Capens
· 10 years ago
fa7b76d
Remove base level from texture storage.
by Nicolas Capens
· 10 years ago
4c5c6bb
Add support for drawing with transform feedback.
by Geoff Lang
· 10 years ago
b380174
Adds support for OES_mapbuffer
by Shannon Woods
· 10 years ago
48dcae7
Added transform feedback shader generation.
by Geoff Lang
· 10 years ago
1b6edcb
Add remaining transform feedback queries.
by Geoff Lang
· 10 years ago
1e40d1c
Revert "Add remaining transform feedback queries."
by Geoff Lang
· 10 years ago
4251b75
Add remaining transform feedback queries.
by Geoff Lang
· 10 years ago
7840b17
Cache bound vertex and index buffers by ID3D11Buffer instead of serial.
by Geoff Lang
· 10 years ago
eeba6e1
Added methods for applying the current transform feedback buffers.
by Geoff Lang
· 10 years ago
dad5ed3
Refactor HLSL compilation out of Renderer.
by Geoff Lang
· 10 years ago
c5a8300
Store multiple vertex executables in the program binary.
by Jamie Madill
· 10 years ago
0550d03
Implement GL_RASTERIZER_DISCARD.
by Geoff Lang
· 10 years ago
95ffb86
Add vertex format queries to Renderer.
by Jamie Madill
· 10 years ago
8ff21ae
Move storage for uniform blocks to the program binary.
by Jamie Madill
· 10 years ago
6246dc8
Track dirty D3D shaders instead of program serial.
by Jamie Madill
· 10 years ago
91382e5
Renderer11 tracks applied textures as SRVs.
by Geoff Lang
· 10 years ago
13a2f85
Implement max elements indices and vertices.
by Jamie Madill
· 10 years ago
c142e9d
Renderer classes now set their blend states to mask out channels that do not exist in the render target.
by Geoff Lang
· 11 years ago
42477a4
Renderer11 now generates swizzles and invalidates the cached swizzles.
by Geoff Lang
· 11 years ago
e2e0ce0
Context now detects if a texture needs to be swizzled and calls Renderer::generateSwizzles.
by Geoff Lang
· 11 years ago
3c9eeb9
Disable optimizations for shaders with conditional discard in D3D9, and
by Jamie Madill
· 11 years ago
4cfff5f
Modify texture storage classes to store a base and max level, instead of a range of levels.
by Jamie Madill
· 11 years ago
d4589c9
Simplify passing the texture usage parameters through the texture classes.
by Jamie Madill
· 11 years ago
632192d
Added support for EXT_texture_rg in D3D9 and D3D11.
by Geoff Lang
· 11 years ago
005df41
Use GLenum instead of GLint to store internal format variables.
by Geoff Lang
· 11 years ago
c8c102b
Add a helper method to return the native format backing a GL texture type.
by Jamie Madill
· 11 years ago
0e0510f
Place the method responsible for checking for fast pixel unpack buffer support into the Renderer.
by Jamie Madill
· 11 years ago
d47e0fc
Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects.
by Geoff Lang
· 11 years ago
[Renamed (99%) from src/libGLESv2/renderer/Renderer11.h]
a21eea3
Add pixel unpack buffer stubs to the Renderer classes.
by Jamie Madill
· 11 years ago
125deab
Moved the clipping of blit rectangles to bounds or scissors into the Renderers since rounding to integers can cause errors when stretching in ES3.
by Geoff Lang
· 11 years ago
da507fe
Refactored the ClearParameters type and moved Renderer11's clear logic into a Clear11 helper class.
by Geoff Lang
· 11 years ago
4c09586
Cache applied primitive topology.
by Geoff Lang
· 11 years ago
c6354ee
Cache applied constant buffers.
by Geoff Lang
· 11 years ago
52f1e7e
Implements queriability for internal format sample counts.
by Shannon Woods
· 11 years ago
57a8972
Add implementation for Vertex Array Object state.
by Jamie Madill
· 11 years ago
a857c36
Refactor VertexAttribute to split the "current value" for generic attributes into its own class.
by Jamie Madill
· 11 years ago
685806d
Seperated the blit depthstencil parameters in the blit methods.
by Geoff Lang
· 11 years ago
758d5b2
Refactored validation to glBlitFramebufferANGLE and implemented glBlitFramebuffer.
by Geoff Lang
· 11 years ago
a2d97f1
RenderTarget11 now always attempts to create an SRV if the format exists and specifies the bind parameters based on which formats are available.
by Geoff Lang
· 11 years ago
b86b979
Refactored the Renderer11::copyTexture method into a Blit11 class.
by Geoff Lang
· 11 years ago
2a64ee4
Templated the Color structure so it can be used for the new integer and unsigned integer color types.
by Geoff Lang
· 11 years ago
d42cf4e
D3D9 will now use D3DFMT_R5G6B5 textures when GL_RGB565 is requested if the device supports it.
by Geoff Lang
· 11 years ago
0e120e3
Added a Renderer::getMaxSupportedFormatSamples method to query the max support samples for a specific internal texture format.
by Geoff Lang
· 11 years ago
61e49a5
Added Functions for gathering all referenced D3D and DXGI formats. Renderers now use these functions to generate the multisample support maps.
by Geoff Lang
· 11 years ago
6e4f2a6
Add adapter LUID to EGL vendor string.
by shannonwoods@chromium.org
· 11 years ago
a2ecfcc
Moved utilities.h/cpp and mathutils.h to the shared common code folder.
by shannonwoods@chromium.org
· 11 years ago
1bddfb9
Pass uniform buffers active bound to uniform blocks of the active program to HLSL/D3D constant buffers.
by shannonwoods@chromium.org
· 11 years ago
2b54422
Ensure we have enough space in our reported max uniform buffer counts for our dedicated internal constant buffers.
by shannonwoods@chromium.org
· 11 years ago
89200d9
Split the floating point texture queries into individual methods and mark all support methods as const.
by shannonwoods@chromium.org
· 11 years ago
33e798f
Add and implement Renderer::getMaxUniformBufferSize(), returning the maximum uniform buffer/block size.
by shannonwoods@chromium.org
· 11 years ago
7b61d5c
Renderer11::copyTexture can now copy 3D textures.
by shannonwoods@chromium.org
· 11 years ago
ad8a0d3
Renamed the passthrough shaders to show that they are for 2D.
by shannonwoods@chromium.org
· 11 years ago
9894984
Add a fast path for single render target masked clears in Renderer11.
by shannonwoods@chromium.org
· 11 years ago
a98a811
Added GL_MAX_ARRAY_TEXTURE_LAYERS.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
6c86bd5
Created the TextureStorageInterface2DArray class.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
c1fdf6b
Added parameters for maximum 3D texture size. Renamed maximum 2D texture size methods and variables.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
414e82a
Added 3D versions of Renderer::copyToRenderTarget and Renderer::copyImage.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
2058d64
Added 3D texture classes for TextureStorage and TextureStorageInterface.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
3f72ce3
Added getter methods to renderer for checking maximum uniform and transform feedback buffers.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
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