1. 5bf9829 Refactoring VertexArrays by Brandon Jones · 10 years ago
  2. 1e3fa74 Remove Renderer pointer from FBO attachments. by Jamie Madill · 10 years ago
  3. 6c7b4ad Add new ref-counted Renderbuffer class. by Jamie Madill · 10 years ago
  4. 4d632d8 Fix buffer overflow error on buffer resize. by Jamie Madill · 10 years ago
  5. f26ecc8 Fix build warnings about unused private variables on clang by Shannon Woods · 10 years ago
  6. 3dc8020 Fix dependent typename build error on non-MSVC compilers by Shannon Woods · 10 years ago
  7. fb83947 Fix ifdef complaints in clang by Shannon Woods · 10 years ago
  8. a0dc219 Re-enable MRT on D3D 10 and 10.1 cards. by Geoff Lang · 10 years ago
  9. 04fb89a Generate pixel shader output to match the bound framebuffer. by Geoff Lang · 10 years ago
  10. 16004fc Eliminate conversion operations. by Nicolas Capens · 10 years ago
  11. fd71658 Refactor draw validation functions. by Jamie Madill · 10 years ago
  12. 250d33f Move draw call validation to new functions. by Jamie Madill · 10 years ago
  13. 3891fd2 Add a std140 padding helper class. by Jamie Madill · 10 years ago
  14. cec3590 Use a Caps structure to store extension and texture format support. by Geoff Lang · 10 years ago
  15. 9c4b24a Use commit_id.py on Windows, and handle missing git. by Jamie Madill · 10 years ago
  16. e09f1c8 Fix crash on zero size but non-NULL bufferData. by Jamie Madill · 10 years ago
  17. 6ed8d8a Produce constructors instead of conversions. by Nicolas Capens · 10 years ago
  18. 1af18dc Create constructors just once. by Nicolas Capens · 10 years ago
  19. 01df23e Add constant casting support. by Nicolas Capens · 10 years ago
  20. f7f7616 Fix constructing vectors from matrices. by Nicolas Capens · 10 years ago
  21. 906744a Restrict the size of shader arrays. by Nicolas Capens · 10 years ago
  22. 44fa759 Refactor platform related functionality into platform.h and tls.h. by Geoff Lang · 10 years ago
  23. b6a673a Report zero bit sizes for channels that shouldn't exist. by Geoff Lang · 10 years ago
  24. 80ebce5 Store the std140 layout offsets in a pre-pass. by Jamie Madill · 10 years ago
  25. 01f85ac Refactor GLSL scoped structure handling. by Jamie Madill · 10 years ago
  26. afeeda9 Prevents multisample depthstencil from being bound as an SRV by Shannon Woods · 10 years ago
  27. afc21c0 Move FBO attachment code to new source file. by Jamie Madill · 10 years ago
  28. 3c7fa22 Rename Renderbuffer to FramebufferAttachment. by Jamie Madill · 10 years ago
  29. 6f38f82 Fix up some validation bugs in Texture functions. by Jamie Madill · 10 years ago
  30. bfa91f4 Redesign HLSL scoped structures to a unique ID. by Jamie Madill · 10 years ago
  31. 0abd523 Regenerate public projects. by Jamie Madill · 10 years ago
  32. 04c6860 Fix unused variable in validationES.cpp. by Jamie Madill · 10 years ago
  33. 560a8d8 Refactor CopyTexImage validation. by Jamie Madill · 10 years ago
  34. 74be6a8 Fix missing bracket in translator source. by Jamie Madill · 10 years ago
  35. 96509e4 Fix edge case scoped structures name conflict. by Jamie Madill · 10 years ago
  36. d7e7d73 Move the GL_APICALL and similar defines to the project level. by Geoff Lang · 10 years ago
  37. 13b0d70 Add include of common_defines.gypi for the angle_path variable. by Geoff Lang · 10 years ago
  38. a5c9a14 Fix uniform bug from duplicate D3D9 shader pointers. by Jamie Madill · 10 years ago
  39. 673e680 Don't allocate unused swap chain buffers by Nicolas Capens · 10 years ago
  40. 9cd1915 Fix warnings about unreferenced local variables. by Geoff Lang · 10 years ago
  41. 24d8d67 Fix register packing for structs in d3d9. by Vladimir Vukicevic · 10 years ago
  42. 68fe74a Add a compiler query for the translator output type. by Jamie Madill · 10 years ago
  43. 5f5320a Use 'inout' qualifiers in generated HLSL for 'out' parameters. by Geoff Lang · 10 years ago
  44. afc1026 Regenerate public projects. by Jamie Madill · 10 years ago
  45. d61e472 Fix placement of windows.h include for Win 8.1 SDK. by Jamie Madill · 10 years ago
  46. 3501c16 Make available EGL surface parameters queryable. by Nicolas Capens · 10 years ago
  47. 893ab08 Move state query validation out of Context. by Jamie Madill · 10 years ago
  48. 5df9f52 Automate the DEQP tests by wrapping them in the gtest suite. by Geoff Lang · 10 years ago
  49. 6ba49d9 Automate the es conformance tests by wrapping them in the gtest suite. by Geoff Lang · 10 years ago
  50. c600c8c Fix arrays-of-struct and nested struct uniforms. by Jamie Madill · 10 years ago
  51. 3639892 Move all uniform validation from ProgramBinary to API layer. by Jamie Madill · 10 years ago
  52. aa981bd Refactor Uniform validation to validationES.cpp. by Jamie Madill · 10 years ago
  53. d7c7bb2 Refactor UniformMatrix validation. by Jamie Madill · 10 years ago
  54. 82b4227 Fix build warnings in x64. by Jamie Madill · 10 years ago
  55. fc2521e Fix build on Windows 8.1 SDK. by Jamie Madill · 10 years ago
  56. 2d76e5f Adds resource string generation to ANGLE by Shannon Woods · 10 years ago
  57. 0e3efa5 Explicitly set the swap effect. by Nicolas Capens · 10 years ago
  58. 784371d Don't discard serials of zero from the set of bound framebuffer serials. by Geoff Lang · 10 years ago
  59. b66feb3 Handle interface blocks in getVariableInfo and getUserDefinedVariableInfo. by Dan Glastonbury · 10 years ago
  60. 1b2a8f9 Fix binary serialization to use explicit size and type. by Jamie Madill · 10 years ago
  61. 43b0042 Optimize texture application in draw calls. by Geoff Lang · 10 years ago
  62. 45c785d Move validation of EndQuery out of gl::Context. by Jamie Madill · 10 years ago
  63. db2f14c Refactor BeginQuery validation out of gl::Context. by Jamie Madill · 10 years ago
  64. 2e660d5 Use lowercase d3d header includes to fix ANGLE compilation on case sensitive OSes by Vladimir Vukicevic · 10 years ago
  65. 1e51435 Add READ/DRAW_FRAMEBUFFER_BINDING_ANGLE to getQueryParameterInfo by Vladimir Vukicevic · 10 years ago
  66. d526f98 Fix code style violation in compiler/preprocessor by Zhenyao Mo · 10 years ago
  67. ae1990c Track if uniform data has been updated to avoid extra Map calls. by Geoff Lang · 10 years ago
  68. 64c8324 Remove references to software rendering in Renderer9. by Geoff Lang · 10 years ago
  69. f98e63a Minimize the API calls done by InputLayoutCache::applyVertexBuffers. by Geoff Lang · 10 years ago
  70. 946b948 Optimize Texture*::updateStorage by iterating over fewer levels. by Geoff Lang · 10 years ago
  71. ff0d2ba Split register allocation of varyings from the translator. by Jamie Madill · 10 years ago
  72. 4f8fcc2 Remove gl::Varying::elementIndex. by Jamie Madill · 10 years ago
  73. 11c3b30 Revert "Fix binary serialization to use explicit size and type." by Geoff Lang · 10 years ago
  74. c8f7232 Attempt an Mac build fix by Zhenyao Mo · 10 years ago
  75. 9eedea0 Fix code styles in OutputGLSLBase, SymbolTable, and Types. by Zhenyao Mo · 10 years ago
  76. 487456a Fix missing <algorithm> include. by Geoff Lang · 10 years ago
  77. 0f55498 Regenerate public projects. by Jamie Madill · 10 years ago
  78. 904a916 Fix nested struct scope support in GL backend. by Zhenyao Mo · 10 years ago
  79. 2619885 Fix binary serialization to use explicit size and type. by Jamie Madill · 10 years ago
  80. 2c27db6 Attempt skipping D3D11 shader optimization if compilation fails. by Nicolas Capens · 10 years ago
  81. 1408bae Attempt skipping validation if D3D11 shader compilation fails. by Nicolas Capens · 10 years ago
  82. 93faad9 Refactor attempting shader compilation with different flags. by Nicolas Capens · 10 years ago
  83. aea8e94 Fix D3D11 'units' polygon offset bias. by Nicolas Capens · 10 years ago
  84. 5075e13 Fix D3D11 polygon offset. by Nicolas Capens · 10 years ago
  85. ed14b79 Shaders should fail compile if a boolean's precision is specified by Zhenyao Mo · 10 years ago
  86. 7b82759 Fix BufferStorage11::getLatestStorage not finding the latest buffer. by Geoff Lang · 10 years ago
  87. d3ff900 Add support for querying GL_MAX_VARYING_COMPONENTS. by Geoff Lang · 10 years ago
  88. 5fedd01 Implement copies from pack buffers to native buffers. by Jamie Madill · 10 years ago
  89. 14764a0 Implement internal copies from pack buffers. by Jamie Madill · 10 years ago
  90. 235a6ab Fix regression with BufferStorage11 and latest storage. by Jamie Madill · 10 years ago
  91. b69d39b Add a DXGI format for GL_LUMINANCE16F_EXT in ES3. by Geoff Lang · 10 years ago
  92. 07d6885 Move the implementations of shader var init to the header. by Jamie Madill · 10 years ago
  93. d127d8e Replace libEGL catch bad_alloc clauses with ellipses. by Jamie Madill · 10 years ago
  94. 6b6fd54 Adds the PBO extension test by Shannon Woods · 10 years ago
  95. 6667f76 Advertises the NV_pixel_buffer_object extension by Shannon Woods · 10 years ago
  96. 158c438 Adds PBO buffer targets when extension is present by Shannon Woods · 10 years ago
  97. 334f19b Adds conversion for USHORT2N decltype by Shannon Woods · 10 years ago
  98. 80b9528 Handle buffer memory allocation failures gracefully. by Jamie Madill · 10 years ago
  99. 2b5c9cb Store current pack operation as a queued command. by Jamie Madill · 10 years ago
  100. 7a29e4a Stop generating duplicate vertex binaries. by Jamie Madill · 10 years ago