1. cec3590 Use a Caps structure to store extension and texture format support. by Geoff Lang · 10 years ago
  2. 9c4b24a Use commit_id.py on Windows, and handle missing git. by Jamie Madill · 10 years ago
  3. 44fa759 Refactor platform related functionality into platform.h and tls.h. by Geoff Lang · 10 years ago
  4. afc21c0 Move FBO attachment code to new source file. by Jamie Madill · 10 years ago
  5. 0abd523 Regenerate public projects. by Jamie Madill · 10 years ago
  6. d7e7d73 Move the GL_APICALL and similar defines to the project level. by Geoff Lang · 10 years ago
  7. afc1026 Regenerate public projects. by Jamie Madill · 10 years ago
  8. fc2521e Fix build on Windows 8.1 SDK. by Jamie Madill · 10 years ago
  9. 0f55498 Regenerate public projects. by Jamie Madill · 10 years ago
  10. 07d6885 Move the implementations of shader var init to the header. by Jamie Madill · 10 years ago
  11. a18299c Reference .git/index as a dependency of commit_id. by Jamie Madill · 10 years ago
  12. 006ed1e Reduce translator sources compile count to one. by Jamie Madill · 10 years ago
  13. 3b5c4be Remove forced windows version macros. by Geoff Lang · 10 years ago
  14. 834e8b7 Move ShaderVariables to common shared source. by Jamie Madill · 10 years ago
  15. 8cc03bf Revert "Remove the second translator target, only using static." by Jamie Madill · 10 years ago
  16. 655fe36 Use shader optimization level 3 selectively. by Nicolas Capens · 10 years ago
  17. d095bda Add a common include in the project definitions. by Geoff Lang · 10 years ago
  18. f3e6a9e Remove the angle_relative_path gyp variable. by Geoff Lang · 10 years ago
  19. 73f5143 Remove the es_util project. by Geoff Lang · 10 years ago
  20. e977efc Port the PostSubBuffer sample to the new sample framework. by Geoff Lang · 10 years ago
  21. e9b0224 Port the TextureWrap sample to the new sample framework. by Geoff Lang · 10 years ago
  22. d3a4092 Port the Stencil_Test sample to the new sample framework. by Geoff Lang · 10 years ago
  23. f613935 Port the Simple_VertexShader sample to the new sample framework. by Geoff Lang · 10 years ago
  24. 705073f Port the Simple_TextureCubemap sample to the new sample framework. by Geoff Lang · 10 years ago
  25. 9938404 Port the Simple_Texture2D sample to the new sample framework. by Geoff Lang · 10 years ago
  26. 712e3f4 Port the MultipleRenderTarget sample to the new sample framework. by Geoff Lang · 10 years ago
  27. 8dd592b Port the SimpleInstancing sample to the new sample framework. by Geoff Lang · 10 years ago
  28. d19fae5 Port the ParticleSystem sample to the new sample framework. by Geoff Lang · 10 years ago
  29. 1b3e4b8 Port the MultiTexture sample to the new sample framework. by Geoff Lang · 10 years ago
  30. 9adef9b Port the MipMap2D sample to the new sample framework. by Geoff Lang · 10 years ago
  31. 8776b25 Port the Hello_Triangle sample to the new sample framework. by Geoff Lang · 10 years ago
  32. 49be2ad Add an ANGLE sample framework. by Geoff Lang · 10 years ago
  33. 3f9e7ea Regenerate public projects. by Jamie Madill · 10 years ago
  34. 276abc8 Regenerate default Windows projects by Shannon Woods · 10 years ago
  35. d51df46 Remove the second translator target, only using static. by Jamie Madill · 10 years ago
  36. 373d793 Use a stable ordering when enumerating files. by Geoff Lang · 10 years ago
  37. ac70e48 Fix missing generate projects call. by Jamie Madill · 10 years ago
  38. 774b39f Fix commit id versioning when building with Chrome. by Jamie Madill · 10 years ago
  39. 92877af Regenerate public projects. by Geoff Lang · 10 years ago
  40. 16851c8 Don't include symbols in release builds of the public projects. by Geoff Lang · 11 years ago
  41. c9f140d Add preprocess bison files to the gyp files. by Jamie Madill · 10 years ago
  42. dad5ed3 Refactor HLSL compilation out of Renderer. by Geoff Lang · 11 years ago
  43. 5f56273 Moved all HLSL-related code from ProgramBinary to DynamicHLSL. by Jamie Madill · 11 years ago
  44. 0aa84f6 Merge 'Tie program binary version to commit hash.' by Jamie Madill · 11 years ago
  45. 7ea42a5 Move ShaderCache.h to the d3d directory. by Geoff Lang · 11 years ago
  46. 49f9a20 Add TransformFeedback object. by Geoff Lang · 11 years ago
  47. 2e5c604 Add GL headers to libGLESv2, libEGL and translator projects. by Geoff Lang · 11 years ago
  48. e53c98b Add work-around for D3D9 shader compiler bug. by Jamie Madill · 11 years ago
  49. 8321779 Remove system.h. by Geoff Lang · 11 years ago
  50. f571312 Rework tracing and perf defines. by Geoff Lang · 11 years ago
  51. a50232f Added a utility application to generate c headers from dds textures. by Geoff Lang · 11 years ago
  52. 55856b1 Clean up state query methods. by Jamie Madill · 11 years ago
  53. 3cd50f7 Fix remaining discrepencies between master and es3proto project files. by Geoff Lang · 11 years ago
  54. 7cab38b Add an option to unfold short circuiting in AST. by Zhenyao Mo · 11 years ago
  55. 39173f1 Roll gyp and regenerate public projects to have the cleaned paths. by Jamie Madill · 11 years ago
  56. 89a13e9 Fix the compiler copy script in the public projects. by Jamie Madill · 11 years ago
  57. 319cb32 Fix the backwards slashes in the commit header generation. by Jamie Madill · 11 years ago
  58. 372d8dd Add missing swizzle files to the generated projects. by Jamie Madill · 11 years ago
  59. 049108d Include the current commit as part of the build process. by Jamie Madill · 11 years ago
  60. 992056a Add a rule to copy the D3D compiler DLL to the output folder. by Jamie Madill · 11 years ago
  61. a895c6f Fix errors in the gyp projects when we build with ninja. by Jamie Madill · 11 years ago
  62. 3c9eeb9 Disable optimizations for shaders with conditional discard in D3D9, and by Jamie Madill · 11 years ago
  63. 956893b Add .rc files back to the new gyp build process. by Jamie Madill · 11 years ago
  64. d5ee05c Silence a warning present in Release mode, with a lack of exported symbols in compilerdebug.obj. by Jamie Madill · 11 years ago
  65. baa6116 Regenerate public Visual Studio projects. by Geoff Lang · 11 years ago
  66. 7731d6a Update the GYP dependency to a revision with Visual Studio 2010 Express solution generation working correctly. by Geoff Lang · 11 years ago
  67. 512a7b7 Regenerate project files. by Geoff Lang · 11 years ago
  68. 2b8f6fb Public project generation script is now a python script and generates projects into the projects directory. by Geoff Lang · 11 years ago