Gitiles
Code Review
Sign In
gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
external
/
chromium_org
/
third_party
/
angle
/
5bf98290459ca4ccab2f5be62f5fba2337fe8b7a
/
projects
cec3590
Use a Caps structure to store extension and texture format support.
by Geoff Lang
· 10 years ago
9c4b24a
Use commit_id.py on Windows, and handle missing git.
by Jamie Madill
· 10 years ago
44fa759
Refactor platform related functionality into platform.h and tls.h.
by Geoff Lang
· 10 years ago
afc21c0
Move FBO attachment code to new source file.
by Jamie Madill
· 10 years ago
0abd523
Regenerate public projects.
by Jamie Madill
· 10 years ago
d7e7d73
Move the GL_APICALL and similar defines to the project level.
by Geoff Lang
· 10 years ago
afc1026
Regenerate public projects.
by Jamie Madill
· 10 years ago
fc2521e
Fix build on Windows 8.1 SDK.
by Jamie Madill
· 10 years ago
0f55498
Regenerate public projects.
by Jamie Madill
· 10 years ago
07d6885
Move the implementations of shader var init to the header.
by Jamie Madill
· 10 years ago
a18299c
Reference .git/index as a dependency of commit_id.
by Jamie Madill
· 10 years ago
006ed1e
Reduce translator sources compile count to one.
by Jamie Madill
· 10 years ago
3b5c4be
Remove forced windows version macros.
by Geoff Lang
· 10 years ago
834e8b7
Move ShaderVariables to common shared source.
by Jamie Madill
· 10 years ago
8cc03bf
Revert "Remove the second translator target, only using static."
by Jamie Madill
· 10 years ago
655fe36
Use shader optimization level 3 selectively.
by Nicolas Capens
· 10 years ago
d095bda
Add a common include in the project definitions.
by Geoff Lang
· 10 years ago
f3e6a9e
Remove the angle_relative_path gyp variable.
by Geoff Lang
· 10 years ago
73f5143
Remove the es_util project.
by Geoff Lang
· 10 years ago
e977efc
Port the PostSubBuffer sample to the new sample framework.
by Geoff Lang
· 10 years ago
e9b0224
Port the TextureWrap sample to the new sample framework.
by Geoff Lang
· 10 years ago
d3a4092
Port the Stencil_Test sample to the new sample framework.
by Geoff Lang
· 10 years ago
f613935
Port the Simple_VertexShader sample to the new sample framework.
by Geoff Lang
· 10 years ago
705073f
Port the Simple_TextureCubemap sample to the new sample framework.
by Geoff Lang
· 10 years ago
9938404
Port the Simple_Texture2D sample to the new sample framework.
by Geoff Lang
· 10 years ago
712e3f4
Port the MultipleRenderTarget sample to the new sample framework.
by Geoff Lang
· 10 years ago
8dd592b
Port the SimpleInstancing sample to the new sample framework.
by Geoff Lang
· 10 years ago
d19fae5
Port the ParticleSystem sample to the new sample framework.
by Geoff Lang
· 10 years ago
1b3e4b8
Port the MultiTexture sample to the new sample framework.
by Geoff Lang
· 10 years ago
9adef9b
Port the MipMap2D sample to the new sample framework.
by Geoff Lang
· 10 years ago
8776b25
Port the Hello_Triangle sample to the new sample framework.
by Geoff Lang
· 10 years ago
49be2ad
Add an ANGLE sample framework.
by Geoff Lang
· 10 years ago
3f9e7ea
Regenerate public projects.
by Jamie Madill
· 10 years ago
276abc8
Regenerate default Windows projects
by Shannon Woods
· 10 years ago
d51df46
Remove the second translator target, only using static.
by Jamie Madill
· 10 years ago
373d793
Use a stable ordering when enumerating files.
by Geoff Lang
· 10 years ago
ac70e48
Fix missing generate projects call.
by Jamie Madill
· 10 years ago
774b39f
Fix commit id versioning when building with Chrome.
by Jamie Madill
· 10 years ago
92877af
Regenerate public projects.
by Geoff Lang
· 10 years ago
16851c8
Don't include symbols in release builds of the public projects.
by Geoff Lang
· 11 years ago
c9f140d
Add preprocess bison files to the gyp files.
by Jamie Madill
· 10 years ago
dad5ed3
Refactor HLSL compilation out of Renderer.
by Geoff Lang
· 11 years ago
5f56273
Moved all HLSL-related code from ProgramBinary to DynamicHLSL.
by Jamie Madill
· 11 years ago
0aa84f6
Merge 'Tie program binary version to commit hash.'
by Jamie Madill
· 11 years ago
7ea42a5
Move ShaderCache.h to the d3d directory.
by Geoff Lang
· 11 years ago
49f9a20
Add TransformFeedback object.
by Geoff Lang
· 11 years ago
2e5c604
Add GL headers to libGLESv2, libEGL and translator projects.
by Geoff Lang
· 11 years ago
e53c98b
Add work-around for D3D9 shader compiler bug.
by Jamie Madill
· 11 years ago
8321779
Remove system.h.
by Geoff Lang
· 11 years ago
f571312
Rework tracing and perf defines.
by Geoff Lang
· 11 years ago
a50232f
Added a utility application to generate c headers from dds textures.
by Geoff Lang
· 11 years ago
55856b1
Clean up state query methods.
by Jamie Madill
· 11 years ago
3cd50f7
Fix remaining discrepencies between master and es3proto project files.
by Geoff Lang
· 11 years ago
7cab38b
Add an option to unfold short circuiting in AST.
by Zhenyao Mo
· 11 years ago
39173f1
Roll gyp and regenerate public projects to have the cleaned paths.
by Jamie Madill
· 11 years ago
89a13e9
Fix the compiler copy script in the public projects.
by Jamie Madill
· 11 years ago
319cb32
Fix the backwards slashes in the commit header generation.
by Jamie Madill
· 11 years ago
372d8dd
Add missing swizzle files to the generated projects.
by Jamie Madill
· 11 years ago
049108d
Include the current commit as part of the build process.
by Jamie Madill
· 11 years ago
992056a
Add a rule to copy the D3D compiler DLL to the output folder.
by Jamie Madill
· 11 years ago
a895c6f
Fix errors in the gyp projects when we build with ninja.
by Jamie Madill
· 11 years ago
3c9eeb9
Disable optimizations for shaders with conditional discard in D3D9, and
by Jamie Madill
· 11 years ago
956893b
Add .rc files back to the new gyp build process.
by Jamie Madill
· 11 years ago
d5ee05c
Silence a warning present in Release mode, with a lack of exported symbols in compilerdebug.obj.
by Jamie Madill
· 11 years ago
baa6116
Regenerate public Visual Studio projects.
by Geoff Lang
· 11 years ago
7731d6a
Update the GYP dependency to a revision with Visual Studio 2010 Express solution generation working correctly.
by Geoff Lang
· 11 years ago
512a7b7
Regenerate project files.
by Geoff Lang
· 11 years ago
2b8f6fb
Public project generation script is now a python script and generates projects into the projects directory.
by Geoff Lang
· 11 years ago