1. 5bf9829 Refactoring VertexArrays by Brandon Jones · 10 years ago
  2. 1e3fa74 Remove Renderer pointer from FBO attachments. by Jamie Madill · 10 years ago
  3. 6c7b4ad Add new ref-counted Renderbuffer class. by Jamie Madill · 10 years ago
  4. 04fb89a Generate pixel shader output to match the bound framebuffer. by Geoff Lang · 10 years ago
  5. cec3590 Use a Caps structure to store extension and texture format support. by Geoff Lang · 10 years ago
  6. 3c7fa22 Rename Renderbuffer to FramebufferAttachment. by Jamie Madill · 10 years ago
  7. 893ab08 Move state query validation out of Context. by Jamie Madill · 10 years ago
  8. 784371d Don't discard serials of zero from the set of bound framebuffer serials. by Geoff Lang · 10 years ago
  9. 43b0042 Optimize texture application in draw calls. by Geoff Lang · 10 years ago
  10. 45c785d Move validation of EndQuery out of gl::Context. by Jamie Madill · 10 years ago
  11. db2f14c Refactor BeginQuery validation out of gl::Context. by Jamie Madill · 10 years ago
  12. 1e51435 Add READ/DRAW_FRAMEBUFFER_BINDING_ANGLE to getQueryParameterInfo by Vladimir Vukicevic · 10 years ago
  13. d3ff900 Add support for querying GL_MAX_VARYING_COMPONENTS. by Geoff Lang · 10 years ago
  14. 6667f76 Advertises the NV_pixel_buffer_object extension by Shannon Woods · 10 years ago
  15. 158c438 Adds PBO buffer targets when extension is present by Shannon Woods · 10 years ago
  16. cdacacd Add validation for unsized BGRA texture formats. by Geoff Lang · 10 years ago
  17. 4648508 Implement EXT_shader_texture_lod by Nicolas Capens · 10 years ago
  18. cebb5aa Fix warnings about unreferenced local variables. by Geoff Lang · 10 years ago
  19. eb9baab Pass pack state arguments instead of split parameters. by Jamie Madill · 10 years ago
  20. 4c5c6bb Add support for drawing with transform feedback. by Geoff Lang · 11 years ago
  21. 916e769 Adds support for EXT_map_buffer_range by Shannon Woods · 10 years ago
  22. b380174 Adds support for OES_mapbuffer by Shannon Woods · 10 years ago
  23. 48dcae7 Added transform feedback shader generation. by Geoff Lang · 11 years ago
  24. 1b6edcb Add remaining transform feedback queries. by Geoff Lang · 11 years ago
  25. 1e40d1c Revert "Add remaining transform feedback queries." by Geoff Lang · 10 years ago
  26. 4251b75 Add remaining transform feedback queries. by Geoff Lang · 11 years ago
  27. 26e9195 Refactor ReadPixels validation. by Jamie Madill · 10 years ago
  28. 7a5f738 Implement buffer map related entry points and errors. by Jamie Madill · 10 years ago
  29. 8c96d58 Add helper methods for buffer enum tagets. by Jamie Madill · 10 years ago
  30. eeba6e1 Added methods for applying the current transform feedback buffers. by Geoff Lang · 11 years ago
  31. c805845 Add functionality to create and destroy TransformFeedback objects. by Geoff Lang · 11 years ago
  32. 496123f Implement EXT_blend_minmax. by Geoff Lang · 11 years ago
  33. c5a8300 Store multiple vertex executables in the program binary. by Jamie Madill · 11 years ago
  34. 37dde69 Add support for transform feedback queries. by Geoff Lang · 11 years ago
  35. 0550d03 Implement GL_RASTERIZER_DISCARD. by Geoff Lang · 11 years ago
  36. 1fc7e2c Refactor validation of FramebufferRenderbuffer. by Jamie Madill · 11 years ago
  37. b155bbc Properly clamp stencil mask query values to max int. by Jamie Madill · 11 years ago
  38. 2e50355 Add in fixes for dEQP state reset. by Jamie Madill · 11 years ago
  39. 13a2f85 Implement max elements indices and vertices. by Jamie Madill · 11 years ago
  40. c142e9d Renderer classes now set their blend states to mask out channels that do not exist in the render target. by Geoff Lang · 11 years ago
  41. e2e0ce0 Context now detects if a texture needs to be swizzled and calls Renderer::generateSwizzles. by Geoff Lang · 11 years ago
  42. c6a2dcf Fix improper getSamplerState in Context::applyTextures. by Jamie Madill · 11 years ago
  43. cdf22f9 Don't apply textures that are currently bound to the framebuffer. by Geoff Lang · 11 years ago
  44. 1ec57f8 Add support for GL_EXT_color_buffer_float. by Geoff Lang · 11 years ago
  45. 632192d Added support for EXT_texture_rg in D3D9 and D3D11. by Geoff Lang · 11 years ago
  46. 005df41 Use GLenum instead of GLint to store internal format variables. by Geoff Lang · 11 years ago
  47. ee7010d Add support for querying major and minor GL version in ES3 contexts. by Jamie Madill · 11 years ago
  48. ce63569 Context now returns maximum texture levels per texture type, updated validation to validate mip level based on the texture target. by Geoff Lang · 11 years ago
  49. 88f18f4 Use the context's PixelUnpackState as an argument to Texture's implementation of setImage and subImage. by Jamie Madill · 11 years ago
  50. 950a775 Move the pixel pack and unpack related state into separate structs, for easy parameter passing. by Jamie Madill · 11 years ago
  51. 125deab Moved the clipping of blit rectangles to bounds or scissors into the Renderers since rounding to integers can cause errors when stretching in ES3. by Geoff Lang · 11 years ago
  52. c832516 Added a Context::getScissorParams method. by Geoff Lang · 11 years ago
  53. 42359ca Implemented glClearBuffer* by Geoff Lang · 11 years ago
  54. 0b83323 Perform validation of glClear parameters at the API level. by Geoff Lang · 11 years ago
  55. da507fe Refactored the ClearParameters type and moved Renderer11's clear logic into a Clear11 helper class. by Geoff Lang · 11 years ago
  56. 1b2fb85 Implements indexed query functionality by Shannon Woods · 11 years ago
  57. 23c8169 Add support for GL_NUM_EXTENSIONS. by Geoff Lang · 11 years ago
  58. 7dca186 Initialize the vertex current value data. by Geoff Lang · 11 years ago
  59. 5215e1a Implement the API entry points for fence sync objects in GLES 3. by Jamie Madill · 11 years ago
  60. cd055f8 Add state for the new fence sync objects in ES3. by Jamie Madill · 11 years ago
  61. 33dc843 Rename the old Fence class and associated methods to show an NV suffix, for differentiation with ES3 fences sync objects. by Jamie Madill · 11 years ago
  62. 9675b80 Add internal accessor functions for querying sampler object parameters. by Jamie Madill · 11 years ago
  63. a85f6f1 Use the currently bound sampler object combined with the internal texture state to determine the by Jamie Madill · 11 years ago
  64. f898990 Pass a SamplerState as a parameter to Texture::isSamplerComplete, instead of using the internal SamplerState. by Jamie Madill · 11 years ago
  65. e29d167 Add mutator methods for modifying sampler object parameters. by Jamie Madill · 11 years ago
  66. dc35604 Add state for sampler objects. by Jamie Madill · 11 years ago
  67. 1caff07 Align the vertical whitespace in the big switch in Context::getIntegerv. by Jamie Madill · 11 years ago
  68. 38850df Add new GLES 3 enum cases. by Jamie Madill · 11 years ago
  69. 0fda986 Added Context::getInteger64v for 64-bit integer state queries. by Jamie Madill · 11 years ago
  70. 2aeb26a Added support for EXT_frag_depth by Jamie Madill · 11 years ago
  71. 52f1e7e Implements queriability for internal format sample counts. by Shannon Woods · 11 years ago
  72. d8db866 Handle the new error case with VAOs introduced in GLES 3 involving a user VAO and non-null data pointers. by Jamie Madill · 11 years ago
  73. d102854 Enable the new Vertex Array Object entry points. by Jamie Madill · 11 years ago
  74. efb3bd1 Add support for querying the currently bound vertex array object. by Jamie Madill · 11 years ago
  75. 57a8972 Add implementation for Vertex Array Object state. by Jamie Madill · 11 years ago
  76. a857c36 Refactor VertexAttribute to split the "current value" for generic attributes into its own class. by Jamie Madill · 11 years ago
  77. 685806d Seperated the blit depthstencil parameters in the blit methods. by Geoff Lang · 11 years ago
  78. 758d5b2 Refactored validation to glBlitFramebufferANGLE and implemented glBlitFramebuffer. by Geoff Lang · 11 years ago
  79. fd39655 Fix non-multisampled line rasterization. by Nicolas Capens · 11 years ago
  80. 2e1dcd5 Refactored glRenderBufferStorage* validation and implemented glRenderBufferStorageMultisample. by Geoff Lang · 11 years ago
  81. 0e120e3 Added a Renderer::getMaxSupportedFormatSamples method to query the max support samples for a specific internal texture format. by Geoff Lang · 11 years ago
  82. abf14cc Add several cases to API entry points to handle enum values that dEQP uses to reset state. by shannonwoods@chromium.org · 11 years ago
  83. 18029cd Fixed missing cases for creating incomplete 3D and 2DArray textures. by shannonwoods@chromium.org · 11 years ago
  84. 44a4f98 Added ES3 validation for glReadPixels and glReadnPixelsEXT. by shannonwoods@chromium.org · 11 years ago
  85. a2ecfcc Moved utilities.h/cpp and mathutils.h to the shared common code folder. by shannonwoods@chromium.org · 11 years ago
  86. 1bddfb9 Pass uniform buffers active bound to uniform blocks of the active program to HLSL/D3D constant buffers. by shannonwoods@chromium.org · 11 years ago
  87. d63ef89 Implemented glInvalidateFramebuffer and glInvalidateSubFramebuffer. by shannonwoods@chromium.org · 11 years ago
  88. f6fb959 Replaced remaining uses of old texture conversion functions in gl objects. by shannonwoods@chromium.org · 11 years ago
  89. 4ad58e0 Texture::setImage methods now have an internal format parameter, if the internal format is unsized, a sized one is computed so that Texture classes always store sized internal formats. by shannonwoods@chromium.org · 11 years ago
  90. 89200d9 Split the floating point texture queries into individual methods and mark all support methods as const. by shannonwoods@chromium.org · 11 years ago
  91. f2d76f8 Add support for querying uniform block related enums. by shannonwoods@chromium.org · 11 years ago
  92. 302df74 Implement glGetStringi, for querying specific extension strings. by shannonwoods@chromium.org · 11 years ago
  93. 97c3d50 Add state queries for uniform buffer object count and alignment, and enforce a large alignment. by shannonwoods@chromium.org · 11 years ago
  94. 90dbc44 Added a binding point for TEXTURE_2D_ARRAY. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  95. a98a811 Added GL_MAX_ARRAY_TEXTURE_LAYERS. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  96. c416e1c Added a binding point for TEXTURE_3D. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  97. c1fdf6b Added parameters for maximum 3D texture size. Renamed maximum 2D texture size methods and variables. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  98. 4760c56 Added depth parameters to all image loading functions. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  99. 8dce651 Added support for renderbuffer formats used by the CTS. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  100. c926e5f Added pixel pack and unpack buffer bindings. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago