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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
external
/
chromium_org
/
third_party
/
angle
/
5bf98290459ca4ccab2f5be62f5fba2337fe8b7a
/
src
/
libGLESv2
/
angletypes.h
5bf9829
Refactoring VertexArrays
by Brandon Jones
· 10 years ago
8de6828
Implement state tracking for BASE/MAX_LEVEL, and MIN/MAX_LOD.
by Nicolas Capens
· 10 years ago
76b258f
Rename getBaseTexture to getResource, and refactor swizzleRequired.
by Nicolas Capens
· 10 years ago
655fe36
Use shader optimization level 3 selectively.
by Nicolas Capens
· 10 years ago
5f56273
Moved all HLSL-related code from ProgramBinary to DynamicHLSL.
by Jamie Madill
· 11 years ago
0550d03
Implement GL_RASTERIZER_DISCARD.
by Geoff Lang
· 11 years ago
7ab02fa
Add D3D11 vertex format tables to our format utils.
by Jamie Madill
· 11 years ago
3078d0f
Add VertexFormat internal struct to represent vertex inputs.
by Jamie Madill
· 11 years ago
bc90a48
Added TEXTURE_SWIZZLE_* parameters to the texture sampler state and API queries.
by Geoff Lang
· 11 years ago
950a775
Move the pixel pack and unpack related state into separate structs, for easy parameter passing.
by Jamie Madill
· 11 years ago
125deab
Moved the clipping of blit rectangles to bounds or scissors into the Renderers since rounding to integers can cause errors when stretching in ES3.
by Geoff Lang
· 11 years ago
da507fe
Refactored the ClearParameters type and moved Renderer11's clear logic into a Clear11 helper class.
by Geoff Lang
· 11 years ago
c82fc41
Added support for TEXTURE_COMPARE_MODE and TEXTURE_COMPARE_FUNC sampler states.
by Geoff Lang
· 11 years ago
7b7bc36
Added a dimension type and added constructors to Color, Rectangle, Box and Dimension for easy construction.
by Geoff Lang
· 11 years ago
2a64ee4
Templated the Color structure so it can be used for the new integer and unsigned integer color types.
by Geoff Lang
· 11 years ago
fd39655
Fix non-multisampled line rasterization.
by Nicolas Capens
· 11 years ago
7b61d5c
Renderer11::copyTexture can now copy 3D textures.
by shannonwoods@chromium.org
· 11 years ago
90dbc44
Added a binding point for TEXTURE_2D_ARRAY.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
c416e1c
Added a binding point for TEXTURE_3D.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
0b3a8df
Added the GL_TEXTURE_WRAP_R parameter.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
bdf2d80
Add precompiled header support for the libGLESv2 project.
by shannon.woods@transgaming.com
· 11 years ago
dd2524c
Fix regressions in the unit tests related to setting gl_PointSize, and using other draw modes.
by shannon.woods@transgaming.com
· 11 years ago
8bc304a
Move sampler state structure to angle types header.
by daniel@transgaming.com
· 12 years ago
d55e8c1
Scissor test state is set as part of the Renderer::setScissor method.
by daniel@transgaming.com
· 12 years ago
7436971
Added clear type enum and clear parameters structure.
by daniel@transgaming.com
· 12 years ago
08c331d
Moved the stencilRef and stencilBackRef back to Context's state structure.
by daniel@transgaming.com
· 12 years ago
1e34fde
Added a rectangle structure for holding viewport/scissor information.
by daniel@transgaming.com
· 12 years ago
c8b8f28
Added structures for rasterizer, blend and depth stencil state.
by daniel@transgaming.com
· 12 years ago
d0db350
Moved the Color struct to AngleTypes.h.
by daniel@transgaming.com
· 12 years ago
ef19da5
Renamed EnumTypes.h to angletypes.h.
by daniel@transgaming.com
· 12 years ago
[Renamed (64%) from src/libGLESv2/EnumTypes.h]
ba0570e
Move sampler state setting to the Renderer
by daniel@transgaming.com
· 12 years ago