1. 5bf9829 Refactoring VertexArrays by Brandon Jones · 10 years ago
  2. 8de6828 Implement state tracking for BASE/MAX_LEVEL, and MIN/MAX_LOD. by Nicolas Capens · 10 years ago
  3. 76b258f Rename getBaseTexture to getResource, and refactor swizzleRequired. by Nicolas Capens · 10 years ago
  4. 655fe36 Use shader optimization level 3 selectively. by Nicolas Capens · 10 years ago
  5. 5f56273 Moved all HLSL-related code from ProgramBinary to DynamicHLSL. by Jamie Madill · 11 years ago
  6. 0550d03 Implement GL_RASTERIZER_DISCARD. by Geoff Lang · 11 years ago
  7. 7ab02fa Add D3D11 vertex format tables to our format utils. by Jamie Madill · 11 years ago
  8. 3078d0f Add VertexFormat internal struct to represent vertex inputs. by Jamie Madill · 11 years ago
  9. bc90a48 Added TEXTURE_SWIZZLE_* parameters to the texture sampler state and API queries. by Geoff Lang · 11 years ago
  10. 950a775 Move the pixel pack and unpack related state into separate structs, for easy parameter passing. by Jamie Madill · 11 years ago
  11. 125deab Moved the clipping of blit rectangles to bounds or scissors into the Renderers since rounding to integers can cause errors when stretching in ES3. by Geoff Lang · 11 years ago
  12. da507fe Refactored the ClearParameters type and moved Renderer11's clear logic into a Clear11 helper class. by Geoff Lang · 11 years ago
  13. c82fc41 Added support for TEXTURE_COMPARE_MODE and TEXTURE_COMPARE_FUNC sampler states. by Geoff Lang · 11 years ago
  14. 7b7bc36 Added a dimension type and added constructors to Color, Rectangle, Box and Dimension for easy construction. by Geoff Lang · 11 years ago
  15. 2a64ee4 Templated the Color structure so it can be used for the new integer and unsigned integer color types. by Geoff Lang · 11 years ago
  16. fd39655 Fix non-multisampled line rasterization. by Nicolas Capens · 11 years ago
  17. 7b61d5c Renderer11::copyTexture can now copy 3D textures. by shannonwoods@chromium.org · 11 years ago
  18. 90dbc44 Added a binding point for TEXTURE_2D_ARRAY. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  19. c416e1c Added a binding point for TEXTURE_3D. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  20. 0b3a8df Added the GL_TEXTURE_WRAP_R parameter. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  21. bdf2d80 Add precompiled header support for the libGLESv2 project. by shannon.woods@transgaming.com · 11 years ago
  22. dd2524c Fix regressions in the unit tests related to setting gl_PointSize, and using other draw modes. by shannon.woods@transgaming.com · 11 years ago
  23. 8bc304a Move sampler state structure to angle types header. by daniel@transgaming.com · 12 years ago
  24. d55e8c1 Scissor test state is set as part of the Renderer::setScissor method. by daniel@transgaming.com · 12 years ago
  25. 7436971 Added clear type enum and clear parameters structure. by daniel@transgaming.com · 12 years ago
  26. 08c331d Moved the stencilRef and stencilBackRef back to Context's state structure. by daniel@transgaming.com · 12 years ago
  27. 1e34fde Added a rectangle structure for holding viewport/scissor information. by daniel@transgaming.com · 12 years ago
  28. c8b8f28 Added structures for rasterizer, blend and depth stencil state. by daniel@transgaming.com · 12 years ago
  29. d0db350 Moved the Color struct to AngleTypes.h. by daniel@transgaming.com · 12 years ago
  30. ef19da5 Renamed EnumTypes.h to angletypes.h. by daniel@transgaming.com · 12 years ago[Renamed (64%) from src/libGLESv2/EnumTypes.h]
  31. ba0570e Move sampler state setting to the Renderer by daniel@transgaming.com · 12 years ago