1. 5bf9829 Refactoring VertexArrays by Brandon Jones · 10 years ago
  2. a36ead4 Updated VertexBuffer's getSpaceRequired and storeVertexAttributes methods to return bools and fixed some validation of parameters to prevent under and overflows. by Geoff Lang · 11 years ago
  3. 57a8972 Add implementation for Vertex Array Object state. by Jamie Madill · 11 years ago
  4. a857c36 Refactor VertexAttribute to split the "current value" for generic attributes into its own class. by Jamie Madill · 11 years ago
  5. 8793971 Move VertexAttribute to its own header file. by Jamie Madill · 11 years ago
  6. 3026dc7 Created a structure for holding current attribute data. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  7. bdf2d80 Add precompiled header support for the libGLESv2 project. by shannon.woods@transgaming.com · 11 years ago
  8. 486d9e9 Remove a lot of unnecessary include files and break include chains. by shannon.woods@transgaming.com · 11 years ago
  9. d2811d6 Break some of the include chains that cause unneeded dependencies between headers. by shannon.woods@transgaming.com · 11 years ago
  10. db1899c VertexDataManager now supports direct buffers when vertex conversion is not needed. by shannon.woods@transgaming.com · 11 years ago
  11. 4150d36 Change VertexBufferInterface and VertexDataManager to use new VertexBuffer. by daniel@transgaming.com · 12 years ago
  12. e4e4506 Renamed VertexBuffer to VertexBufferInterface. by daniel@transgaming.com · 12 years ago
  13. a41d07f Merged the VertexBuffer and ArrayVertexBuffer classes. by daniel@transgaming.com · 12 years ago
  14. 29787c3 Moved VertexBuffer and derivations into VertexBuffer.h/cpp. by daniel@transgaming.com · 12 years ago
  15. 3124048 Changed D3DConstant table, IndexDataManager,VertexDataManager and vertexconversion namespaces. by daniel@transgaming.com · 12 years ago
  16. 50aadb0 Moved D3DConstantTable, IndexDataManager, VertexDataManager and vertexconversion files. by daniel@transgaming.com · 12 years ago[Renamed from src/libGLESv2/VertexDataManager.h]
  17. 67094ee Move the vertex data manager and vertex declaration cache from Context to Renderer9. by daniel@transgaming.com · 12 years ago
  18. 76d3e6e Rename renderer namespace to rx by daniel@transgaming.com · 12 years ago
  19. 408caa5 Eliminated the dependency of VertexDataManager and IndexDataManager on Context. by daniel@transgaming.com · 12 years ago
  20. 2507f41 Split Renderer into version independent interface and Renderer9 implementation. by daniel@transgaming.com · 12 years ago
  21. b738699 Remove d3d9 devices from use in VertexDataManager and subjugate classes by daniel@transgaming.com · 12 years ago
  22. 5f4c136 Removes D3DCaps from Context and Display, instead querying Renderer for support status. by daniel@transgaming.com · 12 years ago
  23. 2fc9f90 Adjust the amount of streaming buffer space required for instanced attributes. by daniel@transgaming.com · 13 years ago
  24. 8ca9c6e Set the stream source frequencies for instanced draw calls. Searches for an indexed (non-instanced) attribute to ensure it gets mapped to stream 0. by daniel@transgaming.com · 13 years ago
  25. cf094c0 Issue 220 - let mCurrentValueOffsets be an array of size_t's to fix a 64bit compilation error by jacob.benoit.1@gmail.com · 13 years ago
  26. fd80254 Validate the stride of static buffer attributes. by daniel@transgaming.com · 13 years ago
  27. 83b61bc Avoid recreating constant vertex buffers unnecessarily. by jbauman@chromium.org · 13 years ago
  28. d8f3faa Avoid resending lots of D3D state by jbauman@chromium.org · 13 years ago
  29. 0608ad1 Win64: fix return value from lookupAttribute by daniel@transgaming.com · 13 years ago
  30. b0eb697 Fix an overflow issue when a static buffer is invalidated. by daniel@transgaming.com · 13 years ago
  31. 58f76fe Fix 64-bit support. by daniel@transgaming.com · 13 years ago
  32. baa7451 Eliminate lookupAttributeMapping. by daniel@transgaming.com · 13 years ago
  33. 2cec2f3 Profiling shows that creating and destroying vertex declarations is extremely expensive, so we can keep a 16-element cache around to speed that up. by jbauman@chromium.org · 13 years ago
  34. 8fd34bd Move geometry files. TRAC #15649 Signed-off-by: Daniel Koch by daniel@transgaming.com · 13 years ago[Renamed (94%) from src/libGLESv2/geometry/VertexDataManager.h]
  35. 8392138 rewrite buffers implementation to support static buffers more efficiently by daniel@transgaming.com · 14 years ago
  36. f99fbb7 Check that IDirect3DVertexBuffer9 and IDirect3DIndexBuffer9::Lock succeed. by apatrick@chromium.org · 14 years ago
  37. 81655a7 Use instancing for non-array vertex attributes. by daniel@transgaming.com · 14 years ago
  38. c828b14 Improve TranslatedVertexBuffer::map performance by daniel@transgaming.com · 14 years ago
  39. 3e4c600 Implement GL_OES_element_index_uint by daniel@transgaming.com · 14 years ago
  40. 97bffae currentValueOffset can remain uninitialized by daniel@transgaming.com · 14 years ago
  41. bbf56f7 Use directory qualified #include files by daniel@transgaming.com · 14 years ago
  42. f8b58a0 Support translating indices. by daniel@transgaming.com · 14 years ago
  43. 7c46b9e mv libGLESv2 -> src/libGLESv2 Trac #11406 Signed-off-by: Nicolas Capens by daniel@transgaming.com · 14 years ago[Renamed from libGLESv2/geometry/VertexDataManager.h]
  44. 0f7aaf5 Add support for Vertex Buffer Data Translation by daniel@transgaming.com · 14 years ago