1. 5bf9829 Refactoring VertexArrays by Brandon Jones · 10 years ago
  2. a5d6747 Remove VertexBuffer::requiresConversion. by Jamie Madill · 11 years ago
  3. 7ab02fa Add D3D11 vertex format tables to our format utils. by Jamie Madill · 11 years ago
  4. d47e0fc Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects. by Geoff Lang · 11 years ago[Renamed (99%) from src/libGLESv2/renderer/VertexBuffer11.cpp]
  5. a36ead4 Updated VertexBuffer's getSpaceRequired and storeVertexAttributes methods to return bools and fixed some validation of parameters to prevent under and overflows. by Geoff Lang · 11 years ago
  6. ea22863 Use SafeRelease and SafeDelete to make sure released objects are NULL and will cause proper errors if referenced again. by Geoff Lang · 11 years ago
  7. a857c36 Refactor VertexAttribute to split the "current value" for generic attributes into its own class. by Jamie Madill · 11 years ago
  8. 8793971 Move VertexAttribute to its own header file. by Jamie Madill · 11 years ago
  9. 49ec992 Moved the defines of constant float values into more visible constants. by shannonwoods@chromium.org · 11 years ago
  10. 1ab57be Added support for packed integer vertex attributes. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  11. 8de4e6a Added conversion rules for GL_INT and GL_UNSIGNED_INT for VertexBuffer11. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  12. cf8d2f8 Merged the current value attributes into the regular vertex attributes so they follow the same conversion rules. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  13. 1a4e09a Added support for HALF_FLOAT vertex attributes. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  14. ee2a86a Modified the default value used in the vertex widen rule so that it is specified as a template argument. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  15. bdf2d80 Add precompiled header support for the libGLESv2 project. by shannon.woods@transgaming.com · 11 years ago
  16. 486d9e9 Remove a lot of unnecessary include files and break include chains. by shannon.woods@transgaming.com · 11 years ago
  17. d2811d6 Break some of the include chains that cause unneeded dependencies between headers. by shannon.woods@transgaming.com · 11 years ago
  18. d212e62 VertexBuffer has a new abstract method to determine if conversion is required for a given attribute type. by shannon.woods@transgaming.com · 11 years ago
  19. 4587fee Added an identity flag to VertexBuffer11's conversions. by shannon.woods@transgaming.com · 11 years ago
  20. 7665541 gl::Buffer now uses an rx::BufferStorage to store the data. by shannon.woods@transgaming.com · 11 years ago
  21. 0776550 Don't convert normalized integer types, they are interpreted as floating-point in the shader. by shannon.woods@transgaming.com · 11 years ago
  22. 8b400b1 Do not use dynamic_cast if RTTI is disabled. by apatrick@chromium.org · 12 years ago
  23. 8587f41 Convert all vertex data to floating-point. by shannon.woods@transgaming.com · 12 years ago
  24. 761630a Optimize copyVertexData. by daniel@transgaming.com · 12 years ago
  25. 2c4d070 Implemented VertexBuffer11. by daniel@transgaming.com · 12 years ago