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gerrit-public.fairphone.software
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fp2-dev
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platform
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external
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chromium_org
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third_party
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angle
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5bf98290459ca4ccab2f5be62f5fba2337fe8b7a
/
src
/
libGLESv2
/
renderer
/
d3d11
/
VertexBuffer11.cpp
5bf9829
Refactoring VertexArrays
by Brandon Jones
· 10 years ago
a5d6747
Remove VertexBuffer::requiresConversion.
by Jamie Madill
· 11 years ago
7ab02fa
Add D3D11 vertex format tables to our format utils.
by Jamie Madill
· 11 years ago
d47e0fc
Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects.
by Geoff Lang
· 11 years ago
[Renamed (99%) from src/libGLESv2/renderer/VertexBuffer11.cpp]
a36ead4
Updated VertexBuffer's getSpaceRequired and storeVertexAttributes methods to return bools and fixed some validation of parameters to prevent under and overflows.
by Geoff Lang
· 11 years ago
ea22863
Use SafeRelease and SafeDelete to make sure released objects are NULL and will cause proper errors if referenced again.
by Geoff Lang
· 11 years ago
a857c36
Refactor VertexAttribute to split the "current value" for generic attributes into its own class.
by Jamie Madill
· 11 years ago
8793971
Move VertexAttribute to its own header file.
by Jamie Madill
· 11 years ago
49ec992
Moved the defines of constant float values into more visible constants.
by shannonwoods@chromium.org
· 11 years ago
1ab57be
Added support for packed integer vertex attributes.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
8de4e6a
Added conversion rules for GL_INT and GL_UNSIGNED_INT for VertexBuffer11.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
cf8d2f8
Merged the current value attributes into the regular vertex attributes so they follow the same conversion rules.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
1a4e09a
Added support for HALF_FLOAT vertex attributes.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
ee2a86a
Modified the default value used in the vertex widen rule so that it is specified as a template argument.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
bdf2d80
Add precompiled header support for the libGLESv2 project.
by shannon.woods@transgaming.com
· 11 years ago
486d9e9
Remove a lot of unnecessary include files and break include chains.
by shannon.woods@transgaming.com
· 11 years ago
d2811d6
Break some of the include chains that cause unneeded dependencies between headers.
by shannon.woods@transgaming.com
· 11 years ago
d212e62
VertexBuffer has a new abstract method to determine if conversion is required for a given attribute type.
by shannon.woods@transgaming.com
· 11 years ago
4587fee
Added an identity flag to VertexBuffer11's conversions.
by shannon.woods@transgaming.com
· 11 years ago
7665541
gl::Buffer now uses an rx::BufferStorage to store the data.
by shannon.woods@transgaming.com
· 11 years ago
0776550
Don't convert normalized integer types, they are interpreted as floating-point in the shader.
by shannon.woods@transgaming.com
· 11 years ago
8b400b1
Do not use dynamic_cast if RTTI is disabled.
by apatrick@chromium.org
· 12 years ago
8587f41
Convert all vertex data to floating-point.
by shannon.woods@transgaming.com
· 12 years ago
761630a
Optimize copyVertexData.
by daniel@transgaming.com
· 12 years ago
2c4d070
Implemented VertexBuffer11.
by daniel@transgaming.com
· 12 years ago