1. 5bf9829 Refactoring VertexArrays by Brandon Jones · 10 years ago
  2. 80b9528 Handle buffer memory allocation failures gracefully. by Jamie Madill · 10 years ago
  3. a5d6747 Remove VertexBuffer::requiresConversion. by Jamie Madill · 11 years ago
  4. 8017787 Move D3D9 vertex format tables to formatutils9. by Jamie Madill · 11 years ago
  5. d47e0fc Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects. by Geoff Lang · 11 years ago[Renamed (99%) from src/libGLESv2/renderer/VertexBuffer9.cpp]
  6. 401a0bc Fix D3D9 attributes being marked as requireing conversion when they did not. by Geoff Lang · 11 years ago
  7. a36ead4 Updated VertexBuffer's getSpaceRequired and storeVertexAttributes methods to return bools and fixed some validation of parameters to prevent under and overflows. by Geoff Lang · 11 years ago
  8. ea22863 Use SafeRelease and SafeDelete to make sure released objects are NULL and will cause proper errors if referenced again. by Geoff Lang · 11 years ago
  9. a857c36 Refactor VertexAttribute to split the "current value" for generic attributes into its own class. by Jamie Madill · 11 years ago
  10. 8793971 Move VertexAttribute to its own header file. by Jamie Madill · 11 years ago
  11. 8de4e6a Added conversion rules for GL_INT and GL_UNSIGNED_INT for VertexBuffer11. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  12. cf8d2f8 Merged the current value attributes into the regular vertex attributes so they follow the same conversion rules. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  13. bdf2d80 Add precompiled header support for the libGLESv2 project. by shannon.woods@transgaming.com · 11 years ago
  14. 486d9e9 Remove a lot of unnecessary include files and break include chains. by shannon.woods@transgaming.com · 11 years ago
  15. 315b640 Renamed and reorganized the vertex conversion tables in VertexBuffer9. by shannon.woods@transgaming.com · 11 years ago
  16. d2811d6 Break some of the include chains that cause unneeded dependencies between headers. by shannon.woods@transgaming.com · 11 years ago
  17. d212e62 VertexBuffer has a new abstract method to determine if conversion is required for a given attribute type. by shannon.woods@transgaming.com · 11 years ago
  18. 7665541 gl::Buffer now uses an rx::BufferStorage to store the data. by shannon.woods@transgaming.com · 11 years ago
  19. 8b400b1 Do not use dynamic_cast if RTTI is disabled. by apatrick@chromium.org · 12 years ago
  20. 097674f Added an additional null check in VertexBuffer9::discard. by daniel@transgaming.com · 12 years ago
  21. b80a190 Implemented VertexBuffer9. by daniel@transgaming.com · 12 years ago