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gerrit-public.fairphone.software
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fp2-dev
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platform
/
external
/
chromium_org
/
third_party
/
angle
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5bf98290459ca4ccab2f5be62f5fba2337fe8b7a
/
src
/
libGLESv2
/
renderer
/
d3d9
/
VertexBuffer9.cpp
5bf9829
Refactoring VertexArrays
by Brandon Jones
· 10 years ago
80b9528
Handle buffer memory allocation failures gracefully.
by Jamie Madill
· 10 years ago
a5d6747
Remove VertexBuffer::requiresConversion.
by Jamie Madill
· 11 years ago
8017787
Move D3D9 vertex format tables to formatutils9.
by Jamie Madill
· 11 years ago
d47e0fc
Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects.
by Geoff Lang
· 11 years ago
[Renamed (99%) from src/libGLESv2/renderer/VertexBuffer9.cpp]
401a0bc
Fix D3D9 attributes being marked as requireing conversion when they did not.
by Geoff Lang
· 11 years ago
a36ead4
Updated VertexBuffer's getSpaceRequired and storeVertexAttributes methods to return bools and fixed some validation of parameters to prevent under and overflows.
by Geoff Lang
· 11 years ago
ea22863
Use SafeRelease and SafeDelete to make sure released objects are NULL and will cause proper errors if referenced again.
by Geoff Lang
· 11 years ago
a857c36
Refactor VertexAttribute to split the "current value" for generic attributes into its own class.
by Jamie Madill
· 11 years ago
8793971
Move VertexAttribute to its own header file.
by Jamie Madill
· 11 years ago
8de4e6a
Added conversion rules for GL_INT and GL_UNSIGNED_INT for VertexBuffer11.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
cf8d2f8
Merged the current value attributes into the regular vertex attributes so they follow the same conversion rules.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
bdf2d80
Add precompiled header support for the libGLESv2 project.
by shannon.woods@transgaming.com
· 11 years ago
486d9e9
Remove a lot of unnecessary include files and break include chains.
by shannon.woods@transgaming.com
· 11 years ago
315b640
Renamed and reorganized the vertex conversion tables in VertexBuffer9.
by shannon.woods@transgaming.com
· 11 years ago
d2811d6
Break some of the include chains that cause unneeded dependencies between headers.
by shannon.woods@transgaming.com
· 11 years ago
d212e62
VertexBuffer has a new abstract method to determine if conversion is required for a given attribute type.
by shannon.woods@transgaming.com
· 11 years ago
7665541
gl::Buffer now uses an rx::BufferStorage to store the data.
by shannon.woods@transgaming.com
· 11 years ago
8b400b1
Do not use dynamic_cast if RTTI is disabled.
by apatrick@chromium.org
· 12 years ago
097674f
Added an additional null check in VertexBuffer9::discard.
by daniel@transgaming.com
· 12 years ago
b80a190
Implemented VertexBuffer9.
by daniel@transgaming.com
· 12 years ago