1. 5c9a29a Fix redefinition of variables. by Geoff Lang · 11 years ago
  2. 2adc256 Implement textureProjLod and textureProjLodOffset. by Nicolas Capens · 11 years ago
  3. df86c6b Implement textureProjOffset and textureLodOffset. by Nicolas Capens · 11 years ago
  4. 774b39f Fix commit id versioning when building with Chrome. by Jamie Madill · 10 years ago
  5. 5508f39 Fix breaking the build with missing GetGlobalMaxTokenSize. by Jamie Madill · 10 years ago
  6. 4fd5e4a Use generic sampler types to compact symbol table initialization. by Nicolas Capens · 11 years ago
  7. 7bee639 Fix incorrect cast. by Geoff Lang · 11 years ago
  8. 759b994 Define generic sampler types. by Nicolas Capens · 11 years ago
  9. c950884 Simplify the creation of global types. by Nicolas Capens · 11 years ago
  10. c805845 Add functionality to create and destroy TransformFeedback objects. by Geoff Lang · 11 years ago
  11. 92877af Regenerate public projects. by Geoff Lang · 10 years ago
  12. 8e32884 Remove dependence on dxguid.lib for release builds. by Geoff Lang · 11 years ago
  13. 94a9089 Detect cross-process HWNDs and verify DXGI 1.2 exists in D3D11. by Geoff Lang · 10 years ago
  14. ac97d59 Fix git call syntax in commit_id.bat by Shannon Woods · 10 years ago
  15. e78603b Fix standalone Linux build. by Jamie Madill · 10 years ago
  16. 496123f Implement EXT_blend_minmax. by Geoff Lang · 11 years ago
  17. 2a41924 Add defines to enable or disable specific renderers. by Geoff Lang · 11 years ago
  18. 88f6e94 Proper support for token max size in WebGL+ES3. by Jamie Madill · 10 years ago
  19. 16851c8 Don't include symbols in release builds of the public projects. by Geoff Lang · 11 years ago
  20. c9f140d Add preprocess bison files to the gyp files. by Jamie Madill · 10 years ago
  21. 61b5443 Fix unsized formats in GenerateMipmap. by Jamie Madill · 10 years ago
  22. 5c55caf Fix bugged tokens marked as reserved/free in ES2. by Jamie Madill · 10 years ago
  23. d2d648c Enable GPU dynamic conversion for unnormalized int formats. by Jamie Madill · 11 years ago
  24. dad5ed3 Refactor HLSL compilation out of Renderer. by Geoff Lang · 11 years ago
  25. 8664b06 Add logic for dynamic converstion of int to float vertex data. by Jamie Madill · 11 years ago
  26. c5ede1a Add logic for inserting vertex conversion code in HLSL. by Jamie Madill · 11 years ago
  27. 2c7d84a Store un-linked shader attributes in ProgramBinary. by Jamie Madill · 11 years ago
  28. c5a8300 Store multiple vertex executables in the program binary. by Jamie Madill · 11 years ago
  29. 5f56273 Moved all HLSL-related code from ProgramBinary to DynamicHLSL. by Jamie Madill · 11 years ago
  30. e8bc319 Optimize masked clearing of missing channels. by Geoff Lang · 11 years ago
  31. 0aa84f6 Merge 'Tie program binary version to commit hash.' by Jamie Madill · 11 years ago
  32. 5f6937c Align static and streaming vertex data to 16-byte boundaries. by Jamie Madill · 11 years ago
  33. 4a667fe Add an option to initialize varyings without static use in vertex shaders by Zhenyao Mo · 11 years ago
  34. 32d508e Fix checking for a NULL pointer after using the pointer. by Geoff Lang · 11 years ago
  35. 2a20562 Fix depth texture validation in ES2 contexts. by Jamie Madill · 11 years ago
  36. 7ea42a5 Move ShaderCache.h to the d3d directory. by Geoff Lang · 11 years ago
  37. 0bf3a98 Fix variable being used to initialize itself. by Geoff Lang · 11 years ago
  38. a4de265 Mark destructors of Surface and Context as virtual. by Geoff Lang · 11 years ago
  39. c685673 Fix wrong enum type being compared. by Geoff Lang · 11 years ago
  40. 49f9a20 Add TransformFeedback object. by Geoff Lang · 11 years ago
  41. 1cd1b21 Fix wrong variable being compared. by Geoff Lang · 11 years ago
  42. cbf727a Remove references to D3D formats in the Texture class. by Geoff Lang · 11 years ago
  43. 03ef740 Fix comparing blend states with the wrong structure size. by Geoff Lang · 11 years ago
  44. 37dde69 Add support for transform feedback queries. by Geoff Lang · 11 years ago
  45. d5da329 Improve the enumerate_files.py script. by Geoff Lang · 11 years ago
  46. 1106aeb Move the enumerate_files script to the build directory. by Geoff Lang · 11 years ago
  47. 0550d03 Implement GL_RASTERIZER_DISCARD. by Geoff Lang · 11 years ago
  48. 2e5c604 Add GL headers to libGLESv2, libEGL and translator projects. by Geoff Lang · 11 years ago
  49. a5e44c9 Relax alignment restrictions to allow more direct storage. by Jamie Madill · 11 years ago
  50. a5d6747 Remove VertexBuffer::requiresConversion. by Jamie Madill · 11 years ago
  51. 7d649a0 Fix initializing the MaxExpressionComplexity and MaxCallStackDepth compiler limits. by Nicolas Capens · 11 years ago
  52. 95ffb86 Add vertex format queries to Renderer. by Jamie Madill · 11 years ago
  53. 8017787 Move D3D9 vertex format tables to formatutils9. by Jamie Madill · 11 years ago
  54. 7ab02fa Add D3D11 vertex format tables to our format utils. by Jamie Madill · 11 years ago
  55. 3078d0f Add VertexFormat internal struct to represent vertex inputs. by Jamie Madill · 11 years ago
  56. 8ff21ae Move storage for uniform blocks to the program binary. by Jamie Madill · 11 years ago
  57. c47a678 Move the storage for uniform blocks to its own class. by Jamie Madill · 11 years ago
  58. ecc8b6f Refactor BufferStorage11. by Geoff Lang · 11 years ago
  59. e53c98b Add work-around for D3D9 shader compiler bug. by Jamie Madill · 11 years ago
  60. 7993190 Fix wrong allocator being used for sampler deletion. by Geoff Lang · 11 years ago
  61. 8d6a002 Fixed missing break statement. by Geoff Lang · 11 years ago
  62. f8912c5 Refactor buffer existance check into Buffer::invalidateStaticData. by Geoff Lang · 11 years ago
  63. 826f3d3 Add a GetComponentType method to query a DXGI format. by Jamie Madill · 11 years ago
  64. 9eeecfc Split DXGI format info to a GL mapping and info block. by Jamie Madill · 11 years ago
  65. 6246dc8 Track dirty D3D shaders instead of program serial. by Jamie Madill · 11 years ago
  66. 648c968 Minor optimizations to texture functions. by Jamie Madill · 11 years ago
  67. 3810bee Add the missing GL_DEPTH enum to the fbo attachment query. by Jamie Madill · 11 years ago
  68. 8321779 Remove system.h. by Geoff Lang · 11 years ago
  69. ab9d82c Fix FramebufferRenderbuffer validation. by Jamie Madill · 11 years ago
  70. d7460c7 Fix gl::ValidTextureTarget to work on all enum values. by Jamie Madill · 11 years ago
  71. 1fc7e2c Refactor validation of FramebufferRenderbuffer. by Jamie Madill · 11 years ago
  72. 92bfd5c Remove __stdcall from non-windows builds. by Geoff Lang · 11 years ago
  73. f571312 Rework tracing and perf defines. by Geoff Lang · 11 years ago
  74. ec91cd3 Clamp stencil reference value to D3D11 8-bit limitations. by Jamie Madill · 11 years ago
  75. 24112d6 Only use 4-channel shaders for unpack buffers. by Jamie Madill · 11 years ago
  76. c30003d Fix zero-size textures and unpack buffers. by Jamie Madill · 11 years ago
  77. 4b8c3eb Fix build on Visual Studio 2013. by Jamie Madill · 11 years ago
  78. b155bbc Properly clamp stencil mask query values to max int. by Jamie Madill · 11 years ago
  79. a50232f Added a utility application to generate c headers from dds textures. by Geoff Lang · 11 years ago
  80. 2c254d8 Add swizzle tests. by Geoff Lang · 11 years ago
  81. d701ea1 Replaced Stanford model images. by Geoff Lang · 11 years ago
  82. 9c53f1e Add more D3D11 buffer usages. by Geoff Lang · 11 years ago
  83. 28576da Don't include windows.h on non-windows systems. by Geoff Lang · 11 years ago
  84. 55856b1 Clean up state query methods. by Jamie Madill · 11 years ago
  85. 3cd50f7 Fix remaining discrepencies between master and es3proto project files. by Geoff Lang · 11 years ago
  86. 91382e5 Renderer11 tracks applied textures as SRVs. by Geoff Lang · 11 years ago
  87. b8f8b89 Fix using wrong value for array size in 2D array storage. by Jamie Madill · 11 years ago
  88. 67938ef Added missing depth swizzle backing formats and fixed compressed texture bit calculation. by Geoff Lang · 11 years ago
  89. eaa8406 Remove unnecessary int cast in ParseContext. by Brendan Long · 11 years ago
  90. d2a8838 Fix improper deferencing of a zero-size vector. by Jamie Madill · 11 years ago
  91. b1f45b7 Create HLSL texture offset functions. by Nicolas Capens · 11 years ago
  92. f831e3d Add NetBSD and DragonFly to posix-compliant OS list by Shannon Woods · 11 years ago
  93. 1fbc287 Add textureOffset intrinsics to the symbol table. by Nicolas Capens · 11 years ago
  94. b678032 Fix default vertex attribute component size to 4. by Jamie Madill · 11 years ago
  95. 80b5a55 Fix compressed formats breaking swizzle bits checks. by Jamie Madill · 11 years ago
  96. 44cc79f Fix compiler crash. by Nicolas Capens · 11 years ago
  97. f9ea3e1 Regenerate the parser using Bison 2.7.12. by Nicolas Capens · 11 years ago
  98. ee42308 Update guards in ShaderVariable.h. by Jamie Madill · 11 years ago
  99. 79f2f45 Fix allowing ES3 enum queries to call through to ES2 contexts. by Jamie Madill · 11 years ago
  100. 2e50355 Add in fixes for dEQP state reset. by Jamie Madill · 11 years ago