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5d601382b51c29d1670b58c01360416bd929842d
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72f5b5e
Add the BUILD.gn file to the ANGLE source.
by Jamie Madill
· 10 years ago
f51639a
Use a common include for GL headers.
by Jamie Madill
· 10 years ago
d4a3a31
Rename ShHandle.h to Compiler.h.
by Jamie Madill
· 10 years ago
f257598
Use the sh namespace for shader variables.
by Jamie Madill
· 10 years ago
bb94f34
Remove gl::IsInternalTextureTarget.
by Jamie Madill
· 10 years ago
e261b44
Remove obsolete Renderbuffer types.
by Jamie Madill
· 10 years ago
c7a4104
Moved D3D specific files and folders under the D3D folder.
by Brandon Jones
· 10 years ago
4fd75c1
Fix npot Texture level 0 validation.
by Jamie Madill
· 10 years ago
e26c307
Regenerate project files
by Shannon Woods
· 10 years ago
2b31af2
Remove the ES version check for buffer to texture copies in D3D11.
by Geoff Lang
· 10 years ago
13f7d7d
Move FBO check from applyRenderTarget to the API.
by Jamie Madill
· 10 years ago
1aeb131
Move draw call primitive type check to the API.
by Jamie Madill
· 10 years ago
9efa581
Move more draw call validation to the API.
by Jamie Madill
· 10 years ago
ac52801
Move stencil mask validation to before the draw.
by Jamie Madill
· 10 years ago
21c0553
Clean up libEGL.def.
by Geoff Lang
· 10 years ago
42a73ad
Update to the latest EGL headers.
by Geoff Lang
· 10 years ago
febb7ad
Refactor and unify HLSL varying signatures.
by Jamie Madill
· 10 years ago
961d5e9
Use a const_iterator in structsHeader().
by Jamie Madill
· 10 years ago
9e5317f
Add end-of-file newline to StructureHLSL.cpp.
by Jamie Madill
· 10 years ago
4ace423
Disable dynamic pixel shader generation.
by Geoff Lang
· 10 years ago
f91ce81
Split OutputHLSL uniform code into new module.
by Jamie Madill
· 10 years ago
8daaba1
Split OutputHLSL structure code into new module.
by Jamie Madill
· 10 years ago
033dae6
Move OutputHLSL utility methods to other files.
by Jamie Madill
· 10 years ago
05b0502
Add support for EXT_sRGB.
by Geoff Lang
· 10 years ago
66aaf72
Always store GL_DEPTH_COMPONENT32_OES as a 24-bit depth format.
by Geoff Lang
· 10 years ago
cbb8412
Fix validation of LUMA formats in glGenerateMipmap.
by Geoff Lang
· 10 years ago
6195ef8
Fix transform feedback type.
by Jamie Madill
· 10 years ago
afa40f7
Fix buffer bugs affecting transform feedback.
by Jamie Madill
· 10 years ago
9c074a3
Add queries for level and layer to FBO attachments.
by Jamie Madill
· 10 years ago
218b6ed
Add queries for object id and type to FBO attachments.
by Jamie Madill
· 10 years ago
2bf8b37
Fix link error when using varyings with "dx_".
by Jamie Madill
· 10 years ago
adfffe4
Duplicate reused symbol table entries.
by Nicolas Capens
· 10 years ago
b9f240b
Split the ANGLE_platform_angle_d3d extension by adding child extensions.
by Geoff Lang
· 10 years ago
bae30a0
Add a macro for unused trace variables.
by Jamie Madill
· 10 years ago
1d4e38d
Fix compile warnings with attributes.
by Jamie Madill
· 10 years ago
2a59292
Implement support for constructing a 2x2 matrix from a vector.
by Nicolas Capens
· 10 years ago
5bf9829
Refactoring VertexArrays
by Brandon Jones
· 10 years ago
1e3fa74
Remove Renderer pointer from FBO attachments.
by Jamie Madill
· 10 years ago
6c7b4ad
Add new ref-counted Renderbuffer class.
by Jamie Madill
· 10 years ago
4d632d8
Fix buffer overflow error on buffer resize.
by Jamie Madill
· 10 years ago
f26ecc8
Fix build warnings about unused private variables on clang
by Shannon Woods
· 10 years ago
3dc8020
Fix dependent typename build error on non-MSVC compilers
by Shannon Woods
· 10 years ago
fb83947
Fix ifdef complaints in clang
by Shannon Woods
· 10 years ago
a0dc219
Re-enable MRT on D3D 10 and 10.1 cards.
by Geoff Lang
· 10 years ago
04fb89a
Generate pixel shader output to match the bound framebuffer.
by Geoff Lang
· 10 years ago
16004fc
Eliminate conversion operations.
by Nicolas Capens
· 10 years ago
fd71658
Refactor draw validation functions.
by Jamie Madill
· 10 years ago
250d33f
Move draw call validation to new functions.
by Jamie Madill
· 10 years ago
3891fd2
Add a std140 padding helper class.
by Jamie Madill
· 10 years ago
cec3590
Use a Caps structure to store extension and texture format support.
by Geoff Lang
· 10 years ago
9c4b24a
Use commit_id.py on Windows, and handle missing git.
by Jamie Madill
· 10 years ago
e09f1c8
Fix crash on zero size but non-NULL bufferData.
by Jamie Madill
· 10 years ago
6ed8d8a
Produce constructors instead of conversions.
by Nicolas Capens
· 10 years ago
1af18dc
Create constructors just once.
by Nicolas Capens
· 10 years ago
01df23e
Add constant casting support.
by Nicolas Capens
· 10 years ago
f7f7616
Fix constructing vectors from matrices.
by Nicolas Capens
· 10 years ago
906744a
Restrict the size of shader arrays.
by Nicolas Capens
· 10 years ago
44fa759
Refactor platform related functionality into platform.h and tls.h.
by Geoff Lang
· 10 years ago
b6a673a
Report zero bit sizes for channels that shouldn't exist.
by Geoff Lang
· 10 years ago
80ebce5
Store the std140 layout offsets in a pre-pass.
by Jamie Madill
· 10 years ago
01f85ac
Refactor GLSL scoped structure handling.
by Jamie Madill
· 10 years ago
afeeda9
Prevents multisample depthstencil from being bound as an SRV
by Shannon Woods
· 10 years ago
afc21c0
Move FBO attachment code to new source file.
by Jamie Madill
· 10 years ago
3c7fa22
Rename Renderbuffer to FramebufferAttachment.
by Jamie Madill
· 10 years ago
6f38f82
Fix up some validation bugs in Texture functions.
by Jamie Madill
· 10 years ago
bfa91f4
Redesign HLSL scoped structures to a unique ID.
by Jamie Madill
· 10 years ago
0abd523
Regenerate public projects.
by Jamie Madill
· 10 years ago
04c6860
Fix unused variable in validationES.cpp.
by Jamie Madill
· 10 years ago
560a8d8
Refactor CopyTexImage validation.
by Jamie Madill
· 10 years ago
74be6a8
Fix missing bracket in translator source.
by Jamie Madill
· 10 years ago
96509e4
Fix edge case scoped structures name conflict.
by Jamie Madill
· 10 years ago
d7e7d73
Move the GL_APICALL and similar defines to the project level.
by Geoff Lang
· 10 years ago
13b0d70
Add include of common_defines.gypi for the angle_path variable.
by Geoff Lang
· 10 years ago
a5c9a14
Fix uniform bug from duplicate D3D9 shader pointers.
by Jamie Madill
· 10 years ago
673e680
Don't allocate unused swap chain buffers
by Nicolas Capens
· 10 years ago
9cd1915
Fix warnings about unreferenced local variables.
by Geoff Lang
· 10 years ago
24d8d67
Fix register packing for structs in d3d9.
by Vladimir Vukicevic
· 10 years ago
68fe74a
Add a compiler query for the translator output type.
by Jamie Madill
· 10 years ago
5f5320a
Use 'inout' qualifiers in generated HLSL for 'out' parameters.
by Geoff Lang
· 10 years ago
afc1026
Regenerate public projects.
by Jamie Madill
· 10 years ago
d61e472
Fix placement of windows.h include for Win 8.1 SDK.
by Jamie Madill
· 10 years ago
3501c16
Make available EGL surface parameters queryable.
by Nicolas Capens
· 10 years ago
893ab08
Move state query validation out of Context.
by Jamie Madill
· 10 years ago
5df9f52
Automate the DEQP tests by wrapping them in the gtest suite.
by Geoff Lang
· 10 years ago
6ba49d9
Automate the es conformance tests by wrapping them in the gtest suite.
by Geoff Lang
· 10 years ago
c600c8c
Fix arrays-of-struct and nested struct uniforms.
by Jamie Madill
· 10 years ago
3639892
Move all uniform validation from ProgramBinary to API layer.
by Jamie Madill
· 10 years ago
aa981bd
Refactor Uniform validation to validationES.cpp.
by Jamie Madill
· 10 years ago
d7c7bb2
Refactor UniformMatrix validation.
by Jamie Madill
· 10 years ago
82b4227
Fix build warnings in x64.
by Jamie Madill
· 10 years ago
fc2521e
Fix build on Windows 8.1 SDK.
by Jamie Madill
· 10 years ago
2d76e5f
Adds resource string generation to ANGLE
by Shannon Woods
· 10 years ago
0e3efa5
Explicitly set the swap effect.
by Nicolas Capens
· 10 years ago
784371d
Don't discard serials of zero from the set of bound framebuffer serials.
by Geoff Lang
· 10 years ago
b66feb3
Handle interface blocks in getVariableInfo and getUserDefinedVariableInfo.
by Dan Glastonbury
· 10 years ago
1b2a8f9
Fix binary serialization to use explicit size and type.
by Jamie Madill
· 10 years ago
43b0042
Optimize texture application in draw calls.
by Geoff Lang
· 10 years ago
45c785d
Move validation of EndQuery out of gl::Context.
by Jamie Madill
· 10 years ago
db2f14c
Refactor BeginQuery validation out of gl::Context.
by Jamie Madill
· 10 years ago
2e660d5
Use lowercase d3d header includes to fix ANGLE compilation on case sensitive OSes
by Vladimir Vukicevic
· 10 years ago
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