1. 72f5b5e Add the BUILD.gn file to the ANGLE source. by Jamie Madill · 10 years ago
  2. f51639a Use a common include for GL headers. by Jamie Madill · 10 years ago
  3. d4a3a31 Rename ShHandle.h to Compiler.h. by Jamie Madill · 10 years ago
  4. f257598 Use the sh namespace for shader variables. by Jamie Madill · 10 years ago
  5. bb94f34 Remove gl::IsInternalTextureTarget. by Jamie Madill · 10 years ago
  6. e261b44 Remove obsolete Renderbuffer types. by Jamie Madill · 10 years ago
  7. c7a4104 Moved D3D specific files and folders under the D3D folder. by Brandon Jones · 10 years ago
  8. 4fd75c1 Fix npot Texture level 0 validation. by Jamie Madill · 10 years ago
  9. e26c307 Regenerate project files by Shannon Woods · 10 years ago
  10. 2b31af2 Remove the ES version check for buffer to texture copies in D3D11. by Geoff Lang · 10 years ago
  11. 13f7d7d Move FBO check from applyRenderTarget to the API. by Jamie Madill · 10 years ago
  12. 1aeb131 Move draw call primitive type check to the API. by Jamie Madill · 10 years ago
  13. 9efa581 Move more draw call validation to the API. by Jamie Madill · 10 years ago
  14. ac52801 Move stencil mask validation to before the draw. by Jamie Madill · 10 years ago
  15. 21c0553 Clean up libEGL.def. by Geoff Lang · 10 years ago
  16. 42a73ad Update to the latest EGL headers. by Geoff Lang · 10 years ago
  17. febb7ad Refactor and unify HLSL varying signatures. by Jamie Madill · 10 years ago
  18. 961d5e9 Use a const_iterator in structsHeader(). by Jamie Madill · 10 years ago
  19. 9e5317f Add end-of-file newline to StructureHLSL.cpp. by Jamie Madill · 10 years ago
  20. 4ace423 Disable dynamic pixel shader generation. by Geoff Lang · 10 years ago
  21. f91ce81 Split OutputHLSL uniform code into new module. by Jamie Madill · 10 years ago
  22. 8daaba1 Split OutputHLSL structure code into new module. by Jamie Madill · 10 years ago
  23. 033dae6 Move OutputHLSL utility methods to other files. by Jamie Madill · 10 years ago
  24. 05b0502 Add support for EXT_sRGB. by Geoff Lang · 10 years ago
  25. 66aaf72 Always store GL_DEPTH_COMPONENT32_OES as a 24-bit depth format. by Geoff Lang · 10 years ago
  26. cbb8412 Fix validation of LUMA formats in glGenerateMipmap. by Geoff Lang · 10 years ago
  27. 6195ef8 Fix transform feedback type. by Jamie Madill · 10 years ago
  28. afa40f7 Fix buffer bugs affecting transform feedback. by Jamie Madill · 10 years ago
  29. 9c074a3 Add queries for level and layer to FBO attachments. by Jamie Madill · 10 years ago
  30. 218b6ed Add queries for object id and type to FBO attachments. by Jamie Madill · 10 years ago
  31. 2bf8b37 Fix link error when using varyings with "dx_". by Jamie Madill · 10 years ago
  32. adfffe4 Duplicate reused symbol table entries. by Nicolas Capens · 10 years ago
  33. b9f240b Split the ANGLE_platform_angle_d3d extension by adding child extensions. by Geoff Lang · 10 years ago
  34. bae30a0 Add a macro for unused trace variables. by Jamie Madill · 10 years ago
  35. 1d4e38d Fix compile warnings with attributes. by Jamie Madill · 10 years ago
  36. 2a59292 Implement support for constructing a 2x2 matrix from a vector. by Nicolas Capens · 10 years ago
  37. 5bf9829 Refactoring VertexArrays by Brandon Jones · 10 years ago
  38. 1e3fa74 Remove Renderer pointer from FBO attachments. by Jamie Madill · 10 years ago
  39. 6c7b4ad Add new ref-counted Renderbuffer class. by Jamie Madill · 10 years ago
  40. 4d632d8 Fix buffer overflow error on buffer resize. by Jamie Madill · 10 years ago
  41. f26ecc8 Fix build warnings about unused private variables on clang by Shannon Woods · 10 years ago
  42. 3dc8020 Fix dependent typename build error on non-MSVC compilers by Shannon Woods · 10 years ago
  43. fb83947 Fix ifdef complaints in clang by Shannon Woods · 10 years ago
  44. a0dc219 Re-enable MRT on D3D 10 and 10.1 cards. by Geoff Lang · 10 years ago
  45. 04fb89a Generate pixel shader output to match the bound framebuffer. by Geoff Lang · 10 years ago
  46. 16004fc Eliminate conversion operations. by Nicolas Capens · 10 years ago
  47. fd71658 Refactor draw validation functions. by Jamie Madill · 10 years ago
  48. 250d33f Move draw call validation to new functions. by Jamie Madill · 10 years ago
  49. 3891fd2 Add a std140 padding helper class. by Jamie Madill · 10 years ago
  50. cec3590 Use a Caps structure to store extension and texture format support. by Geoff Lang · 10 years ago
  51. 9c4b24a Use commit_id.py on Windows, and handle missing git. by Jamie Madill · 10 years ago
  52. e09f1c8 Fix crash on zero size but non-NULL bufferData. by Jamie Madill · 10 years ago
  53. 6ed8d8a Produce constructors instead of conversions. by Nicolas Capens · 10 years ago
  54. 1af18dc Create constructors just once. by Nicolas Capens · 10 years ago
  55. 01df23e Add constant casting support. by Nicolas Capens · 10 years ago
  56. f7f7616 Fix constructing vectors from matrices. by Nicolas Capens · 10 years ago
  57. 906744a Restrict the size of shader arrays. by Nicolas Capens · 10 years ago
  58. 44fa759 Refactor platform related functionality into platform.h and tls.h. by Geoff Lang · 10 years ago
  59. b6a673a Report zero bit sizes for channels that shouldn't exist. by Geoff Lang · 10 years ago
  60. 80ebce5 Store the std140 layout offsets in a pre-pass. by Jamie Madill · 10 years ago
  61. 01f85ac Refactor GLSL scoped structure handling. by Jamie Madill · 10 years ago
  62. afeeda9 Prevents multisample depthstencil from being bound as an SRV by Shannon Woods · 10 years ago
  63. afc21c0 Move FBO attachment code to new source file. by Jamie Madill · 10 years ago
  64. 3c7fa22 Rename Renderbuffer to FramebufferAttachment. by Jamie Madill · 10 years ago
  65. 6f38f82 Fix up some validation bugs in Texture functions. by Jamie Madill · 10 years ago
  66. bfa91f4 Redesign HLSL scoped structures to a unique ID. by Jamie Madill · 10 years ago
  67. 0abd523 Regenerate public projects. by Jamie Madill · 10 years ago
  68. 04c6860 Fix unused variable in validationES.cpp. by Jamie Madill · 10 years ago
  69. 560a8d8 Refactor CopyTexImage validation. by Jamie Madill · 10 years ago
  70. 74be6a8 Fix missing bracket in translator source. by Jamie Madill · 10 years ago
  71. 96509e4 Fix edge case scoped structures name conflict. by Jamie Madill · 10 years ago
  72. d7e7d73 Move the GL_APICALL and similar defines to the project level. by Geoff Lang · 10 years ago
  73. 13b0d70 Add include of common_defines.gypi for the angle_path variable. by Geoff Lang · 10 years ago
  74. a5c9a14 Fix uniform bug from duplicate D3D9 shader pointers. by Jamie Madill · 10 years ago
  75. 673e680 Don't allocate unused swap chain buffers by Nicolas Capens · 10 years ago
  76. 9cd1915 Fix warnings about unreferenced local variables. by Geoff Lang · 10 years ago
  77. 24d8d67 Fix register packing for structs in d3d9. by Vladimir Vukicevic · 10 years ago
  78. 68fe74a Add a compiler query for the translator output type. by Jamie Madill · 10 years ago
  79. 5f5320a Use 'inout' qualifiers in generated HLSL for 'out' parameters. by Geoff Lang · 10 years ago
  80. afc1026 Regenerate public projects. by Jamie Madill · 10 years ago
  81. d61e472 Fix placement of windows.h include for Win 8.1 SDK. by Jamie Madill · 10 years ago
  82. 3501c16 Make available EGL surface parameters queryable. by Nicolas Capens · 10 years ago
  83. 893ab08 Move state query validation out of Context. by Jamie Madill · 10 years ago
  84. 5df9f52 Automate the DEQP tests by wrapping them in the gtest suite. by Geoff Lang · 10 years ago
  85. 6ba49d9 Automate the es conformance tests by wrapping them in the gtest suite. by Geoff Lang · 10 years ago
  86. c600c8c Fix arrays-of-struct and nested struct uniforms. by Jamie Madill · 10 years ago
  87. 3639892 Move all uniform validation from ProgramBinary to API layer. by Jamie Madill · 10 years ago
  88. aa981bd Refactor Uniform validation to validationES.cpp. by Jamie Madill · 10 years ago
  89. d7c7bb2 Refactor UniformMatrix validation. by Jamie Madill · 10 years ago
  90. 82b4227 Fix build warnings in x64. by Jamie Madill · 10 years ago
  91. fc2521e Fix build on Windows 8.1 SDK. by Jamie Madill · 10 years ago
  92. 2d76e5f Adds resource string generation to ANGLE by Shannon Woods · 10 years ago
  93. 0e3efa5 Explicitly set the swap effect. by Nicolas Capens · 10 years ago
  94. 784371d Don't discard serials of zero from the set of bound framebuffer serials. by Geoff Lang · 10 years ago
  95. b66feb3 Handle interface blocks in getVariableInfo and getUserDefinedVariableInfo. by Dan Glastonbury · 10 years ago
  96. 1b2a8f9 Fix binary serialization to use explicit size and type. by Jamie Madill · 10 years ago
  97. 43b0042 Optimize texture application in draw calls. by Geoff Lang · 10 years ago
  98. 45c785d Move validation of EndQuery out of gl::Context. by Jamie Madill · 10 years ago
  99. db2f14c Refactor BeginQuery validation out of gl::Context. by Jamie Madill · 10 years ago
  100. 2e660d5 Use lowercase d3d header includes to fix ANGLE compilation on case sensitive OSes by Vladimir Vukicevic · 10 years ago