1. 5d60138 Simplify formatutils.h by exposing the info structures. by Geoff Lang · 10 years ago
  2. 6cf8e1b Reduce the number of TextureFormatCaps members. by Geoff Lang · 10 years ago
  3. aa2ab7d Cache bound FBO and VAO objects themselves in State by Shannon Woods · 10 years ago
  4. c0b9ef4 Split Caps into Caps, Extensions and TextureFormatCaps. by Geoff Lang · 10 years ago
  5. e92a354 Remove redundant FBO query methods. by Jamie Madill · 10 years ago
  6. 28bedaf Fix double delete in Framebuffer.cpp. by Jamie Madill · 10 years ago
  7. e4a492b Remove the clientVersion parameter from the format utils. by Geoff Lang · 10 years ago
  8. bb94f34 Remove gl::IsInternalTextureTarget. by Jamie Madill · 10 years ago
  9. e261b44 Remove obsolete Renderbuffer types. by Jamie Madill · 10 years ago
  10. 1e3fa74 Remove Renderer pointer from FBO attachments. by Jamie Madill · 10 years ago
  11. 6c7b4ad Add new ref-counted Renderbuffer class. by Jamie Madill · 10 years ago
  12. cec3590 Use a Caps structure to store extension and texture format support. by Geoff Lang · 10 years ago
  13. 3c7fa22 Rename Renderbuffer to FramebufferAttachment. by Jamie Madill · 10 years ago
  14. 005df41 Use GLenum instead of GLint to store internal format variables. by Geoff Lang · 11 years ago
  15. 646559f Add support for the remaining ES3 framebuffer attachment parameter queries. by Geoff Lang · 11 years ago
  16. 0fe1949 Updated gl::IsInternalTextureTarget to have a client version parameter. by Geoff Lang · 11 years ago
  17. 8040f57 Updated Renderbuffers, Textures and TextureStorageInterface to be aware of render targets which are based on miplevels and layers other than zero. by Geoff Lang · 11 years ago
  18. 309c92a Framebuffer now uses mip level and texture layer for binding textures. by Geoff Lang · 11 years ago
  19. c90d73a Added a new type of binding pointer for framebuffer texture bindings which stores type, mip level and layer. by Geoff Lang · 11 years ago
  20. 55ba29c Implement the DEPTH_STENCIL attachment point for FBOs. by Geoff Lang · 11 years ago
  21. a2ecfcc Moved utilities.h/cpp and mathutils.h to the shared common code folder. by shannonwoods@chromium.org · 11 years ago
  22. f6fb959 Replaced remaining uses of old texture conversion functions in gl objects. by shannonwoods@chromium.org · 11 years ago
  23. 89200d9 Split the floating point texture queries into individual methods and mark all support methods as const. by shannonwoods@chromium.org · 11 years ago
  24. 24ac850 Add a helper method to gl::Framebuffer to check if we are drawing to color attachment 0 only. by shannonwoods@chromium.org · 11 years ago
  25. c347152 Relax the requirement for all color attachments to have the same number of bitplanes for ES 3.0 contexts. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  26. 882434c Fix an improper upper case case 'B' in getFirstColorbuffer. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  27. f6863e0 Implement multiple render target support in glBlitFramebufferANGLE. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  28. dae2409 Add support for multiple render targets in glClear. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  29. 89ae113 Remove the old single-color-attachment calls from gl::Framebuffer, preferring the new multiple-attachment versions. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  30. f30ccc2 Add multiple color buffer attachments points to gl::Framebuffer. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  31. 3b57b4f Add const qualifiers to several methods in gl::Framebuffer. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  32. bdf2d80 Add precompiled header support for the libGLESv2 project. by shannon.woods@transgaming.com · 11 years ago
  33. 486d9e9 Remove a lot of unnecessary include files and break include chains. by shannon.woods@transgaming.com · 11 years ago
  34. 3e3da58 Allow zero sized system window FBO to be declared complete, and let the application use them for rendering. by shannon.woods@transgaming.com · 11 years ago
  35. e4e1a33 Move NullColorbuffer handling from Framebuffer to Renderer9 by daniel@transgaming.com · 12 years ago
  36. d186dc7 Pass the RenderTarget, not the D3D surface, up the Renderbuffer heirarchy. by daniel@transgaming.com · 12 years ago
  37. d2b4702 Adds a function to Framebuffer to retrieve depth OR stencilbuffer. by daniel@transgaming.com · 12 years ago
  38. ea32d48 Removes getDisplay and getContext calls by daniel@transgaming.com · 12 years ago
  39. 70062c9 Passes the Renderer to various objects at construction time. by daniel@transgaming.com · 12 years ago
  40. 16418b1 Passes pointer to Renderer to Framebuffer at construction. by daniel@transgaming.com · 12 years ago
  41. 8e91d25 Removes D3D format usage from framebuffer completeness check. by daniel@transgaming.com · 12 years ago
  42. 6452adf Tracks sized internal formats for textures. by daniel@transgaming.com · 12 years ago
  43. 4f67730 Renamed IsDepthFormat/IsStencilFormat to IsDepthTextureFormat/IsStencilTextureFormat. by daniel@transgaming.com · 12 years ago
  44. 911cd6d Disallow GL_ALPHA for framebuffer attachment rendering. by daniel@transgaming.com · 12 years ago
  45. 68145c6 Apply the depth texture correctly as the DepthStencil surface in applyRenderTarget by daniel@transgaming.com · 12 years ago
  46. 63e6afe Ensure all getDepthStencil and getRenderTarget calls consistently handle references to the underlying d3d surfaces by daniel@transgaming.com · 12 years ago
  47. 6b7c84c Update FBO completeness checks for depth textures by daniel@transgaming.com · 12 years ago
  48. d885df0 do some cleanup in Framebuffer::completeness by daniel@transgaming.com · 12 years ago
  49. 551022e Rename IslTextureTarget to IsInternalTextureTarget. by apatrick@chromium.org · 13 years ago
  50. d14558a Separate Colorbuffer into storage and texture variants, implementing a common interface. by daniel@transgaming.com · 13 years ago
  51. bbeffbb Be more explicit about floating-point format support. by daniel@transgaming.com · 13 years ago
  52. f45e81d Fixed unsafe casting. by daniel@transgaming.com · 13 years ago
  53. 2fa4551 Correct glFramebufferRenderbuffer behavior for renderbuffer = 0. by daniel@transgaming.com · 13 years ago
  54. 3203c10 Fix multi-sample state management. by daniel@transgaming.com · 13 years ago
  55. 5188731 Fix checking for floating-point render target texture support. by daniel@transgaming.com · 13 years ago
  56. d2fd4f2 Fix FBO/Texture/renderbuffer class hierarchy issues by daniel@transgaming.com · 14 years ago
  57. 73a5db6 Initialize renderbuffer variables. Make serials constant. Removed X1R5G5B5 support. by daniel@transgaming.com · 14 years ago
  58. edc1918 Validate framebuffer attachment formats. TRAC #13792 Signed-off-by: Daniel Koch by daniel@transgaming.com · 14 years ago
  59. b6b2e67 Disallow rendering to L/LA textures. TRAC #13792 Signed-off-by: Daniel Koch by daniel@transgaming.com · 14 years ago
  60. ff8bdfb Backing out r417 and r418. by apatrick@chromium.org · 14 years ago
  61. 5525502 Replaced raw pointers to RefCountObject to BindingPointer. by apatrick@chromium.org · 14 years ago
  62. 1297d92 Implements support for renderable floating point textures. by daniel@transgaming.com · 14 years ago
  63. 0186813 Implements compressed textures. TRAC #12714 Signed-off-by: Daniel Koch by daniel@transgaming.com · 14 years ago
  64. d470a1b Implements multisample fragment operations by daniel@transgaming.com · 14 years ago
  65. 1f135d8 Implements glRenderbufferMultisampleStorage by daniel@transgaming.com · 14 years ago
  66. 4cbc590 Implements blitFramebuffer by daniel@transgaming.com · 14 years ago
  67. a27ff1e Creates separate bind points for read & write framebuffers. by daniel@transgaming.com · 14 years ago
  68. 9ecb9f9 Sharing for buffer, texture and renderbuffer objects. by daniel@transgaming.com · 14 years ago
  69. 0190f84 Fixes FBO completeness check by daniel@transgaming.com · 14 years ago
  70. cdacc8e Implement GL_OES_packed_depth_stencil by daniel@transgaming.com · 14 years ago
  71. 339ae70 Minimizes changes of the depth stencil buffer by daniel@transgaming.com · 14 years ago
  72. 092bd48 Minimizes render target changes by daniel@transgaming.com · 14 years ago
  73. 19ffc24 Moves non-D3D-specific utility functions to the gl namespace. by daniel@transgaming.com · 14 years ago
  74. fbc0953 Allow other attachment points for glFramebufferTexture2D by daniel@transgaming.com · 14 years ago
  75. c46c9c0 Implements GetFramebufferAttachmentParameteriv by daniel@transgaming.com · 14 years ago
  76. 93a8147 Support FBO attachment to cubemaps by daniel@transgaming.com · 14 years ago
  77. bbf56f7 Use directory qualified #include files by daniel@transgaming.com · 14 years ago
  78. 7c46b9e mv libGLESv2 -> src/libGLESv2 Trac #11406 Signed-off-by: Nicolas Capens by daniel@transgaming.com · 14 years ago[Renamed from libGLESv2/Framebuffer.cpp]
  79. fab5a1a Remove trailing whitespace. by daniel@transgaming.com · 14 years ago
  80. 4f39fd9 Initial import from TransGaming by daniel@transgaming.com · 14 years ago