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gerrit-public.fairphone.software
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fp2-dev
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platform
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external
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chromium_org
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third_party
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angle
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5d601382b51c29d1670b58c01360416bd929842d
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src
/
libGLESv2
/
Renderbuffer.cpp
5d60138
Simplify formatutils.h by exposing the info structures.
by Geoff Lang
· 10 years ago
6518fe2
Moved TextureStorage and Image into d3d
by Brandon Jones
· 10 years ago
e4a492b
Remove the clientVersion parameter from the format utils.
by Geoff Lang
· 10 years ago
e261b44
Remove obsolete Renderbuffer types.
by Jamie Madill
· 10 years ago
6c7b4ad
Add new ref-counted Renderbuffer class.
by Jamie Madill
· 10 years ago
afc21c0
Move FBO attachment code to new source file.
by Jamie Madill
· 10 years ago
3c7fa22
Rename Renderbuffer to FramebufferAttachment.
by Jamie Madill
· 10 years ago
784371d
Don't discard serials of zero from the set of bound framebuffer serials.
by Geoff Lang
· 10 years ago
391c8c5
Added a RenderBuffer/RenderBufferInterface getTextureStorage method.
by Geoff Lang
· 11 years ago
bfcda81
Add a method to return the Texture serial of a Renderbuffer, or zero if this is a non-texture Renderbuffer.
by Jamie Madill
· 11 years ago
0a80479
Add Renderbuffer::getComponentType and Renderbuffer::getColorEncoding methods.
by Geoff Lang
· 11 years ago
d5d8e39
Added Renderbuffers for 3D and 2DArray textures.
by Geoff Lang
· 11 years ago
8040f57
Updated Renderbuffers, Textures and TextureStorageInterface to be aware of render targets which are based on miplevels and layers other than zero.
by Geoff Lang
· 11 years ago
a2d97f1
RenderTarget11 now always attempts to create an SRV if the format exists and specifies the bind parameters based on which formats are available.
by Geoff Lang
· 11 years ago
a2ecfcc
Moved utilities.h/cpp and mathutils.h to the shared common code folder.
by shannonwoods@chromium.org
· 11 years ago
f6fb959
Replaced remaining uses of old texture conversion functions in gl objects.
by shannonwoods@chromium.org
· 11 years ago
bdf2d80
Add precompiled header support for the libGLESv2 project.
by shannon.woods@transgaming.com
· 11 years ago
486d9e9
Remove a lot of unnecessary include files and break include chains.
by shannon.woods@transgaming.com
· 11 years ago
d2811d6
Break some of the include chains that cause unneeded dependencies between headers.
by shannon.woods@transgaming.com
· 11 years ago
f242365
Moves creation of RenderTargets to the renderer.
by daniel@transgaming.com
· 12 years ago
d186dc7
Pass the RenderTarget, not the D3D surface, up the Renderbuffer heirarchy.
by daniel@transgaming.com
· 12 years ago
a27e05b
Split the swap chain into an abstract interface and a D3D9 implementation.
by daniel@transgaming.com
· 12 years ago
042d1b4
Adds RenderTarget wrapper class for surfaces and views.
by daniel@transgaming.com
· 12 years ago
682a37c
Renames es2dx and dx2es namespaces to something better.
by daniel@transgaming.com
· 12 years ago
70062c9
Passes the Renderer to various objects at construction time.
by daniel@transgaming.com
· 12 years ago
76d3e6e
Rename renderer namespace to rx
by daniel@transgaming.com
· 12 years ago
bdfb391
Explicitly retrieve a Renderer9 or Renderer interface from Display.
by daniel@transgaming.com
· 12 years ago
d8e3656
Moves portions of utilities specific to D3D9 to the Renderer's domain
by daniel@transgaming.com
· 12 years ago
20d3666
Mostly eliminates usage of getD3DFormat in Texture.
by daniel@transgaming.com
· 12 years ago
2507f41
Split Renderer into version independent interface and Renderer9 implementation.
by daniel@transgaming.com
· 12 years ago
024786d
Pass swapchain to DepthStencil constructor instead of d3d9 surface
by daniel@transgaming.com
· 12 years ago
96c3893
Pass swapchain to Colorbuffer constructor instead of a d3d9 surface
by daniel@transgaming.com
· 12 years ago
06eef17
Removes getContext calls from Colorbuffer and DepthStencilbuffer constructors.
by daniel@transgaming.com
· 12 years ago
f112217
Eliminate use of global getDevice() function.
by daniel@transgaming.com
· 12 years ago
68145c6
Apply the depth texture correctly as the DepthStencil surface in applyRenderTarget
by daniel@transgaming.com
· 12 years ago
63e6afe
Ensure all getDepthStencil and getRenderTarget calls consistently handle references to the underlying d3d surfaces
by daniel@transgaming.com
· 12 years ago
4df88e8
Make TextureCubeMap size/format/compressed checks explicit about the level and face they are checking
by daniel@transgaming.com
· 12 years ago
92f4992
Make Texture2D format and compression checks be explicit about the level they are checking
by daniel@transgaming.com
· 12 years ago
46f2d0a
Split RenderbufferTexture into 2D and CubeMap specific variants
by daniel@transgaming.com
· 12 years ago
2678b34
Changes the pointer from textures to their renderbuffer proxies to non-refcounted (2/2)
by daniel@transgaming.com
· 13 years ago
0dc8a5e
Stores texture in RenderbufferTexture via a BindingPointer (1/2)
by daniel@transgaming.com
· 13 years ago
f128644
Adds a level parameter to texture getWidth and getHeight
by daniel@transgaming.com
· 13 years ago
fbc3952
Issue render target serials per texture storage.
by daniel@transgaming.com
· 13 years ago
5e4dbb3
Create D3D textures within Storage classes. Fixed render target reference counting.
by daniel@transgaming.com
· 13 years ago
d14558a
Separate Colorbuffer into storage and texture variants, implementing a common interface.
by daniel@transgaming.com
· 13 years ago
f45e81d
Fixed unsafe casting.
by daniel@transgaming.com
· 13 years ago
5188731
Fix checking for floating-point render target texture support.
by daniel@transgaming.com
· 13 years ago
831fe2a
Fixed framebuffer-object-attachment WebGL conformance test.
by apatrick@chromium.org
· 13 years ago
d2fd4f2
Fix FBO/Texture/renderbuffer class hierarchy issues
by daniel@transgaming.com
· 14 years ago
73a5db6
Initialize renderbuffer variables. Make serials constant. Removed X1R5G5B5 support.
by daniel@transgaming.com
· 14 years ago
0fa7463
Allow blitting to a render texture in BlitFramebuffer.
by enne@chromium.org
· 14 years ago
1297d92
Implements support for renderable floating point textures.
by daniel@transgaming.com
· 14 years ago
1f135d8
Implements glRenderbufferMultisampleStorage
by daniel@transgaming.com
· 14 years ago
4cbc590
Implements blitFramebuffer
by daniel@transgaming.com
· 14 years ago
ca7c008
Initializes renderbuffer formats for attachments to the default framebuffer.
by daniel@transgaming.com
· 14 years ago
9ecb9f9
Sharing for buffer, texture and renderbuffer objects.
by daniel@transgaming.com
· 14 years ago
cdacc8e
Implement GL_OES_packed_depth_stencil
by daniel@transgaming.com
· 14 years ago
866f318
TextureColorbufferProxy must query the texture to get the latest width & height.
by daniel@transgaming.com
· 14 years ago
092bd48
Minimizes render target changes
by daniel@transgaming.com
· 14 years ago
4901fca
Implements GetRenderbufferParameteriv
by daniel@transgaming.com
· 14 years ago
70d312a
Implements color renderbuffers
by daniel@transgaming.com
· 14 years ago
bbf56f7
Use directory qualified #include files
by daniel@transgaming.com
· 14 years ago
7c46b9e
mv libGLESv2 -> src/libGLESv2 Trac #11406 Signed-off-by: Nicolas Capens
by daniel@transgaming.com
· 14 years ago
[Renamed from libGLESv2/Renderbuffer.cpp]
7a2c280
Correcting un-returned depth size in utility function.
by daniel@transgaming.com
· 14 years ago
4a9d65c
Implemented support for GL_STENCIL_INDEX8 renderbuffers
by daniel@transgaming.com
· 14 years ago
4f39fd9
Initial import from TransGaming
by daniel@transgaming.com
· 14 years ago