1. 5d60138 Simplify formatutils.h by exposing the info structures. by Geoff Lang · 10 years ago
  2. 6518fe2 Moved TextureStorage and Image into d3d by Brandon Jones · 10 years ago
  3. e4a492b Remove the clientVersion parameter from the format utils. by Geoff Lang · 10 years ago
  4. e261b44 Remove obsolete Renderbuffer types. by Jamie Madill · 10 years ago
  5. 6c7b4ad Add new ref-counted Renderbuffer class. by Jamie Madill · 10 years ago
  6. afc21c0 Move FBO attachment code to new source file. by Jamie Madill · 10 years ago
  7. 3c7fa22 Rename Renderbuffer to FramebufferAttachment. by Jamie Madill · 10 years ago
  8. 784371d Don't discard serials of zero from the set of bound framebuffer serials. by Geoff Lang · 10 years ago
  9. 391c8c5 Added a RenderBuffer/RenderBufferInterface getTextureStorage method. by Geoff Lang · 11 years ago
  10. bfcda81 Add a method to return the Texture serial of a Renderbuffer, or zero if this is a non-texture Renderbuffer. by Jamie Madill · 11 years ago
  11. 0a80479 Add Renderbuffer::getComponentType and Renderbuffer::getColorEncoding methods. by Geoff Lang · 11 years ago
  12. d5d8e39 Added Renderbuffers for 3D and 2DArray textures. by Geoff Lang · 11 years ago
  13. 8040f57 Updated Renderbuffers, Textures and TextureStorageInterface to be aware of render targets which are based on miplevels and layers other than zero. by Geoff Lang · 11 years ago
  14. a2d97f1 RenderTarget11 now always attempts to create an SRV if the format exists and specifies the bind parameters based on which formats are available. by Geoff Lang · 11 years ago
  15. a2ecfcc Moved utilities.h/cpp and mathutils.h to the shared common code folder. by shannonwoods@chromium.org · 11 years ago
  16. f6fb959 Replaced remaining uses of old texture conversion functions in gl objects. by shannonwoods@chromium.org · 11 years ago
  17. bdf2d80 Add precompiled header support for the libGLESv2 project. by shannon.woods@transgaming.com · 11 years ago
  18. 486d9e9 Remove a lot of unnecessary include files and break include chains. by shannon.woods@transgaming.com · 11 years ago
  19. d2811d6 Break some of the include chains that cause unneeded dependencies between headers. by shannon.woods@transgaming.com · 11 years ago
  20. f242365 Moves creation of RenderTargets to the renderer. by daniel@transgaming.com · 12 years ago
  21. d186dc7 Pass the RenderTarget, not the D3D surface, up the Renderbuffer heirarchy. by daniel@transgaming.com · 12 years ago
  22. a27e05b Split the swap chain into an abstract interface and a D3D9 implementation. by daniel@transgaming.com · 12 years ago
  23. 042d1b4 Adds RenderTarget wrapper class for surfaces and views. by daniel@transgaming.com · 12 years ago
  24. 682a37c Renames es2dx and dx2es namespaces to something better. by daniel@transgaming.com · 12 years ago
  25. 70062c9 Passes the Renderer to various objects at construction time. by daniel@transgaming.com · 12 years ago
  26. 76d3e6e Rename renderer namespace to rx by daniel@transgaming.com · 12 years ago
  27. bdfb391 Explicitly retrieve a Renderer9 or Renderer interface from Display. by daniel@transgaming.com · 12 years ago
  28. d8e3656 Moves portions of utilities specific to D3D9 to the Renderer's domain by daniel@transgaming.com · 12 years ago
  29. 20d3666 Mostly eliminates usage of getD3DFormat in Texture. by daniel@transgaming.com · 12 years ago
  30. 2507f41 Split Renderer into version independent interface and Renderer9 implementation. by daniel@transgaming.com · 12 years ago
  31. 024786d Pass swapchain to DepthStencil constructor instead of d3d9 surface by daniel@transgaming.com · 12 years ago
  32. 96c3893 Pass swapchain to Colorbuffer constructor instead of a d3d9 surface by daniel@transgaming.com · 12 years ago
  33. 06eef17 Removes getContext calls from Colorbuffer and DepthStencilbuffer constructors. by daniel@transgaming.com · 12 years ago
  34. f112217 Eliminate use of global getDevice() function. by daniel@transgaming.com · 12 years ago
  35. 68145c6 Apply the depth texture correctly as the DepthStencil surface in applyRenderTarget by daniel@transgaming.com · 12 years ago
  36. 63e6afe Ensure all getDepthStencil and getRenderTarget calls consistently handle references to the underlying d3d surfaces by daniel@transgaming.com · 12 years ago
  37. 4df88e8 Make TextureCubeMap size/format/compressed checks explicit about the level and face they are checking by daniel@transgaming.com · 12 years ago
  38. 92f4992 Make Texture2D format and compression checks be explicit about the level they are checking by daniel@transgaming.com · 12 years ago
  39. 46f2d0a Split RenderbufferTexture into 2D and CubeMap specific variants by daniel@transgaming.com · 12 years ago
  40. 2678b34 Changes the pointer from textures to their renderbuffer proxies to non-refcounted (2/2) by daniel@transgaming.com · 13 years ago
  41. 0dc8a5e Stores texture in RenderbufferTexture via a BindingPointer (1/2) by daniel@transgaming.com · 13 years ago
  42. f128644 Adds a level parameter to texture getWidth and getHeight by daniel@transgaming.com · 13 years ago
  43. fbc3952 Issue render target serials per texture storage. by daniel@transgaming.com · 13 years ago
  44. 5e4dbb3 Create D3D textures within Storage classes. Fixed render target reference counting. by daniel@transgaming.com · 13 years ago
  45. d14558a Separate Colorbuffer into storage and texture variants, implementing a common interface. by daniel@transgaming.com · 13 years ago
  46. f45e81d Fixed unsafe casting. by daniel@transgaming.com · 13 years ago
  47. 5188731 Fix checking for floating-point render target texture support. by daniel@transgaming.com · 13 years ago
  48. 831fe2a Fixed framebuffer-object-attachment WebGL conformance test. by apatrick@chromium.org · 13 years ago
  49. d2fd4f2 Fix FBO/Texture/renderbuffer class hierarchy issues by daniel@transgaming.com · 14 years ago
  50. 73a5db6 Initialize renderbuffer variables. Make serials constant. Removed X1R5G5B5 support. by daniel@transgaming.com · 14 years ago
  51. 0fa7463 Allow blitting to a render texture in BlitFramebuffer. by enne@chromium.org · 14 years ago
  52. 1297d92 Implements support for renderable floating point textures. by daniel@transgaming.com · 14 years ago
  53. 1f135d8 Implements glRenderbufferMultisampleStorage by daniel@transgaming.com · 14 years ago
  54. 4cbc590 Implements blitFramebuffer by daniel@transgaming.com · 14 years ago
  55. ca7c008 Initializes renderbuffer formats for attachments to the default framebuffer. by daniel@transgaming.com · 14 years ago
  56. 9ecb9f9 Sharing for buffer, texture and renderbuffer objects. by daniel@transgaming.com · 14 years ago
  57. cdacc8e Implement GL_OES_packed_depth_stencil by daniel@transgaming.com · 14 years ago
  58. 866f318 TextureColorbufferProxy must query the texture to get the latest width & height. by daniel@transgaming.com · 14 years ago
  59. 092bd48 Minimizes render target changes by daniel@transgaming.com · 14 years ago
  60. 4901fca Implements GetRenderbufferParameteriv by daniel@transgaming.com · 14 years ago
  61. 70d312a Implements color renderbuffers by daniel@transgaming.com · 14 years ago
  62. bbf56f7 Use directory qualified #include files by daniel@transgaming.com · 14 years ago
  63. 7c46b9e mv libGLESv2 -> src/libGLESv2 Trac #11406 Signed-off-by: Nicolas Capens by daniel@transgaming.com · 14 years ago[Renamed from libGLESv2/Renderbuffer.cpp]
  64. 7a2c280 Correcting un-returned depth size in utility function. by daniel@transgaming.com · 14 years ago
  65. 4a9d65c Implemented support for GL_STENCIL_INDEX8 renderbuffers by daniel@transgaming.com · 14 years ago
  66. 4f39fd9 Initial import from TransGaming by daniel@transgaming.com · 14 years ago