1. 5d60138 Simplify formatutils.h by exposing the info structures. by Geoff Lang · 10 years ago
  2. 493daf5 Update the format table to check support for filtering and rendering. by Geoff Lang · 10 years ago
  3. 57f9b6d Clean up generatemip.h. by Geoff Lang · 10 years ago
  4. 86846e2 Clean up the functions in loadimage.h/cpp. by Geoff Lang · 10 years ago
  5. e4a492b Remove the clientVersion parameter from the format utils. by Geoff Lang · 10 years ago
  6. f51639a Use a common include for GL headers. by Jamie Madill · 10 years ago
  7. cec3590 Use a Caps structure to store extension and texture format support. by Geoff Lang · 10 years ago
  8. d7e7d73 Move the GL_APICALL and similar defines to the project level. by Geoff Lang · 10 years ago
  9. 4d161ba Amends CopyTexImage validation to conform to new language in the ES 3.0.3 spec. by Shannon Woods · 10 years ago
  10. 8017787 Move D3D9 vertex format tables to formatutils9. by Jamie Madill · 10 years ago
  11. 7ab02fa Add D3D11 vertex format tables to our format utils. by Jamie Madill · 10 years ago
  12. 0c99b1b Add functions to check if texture data initialization is required. by Geoff Lang · 11 years ago
  13. 005df41 Use GLenum instead of GLint to store internal format variables. by Geoff Lang · 11 years ago
  14. 0e0510f Place the method responsible for checking for fast pixel unpack buffer support into the Renderer. by Jamie Madill · 11 years ago
  15. 89a0bf5 Add initial implementation for PixelTransfer11, which will enable GPU buffer to texture and texture to buffer copies. by Jamie Madill · 11 years ago
  16. 3466a4d Add a helper method to return the number of components in a texture format. by Jamie Madill · 11 years ago
  17. b2f3d05 Replaced the custom component type and SRGB bool with GLenums. by Geoff Lang · 11 years ago
  18. f23eb28 Cache the index ranges at the gl::Buffer and rx::IndexBuffer levels so that ranges do not need to be re-calculated for direct buffers. by Geoff Lang · 11 years ago
  19. fe28ca0 Added table entries for reading colors from D3D and DXGI formats and writing colors to format/type combinations. by Geoff Lang · 11 years ago
  20. e81ea50 Added a function to determine if an internal format is SRGB. by shannonwoods@chromium.org · 11 years ago
  21. ffab47d Added validation for CopyTexImage with integer textures. by shannonwoods@chromium.org · 11 years ago
  22. e19409b Added helper functions for determining if an internal format is an integer or floating point format. by shannonwoods@chromium.org · 11 years ago
  23. b8490f3 Created new helper functions for converting texture formats, loading images and generating mipmaps." by shannonwoods@chromium.org · 11 years ago