1. 5d60138 Simplify formatutils.h by exposing the info structures. by Geoff Lang · 10 years ago
  2. c0b9ef4 Split Caps into Caps, Extensions and TextureFormatCaps. by Geoff Lang · 10 years ago
  3. aae65a4 Add caps for texture size limits and other caps in the 6.28 table. by Geoff Lang · 10 years ago
  4. e4a492b Remove the clientVersion parameter from the format utils. by Geoff Lang · 10 years ago
  5. c7a4104 Moved D3D specific files and folders under the D3D folder. by Brandon Jones · 10 years ago[Renamed (92%) from src/libGLESv2/renderer/d3d11/Blit11.cpp]
  6. 9eeecfc Split DXGI format info to a GL mapping and info block. by Jamie Madill · 11 years ago
  7. ed883f5 Added a swizzleTexture method to Blit11. by Geoff Lang · 11 years ago
  8. 2653360 Renamed some Blit11 types and methods to imply they are for blitting (as opposed to swizzleing). by Geoff Lang · 11 years ago
  9. 005df41 Use GLenum instead of GLint to store internal format variables. by Geoff Lang · 11 years ago
  10. d47e0fc Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects. by Geoff Lang · 11 years ago[Renamed (92%) from src/libGLESv2/renderer/Blit11.cpp]
  11. c2da55c Make CompilePS a shared utility method in the d3d11 namespace, and add methods for vertex and geometry shaders. by Jamie Madill · 11 years ago
  12. bdfa228 Move and adjust the name of the Blit11 local functions to be consistent with our coding style. by Jamie Madill · 11 years ago
  13. 921968c Worked around an issue that causes a TDR timeout when Blit11::copyDepthStencil is called repeatedly. by Geoff Lang · 11 years ago
  14. 125deab Moved the clipping of blit rectangles to bounds or scissors into the Renderers since rounding to integers can cause errors when stretching in ES3. by Geoff Lang · 11 years ago
  15. b2f3d05 Replaced the custom component type and SRGB bool with GLenums. by Geoff Lang · 11 years ago
  16. 444419f Fixed the rounding of the source lookup in Blit11's copy depth stencil. by Geoff Lang · 11 years ago
  17. d6cb244 Add a client version parameter to several D3D11-specific texture format queries. by Jamie Madill · 11 years ago
  18. 975af37 Blit11 can now blit depth stencils. by Geoff Lang · 11 years ago
  19. 77e3900 Added a non-default rasterizer state to Blit11 so it can preform inverted blits. by Geoff Lang · 11 years ago
  20. b0c75cc Added support for copying GL_RG, GL_RED and integer texture formats in Blit11. by Geoff Lang · 11 years ago
  21. b86b979 Refactored the Renderer11::copyTexture method into a Blit11 class. by Geoff Lang · 11 years ago